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by Arthur Gies via Polygon

You should take expectations of a Nintendo console with the power of Sony’s current PlayStation 4 or even Microsoft’s Xbox One and let them go now, in all likelihood.

Earlier today, Eurogamer published a report citing multiple sources that states the new Nintendo console — codenamed NX and due to launch next March according to Nintendo representatives — will be a hybrid solution bridging the gap between mobile game platforms and dedicated home gaming consoles. The bulk of the device is a tablet-like system that bears a passing resemblance to the Wii U Gamepad controller, with a screen flanked on either side by conventional controller inputs. However, these inputs can detach and be used independently by up to two users for multiplayer-oriented games.

 The NX portable element is joined by a docking station which connects to HDTVs. Eurogamer’s report is unclear as to what other hardware the dock may provide.

According to a companion piece published by Eurogamer’s gaming technology-oriented Digital Foundry blog, the NX development hardware is using a version of GPU manufacturer Nvidia’s Tegra X1 chip, which also powers Nvidia’s Shield set-top box.

This is where things get murkier.

The Nvidia Shield box is a small set top box using a “passively cooled” X1 chipset, which means that stable, generally non-moving bits of hardware direct heat generated from the processor away from it. Digital Foundry’s article stresses that the X1 chipset in the NX development box is actively-cooled, however, which suggests that the hardware in the dev kit is running at a faster configuration than existing products using that hardware.

Active cooling isn’t particularly feasible in a mobile device, however, so it seems likely that the Tegra hardware inside of the NX is more advanced and more powerful than the existing X1. Conversely, perhaps the dock element of the NX provides cooling for the tablet’s Tegra system-on-a-chip, which, along with a move from battery power to a dedicated power supply, could allow for higher performance in “console” mode.

Unfortunately, for fans looking for a new Nintendo console that’s “competitive” with the presentation capabilities of the PS4 or Xbox One, there’s not much to be excited for here. The Tegra X1 debuted in March 2015 with promises of PS3/Xbox 360 equivalent graphics, systems which were ten and nine years old at that time, respectively, and even then, this promise proved somewhat unsubstantiated. As Digital Foundry notes, Doom 3 BFG was natively ported to the Shield platform, and ran at 1080p and 60 frames per second in comparison to the 720p30 presentation on last-generation consoles. However, close comparisons suggested a significantly lower level of model complexity, normal and shadow maps, and texture resolution on the Nvidia hardware by comparison.

Put more simply, Doom 3 BFG ran faster and in higher resolution on Tegra, but it looks a lot worse in every other regard. Call it a wash, I suppose.

As Digital Foundry also points out, Nintendo’s new console doesn’t appear to be running Android, meaning developers on NX will likely be able to secure performance increases and better looking games than Tegra has previously provided. And if the NX is using the next generation of Tegra mobile chipsets, which are due to be announced in August at the annual Hot Chips conference, we could see even more performance improvements. The existing Tegra chip uses a GPU derived from the same family as Nvidia’s 900 series of video cards, whereas the next generation is expected to move to the hardware driving Nvidia’s recent 1080, 1070 and 1060 GPUs. These graphics cards are much more power efficient than their predecessors and more powerful to boot, suggesting the evolution in architecture might also help Nintendo get more out of Tegra.

While Tegra’s specifications are competitive with more modern hardware, its roots as a mobile chipset — designed for small form factor devices powered by batteries, rather than the power supplies in consoles and PCs — makes direct comparisons difficult, and not encouraging. The laws of physics make it hard for devices designed to run on batteries that will fit in a small form factor device — like a tablet, for example — output performance on par with devices that don’t have that constraint. A “faster” processor in a mobile device will have difficulty competing with a “slower” box plugged into your wall. Even if the NX’s dock provides a power boost for the system’s SoC, it’s unlikely to boost it to anything remotely resembling the PS4 or the Xbox One. So it’s time to come to terms with that — and, potentially, to get excited for another new, different thing from Nintendo.

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by Jacob Siegal via BGR News

Not to be outdone by Nintendo’s reveal of the NES Classic Edition earlier this month, Sega and AtGames announced two new retro consoles this week with 80 games built in in celebration of Sonic the Hedgehog’s 25th anniversary.

First up we have the Genesis Classic Game Console, a device which you’ve likely seen on store shelves in years past. AtGames has been at the forefront of the nostalgia-fueled retro console business for quite some time, so this is really just the 2016 edition of the Classic Game Console with a few new games included.

One of the most significant differences between AtGames’ mini Genesis and Nintendo’s mini NES is that the Genesis actually plays original Genesis cartridges. If you have any old Sega games lying around, you can slot them in and start playing. The Sega console also comes with two wireless controllers, but supports classic Genesis controllers as well (if you want to go really retro).

sega-genesis-portableUnfortunately, the mini Genesis doesn’t support HDMI output, but if you don’t want to play on your TV, you can pick up the Genesis Ultimate Portable Game Player instead. This 3.2-inch handheld console features the same 80 games, but also has an SD card slot in case you want to add more.

Both the mini Genesis and the portable Genesis will be available in October for around $65. They might not be as polished as the NES Classic Edition, but if you prefer quantity over quality, they’re worth checking out.

Here is the complete list of 80 games that come built-in:

  1. Alex Kidd in the Enchanted Castle
  2. Alien Storm
  3. Altered Beast
  4. Arrow Flash
  5. Bonanza Bros.
  6. Chakan: The Forever Man
  7. Columns
  8. Columns III
  9. ComixZone
  10. Crack Down
  11. DecapAttack
  12. Dr. Robotnik’sMean Bean Machine
  13. ESWAT: City Under Siege
  14. Eternal Champions
  15. Fatal Labyrinth
  16. Flicky
  17. Gain Ground
  18. Golden Axe
  19. Golden Axe II
  20. Golden Axe III
  21. Jewel Master
  22. Kid Chameleon
  23. Phantasy Star 2
  24. Phantasy Star 3
  25. Ristar
  26. Shadow Dancer: The Secret of Shinobi
  27. Shinobi III: Return of the Ninja Master
  28. Sonic & Knuckles
  29. Sonic Spinball
  30. Sonic the Hedgehog
  31. Sonic the Hedgehog II
  32. Sonic 3D Blast
  33. Sword of Varmilion
  34. The Ooze
  35. Vectorman
  36. Vectorman II
  37. Mortal Kombat I
  38. Mortal Kombat II
  39. Mortal Kombat III
  40. Adventure in the Park
  41. Cross the road
  42. Jack’s Pea
  43. Jewel Magic
  44. Curling 2010
  45. Plumbing Contest
  46. Wall-Breaking
  47. Bubble Master
  48. Break a Fireline
  49. Mahjong Solitaire
  50. Warehouse Keeper
  51. Chess
  52. Memory
  53. Snake
  54. Air Hockey
  55. Spider
  56. Naval Power
  57. Mr. Balls
  58. Cannon
  59. Fight or Lose
  60. Bottle Taps Race
  61. Bomber
  62. Checker
  63. Hexagonos
  64. Whack-A-Wolf
  65. Mirror Mirror
  66. Panic Lift
  67. Black Sheep
  68. Flash Memory
  69. Brain Switch
  70. Mega Brain Switch
  71. Hidden Agenda
  72. Dominant Amber
  73. Hide and Seek
  74. Jura Formula
  75. Lost World Sudoku
  76. Meatloaf Rotation
  77. Mya Master Mind
  78. Skeleton Scale
  79. T-Rex Memory Match
  80. Yawning Triceratops

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by Giancarlo Valdes via Venture Beat

Four U.S. soldiers against the army of a notorious drug cartel doesn’t sound like a fair battle. But Ghost Recon players have been in dire situations before.

Tom Clancy’s Ghost Recon: Wildlands (heading to PlayStation 4, Xbox One, and PC next year on March 7) is the latest installment in the long-running tactical shooter franchise. This time around, the action takes place in Bolivia, which publisher Ubisoft says is the biggest open-world it has ever made. These massive games (including Assassin’s Creed and Watch Dogs) are an important part of the French company’s success in the $99.6 billion game industry.

In Ghost Recon: Wildlands, the Santa Blanca cartel has taken over Bolivia’s cocaine supply. Santa Blanca’s leader is the brutish El Sueño, and it’s up to the four Ghost operatives to take him down and dismantle his empire from the inside.

I wasn’t impressed with Wildlands at all when I first saw it last summer. I watched a presentation that was so dramatic that I couldn’t take it seriously. At the end of it, I still wasn’t sure why Wildlands needed an open world. But after playing it at this year’s Electronic Entertainment Expo trade show with three other players, I can see why developer Ubisoft Paris is so bullish about it.

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According to senior producer Nouredine Abboud, Wildlands is the culmination of four years of work that began shortly after the release of Ghost Recon: Future Soldier in 2012.

“And at the end of Future Soldier, the big answer [of what to do next] was to have a large playground. In this large playground, you can actually choose everything: you choose the location, the time of day, the weapons, etc.,” said Abboud in an interview with GamesBeat. “As opposed to games that have smaller maps where you have limitations … . Being in this big map, it’s exactly like the soldiers on the battleground [in real life].”

“We needed this big map because we wanted the player to be able to play depending on their play style,” added creative director Eric Couzian.

Adapting with your teammates

Wildlands has more than 100 story missions, and you can tackle them (with up to three online friends or with computer-controlled teammates) in any order you want. Everything you do — like interrogating cartel leaders or disrupting their supply chains — will bring you closer to El Sueño.

Unlike past Ghost Recon games, the designers haven’t scripting anything. Couzian told me the A.I. is “completely autonomous,” and enemies will behave differently depending on the time of day, the weather, and the ecosystem (you’ll fight in jungles, deserts, mountains, and more).

In the demo, it was a sunny day as my team embarked on a mission to capture a Santa Blanca lieutenant. After using our drones to scout the small compound from above and mark the enemies on our screens, we tried to take out as many people as we could with our sniper rifles. But our main target freaked out and ran away — Couzian later told me that guy is a coward, so he’ll always try to escape if he thinks he’s in danger. The lieutenant hopped in a car and drove away as my team scrambled down the hill on foot to chase him.

We grabbed a few vacant cars on the road and cornered the target at a nearby gas station, where he had reinforcements waiting for us. In the end, my team interrogated him for intel. But if we had been more careful in the beginning, we could’ve avoided the chase altogether and grabbed the guy in the compound.

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“It’s also why the open world is so interesting,” said Couzian. “We don’t know where the action can lead you because the A.I. will escape and grab a car and then it’s up to you to decide how to chase him.”

For our next mission, we headed to the Rosario prison village to gather more information about a local cartel boss. A helicopter was next to the gas station, so we used it to get to Rosario quickly. In the full game, however, grabbing a chopper won’t be that easy; the developers placed it there for the demo. You can’t just summon a vehicle whenever you need it. Instead, you’ll have to find areas in Bolivia where the enemy keeps their helicopters (along with the 59 other types of vehicles you might want) and steal them.

At the village, the four of us split into smaller two-man teams: one to take care of the snipers, and the other to destroy the mortars. As it turns out, drug cartels don’t like it when you blow up their stuff. My partner and I killed a few stragglers as we carved a path to our objective. After downloading files from a PC, we all jumped into a jeep and drove away.

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Part of Ghost Recon’s DNA

While the demo was fun, I hope Wildlands isn’t just about killing my way through a third-world country. It’d be a waste to build such a huge chunk of land solely for fighting. I want to explore and talk to the civilians and find out about their lives, too. One of my favorite things to do in Assassin’s Creed’s historic cities is to just walk around and see the sights without worrying about who I’m murdering next. Even The Division, another huge Ubisoft-made shooter, has that to some extent.

Either way, it was just a matter of time before Ghost Recon morphed into an open-world game. Both Abboud and Couzian have been working on the series for over a decade, so they’ve made significant changes to the series before. They said a Ghost Recon game has to have three things: tactical combat, reconnaissance gameplay, and the social experience of playing with your friends. For the Ubisoft Paris team, Wildlands is the next big step in that formula.

“We can clearly say that if the initial Ghost Recon team had access to the tools we have right now, they probably would have done what we’re doing,” said Abboud.  “They would have gone open world because that’s really in the DNA of Ghost Recon.”

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by Aaron Morales via Entertainment Weekly

Microsoft closed out its Gears of War 4 E3 presentation in June with the return of a familiar — if more wrinkled and bearded — face. The demo ended with a five-second glimpse of an older Marcus Fenix, star of the original Gears trilogy and father of Gears 4 protagonist JD. Now, EW can exclusively reveal your first in-game look at Marcus in the upcoming game.

Gears of War 4 picks up 25 years after the conclusion of the trilogy, which saw Marcus end the human versus Locust war definitively with a huge explosion. Marcus will join son JD and his friends Kait and Del as they attempt to rescue Kait’s mother Reyna from a new breed of enemies known as the Swarm over a tumultuous 24-hour journey.

“Gears of War 4 is both the continuation of a legacy and a new beginning for the franchise, and as the father of our new protagonist, Marcus plays a significant role in the story,” said Chuck Osieja, creative director of developer The Coalition. “Marcus represents a key component of discovering who JD Fenix is as a character, why he’s taking up this fight and what’s propelling his motivation forward.”

EW can also reveal that Marcus, who is once again voiced by John DiMaggio (Adventure Time, Futurama), will be playable in versus multiplayer and the wave-based Horde mode, the return of which was finally confirmed by The Coalition studio head Rod Fergusson onstage at E3.

Gears of War 4 will launch globally Oct. 11 as an Xbox Play Anywhere title, which means players will be able to play on both Xbox One and Windows 10 PC at no additional cost. It’s the first game in the series that supports cross-platform multiplayer, meaning you can play on Xbox with someone playing on PC in all cooperative modes.

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by Alex Gibson via We Got This Covered

While Uncharted 2: Among Thieves’ might have put Naughty Dog on the map, few would disagree that the smash hit post-apocalyptic action game The Last Of Us is the studio’s finest work. In fact, The Last Of Us is arguably one of PlayStation’s greatest ever exclusive games and one of the must-play essential titles of the last generation. No surprises then that a sequel to that much revered game is eagerly awaited, and now that the critically acclaimed final chapter to the Uncharted series, A Thief’s End, is done and dusted, many gamers are frantically scouring the internet for any details or clues to its release date.

Indeed, many had predicted that an announcement from Naughty Dog during E3 might well occur, and there was plenty of good reason behind that bold claim. After all, Naughty Dog stunned PlayStation fans back in late 2011 when it first teased trailers for the original The Last Of Us barely a month after the launch of Uncharted 3. Based on that logic, E3 2016 seemed like E3 was a potentially perfect outlet to tease the studios next project. Sadly, that wasn’t to be and we were instead presented with Days Gone, the long awaited unveiling of Sony Bend’s new IP.

Of course, the announcement of Days Gone was exciting in itself given that gamers have tentatively been predicting its emergence for years after radio silence from Sony Bend for what has seemed like an eternity. Ironically, the studio’s last two games, both debuting over 4 years ago now, were spinoff titles based on Naughty Dog’s own Uncharted franchise. Bend has been a lesser known entity in the Sony first party eco system, and while Uncharted: Golden Abyss was a fine game, Days Gone is Bend’s first foray into developing their own AAA IP; a third person action adventure title nonetheless, which are apparently the only sort of games that Sony are interested in commissioning at the moment.

Rumors suggesting the narrative premise for Days Gone had actually long been floating around the internet, with several inside leaks suggesting the game would indeed be an open world survival horror title from as far back as early 2015. Yet, nobody could have imagined the Days Gone would follow such a similar beat to The Last Of Us in regards to theme and aesthetic.

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There are those that argue against that comparison, citing differences in tone and game design as significant enough to differentiate the two franchise, and while there is some merit in that sentiment, even the strongest advocates surely can’t deny that Days Gone, a narrative partly inspired by The Walking Dead television show, does put it extremely close to The Last Of Us in regards to overall genre and premise.

Sure, Days Gone might be less linear in its game design, incorporate a motorbike for traversal and feature much more frequent combat, but the crossover with The Last Of Us is still obvious. Both titles transcend the zombie genre, a genre that is still firmly the zeitgeist of the times. Clickers, walkers, freakers; call them what you want, give them whatever degree of intellect, bill them as infected or mentally ill, it’s all essentially the same. Similarly, you can expect familiar narrative themes like morality, ethics, family and gender intertwined in a story that explores sociology in a world devoid of law and order. These are themes we’ve not only explored in The Last Of Us but others post-apocalyptic video games as well, not to mention movies, television and comics.

So, beyond mere commentary on the obvious similarities of the two games and the slightly tired but still ever popular zombie genre, how does any of this impact The Last Of Us 2? Certainly, we’re pretty sure that Neil Druckman and co. are working on the sequel, not least because we’ve had several slips of the tongue from industry insiders and voice actors such as Nolan North regarding future workings on the title. More importantly, however, Druckman previously stated that he and Bruce Straley were throwing ideas around for a sequel prior to being asked to work on Uncharted 4, and it’s that information that perhaps provides an interesting case study in regards to studio direction.

As a publisher, Sony has control over the direction of their first party studios, and while a sequel is highly likely (Sony would be mad to walk away from the potential earnings of such a massively popular IP), one shouldn’t be surprised if the game was put heavily on the backburner so it doesn’t detract attention from Days Gone.

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Indeed, the two titles are so similar in genre it seems unlikely that Sony would want either of them launching anywhere near each other. Perhaps the most the alarming news for those eagerly anticipating news on The Last Of Us 2 is that Days Gone isn’t as far through development as many people had expected. In fact, when quizzed about the release date for Days Gone, the game’s lead director, John Garvin stated that it was not safe to assume that it would launch in 2017. In light of that information, Days Gone’s long development period is likely to push a sequel from Naughty Dog to 2019 or possibly 2020.

It seems likely that Naughty Dog won’t be encouraged by Sony to divert too many resources to a sequel title to The Last Of Us. Indeed, while it’s possible the game is in a pre-alpha state already, you’d wager that Naughty Dog are busy giving attention to other projects such as Uncharted 4’s single player DLC. It’s also unclear how much time Druckman is being allocated to assisting with The Last Of Us movie. We’ve heard rumors that the film adaptation isn’t going smoothly, with Druckman himself commenting that he’s only been involved briefly as the script is being finalized. Yet, you’d have to imagine his involvement would ramp up once filming is underway, if that ever occurs.

We’ve waited a long time for Bend’s new IP, and the studio can probably be satisfied with the interest the teaser trailer piqued at E3, but equally as many eyebrows were raised when presented with yet another zombie post-apocalyptic genre of video game. Of course, The Last Of Us’s overwhelming popularity sets it apart from generic zombie titles and the same eyebrows might not have been raised if that had been the announcement at E3, even despite its extremely similar premise.

Unfortunately, those who were hoping for a quick post Uncharted 4 announcement and then a speedy turnaround time between release dates as per Uncharted 2 to the original The Last Of Us should probably taper that expectation. It would be mad to ignore that Days Gone might well seriously impact when we’re likely to see a sequel for The Last Of Us. Indeed, while its pleasing to finally get a glimpse of what the talented team at Bend have been working on, it’s a shame that it likely comes at the expense of a sequel to Naughty Dog’s masterpiece and arguably PlayStation’s best ever game.

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The next mini-generation of gaming consoles is officially on its way to our living rooms. Microsoft announced a launch date Monday for one of its Xbox One S models. The console, which packs a whopping 2 TB of storage, will be available in stores starting Aug. 2 for $400.

The $400 console is the most expensive of the three Xbox One S models that Microsoft unveiled last month. Deciding to announce the release of the most expensive model first is a little puzzling, particularly when press coverage of its $300 model was so extensive.  But perhaps demand for the $400 model was high enough — since it packs a lot of storage — that Microsoft wanted to release it first.

Microsoft did not immediately respond to a request for comment.

The Xbox One S is the mid-generation upgrade of the nearly three-year-old Xbox One. It’s 40 percent smaller, 4K-capable and has a comparatively cheaper launch price than the Xbox One’s launch price. It’s also white instead of black.  When Microsoft first revealed the Xbox One S, it framed the decision to launch a refreshed console as a way to offer consumers more feature and pricing choices.

“Different people have different things that may appeal to them,” said Dave McCarthy, general manager of Xbox Services, in a June interview with The Post.

When it comes to the Xbox One S, those who’ve already bought a $500 Xbox One at launch probably won’t want to buy another console just yet. So the refreshed console should be the most appealing to those who still have an Xbox 360, and may not mind being a bit behind the times when Microsoft launches its next major update. (That would be “Project Scorpio,” which Microsoft has said will be coming in 2017.)

The Xbox One S also could be a good secondary console — if you have the money to spend on such a thing — or a good investment for those who really want the 4K quality and have the televisions to support it.

Microsoft has yet to announce the launch dates for the $300 model with 500 GB of storage and the $350 model with 1 TB  of storage. Based on past sales trends, however,  it would be logical for Microsoft to release them in time for back-to-school season, or at least before the holiday shopping season gets started.

“More details on the specific availability dates of these two options will be shared soon,” the company said in an official blog post.

Microsoft’s newest console is expected to have competition this holiday season. There is a new PlayStation in the works — currently code-named the “Neo” — but it is expected to be more expensive than the PlayStation 4. Sony has confirmed the Neo’s existence but has not released further details.

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NEO

by Brad Jones via Digital Trends

UPDATE: (12:45 p.m. ET): Don’t get your hopes up for the October release of Sony’s PlayStation 4 “Neo.” The company has confirmed that Amazon Spain’s listing was an error: It was meant for the upcoming PlayStation VR, “but a poor choice of wording has led it to being misreported as Neo,” a spokesman said. The release date and price are consistent with PS VR; there are still no details on when the next-generation gaming console will arrive.

ORIGINAL ARTICLE:

PlayStation Neo pricing and release date leaked by Amazon

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by Brad Jones via Digital Trends

In early 2016, rumors began to circulate that Sony was prepping an upgraded version of its PlayStation 4 console. The hardware was nowhere to be seen at the company’s software-centric E3 conference in June — but now materials have leaked to the web that seem to confirm the project’s existence.

A 42-page presentation on the souped-up PlayStation 4 is now available online, and it seems that this documentation might be the initial source of the leak. The “comprehensive” briefing lines up with previously reported hardware specs, according to a report from VG247.

It seems that despite being targeted towards owners of 4K monitors, the console, code-named “Neo,” will be able to provide some graphical improvements when used in conjunction with a standard HDTV. Improved visual fidelity and a higher frame-rate are among the advantages mentioned.

The document also gives some hints and tips to developers looking to optimize their games to be played at a 4K resolution, possible thanks to the added muscle of the new system. It’s clear that Sony is eager for developers to create games that make the new console seem like a worthwhile upgrade.

However, the “Neo” will not be the direct successor to the PlayStation 4. It seems that Sony is taking a similar plan of action to the one that Microsoft teased with its E3 reveal of Project Scorpio — the “Neo” will coexist with the standard PlayStation 4, at least for a while.

Unfortunately, the report doesn’t contain any clear-cut information about when Sony is planning to launch the retail version of the hardware, although it does give some indication as to when various prototype builds are expected. That said, it does state that PlayStation 4 games released after October 2016 should support both forms of the hardware, so the “Neo” seems likely to arrive in the early part of 2017, if not before.

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by Ollie Barder via Forbes

While the release of Pokémon GO has been momentously successful, it’s worth realizing that game originated as an April Fool’s joke on the part of Satoru Iwata. However, the game’s impact shows his legacy is still with us.

The April Fool’s joke in question (shown below) was in fact thought up by both Satoru Iwata and Tsunekazu Ishihara of The Pokémon Company. In collaboration with Google GOOGL +0.90% this then became known as the Pokémon Challenge. In addition, Tatsuo Nomura at Google Maps also went on to work at Niantic who then became the core of the Pokémon GO project.

However, the initial start, while in jest, retains much of Iwata’s lateral thinking approach. Much in the same way he helped to conceive the Wii’s motion controls, Iwata knew in a nascent sense that merging Pokémon with a real world map based component could work very well indeed.

The other important thing here is that while Ingress did something similar beforehand, the success we are now seeing for Pokémon GO is something only that property could leverage with this kind of augmented reality implementation.

Niantic have done a great job all told and while the game is not without its technical and design based faults, they appear to be aware of these issues and are working to fix them.

Now, I am not one to attribute blanket credit to a single individual. Games are made by large groups of people, all of whom have an important part to play. However, as Iwata was the president of Nintendo his input is still something that needs to be taken into account.

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by Yahoo Business

Shares in Japan’s Nintendo Co (Tokyo Stock Exchange: 7974.T-JP) surged on Friday as consumers flocked to try out its new Pokemon GO smartphone game, raising hopes that the company’s long-awaited shift into mobile gaming will pay off.

In its worldwide rollout, the game hit the top of Apple’s App Store virtually overnight.Seeking to protect its console business, the Japanese group had for many years resisted introducing mobile games with its best-known characters such as Super Mario Bros and Pokemon, finally yielding to investor calls last year when it announced a tie-up with mobile specialist DeNA Co (Tokyo Stock Exchange: 2432.T-JP).

Its first mobile title, Miitomo, was only launched in March after some delay and was also a social networking-style application, leaving investors disappointed and impatient.

But Wednesday’s launch of Pokemon GO in the United States has seen the title shoot up to become the No. 1 free app in Apple Inc (AAPL)‘s U.S. iTunes store. It was also launched in Australia and New Zealand this week and is expected to be rolled out in Japan soon.

Many reviewers said they were keen on the game although they hoped that technical glitches would soon be resolved. Shares in Nintendo jumped 10 percent to their highest level in more than two months with the stock the most heavily traded by value on Tokyo’s main board and giving the firm a market value of about $23 billion.

The game, in which players search out and capture Pokemon characters and do battle with other Pokemon, is free, but it also offers in-app purchases for power-ups and extra items.

“It has more (monetisation) than we expected; as users build their Pokémon inventory, spending money becomes needed to store, train, hatch and battle,” Macquarie Securities said in a note to clients, adding that purchases so far in Australia were not being driven by big spenders but by a large number of users.

The company has promised four more smartphone games in the financial year to end-March and has said it expects mobile gaming to help boost annual operating profit by a third to 45 billion yen.

Nintendo also plans to release its next console globally in March 2017.

“The company has huge intangible assets like characters but it hasn’t been trying to use them seriously. But the success of its Pokemon GO shows the company has got great content,” said a fund manager at a UK asset management firm in Tokyo.

–CNBC.com contributed to this article.

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