069b24040ddc99b40506ab9376cdfb8d

by Nick Hastings via Digital Trends

Microsoft’s Xbox One and Xbox One S systems have struggled to keep up with the more powerful PlayStation 4 and PlayStation 4 Pro consoles, with higher resolutions and better performance possible on Sony’s machines. Instead of waiting for the next full “generation” of consoles, however, Microsoft plans to launch a more powerful version of the Xbox One, a device that the company calls the Xbox One X. An enhanced console, the Xbox One X will be capable of playing games in native 4K resolution, and Microsoft claims it will be “the most powerful game console to date.”

Between the unveiling at Microsoft’s E3 event and Digital Foundry‘s exclusive access to the Xbox One X, we now have a much better picture of what will definitively be the most powerful game console yet, including detailed information regarding its internals as well as its supported games.

Digital Foundry’s analysis cleared up speculation about the specifications, but we’ll have to wait next week to see how that power translates to performance improvements on specific games. Although we liked the Xbox One S well enough, it did have some notable flaws, so a more powerful version of the console is tantalizing.

An incredibly powerful console

3845ca694dcf64c57e0ea6b8c84055d2

With Xbox One X, Microsoft aims to set a new standard for console performance. Billed by the Xbox team as “the console [that] developers wanted us to build,” the console promises to deliver four times the graphical power of the current Xbox One.

This power — which allows the console to run games at higher resolutions with better framerates — is measured in teraflops, of which the Xbox One X boasts six, according to Microsoft’s E3 presentation earlier today. A teraflop is essentially a measure of graphical potential, largely dependent upon the console’s GPU, of which the new Xbox has 40 customized Radeon compute units at 1171 MHz — the Xbox One has 12 GCN compute units and the PS4 Pro has 36 “improved” GCN compute units. In essence, “Microsoft has defied current-gen constraints and redefined the way consoles are built in order to push clock-speeds up closer to desktop GPU counterparts,” with its custom AMD GPU, according to the Digital Foundry report. The Xbox One X chip’s four shaders — double that of the Xbox One — benefit from the high clock speed.

For a GPU comparison, the Xbox One X falls just shy of AMD’s Polaris-based RX 480 card, a card that we called “the only mid-range card that matters” in our Editor’s Choice distinguished review.

Like the Xbox One and PS4 Pro, the Xbox One X’s CPU has eight cores split into two clusters, but they aren’t Jaguar cores as expected. The Xbox One X’s custom x86 cores are clocked at 2.3GHz, dwarfing the Xbox One’s 1.75GHz clock speed while also beating out the PS4 Pro’s 2.1 GHz clock speed. Essentially, the Xbox One X’s CPU is closer to what you’d expect in a gaming PC. In addition to having more on-board cores, the x86 cores are 31 percent faster than the Xbox One’s Jaguar cores. The powerful CPUs will be called upon quicker thanks to an upgrade to the GPU command processor, effectively boosting processing speed in its own right.

And for users without a 4K TV? Microsoft will require super-sampling, meaning that higher resolution games must scale down for 1080p users while staying at or above Xbox One framerate levels. Over at Windows Central, you can see comparisons of games running on Xbox One versus games running on Xbox One X on a 1080p display. While the comparison was conducted with tech demos, there’s a stark difference in sharpness from Xbox One to the new model. It’s possible that Microsoft’s promised super-sampling for 1080p on the Xbox One X will further separate itself from the Xbox One with retail releases, but it’s already apparent that Xbox One X will offer considerable improvements for those with a 1080p TV.

To produce better visuals and stable framerate, the Xbox One X will utilize AMD FreeSync technology. AMD FreeSync ensures that refresh rate is undetectable by the user while dynamically adapting to mitigate latency and increase the smoothness of gameplay. This technology will be enhanced further with the support of HDMI 2.1, the next-generation of HDMI that will deliver Dynamic HDR. Xbox One X games will theoretically have variable refresh rates, meaning that they could adjust moment-to-moment. HDMI 2.1 support makes the Xbox One X future-proof in this regard, and should make next-gen games look even better when the technology hits the market.

The new Xbox will also abandon ESRAM, which worked with DDR3 to process data in the Xbox One. Instead, the console will feature 12GB of GDDR5 memory (4GB reserved for the operating system) and 326 GB/s bandwidth, far more than most its Xbox One relatives and the PS4 Pro. The extra bandwidth helps increase pixel counts while maintaining high resolutions and frame rates, and games will receive an additional 60 percent memory boost on the Xbox One X.

As for storage space, the new Xbox will launch with a 1TB hard drive, just like the PS4 Pro and some Xbox One models. The Xbox One X’s hard drive will offer 50 percent greater bandwidth than the Xbox One’s.

On the audio front, Xbox One X will receive an upgraded version of the Xbox One’s audio processor. With spatial surround sound and Dolby Atmos support, Xbox One X sounds will have ‘height.’ Dolby Atmos will also be available when using headphones, in addition to the proprietary HRTF format developed by Microsoft’s Hololens team. The optical drive supports 4K UHD Blu-ray, making it the only home console to do so.

Even though the Xbox One X will coexist with and play the same games as the Xbox One, the internals seem more like a next generation console than an upgraded mid-cycle iteration.

Kinect goes the way of the dinosaur

$_86

The Xbox One S launched in 2016 with one notable omission: A proprietary Kinect camera port. Included on the original Xbox One, it allowed players to use their Kinect without needing to purchase a separate adapter. To make up for this, Microsoft offered a USB Kinect adapter for free to those who had previously purchased the original Xbox One, but this isn’t the case with the Xbox One X.

In October 2017, Xbox marketing executive Aaron Greenberg revealed on Twitter that Xbox One X owners would not be eligible for a free adapter, as the promotion expired in March.

This does not mean the Xbox One X won’t support Kinect, only that users upgrading from a first-gen Xbox One will need to pay to continue using the camera. Microsoft has continued to move away from the sensor, and now allows for voice commands through headsets. Gesture-based controls for the system’s home menu have also been removed in recent updates.

The most powerful console, and also the smallest

119c306380d50c5ec5bbc2de3ee4b8d8

According to Microsoft, the new Xbox One X is the smallest Xbox console to date, and a recent sneak peek at the Xbox One X dev kit shines a light on some of the upcoming console’s other features.

In early June, Director of programming for Xbox Live Larry Hryb (“Major Nelson”), and Kevin Gammill from the Xbox engineering team talked about decisions behind the dev kit and gave us our first look at the back of the unit.

The port arrangement on the back of the dev kit matches the retail unit almost exactly, except for a second network port to assist in the debug process.

40ebe26d744b047964f619da5b77dd37

The ports on the back of the retail Xbox One X are arranged almost identically to those of the Xbox One S. There is an HDMI In and HDMI Out, two USB ports, a 3.5mm audio jack, a S/PDIF audio port, and an Ethernet port. The dev kit also has a port to the left of the HDMI Out, which connects to a dongle called the “Xbox Transfer Device,” which is used to transfer game builds at high speeds.

One small difference between the Xbox One S and Xbox One X is the addition of a small cutout above the HDMI-out port, so users can easily distinguish it from the HDMI-in port when they’re connecting their cables for the first time.

The front of the retail design won’t match the dev unit. The dev kit has an OLED screen and a navigation button, and five programmable buttons. The OLED screen can be utilized to the developer’s liking, and it’s even capable of running games right there on its tiny screen.

The dev kit also includes a network interface card, and three USB ports. There appears to be one USB port on the front of the consumer-model Xbox One X, just as there is on the Xbox One S.

Supported games

Like the PlayStation 4 Pro, the Xbox One X won’t have exclusive titles in the typical sense. Instead, it will play the same Xbox One games supported by its less powerful siblings, but will open the door for developers to add support for 4K resolution and other performance improvements. In April, 2017, Windows Central reported a “partial” list of games that will receive 4K support, including a few that haven’t been officially announced. Microsoft also provided information about some of these upcoming titles at its press event on Sunday. These include:

  • Forza Motorsport 7
  • Red Dead Redemption 2
  • Call of Duty: WWII
  • Crackdown 3
  • State of Decay 2
  • Star Wars Battlefront 2
  • FIFA 18
  • Madden 18
  • Gears of War 4
  • Killer Instinct
  • Minecraft
  • Forza Horizon 3
  • Halo Wars 2
  • Final Fantasy XV
  • Resident Evil 7

And there’s far more than that. Microsoft is even bringing backwards compatible with the original Xbox to the Xbox One X (as well as Xbox One and Xbox One S).

For those who were thinking about purchasing an Xbox One X without also getting a 4K television, you’re going to have to stay on top of your games’ ballooning file sizes. All Xbox One X owners will have to download 4K asset updates for supported games, regardless of what kind of display they’re using, according to an interview Microsoft gave to Stevivor.

This may have a major impact on how players download games. With Forza Motorsport 7 coming in at around 100GB, for instance, you won’t be able to hold more than a few games on your hard drive at any one time.

Project Scorpio Edition

In addition to the standard model, Microsoft announced a limited edition Xbox One X, dubbed the “Project Scorpio Edition,” during Gamescom 2017. For the same $500 price, the console comes with a special finish, all-black controller, and vertical stand, as well as the words, “Project Scorpio” on both the console and the controller. It releases the same day as the standard edition and has the same 1TB hard drive.

When can you buy it, and how much will it cost?

Microsoft broke the news regarding the Xbox One X’s pricing and availability at its E3 event, saying that it will be available on November 7, 2017 for $500. Pre-orders are available now.

Visit our Official Website at http://www.gamersoutpost.net

Advertisements

header_Unocero_YouTube

by Kevin Murnane via Forbes

You thought the Xbox One X was the most powerful console ever built because it can display native 4K at 60 FPS with HDR? That’s only part of the story. The One X has Halo’s Master Chief hiding inside. And he’s riding a scorpion.

The image of Master Chief and his scorpion mount is etched on the circuit board inside the One X.  Unocero, a Spanish-language YouTube tech channel, revealed the tiny picture during a breakdown of the One X.

Besides being flat-out cool, the image is rich with symbolism. Xbox fans will appreciate that the Xbox rode to prominence on Master Chief’s back when Halo: Combat Evolved was released in 2001. Now Master Chief is given the honor of riding in on an Xbox that has evolved into “the most powerful console ever made”.

Xbox One X fans will understand why Master Chief is riding a scorpion. During development, the One X was code named Scorpio and a special Project Scorpio Edition of the One X was offered when preorders for the console first went live on August 20. It sold out in less than a day.

There’s something for Halo fans as well. The M808 Main Battle Tank in the Halo games is called the Scorpion and when Master Chief rides it, he kicks some serious ass. Looks like Microsoft is telling us the One X kicks ass as well.

You’re going to have to take it on faith that Master Chief is in your console unless you’re willing to break open the One X and see for yourself. However, after the One X gets kicked to the curb in favor of something better, the Master Chief enhanced circuit board might make a nice wall hanging.

Visit our Official Website at http://www.gamersoutpost.net

Destiny-2-1080P-Wallpaper-1

by Paul Tassi via Forbes

The rivalry between Xbox One and PS4 Destiny players is years old at this point, with the Sony version of the game always ending up with more content thanks to a never-ending deal with Activision. Continuing into Destiny 2, this really works against both groups, seeing that things like a PS4-exclusive sniper rifle can never be sold by Xur, or a PS4-exclusive strike can never be the Nightfall, yet that’s not enough of an issue for this partnership to be dissolved.

I finally got fed up with missing content on Xbox One, so for Destiny 2 I switched over to PS4, which always happens to be where most of the playerbase resides, given the console’s massive marketshare. It’s been…fine. I haven’t really noticed a difference because once you have all those missing items, you just view them as part of the game, not some special bonus. This is opposed to just being sad about not having X thing on Xbox, which is a hallmark of a deal that really does nothing except upset half your playerbase.

But I won’t lay into this deal for the 50th time. Rather, this is about another issue, one that gives Xbox One players the upper hand for the first time in Destiny’s history.

They can actually play the damn game.

I’m not joking. Destiny 2 on PS4 is reaching a point where playing it is more exhausting than it’s worth because of one error specifically. I cannot reach the Tower without a maddening series of glitches, crashes and restarts.

Yesterday, over the course of about two hours, I desperately tried to reach the Tower to decrypt engrams and turn in faction tokens for Faction Rally to try and secure the last few pieces of armor I’m missing.

destiny-2-loading2

What followed was a comedy of errors. Either my ship would get stuck in an infinite loading loop, floating above earth or trapped in an endless tunnel of light and color, never reaching its destination even if it sat there for 5, 10, 20 minutes. Or if I was lucky, the game would just crash outright right away, at least sparing the sense of false hope that I might actually reach the Tower.

I ended up having to go to the Farm (the Farm!) for the first time since the story campaign. There I could load in just fine, and seeing how there were about 20 other level 20 people there, I assume this is a common workaround. But while you can support the lesser-known Cryptarch that lives there by having her decrypt your engrams, you still need to access to the Tower to reach all three Vanguard vendors, the Gunsmith, and most pressingly this week, all three Faction vendors.

I would say I was able to reach the Tower maybe one out of every three to five attempts yesterday. This is not just some minor error. Every time the game crashes or you get stuck in a loading loop, you have to restart Destiny 2, load the title screen, load the character selection, load to your ship, and set the destination again and hope it works this time. It is not a quick process, and by the fourth Tower failure in a row late in the day yesterday, I had to set down my controller and literally walk away from the game. This was just a waste of time.

destiny-crash

Bungie and Sony are aware of this issue, or at least some version of it. Previously, there was an error where every time you logged out of the game either manually or through inactivity, Destiny 2 would blue screen crash. That was fixed in a new patch, but now Bungie says they’re working with Sony to resolve this Tower crash, and hopefully the infinite loading loop as well, which is almost worse.

The common thread here? This is a Sony-exclusive error. Every time I complain about it online, I get a dozen Xbox One players saying they’ve never had a problem loading into the Tower since launch, followed by a bunch of jokes about how this is karma for me switching to the “enemy console.”

They’re right! I hate this. I really do. Destiny is already a time consuming game already, but wrestling with the basic functionality of going to the most important social hub of the game makes me want to stop playing until the issue is fixed. To me, it feels like it’s getting worse. I’ve had some Tower issues before this, but never what I experienced yesterday.

destiny-2-loading1

I hope this is resolved soon, but until it is, Xbox One players, enjoy your temporary victory. Lord knows after all these years you deserve one.

Follow us on Twitter at https://twitter.com/GamersOutpostne

Subscribe to our YouTube Channel at https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA

Visit our Official Website at http://www.gamersoutpost.net

original

by Jon Fingas via Engadget

You’d be forgiven for wondering what was happening with Super Mario Run. After a flurryof activity in its first few months, things have mostly quieted down. However, Nintendo is about to spark a bit of life into its signature mobile game. It’s releasing an update on September 29th that adds some (frankly needed) variety. You can play as Daisy, for instance. There’s a new world (World Star) with new gameplay elements, and a Remix 10 game mode that randomizes parts of 10 levels for a fast, perpetually fresh experience. You can also listen to your own music while you play, and your character will even don headphones to reflect that you’re not listening to the usual Super Mario themes.

To help spur interest, Nintendo will cut the full game’s price in half between September 29th and October 12th.

It’s no secret that Nintendo is less than thrilled with the game’s performance. Although it was successful in its first few months compared to many mobile games, it didn’t become a major contributor to Nintendo’s bottom line. However, this update shows that Nintendo is committed to mobile gaming for the long haul — it’s not stopping work on a title just because it’s no longer the hot new thing (it helps that this is clearly Nintendo’s marquee mobile game).

The real question is whether or not an update will spur a mini renaissance — that’s not so clear. Few games achieve the same evergreen status you get out of a title like Angry Birdsor Words With Friends. And it doesn’t help that Super Mario Odyssey for the Switch is right around the corner. If you’re a big fan of Nintendo’s ex-plumber, you’re probably focusing your attention on that title instead.

Follow us on Twitter at https://twitter.com/GamersOutpostne

Subscribe to our YouTube Channel at https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA

Visit our Official Website at http://www.gamersoutpost.net

nintendo-switch1

by Jacob Siegal via BGR

Nintendo’s incredible rebound year got even better this week as The NPD Group on Thursday released its sales report for the month of August, revealing that the Switch once again outsold the PS4 and Xbox One in the US to take the top spot in console sales. This marks the fourth time in the past six months that the Switch has earned the title, with the PS4 beating out the Switch in May and June.

While the Switch has become the console to beat ever since it launched in March, NPD says that the PS4 is still the best-selling console of 2017 so far. The group doesn’t release specific numbers, so we don’t know how close the two consoles are, but it appears Sony’s two month head start has given it the cushion it needs to maintain its lead. It will be fascinating to see if Sony can stay on top throughout the holiday season, though if Nintendo can’t produce enough Switch consoles to meet demand, it won’t be much of a competition.

While hardware spending year-to-year dropped 6% to $168 million in August, total hardware sales for 2017 are actually up 17% to $1.7 billion, due in large part to Nintendo’s resurgence. In fact, with the holiday season and the launch of the SNES Classic Edition fast approaching, 2017 could end up being a massive year for hardware sales, despite the fact that Sony and Microsoft are four years into their console cycles.

Some other interesting tidbits from the August report: Nintendo has three games in the top 10 for software sales, accessory sales are up 10% and Grand Theft Auto V is somehow the second best-selling game of the month.

Follow us on Twitter at https://twitter.com/GamersOutpostne

Subscribe to our YouTube Channel at https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA

Visit our Official Website at http://www.gamersoutpost.net

It organizes data into chunks that can be deleted if not needed.

Annual E3 Gaming Industry Conference Held In Los Angeles

by Mallory Locklear via Engadget

Microsoft has been working on a new feature for Xbox One and Xbox One Xthat stands to save users a ton of storage space, Eurogamer reports. Called Intelligent Delivery, the system allows for game data to be sorted into chunks allowing players to delete bits they don’t need and free up space on their hard drives.

Here are a few ways that could be prove to be super useful. For FIFA games where the download is largely taken up by all of the various languages supported by the game, users would be able to delete all of them except the language they need. Another example — players with Xbox One consoles wouldn’t have to download all of the 4K assets used by X consoles, which they wouldn’t need because their system doesn’t support them anyway. And further, for games like Call of Duty, players that only want to focus on either single-player or multiplayer modes, can delete the one they aren’t using and then reinstall it whenever they want to use it.

Additionally, Intelligent Delivery will support games on multiple discs, with the primary disc holding all of the necessary data and additional ones (up to 15 total) carrying extra data chunks that players could add in as needed. Right now, Microsoft is only supporting two discs, but game developers wanting to use more can work that out with the company on a case-by-case basis.

Of course all of these features depend on game creators sorting their games into data chunks, which they may not want to do solely for Xbox One and for some things — like separating campaign and multiplayer modes — it may not be so simple. But Intelligent Delivery offers some smart tools that stand to have a big impact on storage space and download times.

Follow us on Twitter at https://twitter.com/GamersOutpostne

Subscribe to our YouTube Channel at https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA

Visit our Official Website at http://www.gamersoutpost.net

Ys-VIII-Lacrimosa-of-Dana-4

by Irwyn Diaz via Twin Infinite

Ys VIII: Lacrimosa of Dana is the latest entry in Adol’s ongoing adventures and is slated to release on the PS4, PS Vita, and PC. While the game will be releasing on the two former platforms later this week, NIS America has announced that there will be a delay with the PC version. Posting on Steam, the company claimed that the release date has been pushed back to improve the gameplay quality.

If you’ve already pre-purchased Ys VIII on the said platform, NIS America is offering a refund here. Unfortunately, they haven’t revealed an official release date for the PC version, so fans will have to wait for now.

The game follows Adol and his new motley crew who must escape the mysterious Isle of Seiren after a monster attack caused their ship to sink. He and his team must explore the island that’s swarming with dangerous enemies to locate other survivors and ultimately find a way to escape. Along the way, Adol learns about a woman named Dana in his dreams who seems to have a strong connection to the island.

Ys VIII was released yesterday, Sept 12th for the PS4 and PS Vita.

Follow us on Twitter at https://twitter.com/GamersOutpostne

Subscribe to our YouTube Channel at https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA

Visit our Official Website at http://www.gamersoutpost.net