DSCF7225_0_0_0

by Sam Byford

Of course you want the limited edition 20th Anniversary PS4 in original-PlayStation gray. How could you not? It’s gorgeous. But how much would you pay for the most prestigious model of all — the one with serial number 00001 from the run of 12,300 units?

Well, Sony decided to find out by holding a bidding war on Yahoo Auctions in Japan, and when all was said and done one lucky user had secured themselves the console for ¥15,135,000 — that’s about $129,000. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” a Sony representative told The Wall Street Journal. The money will be donated to Save The Children Japan.

Earlier this month Sony announced that the PlayStation 4 has sold over 18.5 million units worldwide since its launch in late 2013. The regular price is $399.

093f12bd8de644972411c49afecee565

by Eddie Makuch

Following the announcement of a $15 million settlement last year, Sony on Friday began reaching out to United States users with details about how they can claim compensation over the 2011 PlayStation Network attack that compromised more than 70 million accounts.

Anyone who had a PlayStation Network, Qriocity, or Sony Online Entertainment account before May 15, 2011 can request documents to file a settlement claim via PSNSOESettlement.com.

Individual compensation will vary depending in part on what type of account(s) you had at the time. Some of the options, per Sony’s official descriptions, include:

  • Payment equal to paid wallet balances (if $2 or more) in PSN or SOE accounts that have been inactive since the intrusions.
  • One or more of the following: a free PS3 or PSP game, three free PS3 themes, or a free three-month subscription to PlayStation Plus (once valid claims exceed $10 million, class members will still be eligible for one free month of PlayStation Plus).
  • A free month of Music Unlimited for Qriocity account holders who did not have a PSN account.
  • $4.50 in SOE Station Cash (amounts will be reduced proportionally if valid claims exceed $4 million).

In addition, Sony said it will reimburse users with out-of-pocket charges who suffered legitimate identity theft related to the network intrusion. Users can receive up to $2,500, though they’ll need to provide documentation that the theft was caused by the network hack.

People who don’t want to file claim forms over the internet can request the forms from Sony’s Claims Administrator by writing to “PSN-SOE Settlement, PO Box 1947, Faribault, MN 55021” or by calling 1-877-552-1284.

A court assigned to the case will hold a Fairness Hearing on May 1, 2015 to confirm the settlement, and all claim submissions must be filed either online or in the mail by August 31, 2015.

About the settlement terms in general, Sony writes: “The Sony Entities deny any claims of wrongdoing in this case, and the settlement does not mean that the Sony Entities violated any laws or did anything wrong.”

god-of-war-665x385

by Scott Grill

The PlayStation Network security breach that occurred in 2011 may seem like it happened forever ago in gaming terms, but a class action lawsuit against Sony for the hack was concluded. The company settled that lawsuit recently, and is now offering a free PlayStation 3 game, PS Vita game, PSP game, PS Plus membership, or free themes as compensation to any of the more than 70 million accounts affected.

Those eligible to receive compensation for the security breach had a PlayStation Network, Qrocity, or Sony Online Entertainment account prior to May 15, 2011. Each account type is eligible for different forms of compensation, depending on whether on whether or not they participated in the “Welcome Back” program that Sony initially ran to compensate those affected by the breach.
psn-logo
For example, if you already accepted a free game from the “Welcome Back” program, then you can receive only one free game or theme as part of the settlement. If you did not receive anything from the “Welcome Back” program, then you are eligible for two. Additionally, the three-month PS Plus offer is only available to those who do not currently have a membership with the premium service.

This will require some work on your end though. There is paperwork that you can fill out either to file electronically or to send through snail mail. You will have to provide your personal information along with the list of PlayStation Network or other Sony accounts you had before May 15, 2011 when the service came under attack.

Here is the list of free PS3, PS Vita, PS Vita games, and themes that are being offered.

PS3

  • Dead Nation
  • inFamous
  • LittleBigPlanet
  • Super Stardust HD
  • Rain
  • Puppeteer
  • Invizimals: Lost Kingdom
  • God of War HD Collection

PSP

  • LittleBigPlanet
  • Modnation Racers
  • Patapon 3
  • Killzone Liberation
  • Wipeout Pure
  • Syphon Filter: Dark Mirror

PS Vita

  • LittleBigPlanet
  • Patapon 3
  • Killzone: Liberation

Themes

  • WipeEout HD Dynamic Theme
  • Uncharted 3: Drake’s Deception Dynamic Theme
  • Tokyo Jungle Dynamic Theme
  • The Last of Us Dynamic Theme
  • Ratchet & Clank Dynamic Theme
  • Uncharted 2: Among Thieves Dynamic Theme

This is a separate offer from the recently announced compensation to PlayStation Plus users for the PSN outage over the holidays. Those who had active subscriptions to the premium service during the outage had their membership extended by five days. Additionally, all PSN users will receive a 10 percent discount code that can be used to purchase games and other content on the PS Store. This promotion starts Friday, January 23, and runs through the weekend, per the PlayStation Blog.

Are you one of those affected by the 2011 PlayStation Network hack? Sound off in the comments below if you will be taking advantage of this compensation.

halo-the-master-chief-collection-key-art-horizontal-with-helmet-final

by Jeff Grubb

Changes are coming to Halo: The Master Chief Collection, and 343 Industries wants to get things right this time.

The developer announced today that it is inviting people in the Xbox One Preview program to participate in a closed beta for the next update to the sci-fi shooter collection. 343 makes it sound like this is the patch that will bring an end to the connection problems and bugs that have made the Halo bundle a major disappointment for fans. The update will focus on addressing problems with the matchmaking and party systems — both of which gamers have complained about since the game debuted in November. The beta test will go live on Friday, and you can sign up for a chance to take part through the Xbox Preview Dashboard app on your Xbox One if you are enrolled in that program.

“In recent weeks, we have been conducting extensive internal testing of an upcoming content update for Halo: The Master Chief Collection,” reads a blog post on the Halo website. “Given the scale of the update, which includes changes to the matchmaking experience and party system, we are expanding testing to include select members of the Xbox One Preview program to ensure the official release is the best possible experience for all players.”

This testing period is only open to players in North America. 343 explains that this restriction is because it wants as many people up and playing as possible during working hours.

The developer also mentions that you’ll have a better chance of getting into the beta if you spend a lot of time in the Master Chief Collection already.

“Xbox One owners within North America who are part of the Xbox One Preview program and have a copy of Halo: The Master Chief Collection with the highest levels of engagement are who we are targeting,” reads the post.

The test will run through the weekend and end on Monday — although, 343 did not specify exact times.

Stan-Lee

by John ‘Spartan’ Nguyen

Marvel has made a big announcement today about the Marvel Universe by teasing that it will end. With everything “ending” and the Marvel and Ultimate Universe colliding, what does the godfather of Marvel think about a possible new beginning? Stan Lee, the man who co-created the X-Men, Spider-Man, Hulk, Fantastic Four, and more, is fine with it.

“It’s probably good,” Lee said. “Anything they do that’s unexpected and different usually captures the attention of the fans. People will want to follow it to see what happens and where it will lead. Marvel cannot keep doing the same stories over and over again. You always have to come up with new angles and new approaches to things. I think it’s probably a good idea. It sounds intriguing to me.”

Even though he thinks it’s intriguing, he still has a spot for the original.

“Of course I have an emotional attachment to the original Marvel Universe, because I was so involved in it,” he said. “But that doesn’t mean I expect it to be that way forever. It might be better under this new approach. I’m eager to see what might happen.”

If Lee had the chance to do it all over, would he do it?

“At the time, what I did, I thought was the right way to go, and maybe sometimes, even the perfect way to go,” Lee said. “I liked making the Fantastic Four superheroes without a secret identity. I liked the tragedy of Spider-Man’s origin, the ‘with great power, there must also come great responsibility.’ I thought it was the right way of doing things at the time. And I still like what I’ve done. I can’t think, off the top of my head, of anything I’d really want to change.”

Lee understands that it’s important to surprise fans.

“I was once the creative head of the company, but the company was smaller,” he said. “I don’t know what I would do if I was the creative head of the company today. I’d have to ponder that for a bit. I know that you always have to have surprises. You always have to make the reader say, ‘Wow, I never expected this!’ You have to keep doing that. It’s kind of become the Marvel tradition. If this continues that tradition, I’m happy for them all, and I’m happy for the fans.”

13f96270-a0d0-11e4-8b19-83edf819c684_internet-cafe-china

by Chris Morris

A 32-year-old gamer in Taiwan is dead after suffering an apparent cardiac arrest during a 72-hour gaming binge.

The man, who has only been identified by his surname “Hsieh,” was found sprawled on a table in an Internet café. Authorities say it’s unclear how long he had lain there before being discovered, but they suspect several hours.

“He has been unemployed for a long time, and Internet cafes were the only place he could go to,” said Jennifer Wu, a police spokesperson from the Hunei district precinct. “His family said he would disappear for two to three days on end.”

Other gamers in the café reportedly continued playing – even when police and paramedics arrived on scene. That might sound harsh, but officials say Hsieh was a regular at the café and would often sleep face down or slumped in his chair, so it’s possible few realized the severity of the situation.

The cold temperatures maintained in the café and the stress of playing and sitting in the same position for an extended period of time are the likely contributors to the death. Deep vein thrombosis, a condition marked by blood clots in the legs, has been linked to several gaming-related deaths over the years.

Hsieh’s death is the second Internet café catastrohphe in Taiwan this year. Five days before Hsieh was discovered, another man was found dead in Taipei after playing an online game for five consecutive days. Taiwan has an unfortunate history when it comes to gamer deaths. 2012 saw a pair of deaths from players who didn’t know when to call it quits and take a break.

Deaths in Internet cafes are rare, but happen from time to time when players concentrate so intensely on their games that they ignore factors like the body’s need for sleep and food.

The deaths underscore the risk of game addiction, which more and more people are becoming worried about as the industry grows.

fridaythe13th-309-610

by L.W. Barker with Ryan Hickey contributing

The recently announced slasher game, Friday the 13th has had it’s production forcefully halted by Kickstarter game developer, Sean S. Cunningham because of a supposed copyright infringement claim. Kickstarter received a cease & desist letter on Jan. 12, 2015, just days before the announcement of a possible Friday the 13th game which allegedly took many key elements from Cunningham’s slasher game, ‘Last Year’.  However, a few gaming insiders who are close to the Friday the 13th project have stated that Sean S. Cunningham “simply wants to stomp out the competition because his company has been struggling to strike a deal with any big name game developers.”

More from us as this story develops.

Super Mario Wallpapers 1

by Daniel Terdiman

Anybody can make Mario, Nintendo’s world-famous little plumber, race through the Mushroom Kingdom, chasing coins. But what if Mario could do it on his own?

That’s the goal of the Mario AI Project: to develop an artificially intelligent Mario agent that becomes aware of himself and his environment, and which can make decisions about what to do based on spoken instructions.
Built by members of the Cognitive Modeling Group at Germany’s University of Tubingen, the Mario AI Project has released a video demonstrating and explaining the initiative. And while the team’s progress seems to be slow, it’s pretty cool to think of this most-famous of game characters having a will of his own.

Using Carnegie-Mellon’s Sphinx speech-recognition toolkit, the video’s narrator explains, Mario can understand a large number of English sentences and commands. Based on a huge logic and grammar tree the team built, he can answer things about what he knows based on what he’s been told, and can take actions based on what he’s learned.

14c9b8425e72af2b5415e1ba5f892456

He can even make decisions based on his emotions, or his needs. For example, if Mario’s hungry, he’ll chase coins. If he’s just feeling curious, he’ll explore the Mushroom Kingdom, autonomously gathering knowledge about items he doesn’t know much about yet.

Researchers clearly think that there’s gold, as it were, in applying AI to Mario. The Tubingen team’s project is not the first to work towards that goal. For several years, in fact, there even was a Mario AI Championship. The competition, which was conducted in association with several international conferences on computational intelligence and games, featured tracks on gameplay, learning, and level generation, and a Turing Test.

fe424f508a68960a32fb016d583853c1

by Emanuel Maiberg

Halo: The Master Chief Collection’s next update will be available within the next few days, potentially a little later than initially planned, 343 Industries has announced.

343 Industries said that the content update is undergoing further testing, but for now it has released detailed notes on what the update will include. As it previously said, the update will focus on UI, matchmaking, game-specific multiplayer and campaign, controls, and stability.

“We continue to work on additional content updates that will include added improvements for matchmaking, parties, and other top community items,” 343 Industries said.

Below are the content update notes as written by 343 Industries.

MATCHMAKING:
Improved matchmaking search success rates.
Made an update to reduce instances of “Awaiting Privileges” matchmaking errors.
Made an update to ensure player counts more reliably match the expected numbers for each playlist.
Fixed an issue where player would sometimes appear to be searching in an incorrect “FIND GAME” screen.
Added countdown sound effect to the voting timer.

GENERAL MULTIPLAYER:
Made several improvements to party joining through the in-game Roster.
Made an update to ensure that the mute icon is visible while in Matchmaking.
Fixed an issue in Halo 4 where players could equip the same weapon as their primary and secondary weapons.

GENERAL CAMPAIGNS:
Made several improvements to stat tracking for Halo: CE, Halo 2, Halo 3, and Halo 4.
Made changes to Halo 3 and Halo 4 scoring to ensure that players are not penalized for destroying empty vehicles.

GENERAL MENU:
Lowered the music volume level in multiplayer menus.
Fixed an issue where friend emblems in roster would show up as default when exiting a game session.
Made updates to UI and menus to improve multiplayer status messaging, such as when a player joins your lobby.

CONTROL LAYOUTS:
Made an update to the Halo 2 Anniversary “Legacy” Stick Layout.

STABILITY:
Made stability improvements across multiple titles for campaign and multiplayer.

The Master Chief Collection launched in November, and immediately faced a number of networking issues that made the game near-unplayable for some. 343 has worked consistently since then to fix the game’s online woes, which have now been largely eradicated. In a bid to make it up to fans, Microsoft is giving Master Chief Collection owners a free copy of Halo 3: ODST and more.

mario-kart1

by Paul Tassi

Thirty years after the debut of the NES, Nintendo still finds themselves as a leader in the video game industry. That’s an unprecedented position to be in, as all Nintendo’s rivals have fallen to their might, and stranger still, Nintendo persists in being the “model” example of many of the best practices of the industry.

DLC has been a huge topic of debate for years now in the industry, with players constantly feeling overcharged or ripped off for content they expected to be in the game in the first place. Nintendo resisted putting DLC in their games at all for years, but now that they have, they’ve shown everyone else what substantive, fairly-priced DLC should look like. Their packs for Mario Kart 8 and Hyrule Warriors are incredibly well-made and offer a huge host of maps, characters, items and more for a below-average price of around $12. Only Nintendo could take a first crack at something like DLC, and end up knocking it out of the park.

Past that, I recently wrote an article detailing the persistent problem that Microsoft and Sony are both having to deal with in this current console generation. Both the Xbox One and the PS4 have a distinct lack of good exclusive games. The piece was inspired by the recent lackluster release of The Order: 1886 on PS4, but the trend has continued since launch, and includes Xbox One as well. The two systems have precious few worthwhile exclusives, with all their best games being third party releases. Of course, Nintendo is the exception once again, as it dominated 2014 in terms of high quality exclusives from Mario Kart 8 to Super Smash Bros. Wii U to Bayonetta 2. In an age where Sony and Microsoft are losing their footing when it comes to first party hits, Nintendo is as strong as ever.

And lastly, yesterday I published a lengthy piece detailing the struggle to get AAA game pricing down to $40 for shorter games like multiplayer-only Evolve and single player-only The Order. I said that right now that $40 price point doesn’t really exist, and then I was promptly corrected when readers reminded me that Nintendo prices some console games at $40, and most of their 3DS games are that price as well. Nintendo even has mastered nuances of the industry I didn’t even know about.

All this is to say that Nintendo has the potential to be in a dominating position in the market, and yet as we all know, they’re lagging far behind. They constantly miss their sales projections, and now the Wii U is officially the slowest selling major Nintendo console of all time. With so much going for them, the world would seem to be Nintendo’s, but what’s preventing them from taking the crown?

smash-bros

If I had to sum up Nintendo’s central problem in one idea, it’s that they are failing to modernize. That manifests itself in a few different ways, all of which are bringing the company down as a whole.

Many of the minor ways Nintendo resists modernization are evident recently, like how a lack of a unified account system makes transferring games between systems cumbersome for Nintendo fans. Or how Nintendo’s apparent fear and misunderstanding of YouTube has caused them to try and negotiate a contract with video content creators that’s far more controlling and overreaching than any other in the industry.

But above all else, Nintendo’s failure to modernize comes down to a much more tangible problem, their hardware. It’s why the Wii U has struggled so much as of late, and before that, why the Wii burned so many bridges, despite being a worldwide phenomenon among non-gamers.

Though Nintendo has never relied much on multiplatform third party support for games, and have been content to let their own games be their brightest sales stars, times have changed. Though Nintendo still makes great games, so do third party publishers. The problem is that Nintendo has now gotten to a point where they practically have no third party support at all. After anemic sales on the Wii and then the Wii U, many of the biggest developers have abandoned Nintendo entirely. Worldwide hits like Activision’s Call of Duty and EA’s Madden are no longer released for the Wii U. Ubisoft, after disappointments like ZombiU and hardships like the Wii U port of Watch Dogs, has announced that they will no longer make “adult” games for the system. That was demonstrated this year as they released both a new-gen Assassin’s Creed (Unity) and a last-gen one (Rogue) and somehow neither came out for the Wii U.

All the biggest third party hits of 2014 were nowhere to be found on the Wii U, from Dragon Age to Far Cry to Mordor to Destiny. Sony and Microsoft may not have produced more than one memorable exclusive each during the year, but both of them had the distinct advantage of having all these games in their roster while Nintendo had none.

All of this comes down to their hardware, both in terms of power and concept. Nintendo has struggle painfully getting their hardware to match whatever the current standard is set by their console rivals. They previously bemoaned trying to make the leap to HD in an era where their competitors had crossed that bridge years earlier. The result was the Wii with last-gen capabilities in the era of the Xbox 360 and PS3, and now we have Nintendo finally catching up to those systems, but now once again the industry have moved on to the Xbox One and PS4.

Every time this issues comes up, fans will bemoan the fact that “better graphics don’t make better games.” That’s largely true, and yet that isn’t the issue here at all. By designing a system without the capability to play these modern games that use more powerful engines, Nintendo is slamming the door in the faces of countless hit titles. Combine that with Nintendo’s recent need to have some sort of gameplay gimmick as a core part of their new systems, either the Wiimote waggle or now the Gamepad’s second screen, and developing for them is just too exhausting to bother with. Many developers learned that the hard way for the Wii, a huge-selling console, and now they’re far less motivated to even try for the Wii U, which has only sold a fraction of the amount of its predecessor.

destiny-dark-below42

Xbox One and PS4. They have far and away the best first party exclusive line-up out there, including 2-4 of the best games of the year in any given year. They would be an absolute powerhouse if they had access to the other seven games that make up yearly top ten lists. And yet, their inability or lack of desire to keep up technologically with their competition has made them fall far behind instead.

So what to do? Ignoring the much-hated suggestion of Nintendo getting out of hardware entirely and focusing on games, they need to produce a console that catches up or surpasses the current generation in terms of power, during that generation, not afterward. They need to allow their games to be played with a normal controller, and not invent a new gimmick as the focal point of the system, only to end up rarely using it at all.

Though this would have been great advice four years ago, I have to wonder if it’s even possible now. It does seem likely that Nintendo will be the next of the big three to come out with new console hardware, given that the Wii U is older than the other two and Nintendo has already admitted they’re working on something new. And yet, it’s hard to know if A) they’re up to the challenge of making the kind of system they need to and B) if a mid-generation release would be a hit or a disaster.

For a decade now, Nintendo has shown that they just do not have the capacity to match the technical capabilities of their competition for whatever reason. It’s hard to understand how at this point they could just flip some magic switch and produce a console to rival the PS4/One. If they do, it seems like it would take long enough to develop that by the time it does come out, the cycle has begun again.

Secondly, if Nintendo did release a new console, a powerful one, in the next three years or so, how would it sell? Existing Wii U owners may be dismayed they have to upgrade to another Nintendo system already, and current Xbox One and PS4 owners will have already made their choice for the console generation, as only a fraction of the market owns more than one major console given their high cost. Nintendo would be debuting a new console in the middle of a generation that’s already saturated with consoles, and years out, would probably have lower price points to boot compared to a brand new Nintendo system.

wii-u2

But if Nintendo is to stay in the hardware game, this seems like the only plausible way forward for them. Despite Zelda and Starfox supposedly coming in the next year or two, the biggest games of any Nintendo generation, Mario Kart and Smash Bros, have already come and gone. The Wii U will continue to feel more and more dated as time goes on, and it’s hard to imagine a resurgence for it. Recently Nintendo executive have said that “one great game” could save the system, pointing to how Pokémon extended the life of the Game Boy for years, but it’s hard to bank on Nintendo pulling that same rabbit out of the hate twice. Ironically, the only game I can see doing that would be a fully-fledged console Pokémon RPG, something Nintendo seems determined never to make for reasons that forever elude me.

It’s a frustrating situation because Nintendo does so much right in the industry right now, and it’s maddening to see that their biggest problem is their inability to make a modern console that can play the kind of third party games that Nintendo needs to bolster their roster and better their market position. But all the solutions seem like hard, if not impossible answers. Nintendo has survived a good long while now, but their decisions about what comes next for them are going to be incredibly important if they want to remain a fixture in the industry for decades to come.