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by Mike Sousa via Gaming Union

Publisher Outright Games and developer Funsolve, in collaboration with Sony Pictures, today announced Jumanji: The Video Game, the officially licensed game set in the world of the massively successful Jumanji film franchise.

Jumanji: The Video Game puts you in control of Jumanji’s greatest heroes as they seek to find the precious Jewels of Jumanji, save the world and find a way home. What’s stopping them? Only a deadly array of exotic creatures, dangerous locations and an army of evil marauders.

Unite with up to three friends on this hilarious adventure in online or split-screen modes, as you tackle all new Jumanji environments and choose your hero from Dr. Smolder Bravestone, Ruby Roundhouse, Franklin “Mouse” Finbar or Professor Shelly Oberon and combine their unique abilities to keep one another alive.

This is a dream come true for our studio. Adapting the exotic, dangerous and hilarious world of Jumanji into a video game has pushed us to create something truly special. We’ve got some incredibly exciting features and reveals coming soon, but for now let’s just say the game is coming this November, and puts you in the shoes of iconic Jumanji heroes.

Funsolve Founder and Director, Richard Tawn

Jumanji: The Video Game will launch on the 15th of November for PS4, Xbox One, Nintendo Switch and PC.

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by Mike Sousa via Gaming Union

Saber Interactive today announced Ghostbusters: The Video Game Remastered, an HD re-release of the acclaimed action-adventure game featuring the original cast of Columbia Pictures’ classic films. Ghostbusters: The Video Game Remastered delivers a unique story from Dan Aykroyd and Harold Ramis that captures the supernatural comedic fun and fright fans love from the franchise, which celebrates the 35th anniversary of Ghostbusters this year.

As the new rookie on the Ghostbusters crew, you’ll team up with your favorite characters from the films, reunited by the voices of Aykroyd, Ramis, Bill Murray and Ernie Hudson as Stantz, Spengler, Venkman and Zeddemore, alongside Annie Potts, Brian Doyle-Murray, William Atherton and Max von Sydow. Manhattan is overrun once more by ghosts, demons and other paranormal creatures unleashed by a mysterious force, and only the Ghostbusters can drive this evil back to whatever dimension it crawled from and save the Big Apple.

Ghostbusters: The Video Game Remastered equips you with cool gadgets and upgradeable weapons to play with in huge boss fights and destructible environments. Scan and analyze targets with the P.K.E. Meter and Paragoggles, then strap on your Proton Pack to wear ghosts down with the blast stream before wrangling them with the capture stream.

Ghostbusters: The Video Game Remastered launches later this year on PS4, Xbox One, Nintendo Switch and PC via the Epic Games store.

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Contra-Mobile

by Tyler Fischer via Comicbook.com

It looks like Konami is getting ready to either release a brand-new Contra for PS4, Nintendo Switch, and Xbox One, or at the very least, is getting ready to release a remake, remaster, or the previously announced Contra Anniversary Collection, which is poised to arrive sometime this summer. Put more simply, Konami is doing something with Contra, which naturally has retro gaming fans quite excited. The news comes way of a retail listing out of Germany. More specifically, big German retailer NetGames has gone up with multiple listings for “Contra” across the PS4, Nintendo Switch, and Xbox One. Unfortunately, no further details are disclosed.

As you may know, retail listings — unless you’re dealing with Amazon, Best Buy, or one of the huge retailers — aren’t always reliable. However, NetGames is a pretty big retailer in Germany, so it probably would be in the know if Konami was cooking up a Contra announcement. Further, there’s no red flags. The release date that accompanies the listing is August 29, 2019, which is a Thursday. While Tuesday and Friday are the most common release dates for games, plenty release on Thursday. At the very least, it’s not a Saturday or Sunday, which would be a major red flag.

That said, still proceed with caution. In other words, don’t take this to the bookies. There seems to be something to this leak, but even if there is, who knows what it could be.

For those that don’t know: Contra debuted all the way back in 1987 as a coin-operated arcade game. A run n’ gun shoot-em’ up from Konami, the series has produced 13 releases. However, the most recent release came all the way back in 2011, meaning we haven’t seen the series in quite some time. But it looks like that could be changing soon.

Anyway, as always, feel free to leave a comment letting us know what you think or hit me up on Twitter @Tyler_Fisher_ and let me know over there. What do you think this? What would you like to see Konami do with Contra?

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by Juilian Benson via LAD Bible

Microsoft has emailed Xbox Live Gold members to say that from May 8 the price of a subscription is going to increase by more than 15%.

12-month subscriptions will increase from £39.99 to £49.99, three-month subscriptions will go from £14.99 to £17.99, and monthly prices will rise from £5.99 to £6.99. Six-month subscriptions will remain the same at £29.99.

Microsoft says these increases are being made to “address changing market conditions”. Over the past three years the value of the pound has dropped significantly – against the US dollar, the pound has dropped in value by more than 15% since June 2015. In large part the devaluation of the pound has been due to the uncertainty and confusion linked to Brexit.

The move makes the price of membership more consistent across Europe, too. “This new pricing is aligned to the changes we made in the region in 2016 as we strive to offer our members premium gaming and entertainment services at a fair price,” Microsoft said in a statement.

It also makes Gold Membership similar to PlayStation Plus membership, which also had a price hike back in 2017. No word yet as to if the same hike will happen to our North American counterparts.

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by Tom Hoggins via The Telegraph

PlayStation 4 maker Sony had its first ‘State of Play’ livestream, highlighting the console’s upcoming slate of games. Taking a leaf out of Nintendo’s fuss-free ‘Nintendo Direct’ streams, State of Play was a fast, lean look at what is coming to the PS4 in the next few months.

There was nothing particular revelatory or surprising –no new PS5news or new footage from The Last of Us 2 or Death Stranding– but we did get glimpses of promising titles like Days GoneConcrete Genie, multiplayer dungeon-crawler ReadySet Heroes and NoCode’s fabulous looking sci-fi thriller Observation.

But there was a clear focus on PlayStation VR, Sony’s virtual-reality headset that has proved a considerable success for the company — even if the lack of headlines betray it. Sony announced that as of 3 March 2019, PSVR has sold 4.2m units worldwide. A considerable number bolstered by an impressive 2018 that saw sales of VR headsets jump by 30pc after a slow 2017 for the technology. PSVR lead the way in the last quarter of 2018, with 463,000 PSVR headsets sold, while Facebook’s Oculus Rift and HTC’s Vive sold an estimated 300,000 and 230,000 headsets respectively.

VR, then, may not have been the overnight success that some of the hype suggested a few years ago, but headsets are making headway and Sony are clearly keeping the faith. It announced a slew of its ‘next wave’ of virtual reality games in its stream.

First up was Iron Man VR, placing you in Tony Stark’s famous suit. Space sim No Man’s Sky is getting a significant update called No Man’s Sky Beyond, which will drop in VR support on both PS4 and Steam. There was also a VR announcement for grotesque horror favourite Five Nights At Freddy’s and a release date for British crime thriller Blood and Truth.

These were just a few of the VR games announced in the stream (along with the news that Concrete Genie and Observation will have their own VR modes), making the headset an area of focus for Sony. PSVR has never garnered the headlines of more high-profile video games, but with a selection of new titles adding to an impressive 2018 —which included Tetris Effect, Astro Bot and From Software’s Deracine— Sony are looking to keep its quiet momentum going.

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by Jacob Siegal via BGR News

Just days after Google unveiled its “vision for the future of gaming” at GDC 2019, we appear to be getting a glimpse of another company’s future-facing vision. Rumors of the disc-less Xbox One console have been swirling for months, but they all culminated in a report two weeks ago from Windows Central which claimed that the console had a name (Xbox One S All-Digital edition) and a release window (early May).

Two weeks later, the same source reveals that it has received confirmation of the console’s existence in the form of product shots and documents pointing to a specific release date.

According to Windows Central, the image you see at the top of this story is an accurate representation of the product shot that the site received recreated in Photoshop to protect the source. The no-disc variant looks virtually identical to the Xbox One S, save for the lack of a disc drive in the center. There is also a symbol at the bottom of the box with a line through a disc, just to make sure potential buyers understand what they’re purchasing.

Based on the product shots, it looks like the All-Digital edition will ship with digital codes for MinecraftSea of Thieves, and Forza Horizon 4. Furthermore, Windows Central’sinformation suggests that the Xbox One S All-Digital will have the lowest MSRP of any Xbox One console, as Microsoft hopes to attract a new wave of customers.

Finally, the documents the site obtained suggest that the Xbox One S All-Digital will arrive on May 7th, 2019. If that is indeed the plan, it’s likely that an official announcement from Microsoft is right around the corner.

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by Pavel Alpeyev and Yuji Nakamura via Bloomberg

(Bloomberg) — Sony Corp. and Nintendo Co. shares slid after Alphabet Inc.’s Google outlined a major push into video games with a streaming service called Stadia.

Nintendo dropped as much as 4.6 percent and Sony declined 4.5 percent Wednesday, the biggest intraday drop for both stocks in six weeks. Stadia lets developers put games on a streaming platform that will allow players to access the action through the web, skipping expensive consoles or personal computers, Google announced at the Game Developers Conference in San Francisco.

The game industry’s business model of creating a hardware platform, such as Sony’s PlayStation and Nintendo’s Switch, and then charging publishers for the right to access it has come under pressure in recent years. That’s happened as many casual gamers turn to free-to-play mobile titles.

“There is no doubt this service makes life even more difficult for established platforms,” Amir Anvarzadeh, a market strategist at Asymmetric Advisors Pte, said in a note to clients. “Google will help further fragment the gaming market which is already coming under pressure by big games which have adopted the mobile gaming business model of giving the titles away for free in hope of generating in-game content sales.”

The Japanese companies have responded by creating subscription services and offering content other than games, but Google’s push into the $180 billion industry threatens the longstanding hardware model. The search giant however not only has to provide a smooth lag-free experience, it must also convince publishers to bring their marquee titles.

Sony has already rolled out its own streaming service PlayStation Now, which was released in 2014. But its streaming technology and limited investment in data centers has held back the service, with some users complaining about lag times. Asumi Maeda, a spokeswoman for Sony Interactive Entertainment, said “the game industry heating up is something that should make players happy.” A Nintendo spokesman declined to comment.

“Technology should adapt to people, not the other way around,” Google Chief Executive Officer Sundar Pichai said at the event. “We are dead serious about making technology accessible for everyone.”

Google wouldn’t say how much it will charge users, or whether it will be funded through advertising like most of its other businesses. The service will launch later this year, the company said, without announcing partnerships with the top-tier game developers.

Stadia runs through the company’s YouTube video-streaming platform and takes advantage of Google’s extensive network of data centers. With its presentation, Google drove home the point that its technical tools alone would make the future of gaming services work. It repeatedly mentioned the advantage of its cloud-computing power and YouTube, suggesting the service is designed to bring more users to those units — two areas where investors are looking for sales growth beyond advertising.

“This is only the start,” said Karol Severin, co-founder of MIDiA Research. “The tech majors Microsoft, Google and Amazon will be the real winners creating synergies with their existing entertainment ecosystems and leveraging cloud infrastructure and high content budgets.”

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