by Chris Reed

If you like massive games you can play for dozens of hours, your needs will be well served in next week’s video game releases. Two franchises that have been big names for decades are set to launch games, including the PC version of Grand Theft Auto V, which has been available on other platforms for nearly a year-and-a-half.

Even though only four major games are launching next week, you’ll probably find something worth playing. That’s because we’ve got a fighting game, a strategy game, an open world game, and a unique indie title heading our way. Read on for details about what’s coming to all systems during the week of April 13, 2015.

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1. Grand Theft Auto V

Finally coming to PC on April 14

Console owners have been painting the neighborhood red for 17 months now, with GTA V available on two generations of Xbox and PlayStation hardware. Finally, after seemingly endless delays, developer Rockstar is bringing one of the best games in recent years to the PC, where it will serve up simulated criminal activity to a sizable group of dedicated gamers. And since top-end PCs are powerhouse machines, the game will look better than ever — assuming you have a super-powered rig.

The story, for those who haven’t played it yet, follows three criminals with very different backgrounds who come together to work on a number of big scores. The storytelling is cinematic and the action set pieces are some of the most memorable ones in the series’ history.

There are two minor consolations for PC gamers who have waited patiently these 17 months to play the game:

1. They get the first-person mode from the get-go, and

2. They won’t have to wait to play the GTA Online heist missions that seemed like they’d never come out.

And now that GTA V is available on all the major current platforms (sorry, Wii U!) maybe Rockstar can get started on GTA VI.

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2. Mortal Kombat X

Coming April 14 to Xbox One, PlayStation 4, and PC

The year’s biggest fighting game is launching after months of slow reveals, character trailers, and roster updates. All signs indicate that this game is going to be well worth playing if you have even an inkling of an interest in fighting games. It has a huge cast of characters, heavy-hitting fighting mechanics, and some of the grossest, goriest fatalities ever to grace the series. Is that really a major selling point? You betcha.

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3. Titan Souls

Coming April 14 to PlayStation 4 and PS Vita

Although it’s a very different game in practice, Titan Souls is built on the same principle as the PS2 classic Shadow of the Colossus: Every battle is a boss battle. You play as a small hero with a single arrow you can shoot and then retrieve.

Twenty bosses wait in 20 lairs for you to enter and take them on. The bosses are usually huge, and they each require a different approach to defeat them. But here’s the bad news: Your character dies in a single hit. That makes for some tense battles as you observe how the bosses behave and try to figure out what you need to do to kill them. Titan Souls is a puzzle-solving action game that looks like a whole lot of fun.

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4. Age of Wonders III

Coming April 14 to Mac and Linux

This strategy game puts you in charge of a kingdom set in a fantasy world and has you oversee how it’s run. You’ll choose a race (human, high elf, dwarf, etc.) and direct your subjects to gather resources while you expand your kingdom by making alliances with neighbors or marching to war against them. The game has already been released on Windows to positive reviews, so if you’re a fan of strategy games with RPG elements, be sure to check it out.

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by Michael McWhertor

Call of Duty: Black Ops 3 will once again send the first-person shooter franchise into the future, where “cutting-edge military robotics define warfare,” according to an official description of the game on the Call of Duty website. It will also see the return of Treyarch’s signature Zombies mode.

While Activision and Treyarch didn’t say much about Black Ops 3 when they teased the game earlier today, the official website offers a detailed description about the game’s setting in its source code:

Call of Duty: Black Ops 3 is the first title for next-gen hardware in the critically acclaimed Black Ops series. Developed by Treyarch, the award-winning creator of the two most-played games in Call of Duty history. Call of Duty: Black Ops 3 deploys players into a dark, twisted future where a new breed of Black Ops soldier emerges and the lines are blurred between our own humanity and the technology we created to stay ahead, in a world where cutting-edge military robotics define warfare. With three unique game modes: Campaign, Multiplayer and Zombies, providing fans with the deepest and most ambitious Call of Duty ever.

On Treyarch’s Facebook, the Black Ops developer recently posted about embeddable implants and “biohacking,” potential clues about where Black Ops 3 might be headed.

The first Black Ops took place during the 1960s and played out as a series of flashbacks during the interrogation of SOG operative Alex Mason. The sequel, Black Ops 2, took place in the 1980s and in 2025, when Mason is retired.

In addition to the official description, Twitter user ThaTiemsz posted what they called “official Black Ops 3 art” that was supposedly pulled from the game’s website. That’s posted above, and we’re checking with Activision on its authenticity, but it looks inline with previous Call of Duty: Black Ops artwork.

A full official reveal of Call of Duty: Black Ops 3 is planned for April 26.

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by Eddie Makuch

Rockstar Games has launched a new update for the Xbox One and PlayStation 4 editions of open-world game Grand Theft Auto V that fixes the graphical problems that sprung up from an earlier patch.

In addition to clearing out those bugs, which resulted in a deterioration in overall graphical quality, the patch fixes a couple of other visual-focused errors. The three fixes included with the patch are listed below, courtesy of the Rockstar support site.
Fixes graphical issues on PS4 and Xbox One introduced after Title Update 1.08.
Corrects an issue where some players’ character appearances would change periodically
Fixes an animation issue where another player aiming on your screen would not play the correct animation

The graphical issues were limited to the Xbox One and PS4 editions of the game.

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In other news about GTA V, the PC edition of the crime game is now available to pre-load from Steam and the Rockstar Warehouse. That version of the game launches one week from today, on April 14, and will include online Heists right away.

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by Owen S. Good

There’s an easy way to nerf Bloodborne‘s bosses: Leave the game running for about 12 hours.

With the PlayStation 4 finally introducing a suspend-and-resume mode for its games recently, this has the potential to make From Software’s distinctively difficult Bloodborne a lot easier.

Redditor meatballz says he hasn’t tested to see whether this works with the console suspended in rest mode, but others say it does. At any rate, leaving the game running in full state for at least a dozen hours breaks down the baddies and makes them do dumb, repetitive, and easily beatable things. Such as:

  • “(Blood-starved Beast) stops jumping all over the room and doing multi-hit combos, and just politely spams his side-swipe.”
  • “Logarius had transformed from an intense spell-casting maniac into a senile old man who did nothing but attack with his scythe over and over.”
  • “Amelia stops healing, One Reborn stops pooping acid, every boss changes in some way and ultimately becomes much easier.”

Need proof? Here here’s Logarius. Before (i.e., the way he should behave):

And after:

Someone just beat Bloodborne on its hardest difficulty with its weakest, unimproved character class. Maybe this game isn’t as tough as it’s cracked up to be? Nah, forget I said that.

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by Dave Thier

Halo 5 will be released on October 27th, Microsoft and 343 industries announced today with a new live action TV ad.

The trailer features newcomer Locke exploring some sort of smoldering ruins in the shadow of a giant monument to Master Chief, apparently canonized for his regular universe saving. But all is not well! The real Master Chief is lying wounded at the base of the statue, and Locke seems to feel that he’s done something to deserve lying there. Master Chief is a traitor, apparently, responsible for the aforementioned ruins. My guess is that’s the end of the story: cut and dry, no surprise twists of any kind. That guy always seemed shifty, anyway. I like the notion of a story a little more rooted in human politics: the endlessly absurd mythology that attempted to drive the story in Halo 4 was getting a little tiresome.

Halo 5 is by far the most powerful Microsoft and the Xbox One has in their arsenal, so it will be interesting to see what happens with the console war come October. It was originally slated to go up against Sony’s powerhouse Uncharted 4, but that’s been delayed until the spring. The PS4 continues to dominate the Xbox One internationally, but a strong exclusive lineup never hurts a console — with Halo coming out in October, I imagine we’ll be seeing Rise of The Tomb Raider in November.

We first saw Halo 5 two E3s ago, with a trailer featuring Master chief hiking through a snowy landscape, clutching a rag to provide some heat beyond his Mjolnir Assault Armor. What was he after out there? Did it have something to do with his theoretical betrayal? Let’s just hope that the multiplayer component works a little bit better than the Master Chief Collection when release day rolls around.

Black Ops Incoming…

Posted: March 26, 2015 in Announcements

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by L.W. Barker

Call of Duty: Black Ops 3 is this year’s Call of Duty title. Yesterday, developer Treyarch tweeted our Industry a 6 second teaser of their next game with a hint that it begins with a “B”, and an “O”. We’ll have more on this much anticipated entry in the Call of Duty series as this story develops. But, until then, check out their “captured” tweet below.

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by Eddie Makuch

Why did Nintendo finally announce plans to enter the smartphone market after years of holding out? It wasn’t because the company felt “cornered,” according to Nintendo president Satoru Iwata. The English translation of a Q&A session with analysts from last week’s presentation in Japan has been published, and in it, Iwata offers an in-depth explanation for why the company chose to make the dramatic move.

“A variety of media have written that Nintendo is cornered a number of times, but I do not think we were cornered at all,” he said. “Needless to say, we are also aware that unless a company can deal with the rapidly changing world, it will face decline. But I would like to emphasize here that our alliance [with DeNA] is not the result of a lack of better options for a cornered company.”

As for why Nintendo chose DeNA specifically as a partner for the new mobile venture, Iwata said, as discussions with the company progressed, it became clear that “DeNA knew so many things that Nintendo did not.” Partnering with DeNA allows Nintendo to tap into the company’s expertise in the mobile field and also develop games more rapidly than it could on its own, he explained.

“This is why I just said that this is not a decision made out of a lack of options,” Iwata said. “In fact, Nintendo has received a number of proposals from a variety of companies. Among them, Nintendo has proactively chosen DeNA.”

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Iwata also responded to one analyst’s concern that Nintendo entrance into the smartphone market (the company expects to launch its first mobile game this year) is too late. The executive doesn’t agree.

“I think that whether it is late or not will be decided by what we produce in the coming years, and it could rather be described as the best timing,” Iwata responded. “My personal view is that the time is ripe as many factors like various encounters with people, the ways our internal discussions have progressed and the ideas we have generated through that process occurred simultaneously. We will do our best to prove that our decision was made at the right time.”

Nintendo has not announced any smartphone games so far, but has pledged it won’t simply port its console games to smartdevices. The company is also considering a range of business models, including free-to-play, which Iwata actually calls free-to-start.

Nintendo’s big move into the smartphone market has been received positively by investors, as shares of the company skyrocketed by more than 30 percent. The company also announced that it had started work on a new system, known internally as the “NX.” This system, which Nintendo says it won’t start talking about officially until 2016, aims to surprise and innovate.

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by Andrew Webster

Tomorrow the PlayStation 4 is getting a big update — and it will include a few features that owners of the console have been waiting for. The update is so big it has a codename: “Yukimura.”

Chief among the new additions in the 2.50 system update is the suspend / resume feature; originally promised when the PS4 was first announced way back in 2013, the option lets players quickly jump in and out of games by pushing the PS4’s power button, putting the console into a rest mode. You just push it again to turn it back on and pick up where you left off. Sony says the feature will be “supported by nearly all of your PS4 games.”

Other new features include the ability to backup and restore things like saved data and user settings to an external USB drive. There will also be new social features, letting you find Facebook friends who also happen to own a PS4. You’ll also now be able to figure out which friends are playing the same games as you, with the “Friends Who Play This” option. The PlayStation Network is also taking a page from Twitter’s book, introducing new verified accounts; a badge on select accounts will let you see when you’re playing against certain game developers. Meanwhile, Dailymotion has been added to the list of services where you can upload your gameplay clips.

As for future updates, Sony is introducing a new option so you can install them automatically. There’s a lot more in the update, including better accessibility features, so be sure to check out the PlayStation blog for the full rundown. The update is expected to go live in North America tomorrow.

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by Eddie Makuch

In a new interview with Japanese business publication Nikkei, Nintendo president Satoru Iwata spoke–albeit briefly and in vague terms–about the company’s mysterious new platform, codenamed “NX.”

Although he did not offer specifics, Iwata suggested that the NX aims to catch gamers by surprise and offer meaningful innovation.

“If you only expand upon existing hardware, it’s dull,” Iwata said in the report, as translated by Kotaku. “In some shape or form, we’re always thinking about how we want to surprise players as well as our desire to change each person’s video gaming life.”

Iwata officially announced the NX during a presentation in Japan last week, where the company also revealed plans to finally enter the smartphone market. Revealing the NX project was a means to demonstrate that Nintendo remains committed to gaming hardware.

“As proof that Nintendo maintains strong enthusiasm for the dedicated game system business, let me confirm that Nintendo is currently developing a dedicated game platform with a brand-new concept under the development codename ‘NX,'” Iwata said at the time.

More details about NX are set to be revealed in 2016. And though concrete information about Nintendo’s NX is extremely light at the moment, one retailer is already accepting preorders for the device.

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by Michael McWhertor

Bloodborne, a new successor to From Software’s Demon’s Souls and Dark Souls, comes to PlayStation 4 this week. Directed by Souls series creator Hidetaka Miyazaki, Bloodborne blends concepts from previous Souls games while managing to carve out its own distinct space. Like its predecessors, it’s notoriously difficult and mysterious. It’s a Souls-like game, but will likely challenge players’ preconceptions of that series.

For the better part of the past week, I’ve played Bloodborne solo. Without much help from the community that previously helped players and complemented the Souls experience so well, I’ve struggled against some of the game’s impenetrability. Bloodborne is a tough game and introduces a few new concepts that often aren’t immediately obvious to the player, so here are a few things I wish I’d had explained to me early on.

I’ve done my best to avoid spoilers, but if you’re looking for 100 percent raw, uncut game mechanic discovery, I do explain some things you might uncover on your own.

Questions? Put them in the comments and I’ll do my best to answer them.

For the newcomer

Even if you’ve never played Demon’s Souls or Dark Souls, you’ve still likely heard that these games can be incredibly challenging. Bloodborne is similarly tough, but (for the most part) fair. I’ve played Demon’s Souls and Dark Souls extensively, with different characters through multiple play-throughs. But I still found Bloodborne to be hard enough that I’ve considered very seriously snapping my DualShock 4 in half and whipping those broken pieces against a wall.

From Software’s games, from Demon’s Souls to Bloodborne, are designed to be difficult, esoteric and frequently perplexing. There is little in the way of a tutorial, and item descriptions can be vague at best. Everyone in the game, from the NPCs you encounter to whoever wrote the game’s UI descriptions, kind of assumes you know what you’ve gotten yourself into. Bloodborne, like its predecessors, can be deliberately obtuse.

But there’s help! You can get assistance from other players by summoning them to your world to help you out. There is already a passionate community picking apart the game and contributing to its wikis.

I found Bloodborne’s starting area to be immensely difficult; it took hours before I was able to defeat the game’s first major boss. But with practice and perseverance, I managed to make it through. You can too, if you’re willing to put in the work and maybe unlearn a few things AAA games have taught you over the years.

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If you have played Souls games, a lot of things have changed

Bloodborne plays like a Souls game in a lot of familiar ways. But some players might be surprised at how sharply it deviates from that series’ conventions.

There is really no magic to speak of in Bloodborne, so if you were a heavy magic user in Demon’s Souls and Dark Souls, you’ll need to quickly brush up on your melee combat. There’s also little in the way of effective ranged weapons. Yes, about a third of the game’s arsenal consists of pistols, shotguns, rifles and even a cannon, but these firearms aren’t heavy damage-dealers. You can’t cheese big enemies with poison arrows from 100 yards away anymore.

Bloodborne all-but eliminates the shield, an indispensable defensive measure for many Souls players. (There is at least one shield in the game, but it feels like it was included as a cruel joke.) Without a shield, you’ll need to stay on offense. Fortunately, the game equips you with some solid tools with which to be effective while being aggressive.

Bloodborne has a hub, called the Hunter’s Dream, that’s a lot like the Nexus from Demon’s Souls. Players can return to the Hunter’s Dream to upgrade their character and weapons, buy items from vendors and travel to other regions. There’s no bonfire-to-bonfire warping, as in Dark Souls. You’ll need to head back to the hub to get around.

Other items, concepts and mechanics introduced in Demon’s Souls, and later expanded in Dark Souls, have been either rethought or stripped out altogether.

  • There are just six character stats to upgrade. And, walking back a change from Dark Souls 2, it appears you can no longer respec your character.
  • There’s no more equip weight, so you don’t have the option to play as either a heavily armored tank or a nimble ninja. Don’t expect to drape yourself in Havel’s armor or anything. Bloodborne doesn’t have that.
  • You can’t upgrade your armor with materials in Bloodborne.
  • The upgrade path for weapons is incredibly straightforward and only requires one type of material.
  • There is no “Boss Soul” equivalent in Bloodborne, and there are far fewer weapons and items available to the player.
  • There is no phantom or hollow state, and unlike Dark Souls 2, dying repeatedly has no detrimental effect on the player’s character.

One change that many longtime fans of Souls games will notice is in Bloodborne’s combat dynamics. In short, if you were adept at parrying and riposting in Souls games, you’re going to love Bloodborne.

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How combat works

Bloodborne’s combat is primarily focused on hand-to-hand, up-close-and-personal melee combat. The standard setup puts a firearm in your character’s left hand and a melee weapon — often a transforming blade or club called a Trick Weapon — in its right.

Firearms aren’t very effective at dealing much damage. They also carry very limited ammo. However, they’re fantastic at setting up deadly Visceral Attacks. To pull off a Visceral Attack, you need to shoot an enemy in the middle of its attack animation, sometimes within a very short window of that animation. Fire at just the right time, and you’ll stagger your opponent, leaving it wide open to Bloodborne’s equivalent of a riposte.

I don’t think I can stress just how important it is learn how to use Bloodborne’s firearms appropriately. Staggering your opponent is crucial to winning battles in Bloodborne, far more so than the parry-riposte of Souls games. It’s a risky move, but not quite as risky as it was in Souls titles, thanks to the Regain system.

Regain lets you recover some of your character’s health in the moments just after you’ve taken damage. If you’ve been hit and lost some health, a portion (and sometimes the full amount) of your life meter can be regained if you immediately strike back. This is represented with a pinkish-orange glow that surrounds your character as it retaliates. Regain is super important in keeping your character alive and in good health, so don’t back up if you’ve been hit — stay aggressive.

One more thing: You can also sometimes stagger opponents by charging up your heavy attack. That’s a great way to take down stronger enemies from behind.

Trick Weapons give the player a good variety of combat options. I started with the Saw Blade, which afforded me fast, powerful strikes up close with its compact form, and extra range in its extended form. Other Trick Weapons include one-handed swords that can transform into a heavy hammer or a two-handed great sword. One weapon I found and later stuck with was the Tonitrus, an electrified club that doesn’t transform, but can be powered up for a stronger electrical attack. Through a series of weapon upgrades, it served me well throughout the game.

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How weapon upgrades and Caryll Runes work

You’ll be able to strengthen your weapons in Bloodborne in a workshop at your hub. Using Bloodstones, you’ll be able to increase the damage and effectiveness of your swords, axes, clubs and firearms. The workshop is also where you repair damaged and broken weapons, and it appears that’s the only place where you can fix them. I haven’t found any consumable items that repair durability.

In that same workshop, you’ll also be able to add Blood Gems to your weapons after they’ve been upgraded. You’ll need to find the Blood Gem Workshop Tool first, which you should be able to acquire after beating a couple bosses. Blood Gems add effects to your weapons, increasing their damage and adding elemental effects like fire, electrical bolts and poison. Don’t worry: you can swap Blood Gems in and out of weapons back at the workshop whenever you want.

Next to the workshop, at a nearby altar, is where you’ll apply Caryll Runes to your character. They’re the closest thing Bloodborne has to rings and you’ll need to find the Rune Workshop Tool to apply them to your character. Again, you should be able to get this after you beat a couple bosses, so don’t play for 15 hours before finally tracking it down like I did. With Caryll Runes, you can give your character more hit points, better resistances, more stamina and other perks. This is also where you’ll apply Oath Memory to your character, Bloodborne’s version of Covenants.

Other concepts and tips

There’s a stat called Insight that does a few things. You’ll acquire Insight points by meeting certain characters and defeating bosses. You can also manually add Insight by consuming an item called Madman’s Knowledge.

Insight can be spent at one of the vendors in the Hunter’s Dream. Some items appear to be exclusive to the Insight Shop. Insight is also spent to initiate a cooperative multiplayer session. You’ll need to ring the Beckoning Bell to search for other players to play co-op with you and doing so will cost you Insight.

Bells used in multiplayer are available for purchase in the Insight Shop, which is just outside the workshop.

Insight affects another attribute in Bloodborne. The higher your Insight, the more susceptible you are to Frenzy, a new status effect that can cause serious damage and can only be cured with an item called sedative.

Here’s a quick breakdown of a few consumable items and their nearest equivalents in Demon’s Souls and Dark Souls.

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Finally, make sure to explore and talk to as many characters as possible, particularly those behind lighted windows and with candles burning outside their doors. And trust your instincts when it comes to NPCs.

Good luck, Hunter.