How to soften up Bloodborne’s hard-as-hell bosses: Leave the game running for 12 hours

Posted: April 4, 2015 in Opinion Piece

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by Owen S. Good

There’s an easy way to nerf Bloodborne‘s bosses: Leave the game running for about 12 hours.

With the PlayStation 4 finally introducing a suspend-and-resume mode for its games recently, this has the potential to make From Software’s distinctively difficult Bloodborne a lot easier.

Redditor meatballz says he hasn’t tested to see whether this works with the console suspended in rest mode, but others say it does. At any rate, leaving the game running in full state for at least a dozen hours breaks down the baddies and makes them do dumb, repetitive, and easily beatable things. Such as:

  • “(Blood-starved Beast) stops jumping all over the room and doing multi-hit combos, and just politely spams his side-swipe.”
  • “Logarius had transformed from an intense spell-casting maniac into a senile old man who did nothing but attack with his scythe over and over.”
  • “Amelia stops healing, One Reborn stops pooping acid, every boss changes in some way and ultimately becomes much easier.”

Need proof? Here here’s Logarius. Before (i.e., the way he should behave):

And after:

Someone just beat Bloodborne on its hardest difficulty with its weakest, unimproved character class. Maybe this game isn’t as tough as it’s cracked up to be? Nah, forget I said that.

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