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Daniel Zeitz listed his PlayStation 4 for $280 on Craigslist.

He had three names of potential buyers to choose from, and he chose one. The avid gamer who was part of a professional gaming team would meet his potential buyer in the parking lot of his Roswell, Ga., apartment building to complete the deal.

On a September evening in 2014, he approached a car with a young man in the front seat, his teenage girlfriend in the passenger’s seat and a 16-month old baby in the backseat.

When Zeitz showed the gaming console to the young man, he tried to yank the machine into the car. Zeitz struggled to hold on to the PlayStation. That fight against being robbed in front of his own home led the teenage girl to reach between her legs to grab a .25 caliber handgun. She fired a shot, and the bullet pierced through her boyfriend’s hand before finding a mortal spot in the side of Zeitz’s chest.

That night is the reason why Daniel Zeitz is dead. It’s also the reason why that girl, Kayla Dixon, 18, was sentenced to 40 years in prison as part of a plea deal on Monday.

Monday was supposed to be the first day of her trial for her role in the murder of Zeitz, according to WSB-TV. Just as jury selection was about to begin, she accepted a plea and gave a prepared apology to Zeitz’s family.

“I would trade anything, almost anything, to bring Daniel back. But I know I can’t,” Dixon said with a crackling voice, but no visible tears. “I know he had plans. I wish I could tell him I’m so, so sorry that this happened, but I can’t.”

She said she sits in her cell every day thinking about that night.

The night she shot Zeitz, she and her boyfriend, Nathaniel Vivian, went to a local hospital initially claiming that he had been a victim of a crime as an excuse for the wound in his hand. Vivian later admitted to authorities at the hospital what he and Dixon had done, according to The Atlanta Journal Constitution.

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It was later revealed that the pair had researched how to rob someone. David Lapides, a detective in the case, testified that Dixon and Vivian used their cell phones to plan the robbery and their computers to scheme how to execute one, according to the Atlanta Journal Constitution.

“There were numerous text messages between Dixon and Vivian discussing plans to rob someone,” he said. “They discussed getting the address. How they wanted to do it — come at him with the gun (or) surprise him and catch him when he came outside. Go inside the apartment. These messages went back and forth for a while.”

Dixon’s baby was taken away and given to relatives, and Dixon was eventually tried as an adult.

On Monday, her lawyer, Leah Abbasi, shared with the judge that Dixon had a troubled childhood that consisted of rape and relationships with men who were involved in illegal dealings. Abbasi said that her client’s past doesn’t excuse what’s happened, but that it might provide an explanation for why Dixon is where she is now.

Zeitz’s mother, Patty, told WSB-TV reporter Mike Petchenik that she has accepted Dixon’s apology.

“At first I didn’t want to accept her apology. I thought her apology today was very heartfelt and I feel like she is truly sorry for what happened,” she told Petchenik.  “It’s just a crime that young people can get caught in these situations because of the examples they’d had in their lives.”

Zeitz’s father told the same reporter that he hopes the tragedy stays with Dixon so that she can become a better person once she’s released.

Vivian will face trial later this summer. According to WSB-TV, Dixon is willing to testify against him if she’s asked.

Zeitz’s life inspired a short documentary called “Level Up,” which was part of the 2014 Fusion Doc Challenge, a film-making competition where creators make four to seven minute documentaries with a five-day limit. The documentary placed in the top 20 and ranked in first place internationally. The film documented what was left in the wake of his murder for his family and his friends in the gaming community.

Zeitz would have celebrated his 30th birthday next month.

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As many as 10 million PS3 console owners will be eligible for payment.

by David Kravets via Ars Technica

After six years of litigation, Sony is now agreeing to pay the price for its 2010 firmware update that removed support for the Linux operating system in the PlayStation 3.

Sony and lawyers representing as many as 10 million console owners reached the deal on Friday. Under the terms of the accord, (PDF) which has not been approved by a California federal judge yet, gamers are eligible to receive $55 if they used Linux on the console. The proposed settlement, which will be vetted by a judge next month, also provides $9 to each console owner that bought a PS3 based on Sony’s claims about “Other OS” functionality.

The deal also provides up to $2.25 million in attorneys’ fees for the lawyers who brought suit. Under the plan, gamers eligible for a cash payment are “all persons in the United States who purchased a Fat PS3 model in the United States between November 1, 2006, and April 1, 2010.” The accord did not say how much it would cost Sony, but the entertainment company is expected to pay out millions.

The troubles began with the PS3 software update 3.21. On March 28, 2010, Sony announced that the update would “disable the ‘Install Other OS’ feature that was available on the PS3 systems prior to the current slimmer models.” This feature, Sony claimed, would be removed “due to security concerns.”

Sony did not detail those “concerns,” but the litigation alleged piracy was behind the decision. “Sony’s concerned that the Other OS feature might be used by hackers to copy and/or steal gaming and other content, the suit said.” Making matters worse, Sony said the update was voluntary. However, without updating, console owners couldn’t connect to the PlayStation Network, play any games online, play any games or Blu-ray movies that required the new firmware, play any files kept on a media server, or download any future updates.

Before the settlement, Sony argued that its terms of service allowed it to remove the Other OS feature and that the functionality wasn’t that big of a deal for most console owners.

While the deal still needs a judge’s signature, here’s what the settlement says about how gamers can get their cash:

To get the $55, a gamer “must attest under oath to their purchase of the product and installation of Linux, provide proof of their purchase or serial number and PlayStation Network Sign-in ID, and submit some proof of their use of the Other OS functionality.” To get the $9, PS3 owners must submit a claim that, at the time they bought their console, they “knew about the Other OS, relied upon the Other OS functionality, and intended to use the Other OS functionality.”

Alternatively, according to the deal, to get $9, a gamer “may attest that he or she lost value and/or desired functionality or was otherwise injured as a consequence of Firmware Update 3.21 issued on April 1, 2010.”

Sony is agreeing to employ the PlayStation network’s e-mail database to notify its customers about the settlement. “Additionally, the Notice Program provides for Internet notice via banner ads and search-related advertising on CNET, IGN, GameSpot.com and other websites intended to reach the targeted audience based on market research from GfK Mediamark Research, Inc. and comScore,” according to the deal, which also spells out the use of social media to alert class members about the settlement.

A hearing on the proposed deal was scheduled for 2pm, July 19, before US District Judge Yvonne Gonzalez Rogers, in Oakland, California.

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“The six teraflops will impact the games and how they play.”

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by Eddie Makuch via GameSpot

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Microsoft’s upcoming Project Scorpio console is four and a half time times as powerful as the existing Xbox One. That’s according to Microsoft gaming boss Phil Spencer, who made the comment as part of GamesSpot sister site Giant Bomb’s E3 show last night.

“Scorpio is more powerful than the original Xbox One, four and a half times. And the six teraflops will impact the games and how they play,” he explained.

Also in the interview, Spencer talked about how Scorpio will make some existing games, ones that use dynamic scaling, run better than their Xbox One counterparts. As announced previously, Scorpio will play all existing Xbox One games, though it is possible there will be some Scorpio-only games.

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Also in the interview, Spencer mentioned that Microsoft considered releasing a new, more powerful Xbox One this year. However, Microsoft abandoned the idea because the company thought it would be better to wait until it was sure it could deliver a box with six teraflops. The Scorpio goes on sale in holiday 2017, though a price has not yet been announced.

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Microsoft will release the Xbox One S in August, and while it will offer HDR and 4K for TVs that support it, Spencer said you shouldn’t expect the system to run your existing games better.

“If you already have an Xbox One, don’t go buy an Xbox One S thinking your games are going to play better. If you like the design or if you want the 4K streaming great. HDR? Great. But I’m not trying to upgrade you there,” he explained.

If you’re wondering what a teraflop is and how it impacts games, you can check out GameSpot’s feature about teraflops.

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by William Usher via CinemaBlend

Word has been spreading rapidly that the next PlayStation console called the “Neo” will be releasing this year. The home console will supposedly be designed to take advantage of 4K gaming and virtual reality support for the upcoming PlayStation VR, and it’s rumored to be out this November.

Gamespot picked up the news from Eurogamer, where Digital Foundry’s engineering expert, Richard Leadbetter, did a detailed report on the state of the PlayStation Neo and Xbox Scorpio, making some very cogent points about the race for 4K and the hardware limitations that come with it. Leadbetter rounded out the piece writing.

Several sources have indicated to me that PlayStation Neo launches this year, despite its E3 no-show. If that is the case, it’ll be interesting to see how developers utilise its resources, and whether 4K really is the focus.

Pointing to a late 2016 release for the launch of the PlayStation Neo is an interesting tidbit of information that’s bound to light up the internet.

However, anyone who has been following the trends of 4K benchmarking knows that the specs for the PlayStation Neo and Xbox Scorpio just don’t come close enough to run AAA games on max settings at 4K. The Eurogamer article from Leadbetter says as much. What Leadbetter does point out is that, instead of gunning for 4K, the Scorpio and Neo could be used to make bigger and better games at 1080p and 60fps, which would be the more ideal solution.

4K is still a niche enthusiast pursuit, and Sony and Microsoft gunning for that benchmark would be like going from a production Sedan to a Ferrari, completely skipping over the town car.

More realistically, if what Leadbetter was told about the PlayStation Neo launching this November globally is true, then Sony is basically banking on the system being a supplement for their PlayStation VR endeavors as opposed to ushering in 4K gaming on home consoles. As we previously reported, there were multiple reports of people getting sick and suffering from simulator nausea from the Resident Evil 7 demo due to frame drops and a lack of consistency with the supposed 60 frames per second standard.

Sony would absolutely need to get the PlayStation Neo out as soon as possible to protect the image of the PlayStation VR, especially if the reports are true that the PS4 is struggling to run VR titles at 60fps.

The real question of course is how much the PlayStation Neo will cost? The Eurogamer article doesn’t say and Sony skipped on unveiling the console at their press conference during this year’s E3 festivities. Some are expecting Sony to use GamesCom in Cologne, Germany or the Tokyo Game Show in Tokyo, Japan to announce the PlayStation Neo, which would include pricing details and a more narrowed down release date. It’s also been suggested that Sony might unveil the PS Neo at a special event dedicated entirely to the new console, similar to what they did when they announced the PlayStation 4.

We’ll have to wait and see how this all turns out and if Sony will stick with releasing the PlayStation Neo this fall. The fact that they delayed the announcement of the console during this year’s E3 after Microsoft doubled down and unveiled the Xbox Scorpio, doesn’t bode entirely well for how confident they are in the product. However, if it’s enough to get their VR endeavors off the ground then it may be enough… for now.

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by Erik Kain via Forbes

Microsoft just made a huge mistake that the company can’t walk back from during its E3 2016 media briefing this weekend.

First, the company announced a brand new Xbox One: The Xbox One S. This is a slimmer, sleeker, and more powerful Xbox One than the big, clunky thing we have on our entertainment stands at the moment. It’s more attractive and, according to Microsoft, will even play games better thanks to its High Dynamic Range capabilities. It will also play 4K video.

A limited edition of the Xbox One S will launch in early August. It comes with a 2TB hard drive and costs $399. Two standard versions will be available soon after. The smallest and cheapest is a 500GB edition for $299, and one step up you can get the 1TB version for $349. (Limited is obviously the way to go given how fast modern games eat up hard drive space.)

This, in and of itself, would have been a really terrific announcement for Microsoft to make. It would have been a great console to sell this holiday season, both on its own and as part of various bundles.

Unfortunately, Microsoft then shot itself in the proverbial foot. They also announced the Xbox One “Scorpio,” an even more powerful console, with a release date in 2017.

The Scorpio is much faster and more powerful than vanilla Xbox One, from graphics oomph to memory bandwidth. Perhaps more importantly, the Scorpio is likely more powerful than its upcoming competition.

According to an analysis at Eurogamer’s Digital Foundry, the Scorpio is almost certainly faster than the upcoming PS4K Neo console as well—possibly as much as 40% faster. Read that analysis for all the juicy details. Suffice to say, Scorpio looks like it will be a beast—a huge upgrade from vanilla Xbox One in almost every sense.

That’s terrific! It’s almost like having a new console, and it transforms the way we think about upgrading consoles into something far more akin to upgrading mobile phones.

Microsoft’s mistake wasn’t to create the Scorpio, which could easily give them a new boost in the console race they’re currently losing to Sony. Their mistake was announcing it at the same time they announced the Xbox One S. The announcement turns many potential “S” buyers into potential “Scorpio” buyers. Most consumers won’t have cash on hand to upgrade vanilla to “S” and then “S” to “Scorpio” just a year later.

What Microsoft should have done was remain tight-lipped about Scorpio to give the Slim a chance to actually sell and flourish. They should have kept their plans under wraps until at least early 2017, if not E3 2017, where such an announcement would have made waves (especially with units to play on.)

This was a huge wasted opportunity for Microsoft, and could very easily result in lost sales of the new S this Fall and holiday season. On the other hand, it’s nice for budget conscious consumers. It gives them a clear roadmap so that they can easily decide whether to upgrade now or wait.

For that, at least, we can tip our hats to Microsoft. It’s always nice when to hold off on making large purchases, when something better is just around the corner.

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by Dave Thier via Forbes

We all knew that Microsoft was working on a more powerful Xbox codenamed “Scorpio,” but a lot of us didn’t expect to hear about it this year. The machine isn’t coming out until holiday 2017, and a year and a half is a very long way off to announce a brand new machine, especially when you’ve got a console you’re trying to sell in the meantime. I wasn’t the only one surprised by the move. PlayStation Head Andrew House told The Guardian that he didn’t see it coming:

“I was surprised by the step of announcing something over a year ahead of time,” he told The Guardian. “The dynamics of the tech industry are such that there’s a much heavier emphasis on immediate gratification than there was. A lot of that is to do with how Apple has very cleverly and elegantly managed the ‘available now’ approach. So yes, that was a slight surprise to me. We experienced this ourselves, when, in 2013, very much in line with our previous strategies, we announced a concept and a name for PlayStation 4, and everyone said ‘where’s the box? How dare you?!’ That was the point we realised, well, we hadn’t changed but the world around us had.”

It’s interesting to hear House reference the original PS4 reveal in that statement, especially because we all know how that story ends: well.

According to Phil Spencer, the team decided to go ahead and let the world know about Scorpio so far in advance so that developers would have plenty of time to get things ready for launch (and, one supposes, because we had all found out about it anyway). It’s still a major risk: without more information, it’s hard to know if a new customer should wait for a more powerful machine or stick with what’s on offer now. This is theoretically mitigated by the fact that the games will work on both machines, but questions remain regardless.

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by Tom Warren via The Verge

Microsoft had a bold vision for its Xbox One console that involved its Kinect accessory. While the Kinect for Xbox 360 was one of the most popular game console accessories of all time, a bundled Kinect with the Xbox One introduced a $100 price premium over the PS4 competition. Despite switching course and unbundling the Kinect, Microsoft hasn’t recovered yet in the games console battle, with reports suggesting it has sold 20 million Xbox One consoles vs. Sony’s 40 million PS4 shipments.

Microsoft unveiled a new Xbox One S console on Monday, and it’s 40 percent smaller with a Bluetooth controller. It looks great, and it’s arguably the console Microsoft should have shipped originally. While it looks Surface-inspired, sources familiar with Microsoft’s Xbox work tell us that Mike Angiulo’s team helped build the new Xbox ahead of Surface chief Panos Panay’s rise to leader of Microsoft’s hardware efforts.

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Hardware planning takes years, and it’s clear Microsoft quickly realized that bundling Kinect was a mistake. The new Xbox One S doesn’t even include a Kinect port, and Microsoft has created a USB adapter that you’ll need to use if you want Kinect support. It’s a free adapter if you already own an Xbox One and Kinect. “In order to make the Xbox One S as compact as possible and make all of these updates, we removed the dedicated Kinect port from the back,” explains Matt Lapsen, general manager of marketing for Xbox devices. Perhaps surprisingly, the HDMI-in ports for Microsoft’s Xbox TV controls are still there, alongside an IR blaster to control set-top boxes.

Microsoft is now working to bring Cortana to the Xbox One in an update this summer. While it was originally supposed to debut last year, Microsoft announced Cortana would require Kinect at E3 last year, before mysteriously delaying the feature. It’s clear part of that delay was related to getting headsets working with Cortana, and you won’t need a Kinect to use the digital assistant this summer.

The removal of the Kinect port on the Xbox One S is the final admission that Microsoft’s accessory is dead. It’s hard to imagine that the Project Scorpio console will re-introduce a Kinect port next year, and the accessory wasn’t even mentioned during any of Microsoft’s demos on stage. Microsoft claimed at E3 last year that “there are games actually that are coming out for Kinect,” but at E3 this year the only mention is a USB adapter that admits Kinect failed.

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by Matt Peckham via Time

You can pick up Sony’s electro-blue-lit PlayStation VR headset on October 13, the company revealed during its E3 presser, after prefacing the date drop with a trailer for the next Resident Evil. At $399, the new PlayStation 4-exclusive headset clocks in $200 cheaper than the next most expensive mainstream virtual reality headset (the Oculus Rift, at $599).

Sony Interactive Entertainment chairman Shawn Layden says you can expect 50 games in all for PlayStation VR between launch and year’s end, including a mix of existing and completely new experiences. In a demo reel, the company teased support for a slew of games, including Resident Evil VII (simultaneously outed and dated for January 24, 2017), Final Fantasy XV, Call of Duty: Infinite Warfare and a new Rocksteady-developed Batman VR game.

There’ll even be a Star Wars riff on the Battlefront shooter-verse, dubbed “Star Wars Battlefront X-Wing VR Missions.” Think wraparound X-Wing dogfighting (as if the “Star Wars VR” weren’t enough).

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by Matt Peckham via Time

We weren’t sure we’d see it at Microsoft’s E3 presser, but the company’s “one more thing” turns out to be the long-rumored Project Scorpio. It’s officially the next Xbox, and it sounds like a beast. Call it Microsoft’s mic drop to Sony, whose PlayStation conference airs later tonight.

Xbox honcho Phil Spencer dropped the bomb as the show closed, teasing a console with 8 CPU cores, 320 GB per second of memory bandwidth and 6 teraflops of GPU power. By contrast, the PlayStation 4 boasts 1.84 teraflops, while the Xbox One has just 1.31. Industry bigwigs quoted in the reel called it “The most powerful graphics processor in a game console to date,” “The highest quality [uncompressed] pixels anyone’s seen” and “The ‘We heard you console.’”

Calling it a “monster,” Spencer says it’s meant to facilitate true 4K resolution gaming, high-fidelity virtual reality, and reassured that all future games will play on all three Xbox consoles. The company announced the Xbox One S, a slimline version of the original Xbox One earlier in the show.

Looks for it next year, and Spencer said Microsoft announced it today “to give developers and partners time to take advantage of the capability now.”

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by Ollie Barder via Forbes

The news that Sony has got a 4K update to the PS4 is indeed surprising, as it shows a worrying degree of hubris that I thought would have been excised during the PS3 era. After all, what will the already 40 million strong install base think by having their PS4’s made redundant like this?

In the weirdest form of a company competing with an almost imaginary foe, Sony has decided to keep up with the likes of the PC market and update their PS4 to support 4K, among other improvements, as well as hoping they will also supersede the Xbox One even further.

The reality is that the PC and console market have always been entirely separate. PC has always been in ahead of what consoles could do and that didn’t stop the likes of the PS2 selling 150 million units in its lifetime. In addition, the Xbox One fell behind the PS4 not down to its technical faults but due to its overall focus as a system.

In that, consoles offer convenience not convergence, having a standardized platform means that developers can focus on game mechanics rather than pushing technical boundaries. This results in a convenient plug and play system that is built around one major thing, playing games.

The Xbox One tried to follow the outdated ideology from the 90’s where you would have one black box to rule the living room. Its inclusion of TV based functionality diluted the appeal of the system and allowed Sony to gain crucial ground by focusing on being a system purely for games.

This is why the actual announcement of a 4K capable PS4 is so maddening. It feels disconnected from reality and the lessons that Sony should have learned on the PS3. They are moving away from the PS4 is meant to be doing and competing in areas that aren’t a threat.

The real danger here is also what the 40 million people that already own the standard PS4 will feel. That’s a big install base and this is not like buying an updated 3DS, portable hardware is cheaper and self-contained. Buying a new console is a big deal, as most people only buy one in each generation. So offering a new and technically improved PS4 just alienates all those that have already bought the standard edition.

Both the standard and new PS4 will be supported throughout this cycle though. With both being able to play the games released for the system. However, it still leaves those that already purchased a PS4 feeling left out and maybe even somewhat betrayed.

Back when Sony seemed less skittish, they used to do smart things like release the same console but streamlined and cheaper. This was because manufacturing costs for the chipsets reduced over time, meaning Sony could improve their margins with streamlined updates.

It was smart because everybody won, Sony improved their margins on the hardware, undecided buyers took the plunge on cooler and cheaper looking hardware and above all those that already bought a console didn’t feel their purchase hadn’t been made redundant.

Naturally, I’ll be keeping a close eye on this but as someone that has already bought a PS4 (as well as pretty much every console ever) this decision by Sony is both disappointing and more than a little mystifying.

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