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by Eddie Makuch

The PC version of this year’s multiplayer shooter Titanfall is currently available only through EA’s Origin digital distribution hub, not Valve’s 100-million user platform Steam. Now, developer Respawn Entertainment co-founder Vince Zampella has spoken out to say that while the first Titanfall is unlikely to ever come to Steam, the game’s follow-up could.

“At some point you look at it and you say is it even worth now this much later the effort to put it on Steam, when it would be a lot of work and kind of bifurcate the community?” Zampella told Game Informer when asked if the first Titanfall might come to PC.

“We would have loved for it to be on Steam from day one, but at some point it just doesn’t make sense anymore and you start looking to the future and I think we should not make that same decision again [emphasis added],” he explained.

Titanfall was published by EA, which is likely the reason the PC version was exclusive to Origin. Going forward, however, it appears Respawn’s exclusivity arrangement with EA has been loosened. In addition to the possibility that Titanfall 2 could come to Steam, Zampella has also suggested that the sequel may come to PlayStation systems for its console release.
The original Titanfall was exclusive to PC, Xbox 360, and Xbox One. It is unclear how well Titanfall has sold, but Zampella says the game has seen 8 million unique players to date. We also know that Titanfall is the best-selling new IP for Xbox One to date.

In addition to a Titanfall sequel, it was recently revealed that Respawn has formed a second team internally to work on a non-Titanfall project, possibly led by former God of War veteran Stig Asmussen. He joined Respawn over the summer as a game director for an unannounced project.

LeadLS

by Michael Archambault

Infamous self-proclaimed cyber-terrorist group, Lizard Squad, chose December 25, 2014 to take down both Microsoft’s Xbox Live and Sony’s PlayStation Network. The group has been responsible for several past incidents, but today marks the organization’s largest attack. We virtually sat down and spoke to the group about their actions, motives, and the future to come.

The Conversation

WinBeta verified via multiple methods, that we were in fact speaking to the core members of the Lizard Squad. A verification file can still be found on their official website by clicking here.

The conversation took place through an encrypted connection, and as their Twitter account proudly proclaims, there would not have been a chance to track them down. Instead, we took the time to ask about the group’s methodology and ideology behind the series of attacks.

The Motivation

SmallRule

Lizard Squad explains that the task simply began for the laughs, but evolved into what they say is a real cause. Taking down Microsoft and Sony networks shows the companies’ inability to protect their consumers and instead shows their true vulnerability. Lizard Squad claims that their actions are simple, take down gaming networks for a short while, and forcing companies to upgrade their security as a result.

When asked why Microsoft and Sony where both targeted on Christmas day, the group explained they felt it would anger and reach the largest amount of people – more people angry calls for a greater response from the companies; others were considered, including Nintendo, but no action was taken. The group is attempting to stress the point of computer security, while also getting a few “laughs”.

Lizard Squad noted that they could take down NASDAQ if they wanted to damage the economy, but stated that it was not their goal; they jokingly refer to themselves as terrorists, but do not feel they are on that level of notorious mischief.

The Security

When asked which company was easier to bring down, Microsoft was the immediate response. They commented that Sony had recently upgraded their security, via a new system we will not mention here, which took a bit of time to work around, but that Microsoft simply had the poorest security – “almost nothing”. When asked how each company was fighting back – the group alluded to the idea that they were easily keeping the networks down.

When asked how long they would continue their series of intermittent attacks, the Lizard Squad stated that they would continue to do it until companies learned from their security issues – they were unwilling to comment on any timeframe.

The Save

Recently, KimDotCom, provided the group with a number of lifetime vouchers for Mega’s upload site as a negotiation. We spoke to the group as soon as they temporarily stopped their attacks on the networks and asked when the attacks would start up again; once again, they refused to comment on a timeframe, but did note that the attacks would be coming back.

As with most deeds in this world, it is not black and white – good or evil, it is up to us, the people, to decide whether or not the Lizard Squad is a terrorist organization or a utilitarian black angel.

Destiny-8

by ‘Sarge’

Hi gamers…Merry Christmas! This is a gift for you. And yes, as the title states, these Destiny codes will unlock shaders and emblems. As you may already know, Shaders change the color of your Guardian’s equipment to give him or her a little individuality. Emblems are backgrounds for your character’s nameplate. Again, there’s no effect on your character’s actual capabilities.

Grimoire Cards
Warlock: YKA-RJG-MH9
Hunter: 3DA-P4X-F6A
Titan: MVD-4N3-NKH
Rixis: TCN-HCD-TGY
Old-Russia: HDX-ALM-V4K
Hive: 473-MXR-3X9
Moon: JMR-LFN-4A3
Gjallorhorn: HC3-H44-DKC
Duke MK.44: 69P-KRM-JJA
The Tower: 69P-VCH-337
The Hive: Ogre 69R-CKD-X7L
Valley of the kings, Mars: 69R-DDD-FCP
The Fallen: 69R-F99-AXG
Red Death: 69R-VL7-J6A
The Cabal: 69X-DJN-74V
The Devastated Coast, Venus: 6A7-7NP-3X7
Vex Minotaur: 6A9-DTG-YGN

Emblems
Sign of the Finite: 7F9-767-F74
Binding Focus: FJ9-LAM-67F
Illusion of Light: JD7-4CM-HJG
Ab Aeterno: JDT-NLC-JKM
Field of Light: JNX-DMH-XLA
Lone Focus, Jagged Edge: 7CP-94V-LFP
Note of Conquest: X4C-FGX-MX3
The Unimagined Plane: X9F-GMA-H6D
The Reflective Proof: N3L-XN6-PXF
Flames of Forgotten Truth: A7L-FYC-44X

Shaders:
Double Banshee: 7MM-VPD-MHP
Oracle 99: RXC-9XJ-4MH

You can redeem these codes through Destiny’s website. You’ll need to sign in with either your Xbox Live, PSN, Google or Facebook account. No matter which option you choose, you’ll have to attach a Gamertag or PSN ID to your account to get the extras associated with these codes.

http://www.bungie.net/en/User/coderedemption

There’s no limit to how many codes you can enter. You can start doing it now, too, in case you’re bored while waiting for Destiny to load up. Happy Holidays, and thanks for powering us! 🙂

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by Angela Moscaritolo

Heads up, last-minute holiday shoppers. If you still need to pick up something for that extra-special gamer on your list, Walmart and Best Buy have some seriously good deals on next-generation consoles you might want to check out.

With just 48 hours to go until Christmas, Walmart is currently offering Sony’s PlayStation 4 for just $329, the lowest price we’ve seen on the console, which normally sells for $400. The deal started yesterday and is only available for in-store pickup of online orders.

As Ars Technica pointed out, the PS4 didn’t even fall below $400 on Black Friday, so this $70 discount is a great deal. The $329 package comes with just the 500GB PS4 console and one controller — no free game downloads.

Meanwhile, if you or whoever you’re buying for would rather have an Xbox One, Best Buy has a $350 bundle up for grabs that includes Microsoft’s new game console (sans Kinect) along with Assassin’s Creed Unity, Assassin’s Creed: Black Flag, and Destiny, plus a $50 Best Buy gift card.

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by Eddie Makuch

Microsoft has announced January 2015’s free Xbox 360 and Xbox One games for Xbox Live subscribers, and they are a pretty great bunch. D4: Dark Dreams Don’t Die, The Witcher 2: Assassins of Kings, and MX vs. ATV Alive will all be given away to subscribers to ring in the new year.

Xbox One owners with an Xbox Live subscription will be able to download D4, which normally sells for $15, for free starting January 1. Meanwhile, Xbox 360 users can pick up MX vs. ATV Alive (normally $20) for free January 1-15, and then The Witcher 2 (normally $30) January 16-31.

Now is also a good time to download EA Sports’ extreme snowboarding game SSX, which is free on Xbox 360 through December 31. Xbox One owners, meanwhile, can download Worms Battlegrounds and Volgarr the Viking through the end of the month

PS4Suzaku

by Giuseppe Nelva

During a livestream from Jump Festa, Square Enix and Sony Computer Entertainment just announced a definitely awesome special edition PS4 for Final Fantasy Type-0 HD.

The console will be released on March 19th in Japan, and will cost 46,980 yen plus taxes, including a red and black 500 GB console, a matching controller, the game, access to the Episode Duscae Final Fantasy XV demo and a code to download a special dedicated theme.

It will also come with 15 days of PlayStation plus and the usual complement of monoaural headset, power cord, HDMI and USB cables.

The console will be sold in limited quantities, and as usual there’s absolutely no word on a western release. Check out our gallery below.

candy-suxx-gta-vice-city

by Philip Wythe

As Grand Theft Auto V approaches a Steam release, gamers have continued to question whether the series will implement a female protagonist. Some fans have argued for a Bonnie-and-Clyde storyline, while others still believe the series should only have male protagonists. This week, we explore some of GTA’s history with female characters, and how a female protagonist would fit well for the open-world franchise.

In early 2015, Rockstar Games is scheduled to re-release the immensely popular Grand Theft Auto V onto PC. Rockstar’s long-awaited Steam version features a brand new first-person view, which utilizes high-end graphics in order to portray Los Santos and Blaine County with immersive detail.

However, GTA V’s PC release follows only shortly after a much larger debate in the gaming industry about GTA’s misogynistic content, after an anti-sexual violence petition led Target Australia and Kmart Australia to pull the game from stores shelves. While some gamers protested the decision, writers such as Polygon’s Colin Campbell have simultaneously rejected in-store removal, while defending the original petitioners’ concerns about misogynistic content.

GTA’s relationship with women has indeed been an ongoing issue over the past two decades. Last year, The Guardian’s Matt Hill hosted an interview with Rockstar Games’ co-founder and head writer, Dan Houser, in which Hill asked Houser about the lack of a female protagonist within GTA V. Houser originally responded, “The concept of being masculine was so key to this story,” disappointing many gamers hoping for a female protagonist.

Houser later expanded on Gamespot, stating, “… it’s one of the things that we always think about.” He argued that a female protagonist “didn’t feel natural for this game,” suggesting that a woman player character was “definitely for the right game in the future–with the right themes, it could be fantastic.”

Indeed, gamers have been wondering for ages whether Rockstar will finally design a female protagonist. The original Grand Theft Auto, released in 1997, featured four women playable characters – each from a variety of races and ethnicities. Since ‘97, the series hasn’t returned to women protagonists at all. And, as GTA V has reintroduced multiple protagonists into the series, many fans were disappointed to find that all three player options were male. Although Michael, Franklin, and Trevor are interesting and complex characters, the lack of gender diversity felt jarring.

When Houser notes that a female protagonist needs to “feel natural for [the] game” he’s largely correct. The right game requires the right protagonist, and creating a game setting which organically supports the player character is important for a strong narrative.

Yet, as GTA’s writers and developers have moved onto more mature and serious narrative themes, Grand Theft Auto certainly feels long overdue for a strong female protagonist. Rockstar’s 2004 rendition, Grand Theft Auto: San Andreas, took a critical view at Los Angeles gang violence and police corruption in the early 1990s. And 2008’s GTA IV touched on American socioeconomic class, wartime trauma, and class mobility in New York life.

Some fans have argued in the past that a woman protagonist would not necessarily “fit” into Grand Theft Auto’s world, suggesting that male protagonists are integral to GTA’s atmosphere and story. However, Grand Theft Auto’s core narrative themes – ambition, power, socioeconomic class, and cultural satire – are thematic concerns which a variety of female characters explore in the series alone. In GTA IV, socioeconomic oppression deeply affects Roman Bellic’s fiancé, Mallorie Bardas, who has a sexual affair with Russian mobster Vlad Glebov in order to settle Roman’s mafia debts. And women characters such as Candy Suxxx and Mercedes Cortez have examined sex work, and satirized the pornographic film industry in the process. Indeed, Grand Theft Auto’s maturing view at American society and culture means the series must seriously tackle women’s experiences in the American criminal world.

The idea of a female protagonist is not particularly foreign to fans, either. For years, gamers have been wondering whether a female protagonist would enter the series – and how she would appear. Some fans have suggested that a former sex worker would be an interesting protagonist; others note that an ex-FBI agent, military veteran, or police officer would provide an interesting backstory. Another recurring suggestion among fans is a Bonnie-and-Clyde storyline, between a male and female bank robbing couple. This idea seems to fit perfectly alongside GTA V’s introduction of multiple player characters, and even harkens back to GTA 3’s main antagonist – Catalina, leader of the Colombian Cartel, and ex-girlfriend of protagonist Claude Speed.

Likewise, GTA’s audience isn’t universally masculine. According to NPR, approximately 15% of GTA V’s fans are women gamers. Writers for Jezebel and Mashable alike have praised the game’s core gameplay, while also simultaneously critiquing its representation of women. Grand Theft Auto certainly does appeal to women gamers, and feminist critique of the series largely rests on its presentation of women characters – not, per say, its sprawling open-world gameplay. After all, a variety of open-world games with women characters – such as Saints Row, Assassin’s Creed Liberation, Fallout, Dragon Age, and DayZ – have been applauded for their engaging gameplay and freedom of choice, whether good or bad. Feminist concerns with GTA lie specifically with the series’ characterization and representation of women, not the game’s freedom of choice.

Needless to say, adding a woman protagonist into GTA VI does not inherently fix the series’ ongoing issues with misogyny – of which, might I add, would take an entire separate article to discuss. Indeed, many critics have noted that GTA V has serious problems with sexual objectification, transphobia, transmisogyny, shallow female characterization, male-dependent character relationships, and misogynistic humor that punches downwards onto marginalized genders. Among a plethora of other concerns.

Yet, a strong female character would be the right step for the series, and would demonstrate that the studio is working more towards creating satirical narratives that have an active role for women characters. Indeed, Rockstar’s writing team has constantly shown that they are capable of writing complex and nuanced male characters who deal with serious social, cultural, and political themes within the United States. So why not complex and nuanced women protagonists, too? Ultimately, a strong female protagonist is important for GTA’s future – the real question is whether Rockstar is up to the task.

PS5

by Giuseppe Nelva

With every generation of consoles, there’s always someone prophesying that it will be the last. At least according to Sony Copmputer Entertainment Executive Vice President Masayasu Ito, there will be a “next generation” for PlayStation, as he told to the online version of the Nikkei Shinbun.

“I think there will be a PS5. However, I don’t know what form it’ll have. It could be a physical console, or it could be in the cloud.”

“But even if the form might change, PS5 Games will be born. This is what we want.”

It’s reassuring to know that Ito-san is confident in the fact that this generation won’t be the last, even if it’s probably too early for Sony to know for sure what form it will have.

Personally, I definitely think that there will still be physical consoles in the next generation, including the next PlayStation. I seriously doubt even in ten years from now phone lines worldwide will be efficient enough to support major platforms fully based in the cloud, but the powers that be will ultimately be the ones making the final call. Gamers will vote with their wallet.

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by Emanuel Maiberg

Early adopters of Halo: The Master Chief Collection will get an updated version of Halo 3: ODST’s campaign and a reimagined version of the Halo 2 multiplayer map Relic for free, developer 343 Industries has announced.

343 Industries says that development on the campaign for Halo 3: ODST has just begun. It will be available within Halo: The Master Chief Collection, upgraded to 1080p resolution, running at 60fps. If you played Halo: The Master Chief Collection between launch (November 11) and December 19, you’ll get it for free.

The same is true for the Relic Halo 2: Anniversary Multiplayer Map, which 343 Industries will reimagine and remaster at 1080p and 60fps. 343 Industries said it chose this map based on its suitability for Slayer and Objective modes and its ability to support teams of varying sizes.

If you bought the game between those dates, you’ll also get one free month of Xbox Live Gold, and an exclusive in-game Nameplate and Avatar. Find more details here.

 Head of 343 Industries Bonnie Ross explained that the developer is offering these items for free in gratitude to fans that stuck with Halo: The Master Chief Collection during its troubled launch, which suffered from severe matchmaking issues.

“This has been a humbling experience and highlighted how we as a studio can – and need – to do better for Xbox fans around the world,” Ross said. “We are so grateful to our fans who have stood by our side and we appreciate all of your patience as we worked through these issues.”

Ross also said that a content update next week will add all 10 episodes of the cooperative experience Spartan Ops for Halo 4 to playlists, as well as address other issues.

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by Jill Scharr

What comes after the Nintendo Wii U and the Nintendo 3DS? Whatever Japanese video-game company Nintendo has in store is already in the works, says Nintendo manager, producer and designer Shigeru Miyamoto.

In an interview with The Associated Press, Miyamoto gave hints about the next generation of Nintendo’s game consoles, as well as plans for the Amiibo toys and for beloved game series such as The Legend of Zelda and Star Fox.

“Nintendo as a whole has groups working on ideas for new hardware systems,” Miyamoto said, in remarks translated by Nintendo product marketing director Bill Trinen in the AP interview. “While we’re busy working on software for the Wii U, we have production lines that are working on ideas for what the next system might be.”

Miyamoto also seemed to suggest that Nintendo’s next Mario game will be for a new console, saying:  “From early on, I wanted Mario to be that character in the digital world, so that with each digital evolution, he was there to usher in the next era. I think that maybe when we release the next hardware system, you can look forward to seeing Mario take on a new role or in a new game.”

Any new hardware won’t be coming for another year or so, however; Miyamoto says Nintendo’s focus is on new titles for its Wii U console.

He spoke briefly about the new Star Fox game he’s producing on the Wii U: “The story might not be too different from past Star Fox games, but the gameplay mechanics are going to feel very different because of the two-screen system of the Wii U with the GamePad and TV screen. It’ll make for a very fun and unique way to play.”

Miyamoto also touched on Nintendo’s upcoming Legend of Zelda game, scheduled to release in 2015 for the Wii U, touting its expansive and ever-changing game world.

That’s all Miyamoto would say about future hardware plans, but earlier this month the Japan Times reported that Nintendo’s successor to its 3DS handheld console might have doughnut-shaped LCD screens, thanks to a rumored partnership with Osaka-based manufacturer Sharp Corp.

Nintendo may be the first company to adapt Sharp’s new Free-Form Display LCDs, which have bendable bezels. Production of the LCDs will begin in 2016, the Japan Times reported.

It’s Amiibo, Mario!

One of the hottest Nintendo items this holiday season have been its Amiibos, small collectible toys in the shape of Nintendo’s classic characters, which that can interact with games via built-in NFC chips. Some Amiibos, such as Marth from Fire Emblem and the Villager from Animal Crossing, have already been discontinued, but future Nintendo games might still support connectivity with them — at the individual game developer’s discretion.

“We’re not making promises for certain figures, but the way Amiibo is designed is that certain games can have ‘amiibo’ specifically for that game,” Miyamoto said. “Other games can take advantage of past Amiibo that developers want to make their games compatible with.“

If you’ve missed out on a discontinued Amiibo, Nintendo may re-release that character “in card form with the same functionality,” Miyamoto said.