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by Emily Gera

Nintendo president Satoru Iwata confirmed today the company is developing a new next-generation hardware concept known for now as “The NX.”

Iwata revealed the news of the upcoming “dedicated game system” during a media event today, which also saw the announcement of a partnership with Japanese mobile games company DeNA.

“Nintendo, together with DeNA, will jointly develop a new membership service which encompasses the existing Nintendo 3DS and Wii U systems, the new hardware system with a brand-new concept, NX, and smart devices and PCs, and Nintendo will be the primary party to operate this new membership service,” Iwata said through official translation.

“As proof that Nintendo maintains strong enthusiasm for the dedicated game system business, let me confirm that Nintendo is currently developing a dedicated game platform with a brand-new concept under the development codename ‘NX,'” he added. “It is too early to elaborate on the details of this project, but we hope to share more information with you next year.”

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Getting the bang for your buck

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by Steve Wright

A YouTuber going by the username of Open World Games has recently published his review of upcoming PS4-exclusive, Bloodborne. In it, he states that the game takes around “40 to 45 hours to complete”, but this will naturally depend on a player’s skill level as well as, perhaps, their experience with the Souls games.

Compared to the majority of games that are released these days, a 40 hour game sounds like incredible value for money, however it is worth noting that the average time it has taken gamers to complete the main story plus extras of the Dark Souls games is around 65 hours according to this source so the likelihood is that Bloodborne should last at least up to 50 hours in length if you’re interested in playing through more than just the main questline.

Does 40 hours seem like a reasonable length of time to complete Bloodborne in, or could it be argued that this is perhaps too long?

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by Emanuel Maiberg

In 2012, Mega Man creator Keiji Inafune and his studio Comcept announced that they were developing a 3DS game called Kaio: King of Pirates, but that project has now been canceled, publisher Marvelous has announced.

Marvelous announced the news in a press release (translated by Siliconera), where it also revealed that it lost around $3.8 million on the project.

Kaio: King of Pirates was going to retell the story of the Romance of the Three Kingdoms (also the subject of the Dynasty Warriors games) with animal pirate characters instead of the traditional historical setting, much like Dragon Ball retells the old Chinese story of Journey to the West.

You can watch the reveal trailer for Kaio: King of Pirates above.

Keiji Inafune and Comcept’s other big project, Mighty No. 9, seems to be moving along nicely. In January, the studio announced that the side-scrolling platformer is “pretty much finished” and is now heading into the porting and promotional stage.

The game has been given a tentative “Spring 2015” release date target, set to ship on PC, Mac, Linux, PlayStation 4, Xbox One, Wii U, PS Vita, Nintendo 3DS, PlayStation 3, and Xbox 360.

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by Julie Bort

Hackers have hauled in millions over the years, mostly in bitcoins, with a blackmail scheme called ransomware, experts say.

You visit a hacked website or download an evil file, and it encrypts files on your computer and won’t give them back until you pay money to designated account.

Those who visit porn sites have been victims of this type of thing for years. Even police stations have been forced to pay up.

Now two security researchers have found a new type of ransomware that slips in through Flash files or through an old hole in Internet Explorer on a Windows PC and specifically targets video games, writes security researcher Vadim Kotov from Bromium Labs.

Want your game back? Want all your high scores and other game-related data back? Pay up.

“We haven’t seen gamers being targeted by ransomware until now,” writes  in a blog post about the ransomware.

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And if you’re not a gamer? It can lock down other files on the computer as well, including your iTunes, your Office documents, and your finance software.

The new form of malware, called TeslaCrypt, was discovered by Fabian Wosar of Emsisoft in late February, according to a post on Bleeping Computer.

It holds for ransom about 40 video games including popular single-player games like these:

  • Call of Duty
  • Star Craft 2
  • Diablo
  • Fallout 3
  • Minecraft
  • Half-Life 2
  • Dragon Age: Origins
  • The Elder Scrolls and specifically Skyrim related files
  • Star Wars: The Knights Of The Old Republic
  • WarCraft 3
  • F.E.A.R
  • Saint Rows 2
  • Assassin’s Creed
  • S.T.A.L.K.E.R.
  • Resident Evil 4

It also targets a bunch of popular online games, like World of Warcraft, League of Legends, and some games from Valve, which folks commenting on the Bleeping Computer say is odd, since not much gamer data from streaming games is actually stored on your PC.

Unfortunately, since it can nab other files, once you’re attacked your hosed. “At this time there is no known method of decrypting your files for free,” warns Bleeping Computer.

The best way to avoid this is prevention.

  1. Make sure your web browser and related plug-ins like Flash are the latest, most updated ones your computer can use.
  2. Back up your files.
  3. Beware of auto-backups to Dropbox or other cloud services, Kotov warns. “If you have folders synchronized with an online storage – malware will get to them too,” he says.

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by Jefff Grubb

Developer Respawn’s chief executive officer has come out and confirmed we’ll get Titanfall on multiple platforms next time around.

Vince Zampella, founder of Respawn, told website IGN that his team is working on a sequel to Titanfall (which just had its one-year anniversary yesterday) that will come to PlayStation 4 as well as Xbox One and PC. We reached out to the developer, which confirmed what Zampella said. In May, EA said it has more Titanfall in the works, but this is the first time we’ve had anyone from Respawn acknowledge that the sequel will hit Sony consoles.

“I guess EA announced a sequel,” Zampella told IGN. “So I could play coy and pretend I don’t know anything about it, or — yeah, so we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too.”

Zampella said the team is taking this part of the process “slow,” and that Respawn is exploring new ideas. But he reiterated that the new Titanfall will “be multiplatform.”

For the first entry in the series, Respawn and publisher Electronic Arts made a deal with Microsoft that kept the sci-fi shooter off of Sony’s consoles. So Titanfall was only available on Xbox One, Xbox 360, and PC. This was seen early on as a big get for Microsoft as Titanfall was one of the most anticipated new games of 2014. But Respawn admits that not shipping on every platform was something that held the game back.

Despite not having Titanfall, the PlayStation 4 has dominated the Xbox One in terms of sales since both consoles shipped in November 2013. Sony confirmed earlier this month that it has sold more than 20 million PS4s worldwide. As of January, Microsoft said it has shipped 10 million Xbox Ones to consumers.

While Titanfall was warmly received by critics and gamers, it didn’t have the long-term impact of something like Call of Duty, which much of the Respawn team previously worked on. Now, with more time and the chance to release on the PS4, Titanfall 2 could do much better.

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by Michael McWhertor

The three downloadable map packs released for Respawn Entertainment’s futuristic first-person shooter Titanfall are currently free on Xbox One and Xbox 360.

While there’s no official announcement yet about the generous giveaway of Titanfall’s DLC from Microsoft, Electronic Arts or Respawn, it seems the free DLC may be related to the game’s one-year anniversary. Titanfall was released on March 11, 2014 for Xbox One and Windows PC.

Xbox One owners can download the add-on packs — IMC Rising, Frontier’s Edge and Expedition — individually for free from the Xbox Games Store or grab the Titanfall season pass for $0.00. Xbox 360 owners can download each pack — IMC Rising, Frontier’s Edge and Expedition — for free as well, but the previous generation version’s season pass is still listed at $24.99.

It appears that the 100 percent discount on Titanfall DLC doesn’t apply to the Windows PC version of the game at this stage. EA’s Origin lists each add-on for $9.99 and is selling the Titanfall season pass for $24.99.

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by Paul Tassi

Between the Xbox One and PS4, this console generation brought with it a wave a game remakes the likes of which the industry has never seen before. We’ve had new titles like The Last of Us and GTA V remastered for the current generation, and collections like Halo: The Master Chief collection go all the way back to 2001 to resurrect classics. Now, fans want one more series to go back in time, the most popular franchise on earth, Call of Duty.

Right now there’s a Change.org petition that just passed its goal of 75,000 signatures to get Call of Duty: Modern Warfare 2 an HD remastered re-release. The petition itself is a half-paragraph of poor grammar, but the sentiment is clear, Modern Warfare 2 is a great game people want to play again on current gen, and existing versions are mostly overrun by hackers if you try to play them today.

I have my doubts about the ability of any Change.org petition to actually get anything done (and this one lists Jason West, “CEO of Infinity Ward,” as one of the people it’s addressed to), but I think the idea is worth considering all the same.

This next statement will likely stir debate, but I’d say Call of Duty: Modern Warfare 2 is considered to be the best in the series, at least from a multiplayer perspective. The original Modern Warfare is probably a close second, and Black Ops is probably in the mix somewhere, but I understand why it’s MW2 that has attracted the most attention for a remaster request.

To me, this seems like a no-brainer for a publisher with Activision’s vast resources. Yes, they’re concentrated on getting out a new Call of Duty release out every year, but you know what’s even better than a yearly COD cash cow? Two COD cash cows, which is exactly what a remastered Modern Warfare 2 would be.

Activision has now flipped over to a three year development cycle for Call of Duty games, switching between Treyarch (this year), Infinity Ward (next year) and now Sledgehammer (the year after that, and also last year). Between those three, I have to imagine they’d be able to find someone with time to work on an HD remaster of Modern Warfare. Given that Infinity Ward is not the same Infinity Ward it was when Vince Zampella and Jason West were in charge (despite what this petition thinks), I don’t think it has to be that studio in particular working on the project, just like 343 was able to adapt Bungie’s Halo games for the Master Chief Collection.

And that’s the question, why stop at MW2? I think Activision should go one step past what this petition requests, and do a bundle that’s Modern Warfare’s 1 and 2 as a remastered two-for package. Given how much of a fanbase both have, I think it makes sense, as you’d kill two birds with one stone. Between those two, you’d effectively cover your bases by releasing what probably 90%+ of the fanbase views as the “best” Call of Duty to date.

Even though multiplayer is the primary reason that people want to resurrect these games, I also do think that like Halo: MCC, they should include the original campaigns as well, given that they were some of the best in shooter history between Pripyat, No Russian and other iconic levels/moments. Even if we know all the twists, it would be nice to see them updated all the same (and see what Captain Price’s mustache looks like on new-gen).

Hell, they could even go all the way and throw in Modern Warfare 3 if they really wanted to, making a full package for the sub-franchise. MW3 wasn’t received nearly as well as the other two, but the opportunity for even more maps isn’t a bad thing. In such a package, it would be cool to see multiplayer either segmented by game, with exclusive guns/maps confined to each installment, and alternatively one mode that combines all of them together in one playlist.

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Potential problems with the idea? I don’t see many, but I suppose given how the Call of Duty machine runs like clockwork each year, Activision might think they’re diluting their base to release two games in the same year, even if one is a remaster. A June release of a Modern Warfare package might overshadow a fall release of a brand new installment of the game from one of the developers, I suppose. I think the year’s spread out enough where both would sell well, however, and overall it would help the franchise more than it would hurt.

Past that, Activision had a very, very bad falling out with Jason West and Vince Zampella when they left Infinity Ward and essentially defected to EA to make Titanfall. I would assume that Activision does have the right to remaster the first two Modern Warfare games crafted by that duo if they wanted to as part of the separation agreement, but it could be another point of conflict they want to avoid unless it’s very clear cut from a legal perspective.

Still overall, petitions aside, a Modern Warfare collection in this age of infinite remasters seems more than logical. I care less about seeing old games look pretty on new consoles, and more about reliving some of the best multiplayer experiences from my youth. That’s why Halo: The Master Chief Collection was at first the most amazing remaster yet when it was going to deliver exactly that, and then ultimately the most disappointing when the multiplayer portion has only just now started working almost four months after release. All of this Modern Warfare HD talk is assuming Activision would not run into the same sort of catastrophic issues at release.

I’m so confident in the logic of this idea, I expect it to become a reality within a next year or two, just like I’m predicting Call of Duty will return to WWII for new installments shortly. Time is a flat circle, and all that.

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by Jacob Siegal

I’ve been up front about my feelings regarding Sony’s disappointing pace for PS4 updates. The Xbox One monthly update schedule is not only impressive, but it also gives gamers a reason to come back and check out new features even when game releases begin to slow down. PS4 owners, on the other hand, have to wait months for any significant updates.

There’s no sign of that changing any time soon, but Sony might be able to at least appease disappointed PS4 owners (like me) by adding a significant new feature in the next update.

Sony recently began inviting PlayStation MVPs to a beta program in order to let them test updates before they go live, similar to what Microsoft has been doing for several months. Over the weekend, one of those MVPs leaked the change log for update 2.50, and it looks like Sony is finally bringing the full-featured Rest Mode to the PS4.

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Once the update becomes available, users will be able to keep their game or app running even after putting the console into Rest Mode. This is a feature that Sony has been hyping up since before the console even launched, but if the patch notes are legitimate, it’s right around the corner.

One NeoGAF user also pointed out that button assignments have been added to the Accessibility settings. This is what that will look like:

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There’s no confirmed release date for the update, but NeoGAF users with access to the beta expect version 2.50 to go live before the end of April.

by Matt Weinberger

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(Brenda Romero / Wikimedia, CC) “There are many people silenced this year” —game developer Brenda Romero. At this week’s Game Developers Conference in San Francisco, a panel of distinguished game developers and critics gathered for a very popular panel, the third annual #1ReasonToBe — as in, “the No. 1 reason to be” a woman who works in games and technology.

The goal of #1ReasonToBe is to focus on the panelists’ accomplishments and amazing experiences.

Last year, the panel reduced the audience to tears before concluding in a standing ovation, and it became the talk of the event.

This year, people lined up before the doors opened, and the crowd filled the large auditorium.

“I hope to do more than just live; I hope to thrive,”  Elizabeth LaPensee said of her experiences as a Native American woman in video games.

It’s a common sentiment lately. The rise of harassment campaigns like the infamous GamerGate movement makes women scared to make games or work in technology at all, and we hear more and more about women who quit technical jobs over it. Those who stay find themselves unwilling or unable to speak up for fear of losing their jobs, or worse.

“There are many people silenced this year,” panel moderator and game developer Brenda Romero said.

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Game developers, designers, and critics discussed their reasons for staying in the industry at GDC 2015. In a powerful segment called the “Empty Chair,” Romero displayed anonymous comments made by people too afraid to speak up publicly, while the room stood completely silent. For example:

  • “Games were supposed to be a fun career choice. Now I’m afraid I’ll get murdered.”
  • “I used to check Twitter for fun. Now it’s fear.”
  • “There isn’t a woman alive who doesn’t have to worry about this.”
  • “I don’t draw attention to my femininity in order to survive as a developer. I disguise it with tomboyish behavior and silliness. I am neither.”

Audience members and panelists alike could be heard crying.

Professor  Constance Steinkuehler of the University of Wisconsin at Madison talked about how she managed to sneak a toy gun from the massively popular game “Portal” into the White House during her time as a policy adviser for President Barack Obama — as well as helping shape the Obama Administration’s policy on video games and gun violence.

“You can play the games that you want to play, and I can play the games I want to play, and that’s called free speech,”  Steinkuehler said. “I can make the games I want to make, and you can’t stop me.”

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Prospective game developers lined up to meet with Wargaming recruiters at GDC 2015. That’s the reason to be in video games, for  Steinkuehler : It’s free speech, pure and simple.

The next panelist, EA creative director Amy Hennig,  discussed her love affair with old-school arcades and the Atari 2600, which eventually faded. She went to film school instead, and her dream was to become a cinematographer. But she was told it was for men only and to find another career.

She never gave up, and she eventually took a job at Atari making a game for its Atari 7800 game console to help pay for her tuition. Though the game wasn’t great, it made her consider a real career, working her way up in the industry, and doing a little bit of design work for EA on classics like “Desert Storm” and not-so-classics like Super Nintendo’s “Michael Jordan: Chaos In The Windy City.”

Her career continues to take off, with stints at major studios like Crystal Dynamics and Naughty Dog. Most recently she led creative direction for the “Uncharted” series, and now she is back at EA working on a “Star Wars” game.

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For Hennig, her main reason to be in the games industry is that it has presented recurring opportunities and rewards for her, thanks to her tenacity.

“These things are not the game industry,” Hennig said of the GamerGate controversy and the harassment it involved. It’s not a man’s world, she said, adding that it was important to fight that perception.

Sela Davis, a software engineer with Microsoft, spoke on her experiences as a child who made games on her ZZT computer who then went to the Rochester Institute of Technology for information technology, only to take a break and go into creative writing and metalsmithing, and eventually a stint at SAP before going back to finish her degree.

“I wasn’t happy in art, and I wasn’t happy in tech,” Davis said of what led her to go back to RIT and learn to really make games.

Her career in games started to take off. Soon, she ran up against impostor syndrome, made much worse by the fact that she was often the only woman in the room. Not feeling as if you fit in with everybody else in the room can eat at your confidence.

Davis’ one reason to be in the games industry was that it needed more people who could feed one another’s energy.

Adriel Wallick, the independent game developer better known as ” MsMinotaur,” also touched on her own experiences with playing games. Video games were her escape when she was lonely, and she used it to bond with friends.

“They let us do lots of things,” Wallick said.

Eventually her interest turned to programming, and she built a rudimentary text adventure. Later in her life, she discovered the independent video game scene, and she started building small projects in between punching the clock at her day job. Soon, she connected with the Boston-based game studio Harmonix. Along the way, she found she got a lot of respect and support and mentorship from the games community.

“It’s allowed me to be a part of all these communities who have made me feel like family,” Wallick said of her No. 1 reason to love the games industry.

Finally, the panel turned to Katherine Cross, a Ph.D. candidate with the City University of New York, where she studies online harassment.

“Boy, have I ever been given a case study,” Cross said, referring to GamerGate, to laughs.

Cross took an academic approach to her presentation: Women are in the industry on paper, working as critics and coders, engineers and economists. The gap in understanding why harassment is a big deal, Cross said, comes because some do not realize the internet is real life, where people do business and present the work that matters to them. That’s why harassment matters, she said, because it interferes with and scares people away from a space that really matters.

When Cross faced with the wrath of GamerGate for discussing the subject publicly, she said, there was only one thing to do: Write about games more. Cue a standing ovation.

And so Cross’ reason to be in games is to be part of a community building new, interesting forms of criticism that tackle issues of sex and race in the gaming world. To create a world in which people understand why the internet and video games matter, and so aren’t threatened by women in the field. Change is being made, bit by bit, by people writing on the frontier.

“I study games because they matter. Because gamers matter,” Cross said.

The overall message is that women are here, playing video games, writing about video games, and making video games; they care about video games as much as any other gaming enthusiast, and they’re not going away just because of a hashtag. In fact, games critic Leigh Alexander announced she was launching a new website called Offworld just for criticism and interviews from and with women and minorities in games.

“I am here to stay, and there’s nowhere else I would rather be,” Cross said.

Once again, the #1ReasonToBe panelists each received a standing ovation.

Source: Business Insider

Photo credit: Matt Weinberger

 

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by Eddie Makuch

Lionsgate, the film company behind the blockbuster Hunger Games franchise, has made a major investment in The Walking Dead developer Telltale Games. Terms of the deal were not disclosed, but Lionsgate said the investment was “significant.”

As part of the deal, Lionsgate chief executive Jon Feltheimer will join Telltale’s board of directors.

The Lionsgate-Telltale collaboration will “continue the extension of Lionsgate’s film and television brands into the game space and will bring Lionsgate’s expertise in creating and marketing premium content to Telltale’s unique narrative-driven, storytelling approach to gaming,” both companies said in a statement.

The partnership also means the two can now explore opportunities to co-develop existing and original IP into episodic games and TV, Lionsgate said. No specific projects were announced, however.

“This partnership will accelerate Telltale’s ability to create not only original games, but episodic television series based on our game properties,” Telltale chief executive Kevin Bruner said. “An area at the cutting edge of industry growth.”

“Our partnership with Kevin Bruner and his team at Telltale continues to accelerate our momentum in the game space,” Lionsgate president of interactive ventures Peter Levin added.

“The convergence between premium filmed entertainment brands and original game properties is a natural direction in which to continue diversifying our content business, and Telltale is the perfect partner with whom to explore this dynamic area of growth.”

The announcement of the Telltale-Lionsgate partnership comes just a week after Bruner said in an interview with Digital Trends that games pale in comparison to other forms of media as it relates to mainstream recognition. A game like Middle-earth: Shadow of Mordor, based in the well-known Lord of the Rings universe, achieves only a fraction of the recognition that movies and TV shows get, he said.

“One out of 10 people know what you’re talking about,” Bruner said about Shadow of Mordor. “So the games industry is huge and video games are huge, but storytelling at large–television, films, novels–is way bigger than games.”

Telltale has a number of in-development projects. These include future installments in the company’s Game of Thrones and Tales from the Borderlands franchise, as well as a third season of The Walking Dead. What’s more, Telltale is working on a Minecraft game, and even has plans for its own original IP.