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by Matt Peckham via Time

You can pick up Sony’s electro-blue-lit PlayStation VR headset on October 13, the company revealed during its E3 presser, after prefacing the date drop with a trailer for the next Resident Evil. At $399, the new PlayStation 4-exclusive headset clocks in $200 cheaper than the next most expensive mainstream virtual reality headset (the Oculus Rift, at $599).

Sony Interactive Entertainment chairman Shawn Layden says you can expect 50 games in all for PlayStation VR between launch and year’s end, including a mix of existing and completely new experiences. In a demo reel, the company teased support for a slew of games, including Resident Evil VII (simultaneously outed and dated for January 24, 2017), Final Fantasy XV, Call of Duty: Infinite Warfare and a new Rocksteady-developed Batman VR game.

There’ll even be a Star Wars riff on the Battlefront shooter-verse, dubbed “Star Wars Battlefront X-Wing VR Missions.” Think wraparound X-Wing dogfighting (as if the “Star Wars VR” weren’t enough).

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by Matt Peckham via Time

We weren’t sure we’d see it at Microsoft’s E3 presser, but the company’s “one more thing” turns out to be the long-rumored Project Scorpio. It’s officially the next Xbox, and it sounds like a beast. Call it Microsoft’s mic drop to Sony, whose PlayStation conference airs later tonight.

Xbox honcho Phil Spencer dropped the bomb as the show closed, teasing a console with 8 CPU cores, 320 GB per second of memory bandwidth and 6 teraflops of GPU power. By contrast, the PlayStation 4 boasts 1.84 teraflops, while the Xbox One has just 1.31. Industry bigwigs quoted in the reel called it “The most powerful graphics processor in a game console to date,” “The highest quality [uncompressed] pixels anyone’s seen” and “The ‘We heard you console.’”

Calling it a “monster,” Spencer says it’s meant to facilitate true 4K resolution gaming, high-fidelity virtual reality, and reassured that all future games will play on all three Xbox consoles. The company announced the Xbox One S, a slimline version of the original Xbox One earlier in the show.

Looks for it next year, and Spencer said Microsoft announced it today “to give developers and partners time to take advantage of the capability now.”

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by Ollie Barder via Forbes

The news that Sony has got a 4K update to the PS4 is indeed surprising, as it shows a worrying degree of hubris that I thought would have been excised during the PS3 era. After all, what will the already 40 million strong install base think by having their PS4’s made redundant like this?

In the weirdest form of a company competing with an almost imaginary foe, Sony has decided to keep up with the likes of the PC market and update their PS4 to support 4K, among other improvements, as well as hoping they will also supersede the Xbox One even further.

The reality is that the PC and console market have always been entirely separate. PC has always been in ahead of what consoles could do and that didn’t stop the likes of the PS2 selling 150 million units in its lifetime. In addition, the Xbox One fell behind the PS4 not down to its technical faults but due to its overall focus as a system.

In that, consoles offer convenience not convergence, having a standardized platform means that developers can focus on game mechanics rather than pushing technical boundaries. This results in a convenient plug and play system that is built around one major thing, playing games.

The Xbox One tried to follow the outdated ideology from the 90’s where you would have one black box to rule the living room. Its inclusion of TV based functionality diluted the appeal of the system and allowed Sony to gain crucial ground by focusing on being a system purely for games.

This is why the actual announcement of a 4K capable PS4 is so maddening. It feels disconnected from reality and the lessons that Sony should have learned on the PS3. They are moving away from the PS4 is meant to be doing and competing in areas that aren’t a threat.

The real danger here is also what the 40 million people that already own the standard PS4 will feel. That’s a big install base and this is not like buying an updated 3DS, portable hardware is cheaper and self-contained. Buying a new console is a big deal, as most people only buy one in each generation. So offering a new and technically improved PS4 just alienates all those that have already bought the standard edition.

Both the standard and new PS4 will be supported throughout this cycle though. With both being able to play the games released for the system. However, it still leaves those that already purchased a PS4 feeling left out and maybe even somewhat betrayed.

Back when Sony seemed less skittish, they used to do smart things like release the same console but streamlined and cheaper. This was because manufacturing costs for the chipsets reduced over time, meaning Sony could improve their margins with streamlined updates.

It was smart because everybody won, Sony improved their margins on the hardware, undecided buyers took the plunge on cooler and cheaper looking hardware and above all those that already bought a console didn’t feel their purchase hadn’t been made redundant.

Naturally, I’ll be keeping a close eye on this but as someone that has already bought a PS4 (as well as pretty much every console ever) this decision by Sony is both disappointing and more than a little mystifying.

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by Tom Warren via The Verge

In less than 24 hours, Microsoft will host its E3 press conference. The software maker is expected to launch a smaller, slimmer version of the Xbox One, and a fresh leak on the NeoGAF Forums today is providing our first look at the new console. Sources familiar with Microsoft’s Xbox plans had previously told us that the new Xbox One “Slim” would be 40 percent smaller, and the leaked image appears to show a smaller Xbox One in white.

Alongside the image of the console, some specifications are also listed. Microsoft appears to be introducing a 2TB version of the Xbox One S, with support for 4K video playback, and High Dynamic Range (HDR). The image also notes a new “vertical stand” and “streamlined controller,” so the new Xbox One S won’t need to sit horizontally anymore. Ekim, another poster at NeoGAF has also revealed exactly what the vertical Xbox One S looks like thanks to another leaked image. Ekim also claims the power supply for the Xbox One S is built-in, a first for a recent Xbox console. There’s no details on the “streamlined controller,” but the leaked images simply show a refreshed white version. We’re expecting to hear a lot more about the Xbox One S at Microsoft’s press conference tomorrow.

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by Matt Weinberger via Business Insider

In the last two years, Microsoft CEO Satya Nadella has made huge strides in how the world looks at the company.

Once viewed as an imperialist tech superpower, Microsoft is now considered a gentle giant willing to partner up with anyone and everyone.

From releasing more Android and iPhone apps, to making its flagship technologies available on competing platforms like Linux, Microsoft is much more open than it used to be.

But this week at the annual E3 video-game expo, Nadella’s peace-and-love philosophy is going to get its biggest test to date, as the company will get up in front of the notoriously finicky gamer community to share the latest on the ongoing merger between the Microsoft Xbox One video-game console and the Windows 10 PC.

Some of the strongest Microsoft-at-E3 rumors on the table include an expanded partnership with recent bestie Facebook to bring the Oculus Rift virtual-reality headset to the Xbox One console, and the opening up of the digital Xbox Store to let players on both Xbox and Windows 10 buy games for the other platform.

Those rumors dovetail nicely with Nadella’s broader ambitions. Microsoft sees Windows 10, which came to the Xbox One console in late 2015, as a single platform for every kind of device — PCs, tablets, phones, virtual reality, and, yes, video-game consoles — so your apps and data can follow you everywhere and anywhere.

“Microsoft holds a unique platform role and is strongly positioned to bridge the community divide between core PC and console gamers,” IHS analyst Piers Harding-Rolls told GamesIndustry.biz.

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It’s a now-or-never moment for Microsoft: The rival Sony PlayStation 4 has sold 40 million consoles, while estimates place the Xbox One in the neighborhood of 20 million. (Microsoft no longer reports Xbox sales figures.) Meanwhile, Windows 10 has over 300 million users — giving Xbox games a vast, untapped audience.

Given that Microsoft’s smartphone ambitions never took hold, the Xbox One is the first non-PC, consumer device where the company’s multidevice, one-store-to-rule-them-all approach will really get put to the test.

The problem is that by bringing the Xbox and the PC closer together, Microsoft also risks alienating its most passionate, and most demanding, customers: gamers.

Now or never

In 2013, the Xbox One console had a disastrous launch. It was originally pitched as an all-in-one multimedia device, combining movies and TV with video games — an idea that was met with disdain by its core gamer demographic, who demanded a more dedicated video-games machine.

Microsoft compounded the error with unclear communication on whether the Xbox One would function without an internet connection, which was meant as an antipiracy measure. The final nail in the coffin was a price tag that was $100 higher than the PlayStation 4, thanks to a mandatory Xbox Kinect body-tracking sensor that few games actually took advantage of.

The ensuing backlash hobbled sales of the Xbox One out of the gate, a wound from which it never totally recovered. Meanwhile, sales of the PlayStation 4 exploded.

Microsoft has made several improvements and course-corrections to the system since, but Xbox One sales never properly accelerated, and the company has been living in the shadow of that disaster ever since.

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Now Microsoft is throwing itself right back into harm’s way. The PC has a certain stigma, often well deserved, as being a more complicated way to play games. Where a video-game console is designed to just work with the titles designed for it, PC gaming requires ensuring that your hardware and software meet certain minimum specs.

So there’s a concern as to whether putting Windows on the Xbox might overcomplicate what’s been a very straightforward, plug-and-play way to game.

Worse, gamers are wary that the Xbox One could just become more like a generic PC, drifting away from its focus on gaming to fulfill Microsoft’s relentless push to put Windows 10 everywhere.

The bigger picture

To preemptively deflect charges of getting away from gaming, expect Microsoft to keep hammering its message of more-games-everywhere.

With an expanded digital store, and an Oculus Rift virtual-reality integration, it means that the Xbox One will one day have access to Windows games, Xbox games, and Oculus VR games. It’s a potentially more vast games library than Sony could ever muster with the PlayStation 4, even with its forthcoming PlayStation VR headset.

After all, even when Sony releases a new, more powerful version of the PlayStation 4 later this year, it’s still limited to PlayStation 4 games, and PlayStation 4 developers, and PlayStation 4 owners. Microsoft has access to Windows developers, and all of the more than 300 million Windows 10 users.

In so doing, Microsoft stands to increase overall adoption of Windows 10: Whether you’re playing on an Xbox or a PC, it’s all just Windows. With the growth of Windows 10, Microsoft stands to make money from stuff like transactions in the Windows Store or the premium Xbox Live gaming service.

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Still, melding the Xbox One and Windows 10 also fulfills another strategic imperative for Microsoft. Nadella has long said that he sees the Xbox One as the company’s play for the living room and connected home, competing with the likes of the Amazon Echo and Apple TV.

That means the real test for Microsoft will be to choose its words, and its announcements, carefully. Microsoft may be newer and friendlier nowadays, but it’s walking a tightrope with an audience that could make or break its next big bet.

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by Matt Peckham via Time

President and global CEO of Sony Interactive Entertainment Andrew House told the Financial Times that the “high-end PS4” will also be more expensive than the company’s current $350 offering. The PlayStation 4 launched in November 2013 at $400.

The revelation comes after months of rumors that Sony was working on a more powerful console, intended to offer better graphics as well as support for 4K televisions. In a rare, rumor-to-actuality convergence, House confirmed the console is indeed nicknamed “Neo.” He said it is aimed at enthusiast gamers or anyone looking to consume 4K content.

Both the current and new versions are intended to exist in tandem, said House, with the extra development expense for software developers being “small but manageable.” Both versions will support the forthcoming PlayStation VR headset, due this October. House said the company expects to sell both consoles “through the life cycle.”

House assured the Times interoperability wouldn’t be an issue. “All games will support the standard PS4 and we anticipate all or a very large majority of games will also support the high-end PS4,” said House. If 4K support or visual upgrades aren’t of interest, Sony is saying existing PlayStation 4 owners won’t miss out, software-wise.

Why not show Neo off at the sprawling E3 game show in Los Angeles next week? House said it’s because Sony wants “to ensure we have a full range of the best experiences on the new system that we can showcase in their entirety.” It’s also possible the company’s saving a formal unveiling for Europe’s analogous game show, Gamescom, in mid-August.

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by Dave Thier via Forbes

In a few days, Bethesda kicks off the annual E3 expo with its second-ever press conference, and the pressure is on. The company made an impressive debut last year with the official reveal for Fallout 4 as well as the surprise launch of Fallout Shelter, and rumors are beginning to swirl about what we’ll be seeing this year. We know we’ll be getting a look at Dishonored 2, and it’s reasonable to assume we’ll see the next major expansion for Fallout 4 as well. rumor has it we’ll also be getting Wolfenstein 2, The Evil Within 2, Prey 2, and, most interestingly, a remaster of The Elder Scrolls 5: Skyrim for current-gen consoles.

That’s what Eurogamer and always talkative industry insider Shinobi602 are saying, at least. The remaster would come with updated visuals, all DLC and, crucially, mod support ala Fallout 4. That last one is probably the biggest deal, and the one thing that might rope in Skyrim players that devoured the thing first time around but might not might come back just for better visuals. After all, Skyrim already has a mature and developed modding scene, and I’d be interested in showing up for some new weapons, armor, enemies and the like.

It’s an exciting prospect on a certain level: I’m a sucker for Elder Scrolls and Fallout games, and I’ll play them wherever I can find them. Part pf me, however, wishes that the team wasn’t putting the effort into Skyrim. It was a great game, but we all played it not too long ago, and it wasn’t the best game in the series anyway. Some readers will already know where I’m going next: I’d sell my soul for a modern console remaster of Morrowind, but something tells me I’m not going to get it. It wouldn’t come with the same mod excitement: Morrowind has mods, of course, but they wouldn’t be up to par with modern visual expectations.

We’ll see, however. Bethesda has kept secrets before, and it’s entirely possible that the company has something up its sleeve for this press conference that hasn’t been leaked to death already. Check it out on Sunday.

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Xbox Mini? Xbox Slim? Xbox VR? Anonymous sources say we can expect all of them from Microsoft.

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by Sean Hollister via CNET

It used to work like this:

1. Buy a game console.

2. Spend the next five, six, seven, eight years enjoying it, until Microsoft, Sony and Nintendo introduce the next console generation.

Soon, that concept of a “console generation” may be no more. A flurry of rumors suggest that both Sony and Microsoft will introduce new and improved versions of their existing game consoles as soon as this year, and announce them this very month. Sony may introduce the so-called “PlayStation Neo” at E3 in Los Angeles, and as for Microsoft…well, if these rumors are to be believed, Microsoft may have as many as four different Xbox devices to offer.

Here’s what the rumor mill tells us about each one.

Xbox One Slim

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The current Xbox One is huge. It makes the rival PS4 look tiny by comparison. But imagine if Microsoft shrunk it down to become the smallest Xbox ever.

According to sources who spoke to Kotaku, Polygon and The Verge, that’s exactly what’s happening: the Xbox One Slim (not a real name) will be 40% smaller than the current model. It will allegedly be cheaper, too, and yet offer 2TB of storage space — double the capacity of the highest-end Xbox One available now.

Rumor says it’ll come with a slightly redesigned Xbox One gamepad, and may natively support 4K televisions as well. We don’t have any leaked pictures of the new Xbox yet, but sources believe it’s slated to ship in August.

While it’s normal for Microsoft, Sony, and Nintendo to release slimmer versions of their consoles during their long lifespans, such as the PS3 Super Slim and Xbox 360 Slim, the next rumor you’re about to read is for something much different.

Xbox One VR

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If you wait until late 2017, say some of the same anonymous sources, there could be a much more powerful Xbox One on tap — one that supports virtual reality. The Xbox One VR (also not a real name), codename “Scorpio,” is allegedly a beefed-up Xbox One with a new graphics chip that gives the console four times the horsepower. That’s enough graphical oomph, reportedly, to power an Oculus Rift VR headset.

Microsoft doesn’t have a VR headset of its own, and it denies interest in making one anytime soon. (The Microsoft HoloLens is not a VR headset, and is likely years away). So it’s initially surprising to hear that Microsoft might have an Xbox designed to support virtual reality.

But anonymous sources aren’t the only ones who are suggesting that Microsoft might have suddenly taken an advanced interest in VR. A game developer at a “well-known European studio” let slip to Ars Technica that his company was working on an Xbox One VR title for 2017, and the official E3 exhibitor list now has a category for Xbox One Virtual Reality developers.

Xbox One Mini and Stick

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If you believe the sources of veteran Microsoft reporter Tom Warren, Microsoft has been working on a pair of Xbox One media streaming devices for years: one a small set-top box to compete with the Apple TV, and the other a HDMI stick more like a Google Chromecast.

And if you believe Brad Sams, another Microsoft reporter who correctly predicted the Xbox One Elite Controller, Microsoft will actually announce both those streaming devices at E3 this year for roughly $150 (approximately £104 or AU$208) and $100 (approximately £69, AU$138) respectively.

The Xbox One Mini (not a real name) is believed to be a tiny stripped down Xbox that would be able to play lightweight games and apps, taking advantage of the fact that Microsoft is unifying its Windows and Xbox app stores to make some Windows programs available on Xbox and vice versa. Though no rumor has yet corroborated this, it would presumably ditch the Xbox’s optical drive.

Meanwhile, the Xbox Stick (yet another made-up name) is allegedly pegged as a way to stream games from an Xbox in one room of your house to a TV in another room using wireless technology. That wouldn’t be too much of a stretch, given you can already stream Xbox One games to a Windows 10 PC.

Overarching Xbox vision

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Why four devices? We don’t know for sure — but they appear to revolve around a new Microsoft initiative, codename Project Helix, to bring the worlds of Windows and Xbox much closer together.

This March, we learned that Microsoft intends to release every new game it creates for Windows and Xbox simultaneously. One month later, Microsoft announced that it would fulfill its long-standing promise to let the Xbox One run Windows apps — not just games.

Both announcements rely on developers building so-called “universal” apps set of tools and practices dubbed the “Universal Windows Architecture” (UWA).

But Microsoft needs new hardware to get developers excited enough to build those apps in the first place. If Microsoft can tell developers that their UWA apps will run on a host of new devices that consumers are likely to have in their homes, including ones as cheap and portable as HDMI sticks, that could be some serious incentive to build for Microsoft’s platform — where Microsoft gets a cut of every sale.

If it works, it could be pretty nice for gamers too: In March, Xbox boss Phil Spencer imagined a future where your game library would never go out of date. Traditionally, each new generation of game consoles isn’t “backwards-compatible” with games from previous generations. They typically don’t work due to differences in the architecture of the processors inside.

But if Microsoft can get developers to build universal apps that work across different types of hardware, console gamers could enjoy the same benefit as today’s PC gamers — whose games just keep looking better, instead of going obsolete, as they upgrade to more powerful processors and graphics cards.

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by William Usher via CinemaBlend

The one thing most people probably don’t think about when going into a GameStop is having to fend for their lives against armed robbers, almost taken right out of some of the action games they play. Well, that’s exactly what happened with one seven-year-old who was attending a GameStop with his family.

As you can see in the video above, posted on YouTube by mcpdmedia, the child is walking around in the GameStop when two masked, armed robbers waltz through the front door. The child is then grabbed by one of the robbers, but takes a stuffed Yoshi doll and proceeds to beat and punch on the armed robber while being dragged over to his parents. The boy and his parents were there shopping for a Yoshi doll from Nintendo’s popular Super Mario series.

According to Geek.com, the robbery took place on Friday, May 20th. The article further explains that after the two men entered into the store, they ordered everyone to get down on the floor. One of them then proceeded to ask the seven-year-old boy to move over near the register and get on the floor alongside his parents; the boy refused.

The robber then decided to reach out and grab the boy, at which point the boy began fighting back, all the way to the register where the robber had him lay down where the clerks and his parents were.

The robbery took place at a GameStop store in Silver Spring, Maryland. After the robbers had everyone get down and face the wall behind the counter, they proceeded to steal some personal belongings and all the cash out of the register.

The two perpetrators managed to escape the scene, and are still at large as of the publishing of this article.

The parents of the boy who fought back against the robber note that their son was likely just reacting instinctively. According to WJLA News, the father of the seven-year-old explained to them…

He’s a brave little boy, and he recognized he was in a dangerous situation, […] And there was a stranger and he was trying to defend himself.

Most times when the “fight or flight” instinct kicks in, it results in standing absolutely still, frightened beyond belief, and possibly wetting one’s pants. Other times people flee in terror. It’s rarely ever a response to fight back, unless clear-headed (or reckless) intentions are outlined in the mind of a potential victim. In this case, the kid wasn’t going to go down without a fight, so he gave the perpetrators all he could before being forced to the ground.

Strangely enough, the robbers did not take any of the actual video games in the store. One of the officers mentioned to WJLA that video games can be expensive so there’s a lot of cash traded around in GameStop stores, but it kind of seems odd that the thieves didn’t at least grab a PlayStation 4 or two for trading purposes. In fact, they left the Xbox One, Wii U, and other expensive gaming gear completely alone. They must not have had much of an interest in the actual games.

As for the seven-year-old, he’ll go down in history as a kid who fought off robbers while trying to protect video games.

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by Ryan Winslett via CinemaBlend

The PlayStation 4 and PC gaming worlds join in mourning this weekend as it is officially confirmed that No Man’s Sky has been delayed. Fear not, though, would-be space travelers, as you won’t be asked to wait too much longer before finally diving into the great unknown.

Originally set to launch on June 21, it was announced this weekend that No Man’s Sky is officially being delayed by about seven weeks, not hitting store shelves both physical and virtual until Aug. 9. That’s the North American launch date, with Europe set to go on Aug. 10 and the UK getting its hands on No Man’s Sky on Aug. 12.

It’s been a long road to launch for folks who have been anticipating No Man’s Sky since it was originally shown off a couple of years ago at E3. Hello Games’ Sean Murray was marched out onto the Sony press conference stage to share his vision, a game with unprecedented scale geared at players with a hunger for exploration and adventure. More impressive was the fact that his indie studio, Hello Games, was literally creating a game with a living, breathing galaxy within it.

Flash forward 12 months to E3 2015 and Sean Murray was back on the E3 stage, announcing that No Man’s Sky was on track for a launch on PlayStation 4 and PC. A bit later we finally got an initial launch date, which was set at June 21.

According to Sean Murray, and pretty much confirmed by the fact that the delay isn’t all that long, the game is basically complete. He said that, with final deadlines approaching, though, the team realized there were some key moments that needed “extra polish” to bring them up to snuff.

The game really has come together, and it’s such an incredible relief. As we sit and play it now, and as I watch playtesters every day, I can finally let myself get excited. We’re actually doing this.

Since this game has been such a big title for Sony these past couple of years, we fully expect to see it at E3 in a couple of weeks, once again wowing the audience as even more gameplay elements are revealed. We’ve got our fingers crossed that it’ll be playable for visitors, too.

As Sean Murray points out, the universe in No Man’s Sky is basically unfathomable and aims to achieve things that no other video game has managed. You can’t blame the guy for wanting to get it right and taking the time to do so. He goes on to thank the community for its patience and reminds readers that, with only one shot to get No Man’s Sky right, “we can’t mess it up.”

Perusing some of the comments, it sounds like the community agrees. Personally, I pretty much planned on making No Man’s Sky my whole-damn-summer game, but I’d rather it be right than right now, so I’m happy to wait.

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