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by Angela Moscaritolo

Heads up, last-minute holiday shoppers. If you still need to pick up something for that extra-special gamer on your list, Walmart and Best Buy have some seriously good deals on next-generation consoles you might want to check out.

With just 48 hours to go until Christmas, Walmart is currently offering Sony’s PlayStation 4 for just $329, the lowest price we’ve seen on the console, which normally sells for $400. The deal started yesterday and is only available for in-store pickup of online orders.

As Ars Technica pointed out, the PS4 didn’t even fall below $400 on Black Friday, so this $70 discount is a great deal. The $329 package comes with just the 500GB PS4 console and one controller — no free game downloads.

Meanwhile, if you or whoever you’re buying for would rather have an Xbox One, Best Buy has a $350 bundle up for grabs that includes Microsoft’s new game console (sans Kinect) along with Assassin’s Creed Unity, Assassin’s Creed: Black Flag, and Destiny, plus a $50 Best Buy gift card.

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by Eddie Makuch

Microsoft has announced January 2015’s free Xbox 360 and Xbox One games for Xbox Live subscribers, and they are a pretty great bunch. D4: Dark Dreams Don’t Die, The Witcher 2: Assassins of Kings, and MX vs. ATV Alive will all be given away to subscribers to ring in the new year.

Xbox One owners with an Xbox Live subscription will be able to download D4, which normally sells for $15, for free starting January 1. Meanwhile, Xbox 360 users can pick up MX vs. ATV Alive (normally $20) for free January 1-15, and then The Witcher 2 (normally $30) January 16-31.

Now is also a good time to download EA Sports’ extreme snowboarding game SSX, which is free on Xbox 360 through December 31. Xbox One owners, meanwhile, can download Worms Battlegrounds and Volgarr the Viking through the end of the month

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by Giuseppe Nelva

During a livestream from Jump Festa, Square Enix and Sony Computer Entertainment just announced a definitely awesome special edition PS4 for Final Fantasy Type-0 HD.

The console will be released on March 19th in Japan, and will cost 46,980 yen plus taxes, including a red and black 500 GB console, a matching controller, the game, access to the Episode Duscae Final Fantasy XV demo and a code to download a special dedicated theme.

It will also come with 15 days of PlayStation plus and the usual complement of monoaural headset, power cord, HDMI and USB cables.

The console will be sold in limited quantities, and as usual there’s absolutely no word on a western release. Check out our gallery below.

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by Philip Wythe

As Grand Theft Auto V approaches a Steam release, gamers have continued to question whether the series will implement a female protagonist. Some fans have argued for a Bonnie-and-Clyde storyline, while others still believe the series should only have male protagonists. This week, we explore some of GTA’s history with female characters, and how a female protagonist would fit well for the open-world franchise.

In early 2015, Rockstar Games is scheduled to re-release the immensely popular Grand Theft Auto V onto PC. Rockstar’s long-awaited Steam version features a brand new first-person view, which utilizes high-end graphics in order to portray Los Santos and Blaine County with immersive detail.

However, GTA V’s PC release follows only shortly after a much larger debate in the gaming industry about GTA’s misogynistic content, after an anti-sexual violence petition led Target Australia and Kmart Australia to pull the game from stores shelves. While some gamers protested the decision, writers such as Polygon’s Colin Campbell have simultaneously rejected in-store removal, while defending the original petitioners’ concerns about misogynistic content.

GTA’s relationship with women has indeed been an ongoing issue over the past two decades. Last year, The Guardian’s Matt Hill hosted an interview with Rockstar Games’ co-founder and head writer, Dan Houser, in which Hill asked Houser about the lack of a female protagonist within GTA V. Houser originally responded, “The concept of being masculine was so key to this story,” disappointing many gamers hoping for a female protagonist.

Houser later expanded on Gamespot, stating, “… it’s one of the things that we always think about.” He argued that a female protagonist “didn’t feel natural for this game,” suggesting that a woman player character was “definitely for the right game in the future–with the right themes, it could be fantastic.”

Indeed, gamers have been wondering for ages whether Rockstar will finally design a female protagonist. The original Grand Theft Auto, released in 1997, featured four women playable characters – each from a variety of races and ethnicities. Since ‘97, the series hasn’t returned to women protagonists at all. And, as GTA V has reintroduced multiple protagonists into the series, many fans were disappointed to find that all three player options were male. Although Michael, Franklin, and Trevor are interesting and complex characters, the lack of gender diversity felt jarring.

When Houser notes that a female protagonist needs to “feel natural for [the] game” he’s largely correct. The right game requires the right protagonist, and creating a game setting which organically supports the player character is important for a strong narrative.

Yet, as GTA’s writers and developers have moved onto more mature and serious narrative themes, Grand Theft Auto certainly feels long overdue for a strong female protagonist. Rockstar’s 2004 rendition, Grand Theft Auto: San Andreas, took a critical view at Los Angeles gang violence and police corruption in the early 1990s. And 2008’s GTA IV touched on American socioeconomic class, wartime trauma, and class mobility in New York life.

Some fans have argued in the past that a woman protagonist would not necessarily “fit” into Grand Theft Auto’s world, suggesting that male protagonists are integral to GTA’s atmosphere and story. However, Grand Theft Auto’s core narrative themes – ambition, power, socioeconomic class, and cultural satire – are thematic concerns which a variety of female characters explore in the series alone. In GTA IV, socioeconomic oppression deeply affects Roman Bellic’s fiancé, Mallorie Bardas, who has a sexual affair with Russian mobster Vlad Glebov in order to settle Roman’s mafia debts. And women characters such as Candy Suxxx and Mercedes Cortez have examined sex work, and satirized the pornographic film industry in the process. Indeed, Grand Theft Auto’s maturing view at American society and culture means the series must seriously tackle women’s experiences in the American criminal world.

The idea of a female protagonist is not particularly foreign to fans, either. For years, gamers have been wondering whether a female protagonist would enter the series – and how she would appear. Some fans have suggested that a former sex worker would be an interesting protagonist; others note that an ex-FBI agent, military veteran, or police officer would provide an interesting backstory. Another recurring suggestion among fans is a Bonnie-and-Clyde storyline, between a male and female bank robbing couple. This idea seems to fit perfectly alongside GTA V’s introduction of multiple player characters, and even harkens back to GTA 3’s main antagonist – Catalina, leader of the Colombian Cartel, and ex-girlfriend of protagonist Claude Speed.

Likewise, GTA’s audience isn’t universally masculine. According to NPR, approximately 15% of GTA V’s fans are women gamers. Writers for Jezebel and Mashable alike have praised the game’s core gameplay, while also simultaneously critiquing its representation of women. Grand Theft Auto certainly does appeal to women gamers, and feminist critique of the series largely rests on its presentation of women characters – not, per say, its sprawling open-world gameplay. After all, a variety of open-world games with women characters – such as Saints Row, Assassin’s Creed Liberation, Fallout, Dragon Age, and DayZ – have been applauded for their engaging gameplay and freedom of choice, whether good or bad. Feminist concerns with GTA lie specifically with the series’ characterization and representation of women, not the game’s freedom of choice.

Needless to say, adding a woman protagonist into GTA VI does not inherently fix the series’ ongoing issues with misogyny – of which, might I add, would take an entire separate article to discuss. Indeed, many critics have noted that GTA V has serious problems with sexual objectification, transphobia, transmisogyny, shallow female characterization, male-dependent character relationships, and misogynistic humor that punches downwards onto marginalized genders. Among a plethora of other concerns.

Yet, a strong female character would be the right step for the series, and would demonstrate that the studio is working more towards creating satirical narratives that have an active role for women characters. Indeed, Rockstar’s writing team has constantly shown that they are capable of writing complex and nuanced male characters who deal with serious social, cultural, and political themes within the United States. So why not complex and nuanced women protagonists, too? Ultimately, a strong female protagonist is important for GTA’s future – the real question is whether Rockstar is up to the task.

PS5

by Giuseppe Nelva

With every generation of consoles, there’s always someone prophesying that it will be the last. At least according to Sony Copmputer Entertainment Executive Vice President Masayasu Ito, there will be a “next generation” for PlayStation, as he told to the online version of the Nikkei Shinbun.

“I think there will be a PS5. However, I don’t know what form it’ll have. It could be a physical console, or it could be in the cloud.”

“But even if the form might change, PS5 Games will be born. This is what we want.”

It’s reassuring to know that Ito-san is confident in the fact that this generation won’t be the last, even if it’s probably too early for Sony to know for sure what form it will have.

Personally, I definitely think that there will still be physical consoles in the next generation, including the next PlayStation. I seriously doubt even in ten years from now phone lines worldwide will be efficient enough to support major platforms fully based in the cloud, but the powers that be will ultimately be the ones making the final call. Gamers will vote with their wallet.

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by Emanuel Maiberg

Early adopters of Halo: The Master Chief Collection will get an updated version of Halo 3: ODST’s campaign and a reimagined version of the Halo 2 multiplayer map Relic for free, developer 343 Industries has announced.

343 Industries says that development on the campaign for Halo 3: ODST has just begun. It will be available within Halo: The Master Chief Collection, upgraded to 1080p resolution, running at 60fps. If you played Halo: The Master Chief Collection between launch (November 11) and December 19, you’ll get it for free.

The same is true for the Relic Halo 2: Anniversary Multiplayer Map, which 343 Industries will reimagine and remaster at 1080p and 60fps. 343 Industries said it chose this map based on its suitability for Slayer and Objective modes and its ability to support teams of varying sizes.

If you bought the game between those dates, you’ll also get one free month of Xbox Live Gold, and an exclusive in-game Nameplate and Avatar. Find more details here.

 Head of 343 Industries Bonnie Ross explained that the developer is offering these items for free in gratitude to fans that stuck with Halo: The Master Chief Collection during its troubled launch, which suffered from severe matchmaking issues.

“This has been a humbling experience and highlighted how we as a studio can – and need – to do better for Xbox fans around the world,” Ross said. “We are so grateful to our fans who have stood by our side and we appreciate all of your patience as we worked through these issues.”

Ross also said that a content update next week will add all 10 episodes of the cooperative experience Spartan Ops for Halo 4 to playlists, as well as address other issues.

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by Jill Scharr

What comes after the Nintendo Wii U and the Nintendo 3DS? Whatever Japanese video-game company Nintendo has in store is already in the works, says Nintendo manager, producer and designer Shigeru Miyamoto.

In an interview with The Associated Press, Miyamoto gave hints about the next generation of Nintendo’s game consoles, as well as plans for the Amiibo toys and for beloved game series such as The Legend of Zelda and Star Fox.

“Nintendo as a whole has groups working on ideas for new hardware systems,” Miyamoto said, in remarks translated by Nintendo product marketing director Bill Trinen in the AP interview. “While we’re busy working on software for the Wii U, we have production lines that are working on ideas for what the next system might be.”

Miyamoto also seemed to suggest that Nintendo’s next Mario game will be for a new console, saying:  “From early on, I wanted Mario to be that character in the digital world, so that with each digital evolution, he was there to usher in the next era. I think that maybe when we release the next hardware system, you can look forward to seeing Mario take on a new role or in a new game.”

Any new hardware won’t be coming for another year or so, however; Miyamoto says Nintendo’s focus is on new titles for its Wii U console.

He spoke briefly about the new Star Fox game he’s producing on the Wii U: “The story might not be too different from past Star Fox games, but the gameplay mechanics are going to feel very different because of the two-screen system of the Wii U with the GamePad and TV screen. It’ll make for a very fun and unique way to play.”

Miyamoto also touched on Nintendo’s upcoming Legend of Zelda game, scheduled to release in 2015 for the Wii U, touting its expansive and ever-changing game world.

That’s all Miyamoto would say about future hardware plans, but earlier this month the Japan Times reported that Nintendo’s successor to its 3DS handheld console might have doughnut-shaped LCD screens, thanks to a rumored partnership with Osaka-based manufacturer Sharp Corp.

Nintendo may be the first company to adapt Sharp’s new Free-Form Display LCDs, which have bendable bezels. Production of the LCDs will begin in 2016, the Japan Times reported.

It’s Amiibo, Mario!

One of the hottest Nintendo items this holiday season have been its Amiibos, small collectible toys in the shape of Nintendo’s classic characters, which that can interact with games via built-in NFC chips. Some Amiibos, such as Marth from Fire Emblem and the Villager from Animal Crossing, have already been discontinued, but future Nintendo games might still support connectivity with them — at the individual game developer’s discretion.

“We’re not making promises for certain figures, but the way Amiibo is designed is that certain games can have ‘amiibo’ specifically for that game,” Miyamoto said. “Other games can take advantage of past Amiibo that developers want to make their games compatible with.

If you’ve missed out on a discontinued Amiibo, Nintendo may re-release that character “in card form with the same functionality,” Miyamoto said. 

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by Gamer Paradise

Gabe Newell intervenes on removing Hatred from Steam Greenlight, sends a personal message to the team and brings back the game to the public voting. The game ends up on #1 within only 7 hours after being restored

Removing Hatred from Steam Greenlight aroused strong emotions among both gamers and journalists bringing to the table some important questions about creative freedom, equal treatment for different games and developers and the rules that run gaming industry. What happened next though is something that will re-define the industry for years to come.

Steam Greenlight campaign for Hatred was shut down after only 11 hours since launch, even though the game was then #7 among all Steam Greenlight games with over 23,000 up votes. Destructive Creations team received a rather laconic information from Valve about the reasons behind the game removal but accepted it for what it was and thought that pretty much ends the whole story.

Until today when Gabe Newell himself e-mailed Destructive Creations Creative Director Jarosław Zieliński appologizing for the whole thing and bringing back the game to public voting on Steam Greenlight. You can read Gabe’s e-mail below:

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Hi, Jaroslaw.
Yesterday I heard that we were taking Hatred down from Greenlight. Since I wasn’t up to speed, I asked around internally to find out why we had done that. It turns out that it wasn’t a good decision, and we’ll be putting Hatred back up. My apologies to you and your team. Steam is about creating tools for content creators and customers.
Good luck with your game.
Gabe

In reply to Gabe’s message Jarosław Zieliński, Destructive Creations Creative Director said:

We’re extremely happy to be back on Steam Greenlight! It’s hard to find proper words to describe what we all feel right now. It’s simply an amazing thing to get such a great news from Gabe Newell himself! THANKS A LOT GABE!

You can vote for Hatred on Steam Greenlight HERE.

After only 7 hours since being restored the game is already at #1 position among 2,167 Greenlight games out there and has 27,016 up votes!

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by Paul Tassi

In the next week or so, there will likely be many articles stacking up the three major consoles, the PS4, the Xbox One, and the Wii U, comparing price, features, graphics, games and so on as you try to understand which one to buy for someone (or yourself) this holiday season. I may even write a few of those articles myself.

And yet, I think there’s only one console that just really screams “Christmas morning” to me, and that’s Nintendo’s Wii U.

If we were doing one of those handy comparison charts, the Wii U has plenty of significant disadvantages when placed next to PS4 or Xbox One. It’s essentially a last generation system in terms of horsepower, with graphics matching what we’ve come to expect from the PS3 and Xbox 360, but lagging behind the newer versions of those systems. And recently the console has seen a nearly complete collapse in 3rd party, non-partner support. While Nintendo still have connections that lead to joint projects like Bayonetta, 3rd party staples like Call of Duty, Madden and Assassin’s Creed have fled the system for good, and new hits like Destiny or Dragon Age will likely never make it to the console.

It’s a combination of these factors that leads to continued speculation that Nintendo would be better off in the software business, putting their well-received first party games on other consoles, and becoming an enormous software powerhouse without console hardware on their mind.

While I’m not totally opposed to that notion (and have even supported it from time to time), this is the time of year when I remember why it’s important Nintendo’s hardware still does exist. The Wii U is the only gaming device on the market that directly encourages local multiplayer, and the best games for the system are ones played with friends or family sitting next to you, not playing on their own console across town or across the country.

As such, when millions of Wii Us are opened Christmas morning (or handed out for Hanukkah), it’s really the only console a family can get which can be set up and have the whole gang playing in practically minutes. Older games like Nintendoland and New Super Mario Bros. U, or newer hits like Mario Kart 8 and Super Smash Bros. for Wii U were all designed to be played in groups. On Christmas, parents can play with kids, siblings can play with each other, friends can come over for holiday parties and play the new system. At a time where everyone is together, the Wii U is effectively the only console that can facilitate that. The PS4 and Xbox One can be plug-and-played as well, but it’s largely going to be a solo experience depending on the game.

Split screen gaming and local co-op isn’t completely dead. There’s definite fun to be had with a few Kinect dancing titles, and games like Call of Duty: Advanced Warfare have slid in split screen to at least one of its modes. And yet, that grand sense of local co-op community is inarguably the best on Wii U, where  everyone uses an assortment of increasingly ridiculous controllers from the Gamepad to the Wiimote to the Pro controller to now even decade-old Gamecube controllers.

Perhaps this is some amount of nostalgia talking, but it made me sad when I grew up and Sony and Microsoft MSFT -3.11% seemed determined to leave local co-op behind. Instead of having a friend over to play a game, I had to send him home to play on his own console over PSN or Xbox Live. When my gaming enthusiast friends would come over, there was little to actually do with the newest games we’d bought unless they’d brought their own console and TV with them. The only games we could actually play together were old ones like Halo 3 or one of the past Smash Bros. installments. Now that’s worse than ever, and local co-op is all but completely dead other than in a few multiplatform series like Borderlands, but most of the time its either stuck into a specific mode (COD’s Exo) or it simply doesn’t exist at all, even in games that encourage co-op (Dragon Age, Far Cry).

Obviously you don’t buy a console just for Christmas morning, so there’s plenty more to consider, but until Sony or Microsoft truly grasp the concept of family gaming and local co-op with friends, Nintendo is going to occupy a welcome niche in the console market, graphics and 3rd party support aside. I think it’s going to be a good holiday season for the Wii U, and its unique position in the market will help it stand out from nearly identical competition.

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by James Cook

A hacker group known as Lizard Squad almost ruined Christmas for video game players. At the start of December, a notorious hacker gang named “Lizard Squad” issued a threat: it would take down over Christmas the PlayStation and Xbox Live networks, the online services that some video games need in order run from a home console.

Despite most hackers being “in it for the lulz” — a hacker term meaning “doing it for fun” — some did not take kindly to threats of disruption to their favourite video game services.

In the weeks following Lizard Squad’s threat, another gang of hackers formed. It had two aims: 1. Keep the video game services running. 2. Take down Lizard Squad.

Lizard Squad is one of the most well-known online hacker groups and has a history of attacking popular video game services. In August, Lizard Squad claimed to have caused disruption to the PlayStation Network , as well as servers run by Blizzard, the company behind World of Warcraft.

In the same month, the group took their campaign one step further by tweeting a bomb threat against Sony executive John Smedley, which forced his flight to be diverted. As Smedley’s flight was grounded, the group shared messages discussing 9/11, comparing themselves to ISIS.

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After that series of hacks, Lizard Squad declared their campaign of disruption to be over, publishing this statement:

We set out on our journey 2 weeks ago with the plan to cause havoc within the gaming community Our motives varied throughout this adventure. Originally it was to see if we could evade being caught and to experience the raw thrill of anarchy, not being bound to phony laws. We’ve been called everything from an organised criminal ‘gang’ to complete a**holes, really we are just a bunch of guys with too much free time.

But Lizard Squad’s hacking campaign against video games didn’t end there. They returned in September to wreak havoc against popular games such as Call of Duty, FIFA, Destiny, Madden, and The Sims 4. Yet again, the group (which has claimed to have a handful of members) had proven that they could successfully shut down the online services that video game fans rely on to play their favourite titles.

Lizard Squad went quiet over October and November, perhaps readying themselves for their largest attack yet. The hackers resurfaced, taking the PlayStation and Xbox networks offline at the start of December. This time, though, they announced that they intended to keep the networks down for the Christmas season, describing themselves as the “Next generation Grinch.”

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The threat to ruin Christmas for video game fans was heard by another gang of hackers. Instead of joining forces to revel in the disruption, this group had more noble intentions.

A group known as “The Finest Squad” emerged in December with the intention of bringing “cyber-criminals to justice.”

Sure enough, Finest Squad managed to break into the public Twitter accounts and websites of Lizard Squad’s members, releasing their names and photographs of them online. For any hacker, that’s a nightmare scenario. Being doxxed (having your private information posted online) will generally either lead to an arrest or to sustained harassment from people you have wronged.

One by one, the members of Lizard Squad went silent. It’s not clear exactly how Finest Squad managed to uncover their personal information, but it was likely through checking for weak spots in their email, Skype, Twitter, and web hosting accounts.

Some alleged members of Lizard Squad, sensing that their time was up, decided to quit:

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Others live tweeted their arrest:

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Here’s an image that Finest Squad shared to celebrate the take down of Lizard Squad:

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Despite their confidence, it seems that Lizard Squad’s online security was poor. Finest Squad proudly showcased their information online on a specially created website.

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Weirdly, Finest Squad announced the defeat of Lizard Squad using an obscure nerdcore hip-hop track by YTCracker, a former hacker who now performs rap songs featuring remixes of classic video game soundtracks.

Finest Squad pointed to a news release by the Polk County Sheriff’s Office that announced the arrest of a 17-year-old Canadian over allegations that he had “Swatted” local schools. Swatting is when an internet prankster calls the police and claims that an armed shooter is in a school or apartment. It’s named “Swatting” because the police response is usually to send a SWAT team to the location, terrifying the unknowing occupants.

Finest Squad also revealed how Lizard managed to take the video game networks down. In short, the group used a tactic that sends a flood of web traffic to a single network. The onslaught of traffic takes the web server down. It’s estimated that the hacking services used to issue what’s known as a distributed denial of service attack would have cost as little as $300.

To make sure that no gang of mischievous teenagers would be able to do the same as Lizard Squad, Finest Squad even submitted information about the vulnerabilities discovered to the video game networks that were under attack.