Xbox owners left in the cold as word of Capcom’s brawler gets out early.

sf5

by Kyle Orland

The venerable Street Fighter franchise will continue, but not on Xbox consoles, apparently. That’s according to a short teaser trailer for the upcoming Street Fighter V, which briefly popped up on Capcom’s YouTube channel this morning before being reset to private (archived version here). Screengrabs from that trailer note the game is “exclusive on PS4 & PC.”

The short teaser takes a brief look through Street Fighter history, and the series’ fans, with a soaring voice-over narrative about growing through battle. The trailer has no mention of a release window or details on whether the release is a timed exclusive or a more permanent arrangement between Capcom and Sony. There’s also no mention of an arcade release, surprising considering the series’ roots and Street Fighter IV’s success in Japanese arcades.

The leak comes ahead of tonight’s presentation of The Game Awards, which has promised a number of exclusive game reveals, and this weekend’s Sony PlayStation Experience fan event, both in Las Vegas. It also follows the surprise August announcement that Square Enix’s 2015 Tomb Raider title would be a timed exclusive on the Xbox One. Third-party console exclusives have gotten rarer over the years, but seem to be seeing a slight uptick as some Japanese publishers focus certain franchises on single consoles in this generation (see also: Bayonetta 2 on the Wii U)

Assuming a 2015 release, the roughly seven-year gap between the original Street Fighter 4 and Street Fighter 5 is slightly longer than the six-year gap between SF2 and SF3, but shorter than the 11-year gap between SF3 and SF4. The series’ latest expansion, Ultra Street Fighter IV, hit arcades, consoles, and the PC earlier this year.

HT_breck_bednar_jef_141202_16x9_992

by Louise Dewast

The American mother of a 14-year-old boy killed by an online gaming partner in Britain says she did everything she could to protect her son: She limited his access to electronics, installed parental controls and forbade him from using the same server as a boy she had grown suspicious of.

However, though Lorin LaFave, 47, said she warned both British police and her son, the boy, Breck Bednar was murdered by someone he met online on Feb 17.

Computer engineer Lewis Daynes, 19, pleaded guilty last month to Breck’s stabbing murder that day in Daynes’ house in Grays, Essex, England. The teenagers had been playing games online for several months, despite LaFave’s efforts to put an end to their relationship.

Police discovered Breck at the house with knife wounds. They gave first aid but the Christian school student was declared dead by medical staff a short time later.

Daynes was arrested at the scene and charged with murder. Last month, in an unexpected turn of events, he pleaded guilty of stabbing Breck.

Now, LaFave originally from Waterford, Michigan, but now living in England, is behind an effort to raise awareness about what she says are dangers of online gaming.

“I want Breck’s tragedy to help open the eyes of everyone to recognize the dangers of online predators,” she said in a statement. “It is a very real danger today.”

“People think it only happens to anti-social kids, but it’s just not true,” she told ABC News.

LaFave described Breck, a member of the British air cadets, as a relaxed and warm-hearted boy who had plenty of friends.

He was passionate about computing and played online games with his friends after school, according to his mother. He also played online with Daynes.

At the time, LaFave thought Breck was growing out of the gaming world, that we would finally be interested in girls and go back to enjoying time with his family.

Nevertheless, LaFave was aware of Daynes’ existence and had been suspicious of him for months.

One day, LaFave got a text message from her ex-husband saying Breck had not showed up, although he was supposed to stay with his dad for the weekend. Breck evidently had gone to meet Lewis Daynes, instead.

A few hours after the text message, Breck’s siblings started receiving messages from friends saying their brother had been killed. According to LaFave, Daynes took photos of Breck and posted them on social media.

The reports were soon confirmed by police, and LaFave said she broke down and will “never be the same.”

Daynes will face sentencing on Jan. 12.

In March, LaFave created The Breck Bednar Memorial Fund to promote online awareness for teenagers and their parents. Her slogan: “Play virtual, live real.”

The LaFave family is filing a legal action against Essex and Surrey Police over the handling of the case.

PlayStation 5: What To Expect?

Posted: December 1, 2014 in Opinion Piece

by Christopher Morris

Despite leading this console generation Sony will already be considering its next video gaming move

While it hasn’t been the best time for Sony Corp financially, with its mobile phone division posting massive losses, one crumb of comfort for the Japanese corporation has been the success of its PlayStation 4 video games console. Sony seems to have hugely benefited from really listening to what consumers wanted with this eighth-generation video games console, and has been rewarded by outselling Microsoft Corporation’s Xbox One system by a ratio of nearly 2-to-1 worldwide.

Playstation-5-PS5

PlayStation 5: Staying ahead of the curve

But Sony will not be sitting on his laurels, and in a marketplace which is as fast-moving as video games, staying ahead of the curve is always absolutely essential. Just ask Sega; within a matter of a few years the now video games developer went from being an absolutely major player in the video games console manufacturing market, to being eliminated from it completely due to the failure of the Sega Saturn and Dreamcast consoles.

Thus, Sony will already be thinking about when it will introduce the PlayStation 5. In the video games market, whether or not you produce a sequel to an existing console is pretty much dependent on market forces. But the success of the PlayStation 4 guarantees that there will be a PlayStation 5. Although cloud-based gaming and other technology such as Valve’s Steam Box has suggested that the console’s days may ultimately be numbered, at this point in time it doesn’t look as if this will develop fast enough for the eighth-generation to be the death knell for consoles.

PlayStation 5: Death of the disc

Additionally, both Sony and Microsoft appear to have plans for the next generation of video games consoles which will enable their devices to remain relevant. There is already speculation that both the PlayStation 5 and whatever Microsoft decides to name the next Xbox in its range, will ship without a disc drive. The death of physical media has of course been predicted for many years, and usually prematurely! But with Internet speeds increasing, and obvious incentives for video game developers to phase out the old-fashioned disc, it is possible that the PlayStation 4 might be the last Sony console to accept physical media.

In-line with this, Sony might be looking to develop and improve its online services, including its PlayStation Now technology. At this point in time, broadband speeds don’t really seem to be sufficient to support cloud-based gaming, or any form of gaming which is completely reliant on streaming over a server. But these will actually increase in the near future, and eventually it does seem inevitable that disks will be defunct.

It is also thought that the PlayStation 5 will launch in a relatively short period of time into the future compared with previous console generations. There are several reasons for this, not least the disk dilemma, but another major consideration is the fact that both the PlayStation 4 and the Xbox One just aren’t all that powerful.

Unquestionably, the Sony PlayStation 4 provides a significantly improved gaming experienced over the PlayStation 3. It can quite simply slickly carry out all of the tasks that the PlayStation 3 used to struggle to deal with. But its spec and capabilities don’t really compare to a high-end PC, and of course computers will develop further in terms of internal specifications in the coming years.

PlayStation 5: Dealing with 4K

Although the PlayStation 4 is theoretically able to deal with 4K video, in reality this is a physical impossibility. There is no way that the processor in the PS4 will ever be able to render 4K content in an acceptable fashion. So as this becomes a more prominent resolution, it is possible that content produced by the PS4 will look increasingly dated.

Additionally, the ability of the PS4 to deal with the Project Morpheus virtual reality technology that Sony is currently developing will obviously be considerably less than that of PCs. The Oculus Rift project could leave Morpheus looking rather pale by comparison, and this will be a major consideration if virtual reality gaming takes off in the next few years.

So when we consider the make-up of the PS5, these trends and issues will be strongly reflected in its portfolio of features and specifications. Firstly, we can expect the PS5 to launch in around 2020. It is possible that the device may even hit the stores before then, but this generation of consoles can expect to be replaced in around 5 to 6 years.

Features in the PlayStation 5 will very much reflect the world it will be coming into. This could be a cloud storage-based console with no disc drive, which is APU driven. The ability of the PlayStation 5 to deal with 4K video will be absolutely key, and thus the dedicated graphics chips and processor included in the device will be mega-powerful. This will also assist the ability of the console to deal with virtual reality.

By the time 2020 comes round, gaming and consoles could be very different beast from what we’re accustomed to.

xbox-one-logo-wallpaper

by Sophie Reynolds

Things seem to be going quite well for Xbox One in this heated Black Friday, with several reports of sold out shipments for the console at local stores, and the atmosphere seems very positive at Microsoft, with Xbox’s head of Marketing Aaron Greenberg promising great things for next year.

Source: https://twitter.com/aarongreenberg/status/538494214183849984

ps415mil-770x472

by Kevin Femmel

Many people thought the PS4 would pass the 15 million mark in global sales during the holidays and it didn’t take long to happen.

Just a few weeks ago Sony’s console passed 14 million globally and 5 million in the US alone. It is being reported now that the holidays have pushed the system to 15m globally, with over 57 million games sold for the system.

I’ll admit to being wrong on the PS4’s first year. It had a terrific line up of games, both first party and with indies, but I didn’t believe pre-November 2013 that it would pass 15 million units within one calendar year. I thought 10-12 million for sure. The declining sales of Wii, Wii U, PS Vita, Xbox 360 and PS3 in 2013 had me thinking that even the Xbox One and PS4 would struggle out of the gate a bit. Proved me wrong! The Xbox One and PS4 combined are achieving higher sales than the PS3/360 in the same time frame!

How does this compare to other popular consoles? Well, the PS2 released in Japan during March 2000 and by March 2001 Sony said they had shipped 10.61 million consoles globally and 9.2 million sold to consumers. The system wouldn’t come out in the US until October 2000, so there’s a bit of an asterisk behind these sales. You could argue that the PS4 didn’t come out until February 2014 in Japan and that the decline of console sales in Japan compared to how much more popular the PS2 was in Japan makes the PS4’s sales look even more impressive.

wii-slim23-650x281

How does the PS4 compare to the Wii? Well, by the end of December 2007 Nintendo had shipped 20 million Wii units. It truly was a sales juggernaut and may never be replicated again. The Wii released in Europe, US and Japan all at the end of 2006 so it does have a bit of an advantage on the PS4. Again, the Japanese console market was much bigger back in 2006-2007 too so that explains why the Wii had sold so much more in Japan in its first 12 months than the PS4 has done so since February.

By December 31st, 2006 Microsoft had sold 7.6 million Xbox 360 consoles, half of what the PS4 has sold. Sony shipped 10.5 million PS3 systems globally by December 31st, 2007.

The lesson here? The PS4 is selling better, faster and in greater numbers than most other consoles in history except the Wii. During the first 12-13 months on market, from November 2013 to now, the system has had a historically significant run. The system has clearly benefited from some sustained momentum from 2013 through this year. Fans can debate whether the system has received the AAA retail blockbusters they expected from the first year of a new console but for no one can deny the run away commercial success of the system. Only the Nintendo Wii stands ahead of it historically and seeing how different the Japanese market was back in 2006 compared to today, I’d say its even more impressive the PS4 has gotten this close to Wii-like numbers.

With Project Morpheus coming in 2015, possibly along with a $299 PS4 SKU, and a solid lineup of exclusives or console exclusives like No Man’s Sky, Uncharted 4, The Order and Bloodborne, I can only imagine that Sony will be able to repeat this 15 million number in 2015 again at the very worst.

2701217-xboxonesystem

by William D’Angelo

Microsoft’s 8th generation home console, the Xbox One, has hit a new milestone. The console has now sold more than eight million units worldwide.

The Xbox One sold 491,702 for the week ending November 22, 2014. That brings lifetime sales to 8,061,170 units, according to VGChartz. There has also been more than 32 million games sold for the Xbox One at retail.

This news comes a week after worldwide lifetime sales for the Xbox One has topped the Wii U with the console selling more than one million units in the UK. Microsoft also announced earlier this month that they have shipped nearly 10 million Xbox One consoles.

Screen_Shot_2014-07-14_at_3_29_52_PM__2__0

by Ben Kuchera

The idea that Ubisoft somehow didn’t know the condition of Assassin’s Creed Unity doesn’t just strain credulity, it snaps it in two and then sets the pieces on fire. The game’s issues are blatant, and extensive. The manipulation of review embargoes adds an extra layer of shady behavior to the situation.

So that’s the context of the “free” DLC that’s being offered, or a free game if you purchased a season pass. A company shipped a broken product, it used the embargo system to delay the news hitting, and are now offering more content for that game as a sort of apology. And that free game? It costs them next to nothing to open up their catalog as a way to try to make good on the horrific launch of Unity. The worse Ubisoft will suffer is a few lost Far Cry sales.

We have to stop giving them a free pass

The system has become exceedingly stacked against the early buyer. We’ve passed the point anyone is trying to hide it. The fact that Ubisoft thinks it can get out of this situation so cheaply isn’t a contrite apology, it’s a victory lap. It’s up to consumers to figure out how badly this behavior will hurt companies in the future, and free DLC is a woefully inadequate first step to making this right.

Here’s an apology that would matter: A way to return the game for a full refund, and a direct apology to players along with an explanation for how and why this happened.

That’s not going to happen however, because money. Refunds would mean dealing with retailers and Uplay, Ubisoft’s own digital distribution platform, states its rule simply: “All sales on PSN, Mac and PC digital content are final.”

It would cost time and money, and it would have to note that it shipped a broken game on notes to investors, and then describe the cost involved in actually treating its customers with respect. These things are unacceptable to a business focused on the bottom line.

Instead of taking steps that would matter, Ubisoft is going to offer warm platitudes and free content for people who paid $60 or more for a game that everyone but the purchaser knew wasn’t likely to work. If you want to know why players and the press don’t often trust big publishers, this could be exhibits A through Z. The entire system has been manipulated to hide the fact the game was broken, and Ubisoft is trying to make up for that dishonesty in the least expensive ways possible.

If there’s any silver lining in this situation, the free game selection is pretty great, including Far Cry 4 and The Crew.

Publishers need to stop tip-toeing around their own failures, and offering for-pay content for a broken game for free isn’t a great way to repair the relationship.

Video games are the only business where you’ll often hear industry insiders talking about how buying at launch is a good way to support the studios behind the games. This leaves out the fact that returning an opened game is all but impossible, and broken games at launch is close to becoming the rule rather than the exception.

This isn’t about Ubisoft, it’s about an industry that’s becoming increasingly comfortable selling non-working products to buyers with little to no recourse. Read Ubisoft’s post about the free content, they describe this issue as if it something that happened to them, rather than the result of the company’s own actions.

I’m also looking at you, Microsoft. The Halo situation remains unacceptable.

If anything, this is another painful reminder to stop pre-ordering games, stop buying games at launch, and for the love of god don’t buy season passes for content that may or may not be worth your money. Ubisoft needs to stop treating its customers with this level of disrespect, and it needs to start now.

Pokemon is killing Nintendo

Posted: November 26, 2014 in Opinion Piece

mario-dead

by Tero Kuittinen

The end of November period brought just about the worst possible news for Nintendo: The latest Pokemon games sold a dazzling 1.5 million units in Japan during launch week.

It’s a massive number in a market where few titles manage to crack the 100,000 unit barrier during their debuts. The hot Pokemon rollout helped once again revive the aging 3DS portable console sales, boosting the weekly unit sales number to 83,000. This is more than seven times higher than weekly sales of Sony’s flagship PS4 console in Japan.

This toxic triumph was precisely what Nintendo did not need. The company requires shock therapy to force its hidebound executives to abandon their preposterous opposition to launching Nintendo’s beloved franchises on iPad. Instead, the ancient Nintendo properties from its ’80s and ’90s halcyon days keep performing well enough to enable the company to keep its head in the sand.

Nintendo is not crashing fast enough. The core device franchise, the 3DS, has now sold nearly 2.4 million units in Japan so far this year, which is substantially below the 4 million units it sold in the same period last year. But the erosion is simply too slow to force the company to change its mind about getting into the mobile app market. The strong Pokemon sales numbers from its home market just gave the reactionary wing of Nintendo’s management a new argument to stay the course and keep hanging onto its slowly sinking game console platforms.

While Nintendo’s console sales slide, the mobile game market is about to hit $22 billion in 2014 and is poised to balloon to $30 billion in 2016. So many of the most famous and lucrative game franchises are sitting out the tablet and smartphone game explosion completely – Mario, Zelda, Metroid, Castlevania, Pokemon, etc.

Animal Crossing would be a perfect fit for the iPad and the monetization potential of its item collection system boggles the mind. Dr. Mario and other puzzle gems Nintendo has created could challenge the billion-dollar Candy Crush Saga empire so easily. F-Zero and Mario Kart are precisely the kind of rally games that fit the tablet format.

What could possibly be more delicious than Advance Wars for iPad? An insanely addictive, turn-based strategy game that begs for a connected, touchscreen-based device with a micro-payment system. Who amongst us would not pay $1.99 for new AW campaigns every damn month?

Nintendo is missing out on billions of dollars in totally new revenue with development costs that would be substantially below of what the Wii U requires. But with every passing quarter, Nintendo’s brand power becomes a little less valuable and relevant to younger consumers. Franchises like Castlevania and Metroid are already unknown to the new generation.

The sweet elixir of Pokemon 3DS profits are a slow venom dripping into Nintendo’s veins, numbing the mind of the company that needs to embrace change right now.

Sony_Will_Refund_Consumers_Over-4653391caba7039bf2859ea7ac22e09c

by Ira Teinowitz

The Federal Trade Commission accused Sony Computer Entertainment America and its ad agency, Deutsch LA, on Tuesday of deceiving the public in ads and tweets for the launch of the PlayStation Vita handheld gaming console.

Deutsch and Sony agreed to settle the case, with Sony paying consumers what could top more than $750,000 in cash and buyer credits. Buyers of Vita will get the choice of $25 in cash or $50 in credit towards Sony purchases.

For the first time, the FTC pointed to tweet endorsements as the reason for making a deception complaint. The FTC said Deutsch’s ads for Vita were deceiving and accused the ad agency of illegally hiding that its employees’ “endorsement” tweets touting Vita were sponsored messages.

The FTC has warned repeatedly that any payment of significant cash or goods for social media endorsements in the blogosphere need to be clearly identified.

It cited as evidence a memo from a company executive urging the ad agency’s employees to tweet messages from their personal accounts touting Vita using the hashtag #gamechanger.

“Fellow Deutschers,” said the memo from an assistant account manager. ”The PlayStation Team has been working hard on a campaign to launch Sony’s all-new handheld gaming device, the PS Vita, and we want YOU to help us kick things off!

“To generate buzz around the launch of the device, the PS Vita ad campaign will incorporate a #GAMECHANGER hashtag into nearly all creative executions. #GAMECHANGER will drive gamers to Twitter where they can learn more about the PS Vita and join in the conversation. The campaign starts on February 13th, and to get the conversation started, we’re asking YOU to Tweet about the PlayStation Vita using the #GAMECHANGER hashtag. Easy.”

The FTC action stems from Sony’s rollout of the $250 PlayStation Vita in 2012, when according to gaming sites, Sony sold several hundred thousands of the consoles.

However, Sony did two things wrong, according to the FTC.

First in its ads for the pocket-sized console, Sony claimed it would revolutionize gaming mobility by enabling consumers to play their PlayStation 3 games via “remote play,” and that they could engage in “cross platform” play by starting a game on a PS3, pausing and saving it, and then continuing the game where they left off, on a PS Vita.

The FTC said the remote feature and the cross platform features weren’t available for many games, the advertised pause feature either wasn’t available at all or only at certain times, and that Sony misled consumers by not making it clear that to switch between consoles, consumers had to buy two versions of the same game — one for each.

“In the gaming industry, you have a problem with a new product described as a ‘game changer,’” Linda K. Badger, an FTC attorney told TheWrap. “It is hard for consumers to assess those claims.”

It is important the claims be accurate, she explained, because consumers have to base their purchases on the campaigns and can’t assess the veracity of any claims in advance.

by Mike Fleming Jr

UPDATE: While it seems that a world-leading tech company would be the last to be brought down by a hacker, this Sony thing is serious. I’ve come across a still photo of the hacked message that appeared on screens, posted by a site called business2community.com. More when it comes in. SPE spokesperson Jean Guerin said “We are investigating an IT matter.” Here’s the still photo:

4b37f0b3762856af6343085b1455b2a4

EXCLUSIVE: Things have come to a standstill at Sony today, after the computers in New York and around the world were infiltrated by a hacker. As a precaution, computers in Los Angeles were shut down while the corporation deals with the breach. It has basically brought the whole global corporation to an electronic standstill. I’d heard that this began with a skull appearing on screens, and then a strangely ominous message telling users they’d been hacked by something called #GOP. It gets more bizarre as the message claims this is just the beginning and then threatens to release documents by 11 PM this evening. There is no reason given why this is happening, and no specific demands. Mentioned are websites in places around the world, some of which don’t even function. While Sony works this through, there are no corporate emails going in and out and you can’t use your computer and it’s hit or miss on whether calls are going to email. “We are down, completely paralyzed,” said a source. Waiting on reaction from Sony, but if you’re not getting your calls or emails returned from Culver City, don’t take it as an insult or reason to feel small. No comment from the studio.