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by Alyssa Newcomb

A popular gamer said he was shaken up after armed police, apparently prompted by a prank phone call, raided his home as he was live streaming to nearly 60,000 viewers on the video game website Twitch.

Joshua Peters, a U.S. Air Force veteran who lives in St. Cloud, Minnesota, was playing browser games on Wednesday when he fell victim to an apparent “swatting” prank.

Swatting is the practice of placing a phone call that prompts armed police to deploy to the home of an unsuspecting target — something that can be incredibly dangerous for victims caught off guard.

St. Cloud Chief of Police William Anderson confirmed the incident to ABC News and said it was currently under investigation.

Known as Koopatroopa787 on Twitch, Peters played with his noise-cancelling headphones on as armed officers swarmed the residence where he was with his mother and younger brothers.

When he heard his mother call to him that officers were in the home, a confused Peters exited from view of the camera. After it was evident he had been a victim of swatting, Peters returned to close out his stream as he held back tears talking about the dramatic situation.

“I see you posting my address. I had police point a gun at my little brothers because of you. They could have been shot, they could have died because you chose to SWAT my stream,” he said, addressing the anonymous attacker. “I don’t give a s*** about what you have against me, or what I did to you. For that, I am at a loss for words. Your gripe is with me so let it be with me and do not involve my family in any way, shape or form with this. They don’t deserve that.”

Peters told ABC News today he does not have “beef” with anyone and was not sure who would target him.

“It was more or less a wake-up call that I have to be careful. It can happen to anybody,” he said. “I came back on after and told everyone what was going on. I knew the person who did it was watching and I wanted to let them know you can’t do this.”

The officers who stormed his home were “very professional about it” when they realized they had been sent to the house as part of a swatting prank. Peters said he is now working with authorities to determine who could have targeted him.

Dungeon-Defenders-2

by Rashid Sayed

Philip Asher who is the Marketing Director at Trendy Entertainment has revealed that Sony’s policies for the PlayStation 4 is the reason why they opted to go console exclusive with them. The PC version of the game been under early access for quite a while and it was announced during The Game Awards show that it will also come to the PS4.

It’s rather interesting that Trendy Entertainment decided to skip the Xbox One version since they would ideally want to be on as many platforms as possible. When asked whether there was a specific reason they are skipping the Xbox One version, Asher stated the following:

“We really love the folks at PlayStation and right now a lot of policies on the PS4 made it a better fit for Dungeon Defenders II, since it will be a free-to-play title,” he said.

He also explained how different classes will interact with each other. “In Dungeon Defenders II we’ve implemented a combo system that allows heroes’ Defenses and Abilities to interact. So, for example, a Monk can place a lightning aura over a Huntress’ geyser trap. Then, when enemies walk through the geyser trap they will get wet and when they get dealt the electric damage from the lightning aura they will become stunned.”

Dungeon Defenders 2 will release on PC and PS4 sometime this year, however the developers stated to us that they are not sure whether they will be able to launch it simultaneously on both platforms since the game is deep in development on the PS4.

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by Rob Crossley

Rise of the Tomb Raider will star a distraught Lara Croft one year after her perilous expedition across the Yamatai, now obsessed with immortality myths and venturing across the frozen wilds of Siberia for answers.

The new details were disclosed in the latest edition of Game Informer magazine, which describes the Crystal Dynamics-developed adventure as both a fight against the savagery of nature and Lara’s internal battle with the trauma from her last game.

Storms, avalanches, wolves, and grizzly bears are just some of the natural hazards that players will encounter in the snow-blanketed region of Russia. According to Crystal Dynamics, the game will also take players though other distinct locations across the globe, with Game Informer citing “dusty sandscapes, dense forests, and underwater caverns”.

“Lara feels like an outsider in the real world”
— franchise director Noah Hughes

Rise of the Tomb Raider follows Lara one year after her fight for survival in Yamatai. Having discovered on that island what she believed was an immortal being, Lara is now in search of Kitezhm, a mythical city she believes can be found in Siberia, which could provide answers to her question.

“People think she’s crazier than she is,” said franchise creative director Noah Hughes.

“If you came back [from Yamatai] and started talking about an immortal being and a secret sun-worshipping cult, that’s a tough pill to swallow. So Lara feels like an outsider in the real world. Her next expedition is a way of dealing with the trauma she’s been through, but it’s also a way of finding peace by chasing any shred of evidence that what she saw was real.”

Players will have enhanced options for crafting new survival gear along the way. Plants, minerals, metals, clothes, hides, and other rare relics can be collected, though some preparation will be required to amass enough items for crafting.

“You might have a particular upgrade that requires an alpha wolf hide, but wolves only come out at certain times of the day,” Hughes says, inferring to some form of day-night cycle within the game world.

The serious tone and sheer brutality of the previous game will also make a comeback here, he said, and the effects on Lara’s psychology will be fairly well pronounced.

“Lara’s learned a lot from the last game, but she doesn’t have unflinching confidence. She can’t face unlimited opponents unscathed. She’s in a life-and-death situation, so we want to capture a certain amount of humanity by showing that Lara is continually challenged as a character. It’s important for us to capture those moments where she is uncertain about her identity, her direction, or her ability to come out alive.”

In the video above, Hughes also appeared to suggest that the game would lean on more of a Metroidvania style, with environmental puzzles to explore and overcome.

“We love that game structure, I think the most important thing to us is really to live up to that promise of tomb-raiding, and make sure that–as much as this is a game about traversal, exploration and combat–it’s also very much about tombs and puzzle solving.”

Crystal Dynamics also reveals in the Game Informer article that the Tomb Raider development team worked 18-hour days for about a year in order to finish the 2013 reboot on time. It adds that sales, including those of the Definitive Edition, now totals more than 7 million units.

Rise of the Tomb Raider will be a timed Xbox One and Xbox 360 exclusive, scheduled for release later this year, and published by Microsoft.

The Xbox 360 version will be developed by an external studio.

sonyonline

Dear Players, Partners and Friends,

Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more!

As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward.

So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in.

Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together.

Thank you for your continued support. See you in game!

The Team at Daybreak

Source: https://forums.station.sony.com/soe/index.php?threads/sony-online-entertainment-becomes-daybreak-game-company.11500068269/

by Daniel Hindes

Rise of the Tomb Raider

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Platforms: Xbox 360 • Release Date: Q4 2015 • Also available on: Xbox One • The sequel to the Tomb Raider reboot sees Lara visit some icy locations and plunder a few more actual tombs than her last adventure.

Battlefield Hardline

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Platforms: PS3, Xbox 360 • Release Date: March 17 • Also available on: PC, PS4, Xbox One • The Battlefield series takes on a cops versus criminals skin with smaller, more tactical multiplayer battles and a TV-like singleplayer campaign.

Dynasty Warriors 8 Empires

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Platforms: PS3 • Release Date: February 24 • Also available on: PC, PS4, Xbox One • The Empires expansion for Dynasty Warriors 8 peels the camera back to focus more on large-scale strategic action.

Mortal Kombat X

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Platforms: PS3, Xbox 360 • Release Date: April 14 • Also available on: PC, PS4, Xbox One • The bloodiest, most brutal Mortal Kombat game yet, with an all-new story featuring the return of favorite characters.

Mad Max

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Platforms: PS3, Xbox 360 • Release Date: TBA 2015 • Also available on: PC, PS4, Xbox One • An open-world action game set in the dry Wasteland of the Mad Max universe. No relation to the upcoming film.

Metal Gear Solid V: The Phantom Pain

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Platforms: PS3, Xbox 360 • Release Date: TBA 2015 • Also available on: PC, PS4, Xbox One • The next chapter following MGSV: Ground Zeroes sees Big Boss infiltrate open-world locations in Afghanistan and Africa.

Persona 5

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Platforms: PS3 • Release Date: TBA 2015 • Also available on: PS4 • An RPG in the traditional Persona style, so expect relationship-building and dungeon-crawling. This time, the colour theme is red, so expect anger, too.

Yakuza 5

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Platforms: PS3 • Release Date: Q3 2015 • Also available on: N/A • Similar in style to the previous modern-day Yakuza games, you explore a city and play minigames whilst also engaging in combat.

Dead or Alive 5: Last Round

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Platforms: PS3, Xbox 360 • Release Date: February 17 • Also available on: PC, PS4, Xbox One • An updated version of Dead Or Alive 5: Ultimate that includes two new characters, two new stages, and a bunch of new costumes.

Oddworld: New ‘n’ Tasty

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Platforms: PS3 • Release Date: March 2015 • Also available on: PC, PS4, Xbox One • A ground-up remake of Oddworld: Abe’s Oddysee that ditches screen transitions for smooth scrolling platforming.

Godzilla

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Platforms: PS3 • Release Date: July 2015 • Also available on: PS4 • Play as Godzilla and smash cities, fight other giant monsters, and unlock new monstrous abilities.

Shovel Knight

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Platforms: PS3 • Release Date: TBA 2015 • Also available on: PC, PS4, PS Vita, Wii U, 3DS • A loving throwback to old-school platforming both visually and in Shovel Knight’s level of difficulty.

Tower of Guns

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Platforms: PS3 • Release Date: Q1 2015 • Also available on: PC, PS4, Xbox One • A first-person shooter with roguelike elements that create randomly-generated levels and enemy placement.

Dragon Ball: Xenoverse

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Platforms: PS3, Xbox 360 • Release Date: February 27 • Also available on: PC, PS4, Xbox One • A fighting game set in the Dragon Ball universe that allows you to create your own Dragon Ball-style character.

Resident Evil: Revelations 2

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Platforms: PS3, Xbox 360 • Release Date: February 25 • Also available on: PC, PS4, Xbox One • An episodic horror game in the Resident Evil universe that includes a co-operative mode.

Under Night In-Birth Exe:Late

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Platforms: PS3 • Release Date: February 24 • Also available on: N/A • A fighting game mixed with visual novel storytelling that contains a revised version of the game’s original arcade release.

Tokyo Twilight Ghost Hunters

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Platforms: PS3 • Release Date: March 10 • Also available on: PS Vita • A visual novel mixed with a strategic role-playing game that also includes some adventure elements.

Bladestorm: Nightmare

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Platforms: PS3 • Release Date: March 17 • Also available on: PS4, Xbox One • A remake of Bladestorm: The Hundred Years’ War that allows you to alter the historical events of the 14th and 15th century.

Ride

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Platforms: PS3, Xbox 360 • Release Date: March 20 • Also available on: PC, PS4, Xbox One • A motorbike racing game from the creators of Moto GP with over 100 motorcycles to ride.

MLB 15: The Show

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Platforms: PS3 • Release Date: March 31 • Also available on: PS4, PS Vita • A baseball game with a host of improvements over last year’s iteration that also allows you to continue your save file from last year’s game.

Mighty No. 9

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Platforms: PS3, Xbox 360 • Release Date: April 2015 • Also available on: PC, PS4, PS Vita, Xbox One, Wii U, 3DS • The creators of Mega Man bring its iconic challenging platforming to a brand new setting.

Amplitude

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Platforms: PS3 • Release Date: Q2 2015 • Also available on: PS4 • A new music game in the Amplitude series that contains the same style of track racing gameplay as its predecessor.

Dragon Fin Soup

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Platforms: PS3 • Release Date: TBA 2015 • Also available on: PC, PS4, PS Vita • A role-playing game with rogue-like elements that includes a survival mode with permadeath.

Helldivers

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Platforms: PS3 • Release Date: TBA 2015 • Also available on: PS4, PS Vita • A top-down shooter in which four players co-ordinate to survive the game’s procedurally generated levels.

J-Stars Victory VS+

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Platforms: PS3 • Release Date: Q2 2015 • Also available on: PS4, PS Vita • A fighting game featuring a cast of manga characters that is a re-release of a Japanese PlayStation Vita title.

King’s Quest

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Platforms: PS3, Xbox 360 • Release Date: Q3 2015 • Also available on: PC, PS4, Xbox One • A remake of the classic, highly-challenging Sierra adventure game.

One Piece: Pirate Warriors 3

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Platforms: PS3 • Release Date: Q2 2015 • Also available on: PS4, PS Vita • An action-packed brawler based on the One Piece anime series featuring spin-off gameplay from the Dynasty Warriors games.

Ori and the Blind Forest

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Platforms: Xbox 360 • Release Date: Q1 2015 • Also available on: PC, Xbox One • An artful indie action-platformer with gameplay reminiscent of Super Metroid.

Tales of Zestiria

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Platforms: PS3 • Release Date: Q2 2015 • Also available on: N/A • A Japanese role-playing game with action elements set in a vast open world that eliminates transitions between battles and exploration.

Microsoft-Xbox-One-vs-Sony-PlayStation-4-Side-by-Side-Comparison-Infographics

by Mark Milian

There’s a far more entertaining video game competition happening right now than anything streaming on Twitch. It’s the shootout between Microsoft and Sony as they try to one-up each other in game-console sales.

For those following along at home, Microsoft’s Xbox One pulled ahead in sales during the holiday-shopping season in the U.S., the company said, citing data from market researcher NPD Group. That was the Xbox One’s first lead over the PlayStation 4 since its brief victory in December 2013, when Sony was struggling to produce enough of its hardware.

Several factors determine which system comes out on top in any given month: exclusive game releases, new online multiplayer features, and available apps. (On the latter, PlayStation 4 just got Spotify on Wednesday, Jan 28.) With the latest PlayStation and Xbox each having Blu-ray players, subscription game networks, and a similar roster of games, however, the lines between the two have never been blurrier. That leaves one big wild card: price.

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The PlayStation 4 came out in the U.S. on Nov. 15, 2013—a week before the Xbox One—at $100 less. It took Microsoft seven months to match the $399 price. The company finally undercut Sony in November with a “special, limited-time promotional offer.” You can see what happened next in the chart below, which relies on data from the industry website VGChartz, because NPD declined to release its data.

The $50 discount ended on Jan. 3 as promised, but then Microsoft did something unusual. On Jan. 16, the Xbox One was back at $349. In a press release, Microsoft called it a “special price”—whatever that means. In an e-mail, Microsoft says it “saw a great response” to the holiday promotion and decided to bring it back. “We are not going into depth on the life of the price promotion at this time, but we will share more details soon,” Microsoft says.

The pricing strategy has been good for moving products off the shelf, although not so good for Microsoft’s profit margins. That can even out later as the company collects royalties on game sales and pushes add-ons, such as annual subscriptions to Xbox Live and downloadable content. It’s the reason many console makers are willing to take a loss on the hardware, which Microsoft and Sony are both doing, according to researcher IHS.

Game systems are a somewhat unusual breed among consumer electronics. Apple doesn’t sell the same iPhone for eight years, and you won’t find a six-year-old Lenovo PC on display at Best Buy. While there isn’t a precise formula for the economics of game-console pricing, bargain hunters can look for certain signals to determine when to buy a new system. The price is highest at launch, when hardcore gamers are willing to wait in line and supplies are low as hardware makers struggle to churn enough off assembly lines. Price drops tend to happen more frequently in the first couple of years with each new generation of consoles. And if you see an Xbox go down in price, you can expect the PlayStation won’t be far behind.

Lowering the price isn’t generally the preferred option, says Julia Miller, a former marketing executive at Microsoft and Sega. “Price is always one of your marketing levers, but the ramifications of that are pretty widespread, because you have the physical cost of goods to create the hardware,” says Miller, who now runs a digital-marketing agency called Digipowers where Sony’s PlayStation is a client. “You can only get to a certain point of dropping price to be successful.”

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When Miller helped launch the original Xbox at Microsoft, things were simpler in the console price wars. As you can see from the chart below, price drops were formulaic: One company announces a reduction, and the other follows almost immediately. Microsoft was just getting a feel for the console market, and Sony could rely on a loyal fan base it amassed with its first PlayStation. (Nintendo’s GameCube was a distant third.)

At that time, the companies relied more heavily on other factors besides price to differentiate. Microsoft introduced Xbox Live in 2002 with an emphasis on voice chat, which was new to the living room, and an exclusive shooter called Halo that was an instant hit. Sony had a two-year window starting in 2001 when it had the only game system that played the mobster breakout Grand Theft Auto III.

These exclusive games introduced a different way to sell systems. Hardware makers cut deals with game publishers to bundle popular games with consoles, a move that increased demand each time a new release in the series came out. Microsoft and Sony liked doing this because it delayed the need for a permanent price drop, and publishers liked it because they sold more games. “Bundling allowed you to satisfy a consumer demand for value,” Miller says. “Bundles help sell consoles.”

In the next generation of consoles, price was used more aggressively. The Xbox 360 not only had a one-year head start on the PlayStation 3, but it was $100 cheaper. During the new PlayStation’s first year on the market, Microsoft cut the price of its cheapest Xbox 360 by $20 and then by another $80 the next year. The Xbox 360 won this round. (Well, really the Nintendo Wii did, but its simpler, motion-based games appealed to a different audience.) There were major differences between the two systems from Sony and Microsoft. For one, the PlayStation 3 had a Blu-ray player, and the Xbox 360 didn’t. But Microsoft created another big franchise in 2006 with Gears of War, which helped it sell more consoles.

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That brings us to today. Must-have games are now generally available for both the PlayStation 4 and Xbox One. None of the 10 top-selling games last year were exclusive to either system. (Nintendo’s Wii U had one: Super Smash Bros.) Microsoft and Sony have brokered for exclusive access to certain levels or weapons in some games, which they’ll bundle with their consoles, but those distinctions can be harder for gamers to make.

So price is becoming an even more important lever. Sony, which didn’t respond to a request for comment, can’t afford to take as big a loss as Microsoft in the game business. The Japanese company, which is in the middle of cutting thousands of jobs, has $14.1 billion in cash and equivalents, according to data compiled by Bloomberg. Microsoft has more than six times that amount, which means it can afford to eat an extra $50 per console for quite a long time.

KenLevine2

by  Joey Davidson

After basically closing Irrational Games once he was finished with BioShock Infinite and its DLC, Ken Levine formed a new studio within 2K Games and got to work on another game.

Yesterday on Twitter, Levine opened up to taking a string of questions from fans about his new project. Those questions lead to an interesting set of notions, some totally predictable, surrounding this new effort.

Let’s start with the basics. This will likely be a first-person title.

RT @braxton_wheeler: @IGLevine what is the game about? will it be first person or third? -Current thinking is first.

The game is, and I love these terms, both “sci-fi ish” and “open worldish.” Ha.

RT @Trey_Tice: give us a hint as to what this setting is? Or is that confidential? –We’re playing with something sci fi. Or sci-fi ish.

@krustentier7 i think small open worldish (but not necessarily outdoors) rpg with quest structure coming from passion system.

Levine says they’re looking at films from creators like Kubrick and Wes Anderson for inspiration (talk about two very unique styles). He says the title will offer a “replayable narrative,” chapter-like structure and a completely new universe.

It sounds like something Levine would work on, and I offer that without a single measure of insult. It’s a compelling set of ideas, though we really have nothing too concrete here to go on.

I will say that I dig Kubrick, Anderson, sci-fi themes and the idea of a replayable narrative. All of that sounds great. How it will come together for a game? We’ll find out when Levine is good and ready to tell us.

need-for-speed-no-limits

by Chris Smith

The freemium game industry just took a twist for the worse — although you can’t help but appreciate the ingenuity of developers in this particular case. EA has decided that players will need gas for their car races inside Need for Speed: No Limits, and the company will sell it to you via in-app purchases.

Of course, there’s always the option of waiting for your tank to fill back up automatically, but that will not always coincide with your need for gaming, as that will take some time.

As Android Police reports, the game, which is available on iPhone and should be launched on Android in the future, requires a certain amount of gas for each race, meaning that some players may choose to pay for gas to be able to play the game at their own pace.

In other words, EA’s “No Limits” game is rather limited in terms of what you can do without in-app purchases.

As expected, there are multiple levels of currency in the game, the most precious one being gold that can be bought with actual money. And no, before you ask, there’s likely no correlation between the current price of oil and Need for Speed: No Limits‘ gas cost.

An image showing gas consumption as featured inside the game follows below.

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xboxoneconsole

by Sam Mattera

Price makes all the difference

Microsoft’s Xbox One video game console finished the year on a high note, outselling Sony’s rival PlayStation 4 during the key holiday months of November and December, according to recent data from NPD. Microsoft’s machine has regained positive momentum, particularly in the United States.

Sony remains in the lead globally, but the PlayStation 4’s dominance — which appeared absolute just two months ago — has begun to waver.

More like the Xbox 180

The Xbox One has transformed significantly over the last 14 months. At its late 2013 debut, the console was 25% more expensive than the PlayStation 4, did not include any games, and required the use of Kinect 2.0.

But prompted by a widening sales gap, Microsoft took aggressive action, slashing the price of the Xbox One, ditching Kinect, and offering a multitude of free games. Today, you can purchase the Kinect-less Xbox One Assassin’s Creed Bundle (which includes two games) for just $349 — $50 less than Sony’s PlayStation 4.

Despite falling short of analyst expectations in September, Microsoft benefited from the holiday shopping season. In the U.S., the Xbox One was the best-selling console in both November and December, and in terms of unit sales, it outpaced its predecessor, the Xbox 360, by 50% at that point in its lifecycle, according to a company blog. Moreover, Xbox One gamers appear to be more active, buying more games during those two months than owners of the PlayStation 4.

These results come as a surprise to me, as the Xbox One appeared to be in dire straits going into the holiday season. Although Microsoft had offered a variety of promotions throughout 2014, the PlayStation 4 had consistently outsold the Xbox One — at times by a wide margin — each and every month. Given the increasing connectivity of the platforms — many games, including Titanfall, Destiny and Evolve are based almost entirely around online play — it appeared that network effects were benefiting Sony.

Sony looks to have the stronger software lineup in the first half

It seems clear, however, that buyers can be persuaded if the price is attractive enough. While Microsoft has not offered exact sales figures for the Xbox One, it’s probably still lagging behind the PlayStation 4 — which, according to Sony, has sold at least 18.5 million units globally. Still, the gap may be close enough now to ensure that the two machines stay competitive.

Microsoft has a strong slate of games planned for 2015, but the PlayStation 4 should benefit from two major exclusives coming in the first half of the year. The Xbox One will get marquee titles such as Halo 5 and Rise of the Tomb Raider next fall, but the PlayStation 4 will get The Order: 1886 and Bloodborne in February and March, respectively. With the Xbox One offering no substantial exclusives in the first half of the year, Sony could regain the lead.

Disaster averted

Investors have questioned the importance of the Xbox One to Microsoft as a whole, but the company has remained steadfast in its support of the brand. Former CEO Steve Ballmer declared that Microsoft had accomplished “two-and-a-half tricks” over its multidecade life — creating Windows, bringing microprocessor technology into the data center, and Xbox. Its new CEO, Satya Nadella, has since reiterated Microsoft’s commitment to gaming.

Its a good thing, then, that Microsoft was able to retake the lead in November and December. With its competitor outselling it, at times, by a ratio of 2-to-1, the Xbox One was not in a good place early last year. To its credit, Microsoft appears to have turned the situation around completely.

final_fantasy_vii_56120

by Jeff Grubb

Cloud gaming means you don’t need a console to play video games, and now another new company is stepping in to make that happen.

Shinra, a technology company based out of New York, is kicking off a beta-testing phase for its new game-streaming platform. The company’s cloud gaming will enable players to access a number of publisher Square Enix’s releases from throughout the years. Those include Final Fantasy VII, 2013’s Tomb Raider, and Hitman: Absolution. The test starts Feb. 17 and runs for three months.

To get the beta off the ground, Shinra partnered with Internet company NTT East and Techorus Coporation. NTT East is ensuring that Shinra’s supercomputer has direct access to Japan’s high-speed fiber-optic network. Techorus is providing the rendering technology that keeps each instance of a cloud game running smoothly.

In addition to the traditional Square Enix games, Shinra will also release a massively multiplayer online twin-stick space shooter. The company is hoping this will demonstrate the service’s versatility and how it might make sense for Internet gaming cafes, which remain popular in Asia.

While this test is only coming to Japan, Shinra president Yoichi Wada, the former president of Square Enix, says the company is planning a similar beta for the United States this summer.

In a statement, Wada went on to talk about how Shinra wants to change “everything about content, infrastructure, and business models” in the gaming industry.