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by Colin Campbell

This game is about real life. The main protagonist is you.

Called Reflections, the game is still in Greenlight mode on Steam. Even if the set-up sounds a little unusual, the game does look pretty interesting.

It’s another one of those walkabout games in which you explore your surroundings, pick up stuff, make decisions and move the story forward. You begin the game packing up your things to head out to college. The player explores and interacts. The story reacts to how the player moves objects around.

Developer Tristan Moore of Broken Window Studios explained to Polygon what else happens. “Interactions are all based around manipulating physics-driven objects, but we’re pushing hard to make each of these interactions meaningful,” he said. “You can do things like exploring your home, making repairs, cultivating the relationship with your friends and family, exploring your neighborhood or even just play games like basketball.”

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As you complete interactions, objects become flushed with color. The player’s view of the world gradually changes from monochrome to vivid color.

Reflections was originally built at a game jam at around the time Moore was graduating from college. He wanted to try to make a game that spoke about real life, but decided to focus on other stuff, like open-world horror title Grave.

“Since then, a few games have come out with interesting experiences that were just about normal people,” he explains, referring to the likes of Gone Home and even more fantastical fare like Dear Esther and The Stanley Parable. “The value of that type of experience has been proven. Not every game has to be about action, combat or puzzles.”

So, why make a game about people pretty much being themselves? “We’re really pushing the idea that the you are ‘you’ in the game, so the elements of the story are designed to be general. We are setting up a couple of questions for you to answer at the start which may change some of the outcomes and characters. We want to leave the character of ‘you’ pretty open, so it’s more defined by your actions than a predetermined context.”

Reflections, due out in April, asks the question: “Where will your life take you?” If you’re interested, over to the Steam Greenlight page would be a good start.

NEW GEN TIDBIT: Xbox One Rises

Posted: February 13, 2015 in Announcements

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by L.W. Barker aka ‘Sarge’

We can confirm that Microsoft is not only working on the capability of streaming Xbox One games to Windows 10 PCs, but they are also exploring the possibility of doing it the other way—streaming PC games through the Xbox One.

If their efforts are successful, Xbox One would receive literally thousands of game titles into its current library—enabling it to far out pace Sony’s PS Now offerings, while also allowing it to muscle its way into Valve’s Steam Machine territory.

#Microsoft #XboxOne #GamersOutpost

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by Jeff Grubb

Gamers are not afraid to let you know when they’re unhappy, and publisher 2K is learning that right now. People are slamming the Steam store page for the new 4-on-1 online shooter Evolve with damning reviews as a way of letting others (and 2K) know that they do not like many aspects of the game. The most common complaint is that Evolve has too much day-one downloadable content that players can pay to unlock as well as the premium-priced versions that include extra stuff that many people think should come included with every version of Evolve. We asked 2K to comment on the gamer response, but we’re still waiting on the company’s statement.

If you pay the $60 retail price to purchase Evolve, you get it with 12 of the hunter characters (some of which you unlock as you play) and three of the monsters. But you do not get immediate access to four additional hunters and the three monster skins that paying $80 unlocks. Or you could pay $100 to immediately have access to 18 hunters, four monsters, and four monster skins. 2K has eight different ways to buy Evolve — all of which come with various pieces of extra content that act as incentives to get players to spend more. While this may potentially increase the revenue the game generates, this price structure is also enraging some players who may enjoy Evolve but are eviscerating it in reviews because they think it’s not fair to pay $60 for what they feel is an incomplete product. It doesn’t help that Evolve is multiplayer-focused. Gamers are accustomed to paying $60 for releases that are brimming with single-player content as well as competitive and cooperative multiplayer modes. Evolve is laser-focused on its 4-versus-1 mechanics — but many people think that even $60 is too much for that. But the game also had nearly a dozen cosmetic skin packs for characters available for purchase the moment it went on sale. All of these issues have led to a number of negative user reviews on the Steam store page for Evolve.

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by Jacob Kastrenakes

Sony appears to be lending Spider-Man to Marvel in exchange for the studio’s expertise — not its money. According to The Hollywood Reporter, Marvel won’t be paying a dime to put Spider-Man in one of its upcoming films, despite the fact that Sony still holds the character’s film rights. Instead, Sony reportedly sees the free exchange as a way to bolster the Spider-Man franchise, which by most accounts should be doing far better at the box office than it currently is. Marvel is hugely successful at making superhero movies, and that means Spider-Man should be in much better shape the next time Sony puts him in a solo film.

That’s a really interesting exchange for a whole host of reasons. Marvel’s side is perhaps the simplest. For one, it’s great news for Marvel’s fans, who have wanted to see it take back Spider-Man for a long time. It’ll also prime the studio’s movie universe should it ever manage to reacquire the hero’s film rights. But more importantly, the Reporter notes that Marvel still holds Spider-Man’s merchandising rights, so there’s still plenty of money for it to make off of Sony’s films — especially when they’re successful.

What’s more notable is that, with this deal, Sony is basically admitting that it’s not very good at making Spider-Man movies. Under the agreement, Marvel Studios president Kevin Feige — who’s generally seen as the mastermind behind the Marvel Cinematic Universe — will co-produce Sony’s next Spider-Man movie. Sony retains final creative control on the films, so there’s plenty that could go wrong, but the intention is quite clearly for Feige to work his magic. After all, Marvel isn’t about to put its other characters into Spider-Man movies that it doesn’t have faith in.

The Reporter bolsters that understanding of this agreement with new details of how the film will be made at Sony. According to its report, producers Avi Arad and Matt Tolmach — who had been overseeing the Amazing Spider-Man franchise and its planned universe of spinoffs — will merely be executive producers on these new films. While that’s a nice title, it reportedly means that they’ll have little say creatively. That’s a big change, and one that seems to show Sony stepping away from its existing ideas about the character.

That said, Variety reports that Sony is moving forward with its plan to create a world of Spider-Man spinoffs, including Sinister Six, Venom, and an additional movie focused on women. Feige, reportedly, is not expected to have any involvement with the spinoffs. Even so, it’s possible that he’ll be around for the pictures focused on Spider-Man himself. Variety also makes it sound like we shouldn’t be surprised to see Spider-Man pop up in more than one Marvel movie.

How this partnership plays out in the longterm still remains unclear. Sony and Marvel intend to keep working together to some degree, but it isn’t obvious how close that’ll be. If fans want good Spider-Man movies, they should hope that Marvel remains intimately involved. It wouldn’t be surprising for Sony to want that as well: the studio could use a huge franchise, and Marvel’s involvement is the closest guarantee it can get to making a hit.

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by Jessica Conditt

The public beta for an upcoming Halo: The Master Chief Collection content update, designed to tackle ongoing matchmaking and party system issues, is canceled. Matchmaking has been busted in myriad ways since The Master Chief Collection’s launch in November on Xbox One, and Microsoft-owned development studio 343 Industries has issued a handful of patches to address these problems already — this update is expected to be a big one. In January, 343 said that “given the scale of the update,” it would invite Xbox One Preview Program members to test out the patch ahead of launch. And no, that’s not the normal way these things work.

Yesterday, 343 reversed that decision, writing in a new post, “After further evaluation, the team has determined that final testing for the content update will be completed internally, and we will not be conducting a beta test for the next CU.” Additionally, 343 said that preparing the beta would delay the actual patch (and that would be sad for owners of the game, of course).

There’s still no release date for the content update, and this week’s post reiterates that the patch will focus on matchmaking and party issues, plus other items that will be detailed in the future.

by Nicholas Holden

On Saturday, we reported that a popular YouTube streamer was raided by police in front of 60,000 viewers, as a result of a false police report claim, or “Swatting.” The ‘SWATer’ is yet to found, but in an unrelated case a Nevada gamer has been arrested, as he has been accused of orchestrating a “SWATting” attack on a video gamer over the summer.

Brandon Wilson, 19, known by some as “Famed God,” was arrested last week Thursday, according to the Chicago Sun-Times. Wilson falsely reported a murder to Naperville police in July 2014, resulting in armed law enforcement arriving at a victim’s address.

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Brandon Wilson, 19, aka “Famed God”

Prosecutors working on the case stated that Wilson also threatened an attack on the victim’s banking and Social Security accounts. He told the victim that  he would put the victim’s father “in debt for life.” The threats will form as additional charges, of which Wilson can expect up to five years in prison.

Investigators found evidence of Wilson’s involvement in the SWAT attack as well as other similar incidents. He charges include; two counts of computer tampering and one count of intimidation, computer fraud, identity theft and disorderly conduct. The are said to be up to three other states currently after him who may proffer additional charges.

Most “swatting” related incidents come from gamers. The success of streaming platforms such as Twitch, which provide a live screening of victims being ‘Swatted’ could be the reason, as it provides the perpetrator with an audience. That being said, it looks like we are slowly but surely seeing these pranksters being punished for their actions. As a result, we may see swatting reduced over the next few years when more of these internet thugs land themselves behind bars.

Do you think Wilson’s five year jail sentence is too harsh? Remember Justin Carter, the teen jailed in 2013 over the League of Legends disagreement? His case is still under investigation. Carter spend a lot of time in jail and is still under house arrest, over a comment.

by Chris Reed

Superhero movies have been making a killing at the box office for more than a decade now, but all too often the video games based on these spandex-clad characters are a little lackluster (*cough* Superman 64 *cough*). Thankfully, we can find some diamonds in the rough. Here, in no particular order, are some of the best superhero video games ever made.

1. Ultimate Marvel Vs. Capcom 3

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When it comes to superhero Fighting games, Ultimate Marvel Vs. Capcom 3 is about as good as it gets. Each player picks three fighters from a massive roster of Capcom characters and Marvel superheroes, including Spider-Man, Iron Man, Wolverine, and Hulk. Then you tag-team your way through your opponents, pulling off big flashy moves unique to each character.

To the untrained eye, the results might seem too chaotic. But once you get a little experience under your belt, you’ll find a game with all the depth and balance of Capcom’s best fighting titles.

2. Spider-Man 2

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The 2004 game Spider-Man 2 was one of the better open-world games of the era, thanks in no small part to its swinging mechanic. It was great fun to web-sling through the skyscrapers of Manhattan, taking in the vistas and stopping to thwart the occasional crime.

Beyond that, though, the game sported voice acting from the cast of the movie, narration by cult hero Bruce Campbell, and plenty of fun side missions. Other Spider-Man games have come out before and since, but this one just might be the best of the bunch.

3. X-Men

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In the 1990s, some of the most fun you could have with your friends was going to the arcade and crowding around the four sets of control inputs on the X-Men arcade game. Each player could jump, attack, and use a limited superpower against the hordes of Sentinels and other enemies the game sent after you. It was challenging as all get-out — which ensured you’d keep pumping in quarters — but the four-player cooperative gameplay was second to none.

4. Freedom Force

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Everyone loves the Bioshock games, but before those were conceived, developer Irrational Games made Freedom Force, one of the best squad-based tactical games around. Before each mission, you assemble a team from a list of superheroes. Then you go out into the city and stop the bad guys before they can finish their bad deeds, whether that means thwarting purse-snatchers or fending off an alien attack. It’s all great stuff that’s clearly inspired by the early years of superhero comics, and it works fantastically in the game.

5. Hulk: Ultimate Destruction

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The angry green giant hasn’t enjoyed the video game spotlight as often as Spider-Man or the X-Men, but he starred in one really fun game in the PlayStation 2 era. Hulk: Ultimate Destruction is an open-world game in which — as the title suggests — you can wreak havoc on the city.

Just about everything in the game is destructible, from the cars to the lamp posts, and even some of the buildings. Better yet, you can use pieces of the stuff you demolish to break other things and fight off enemies. If you enjoy the occasional unhinged rampage, this game’s for you.

6. Lego Marvel Superheroes

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Lego games are always adorable and lighthearted, but Lego Marvel Superheroes also offers an encyclopedic look at the whole wide Marvel Universe. Scores of superheroes and villains are accounted for here, including the X-Men, Fantastic Four, and the Avengers, plus all the mean mutants and evildoers they love to fight. But the best thing about this game? No matter how many building blocks you break the Marvel Universe into, no clean-up is required.

7. Marvel Ultimate Alliance

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The X-Men Legends games were tons of fun, but developer Raven Software went all out with Marvel Ultimate Alliance, a top-down beat-‘em-up game that has you pick from 24 playable superheroes and then pound the super-snot out of every enemy who gets in your way.

The game features more than 100 characters from the Marvel Universe and explores just about every corner of the comic book locations, from Thor’s Asgard to Dr. Doom’s Latvian castle. Throw in some satisfying skill tree-based progression and a fantastic story line, and you’re looking at a great way to spend 20 hours.

8. Batman Arkham Series

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Let’s cut to the chase: If for some reason you can only play one superhero game for the rest of your life, you should choose either Batman: Arkham Asylum or Batman: Arkham City. These games are no-holds-barred AAA titles. First is story: The plots weave a crime-filled tale that fits perfectly into the Batman canon. Developer Rocksteady managed to do right by the heroes and villains alike.

But the best thing is the combat. These games have some of the hardest-hitting melee battles in all of gaming. You often find yourself being attacked by a group of thugs, but the game’s finely-tuned system of blocks and counterattacks makes fending them off not only possible, but incredibly rewarding. Batman comes off as powerful, but not too powerful; capable, but not invincible. It’s everything you could want in a superhero game and more.

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by Alyssa Newcomb

A popular gamer said he was shaken up after armed police, apparently prompted by a prank phone call, raided his home as he was live streaming to nearly 60,000 viewers on the video game website Twitch.

Joshua Peters, a U.S. Air Force veteran who lives in St. Cloud, Minnesota, was playing browser games on Wednesday when he fell victim to an apparent “swatting” prank.

Swatting is the practice of placing a phone call that prompts armed police to deploy to the home of an unsuspecting target — something that can be incredibly dangerous for victims caught off guard.

St. Cloud Chief of Police William Anderson confirmed the incident to ABC News and said it was currently under investigation.

Known as Koopatroopa787 on Twitch, Peters played with his noise-cancelling headphones on as armed officers swarmed the residence where he was with his mother and younger brothers.

When he heard his mother call to him that officers were in the home, a confused Peters exited from view of the camera. After it was evident he had been a victim of swatting, Peters returned to close out his stream as he held back tears talking about the dramatic situation.

“I see you posting my address. I had police point a gun at my little brothers because of you. They could have been shot, they could have died because you chose to SWAT my stream,” he said, addressing the anonymous attacker. “I don’t give a s*** about what you have against me, or what I did to you. For that, I am at a loss for words. Your gripe is with me so let it be with me and do not involve my family in any way, shape or form with this. They don’t deserve that.”

Peters told ABC News today he does not have “beef” with anyone and was not sure who would target him.

“It was more or less a wake-up call that I have to be careful. It can happen to anybody,” he said. “I came back on after and told everyone what was going on. I knew the person who did it was watching and I wanted to let them know you can’t do this.”

The officers who stormed his home were “very professional about it” when they realized they had been sent to the house as part of a swatting prank. Peters said he is now working with authorities to determine who could have targeted him.

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by Rashid Sayed

Philip Asher who is the Marketing Director at Trendy Entertainment has revealed that Sony’s policies for the PlayStation 4 is the reason why they opted to go console exclusive with them. The PC version of the game been under early access for quite a while and it was announced during The Game Awards show that it will also come to the PS4.

It’s rather interesting that Trendy Entertainment decided to skip the Xbox One version since they would ideally want to be on as many platforms as possible. When asked whether there was a specific reason they are skipping the Xbox One version, Asher stated the following:

“We really love the folks at PlayStation and right now a lot of policies on the PS4 made it a better fit for Dungeon Defenders II, since it will be a free-to-play title,” he said.

He also explained how different classes will interact with each other. “In Dungeon Defenders II we’ve implemented a combo system that allows heroes’ Defenses and Abilities to interact. So, for example, a Monk can place a lightning aura over a Huntress’ geyser trap. Then, when enemies walk through the geyser trap they will get wet and when they get dealt the electric damage from the lightning aura they will become stunned.”

Dungeon Defenders 2 will release on PC and PS4 sometime this year, however the developers stated to us that they are not sure whether they will be able to launch it simultaneously on both platforms since the game is deep in development on the PS4.

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by Rob Crossley

Rise of the Tomb Raider will star a distraught Lara Croft one year after her perilous expedition across the Yamatai, now obsessed with immortality myths and venturing across the frozen wilds of Siberia for answers.

The new details were disclosed in the latest edition of Game Informer magazine, which describes the Crystal Dynamics-developed adventure as both a fight against the savagery of nature and Lara’s internal battle with the trauma from her last game.

Storms, avalanches, wolves, and grizzly bears are just some of the natural hazards that players will encounter in the snow-blanketed region of Russia. According to Crystal Dynamics, the game will also take players though other distinct locations across the globe, with Game Informer citing “dusty sandscapes, dense forests, and underwater caverns”.

“Lara feels like an outsider in the real world”
— franchise director Noah Hughes

Rise of the Tomb Raider follows Lara one year after her fight for survival in Yamatai. Having discovered on that island what she believed was an immortal being, Lara is now in search of Kitezhm, a mythical city she believes can be found in Siberia, which could provide answers to her question.

“People think she’s crazier than she is,” said franchise creative director Noah Hughes.

“If you came back [from Yamatai] and started talking about an immortal being and a secret sun-worshipping cult, that’s a tough pill to swallow. So Lara feels like an outsider in the real world. Her next expedition is a way of dealing with the trauma she’s been through, but it’s also a way of finding peace by chasing any shred of evidence that what she saw was real.”

Players will have enhanced options for crafting new survival gear along the way. Plants, minerals, metals, clothes, hides, and other rare relics can be collected, though some preparation will be required to amass enough items for crafting.

“You might have a particular upgrade that requires an alpha wolf hide, but wolves only come out at certain times of the day,” Hughes says, inferring to some form of day-night cycle within the game world.

The serious tone and sheer brutality of the previous game will also make a comeback here, he said, and the effects on Lara’s psychology will be fairly well pronounced.

“Lara’s learned a lot from the last game, but she doesn’t have unflinching confidence. She can’t face unlimited opponents unscathed. She’s in a life-and-death situation, so we want to capture a certain amount of humanity by showing that Lara is continually challenged as a character. It’s important for us to capture those moments where she is uncertain about her identity, her direction, or her ability to come out alive.”

In the video above, Hughes also appeared to suggest that the game would lean on more of a Metroidvania style, with environmental puzzles to explore and overcome.

“We love that game structure, I think the most important thing to us is really to live up to that promise of tomb-raiding, and make sure that–as much as this is a game about traversal, exploration and combat–it’s also very much about tombs and puzzle solving.”

Crystal Dynamics also reveals in the Game Informer article that the Tomb Raider development team worked 18-hour days for about a year in order to finish the 2013 reboot on time. It adds that sales, including those of the Definitive Edition, now totals more than 7 million units.

Rise of the Tomb Raider will be a timed Xbox One and Xbox 360 exclusive, scheduled for release later this year, and published by Microsoft.

The Xbox 360 version will be developed by an external studio.