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by Ben Kuchera

Games displayed at 1080p, while running at a smooth 60 frames-per-second, has become part of the marketing for many new games.

It’s a magical bullet point on a list of features that proves that your game is next-generation, and there are groups of players online who sneer at anything that can’t quite hit that goal.

Diablo 3 on the Xbox One, for instance, couldn’t quite get there. The original response was to drop the resolution down to 900p and keep the frame rate. A smooth game, many would argue, is worth sacrificing a few lines of resolution. The problem is that this solution created a PR problem for Microsoft, a company that is scared of consumers seeing the Xbox One as a less-powerful console compared to the PlayStation 4.

“That’s what we demoed and were showing around E3 time. And Microsoft was just like, ‘This is unacceptable. You need to figure out a way to get a better resolution.’ So we worked with them directly, they gave us a code update to let us get to full 1080p,” Blizzard’s John Hight told Eurogamer.

The results were positive, and shows the power of a platform holder invested in helping a developer deliver the best possible game.

The framerate isn’t locked at 60fps

“The good news is that Blizzard has indeed achieved a full 1080p resolution on Xbox One, and has done so with no impact to visual quality. This is aside from what we suspect may be some light tweakery to the shadow maps, an occasional, subtle change that takes effect on the updated PlayStation 4 build too,” Eurogamer reported. “From an image quality perspective, though, first impressions suggest the two console versions are now absolutely identical — a point we hope to elaborate on once we dissect a greater breadth of areas for the full comparison.”

Here’s the problem: The frame rate isn’t locked at 60fps, and in moments with a lot of monsters or effects onscreen, frames are dropped. The report goes to great lengths to point out that both issues, the lowered resolution from the first pass and the dropped frames that you see after installing the day one patch, are subtle and won’t necessarily impact the game’s play in a major way, but we don’t have a choice in which one we prefer.

“[The dropped frames are] not game-breaking, and many players may not even notice — but it’s clear that a 44 per cent boost to resolution doesn’t come for free: in the same scenarios, the 900p version proved smoother,” Eurogamer stated.

The marketing demands 1080p resolution, so that’s what the market itself gets. I would prefer to have a smoother frame rate over the increase in resolution, but I don’t get to make that call. The talking point of that resolution and that target frame rate are going to decide how we play our games, for better or worse.

I think it’s worse. Or better yet, I think the player should be given a choice.

This isn’t a new argument

I’ve written about the many options given to PC players when it comes to visuals, and some of them are beginning to sneak over to the console side of things.

You can lock the frame rate of Killzone: Shadow Fall at 30 fps if you’d like, although the controversy over whether or not that game runs at 60 fps while displaying a 1080p resolution has led to a lawsuit. Because to some people, it’s that important, apparently. The PS4 release of The Last of Us also allows you to lock the frame rate; Sony seems to be comfortable giving at least a small bit of control to the player.

But let’s swing back to the Diablo example, because it’s recent and shows what we’re dealing with here. There are two types of gamers out there: Those who care about these numbers, and those that don’t. The ones that don’t care just want a game that looks good and play smoothly. The actual pixel count or frame rate targets don’t matter, or they matter less.

The other type of gamer cares about these numbers dearly, and they want the absolute best experience in their games. Fair enough. This is who Microsoft is worried about when it tries to improve games that perform better on the PS4, but dropping frames can be a pain in the butt in games like Diablo, and there’s no way this hyper-plugged in gamer isn’t going to read about it.

So the solution, to up the resolution and deal with the hit to frame rate from time to time, is imperfect. It’s marketing, and the gamer that cares will read reports that discuss exactly what happened. The benefit of hitting these arbitrary targets is lost, and we still don’t have a say in which way we’d like to play the game.

The other type of gamer cares about these numbers dearly

So why not give us a choice? I’d much rather be able to choose to increase the resolution or lose frames if I can’t have it both ways, and Microsoft pressuring companies to provide these bullshit numbers takes that choice away from us. The fact these stats are used in marketing isn’t a bad thing, what’s annoying is when hitting those targets is justification for decisions that could impact the play itself.

Sony successfully set the terms for this fight when it stressed how many games are running at the desired resolution and frame rate, and it’s a battle the more-powerful PS4 is well-equipped to fight. Microsoft is playing a dangerous game fighting back in this area, and the differences in graphical fidelity between future games may not be as subtle as what we see in the latest version of Diablo.

We’re going to see more of this as the consoles fight each other, and the only way to really escape it is to play on the PC where you can pour money into new components and not have to choose between resolution and performance. But then many gamers prefer the direct control of the characters you get from using a console-style controller. There’s no option to play this version of Diablo on the PC, so players have a choice to make.

In the case of Diablo 3? I’m playing it on the PS4.

http://www.gamersoutpost.net/

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by ‘Brian’

Images discovered on the official Xbox website have revealed the existence of Resident Evil: Revelations 2.

First, the Xbox website hosts the Revelations 2 box art above. There’s also a single screenshot located on the same “download.xbox” domain.

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The box art indicates that Resident Evil: Revelations 2 will be on the Xbox 360, but it’ll likely end up on the PlayStation 3 and PC as well. PS4 and Xbox One versions would not be at all surprising either.

http://www.gamersoutpost.net/

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by Dave Smith

Amid all the exciting announcements coming out of last week’s Gamescom trade show in Cologne, Germany, Sony announced a handful of new features coming in its 2.0 firmware for PlayStation 4.

And while firmware is rarely anything to get excited about, this particular update is different — because it will effectively help Sony put distance between itself and Microsoft’s Xbox One.

Sony’s PlayStation 4 has outsold the console competition for seven straight months now, with PS4 sales roughly double that of Xbox One sales worldwide, according to Metro. But with this new update, the PS4 is about to become a much more powerful and user-friendly gaming platform.

The big reason? “Share Play,” which was promised when Sony announced the PS4 at E3, is a feature that allows you to play with any of your PlayStation Network friends over the internet — even if you don’t own the game. (It’s free to register a PSN account.)

This particular feature uses just a single copy of your game that is run locally on one system, and then you or others can invite your friends to play that game with you by streaming it to their consoles. So if you own a racing game that your friends don’t have, you can still play your game with them online (think an HBO Go password, but more social).

But there’s more:

“For example, if there is part of a game that you can’t quite finish, you can invite a friend to take over your controls,” Sony says on its blog. “Like handing over the controller to a friend on your couch, your screen will be shared as your friend gets through the part of the game that has been giving you trouble.”

Share Play sounds extremely promising as a potential game changer for this generation of consoles. Still, Sony says it will limit “Share Play” sessions to one hour each, and lag may unfortunately affect how enjoyable this user feature is. We’ll have to see how well the functionality works in practice.

Why would Sony allow people to play games without paying for them? It’s a way to get people hooked on the system, which should boost hardware and software sales overall.

Other useful additions are inside that 2.0 firmware, including — finally — YouTube support. Before this update, PS4 users could only record and share their gameplay clips to Facebook or an external hard drive. But for all of those gamers looking to make money off their video-gaming achievements or follies, Sony is baking YouTube right into the PS4’s OS to make recording and sharing drop-dead simple.

The Xbox One has one particular advantage over the PlayStation 4, which is its ability to instantly return to where you left off in your game when you wake the console from sleep mode. Sony has actually promised this capability for the PS4, but it is not here yet — still, Sony says it “will have more to announce in the coming months” with regards to this fall’s big 2.0 firmware rollout, so there is still hope for this game suspension feature reaching the PS4.

Though both PlayStation 4 and Xbox One have plenty of first- and third-party games coming to their respective systems this fall, this year’s console wars might come down to how well these consoles can play with other platforms and ecosystems. A game-sharing online multiplayer mode and added support for YouTube will certainly help Sony’s next-gen console, which is getting ready to celebrate its one-year anniversary in just a few short months.

http://www.gamersoutpost.net/

uncharted-4

by Gaf Hussain

With each iteration of Uncharted, Nathan Drake appears to looks slightly different. He originally was compared with Nathan Fillion, leading to rumors (or more like hopes) that the Firefly actor would eventually play the treasure hunter and adventurer Nathan Drake in a movie. However, in Uncharted 4, Nathan Drake looks like a different person yet again, and he looks more like a famous Hollywood actor. Could Naughty Dog have done the same thing they did with The Last of Us and accidentally create a main character that looks like a real life actor? Or are they doing this intentionally so when a film is announced, they already have an actor who slots right in?

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We couldn’t help but think that Nathan Drake from the PS4 version of the Uncharted series has a striking resemblance to an actor, and the feeling stuck with us over the past few weeks until it dawned on us. Doesn’t Nathan Drake now look a lot like actor Jeremy Renner? What do you think?

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There still is no release date for Uncharted 4 and we eagerly await an announced by Sony, but it looks like holiday 2015 will be likely.

http://www.gamersoutpost.net/

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by Daniel Sims  

Editor’s Note from Jason Wilson: Since rumors suggested Sony might bring PS1 and PS2 emulation to the PS4, some suggested even running old discs might be possible. It might sound impossible to many, but it really isn’t.

Eurogamer’s January report about the possibility of Sony using software emulation to get original PlayStation and PlayStation 2 games playable on the PlayStation 4, instead of streaming through the PlayStation Now service, has had some people giddy all year.

Some of these folk have been talking online about how Sony could make old PS1 and PS2 discs work on the PS4 — and while it might be easy to write this off as fanboys, it’s could happen. And depending on how the technology works, disc compatibility might not even be that difficult for Sony to implement. You could even argue against possible business concerns.

As Eurogamer states, this would basically be the same way compatibility with PS2 and PS1 games works on PS3 models that don’t use the Emotion Engine (i.e., everything built after the 20GB and 60GB Japanese and North American models that debuted in 2006). Sony has a PS1 emulator that runs most of these games well on the PS3, the PSP, and even the Vita, without those games needing any alternations. Sony also has a PS2 emulator running for the PS3, but it can only accurately run a relative handful of PS2 games — the games in the PS2 classics section of the PlayStation Store. Eurogamer’s sources indicate Sony intends to bring that emulation to the PS4.

This is interesting for people hoping to run old discs because that emulation is exactly how the PS3 runs PS1 discs (even the Slim model). Heck, even save files are compatible between PS3, PSP, Vita, and old PS1 memory cards. If Sony has already nailed PS1 emulation so well, why not carry that capability over to the much more powerful PS4? Sony Worldwide Studios head Shuhei Yoshida even admitted last year that emulation would be ideal: “The easiest thing technically would be to make PS1 games work on PS4 through emulation.”

The situation with PS2 games is a bit more clouded. PS3 hackers have actually managed to get newer models of the system to run PS2 discs through its own-board emulator, but it doesn’t run most games accurately at all. Even PC emulators like PCSX2 can run PS2 discs. Theoretically, the PS4 should be much more capable of emulating a wide variety of PS2 games, hopefully even most of them. If Sony reached a point where PS2 emulation on PS4 worked as well as their PS1 emulation does now, they could technically enable people to run PS2 discs. At the very least this would let Sony toss many more PS2 classics on the PlayStation Store for PS4.

As for the running of old games at HD resolutions, if it happens, it would probably only be for a select few games. This is one of the main allures of PCSX2, but it only works well with a small number of PS2 games for which the emulator is constantly tweaked (such as Final Fantasy XII). Still, the results are often nearly as good as an HD remaster with a fraction of the effort. Theoretically, this could also work with physical copies of old games.

Why do all this instead of streaming a game? Eurogamer’s report suggests letting users simply download PS1 and PS2 games could put much less stress on their servers than streaming them repeatedly. A PS1 game is usually less than a gigabyte in size, and most PS2 games are only a few gigs. Using PS Now for those games really only makes sense for less powerful devices like the PlayStation TV or Sony Bravia TVs, which can stream games.

And of course, there’s the question of why Sony would let people buy and run old discs instead of buying the games again. Well, for the most, part the market for used PS1 and PS2 games is a tiny one today — that’s not much of a threat to the market for new games. GameStop has already begun to phase out used PS2 games, and they definitely aren’t common anymore outside eBay, Amazon, and the odd retro game store. Even where these places do exist, Sony has already shown the capability to price its digital classics competitively. Final Fantasy VII became one of the top-selling games on PSN despite the PS3 being able to run the original PS1 disc, most likely because those discs can cost as much as $70 these days as opposed to the $10 for the PSN version. For PS2 Classics, Sony has focused specifically on rare games that are expensive at retail, releasing digital versions for a quarter of the price or less. And how many PS4 owners still have a PS1 and PS2 games lying around? Not many, I imagine. It doesn’t make sense to lock out that minority of players who might actually buy a PS4 if they find out they can run their PS2 discs on it.

And even Sony probably knows it can never release every PS2 game ever made that’s worth playing on PSN. There are simply too many, and that’s not even taking licensing restrictions into account. For many of those games the original physical copies will probably remain the only legally available versions for the foreseeable future.

Sony had basically nothing to fear from people being able to run PS1 discs on the PS3, and has little to fear from people running PS1 and PS2 discs on the PS4. At the same time, I think Sony can only really gain from making the PS4 compatible with possibly the most valuable library of any game console ever. The only reason I could see for Sony not allowing PS2 discs (assuming any of Eurogamer’s report is true) is if its PS2 emulation is still too imperfect.

http://www.gamersoutpost.net/

the-witcher-3-wild-hunt

by Giuseppe Nelva

The Witcher 3: Wild Hunt is one of the most anticipated titles for the beginning of next year, and many are wondering how it’ll hold up on consoles compared to PC.

We had a chance to chat with Viausl Effects Artists Jose Teixeira at Gamescom, and he gave us some more color on the issue.

Teixeira explained that the screen space ambient occlusion (SSAO) will be slightly different, the water in the ocean won’t have the same advanced tassellation, and there are other “tiny little sacrifices” that “hopefully won’t make a huge visual impact” but will give a big performance advantage.

He also mentioned that optimization on consoles is going a lot better than expected from the very start.

To explain that he brought up a little fun anecdote: the first time the folks at CD Projekt tried to run The Witcher 2 on Xbox 360, it wouldn’t run at all. It just crashed.

The first time they tried to render Wild Hunt on the new generation of consoles, it resulted only in a black screen, and everybody was overjoyed.

That may sound strange, but the black screen meant that the game was actually running, just not rendering properly, while on the previous game the team had to do a lot of work to even get to the black screen.

Teixeira continued by mentioning that the game is surprisingly running pretty well on consoles already, with some areas already running at 30 fps. While he doesn’t know if the final frame rate will be dynamic or locked, it’ll be at least 30 frames per second and console gamers can expect really impressive graphics.

Stay tuned for the full interview soon, and believe me, if you love geeky tech talk, you really don’t want to miss that one.

http://www.gamersoutpost.net/

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by Grace Huang

Nintendo Co. rose the most in almost five months after its new Mario Kart 8 video game surpassed 1 million units in sales in the U.S.

Nintendo’s affiliate The Pokemon Co. also will make an online trading card game available as an application for Apple Inc’s iPad later this year, Engadget reported, citing the company without identifying anyone.

Nintendo rose as much as 6.5 percent, the most since March 24 on an intraday basis, before trading 5.9 percent higher at 11,950 yen at 10:25 a.m. in Tokyo.

Mario Kart 8 and a lineup of figurines that interact with games are part of the company’s strategy to revive flagging sales of its Wii U console and retain players who are shifting to games on smartphones and faster consoles like Sony Corp’s PlayStation 4 and Microsoft Corp’s Xbox One.

“Mario Kart 8 is selling well in other regions, as well,” said Yasuhiro Minagawa, a spokesman for Nintendo.

The Pokemon trading card game is already available for desktop computers, according to the company’s website. The Tokyo-based company’s media relations office didn’t immediately respond to a telephone message seeking comment.

http://www.gamersoutpost.net

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by Rashid Sayed

Popular middleware provider Geomerics have worked on AAA cross generation games like Battlefield 4 and Dragon Age Inquisition. But in the coming months they will be working exclusively on new generation hardware with games like Star Wars Battlefront and Mirrors Edge. This will have a big impact on how Geomerics works going forward.

Speaking to Chris Doran who is the founder of Geomerics, GamingBolt asked how they plan to use utilize the full potential of the new consoles and modern gaming PCs, given that they are freed from the shackles of old hardware. “The big difference with the new consoles is where the power is located. Pretty much across the board the new consoles are a factor of 10 better than the previous generation, but in terms of compute power the GPUs massively out-strip the CPUs in the new hardware,” Chris Doran said.

“This is great for us, as it enables Enlighten to interact much more tightly with the rest of the graphics pipeline. This removes any latency, and can drive higher levels of dynamism. We have also been researching the interaction between Enlighten and physically-based shading, and the results look great. We’ll see a lot more in this direction on PS4 and Xbox One,” he said.

Last year Doran had stated that 8GB of RAM will be sufficient to create realistic lighting. But now that we are settling down in to the new generation of consoles and with graphics technology setting new benchmarks, does he still think 8GB is going to be sufficient?

“Yes, it feels like the right amount. As mentioned above, the new consoles are nicely balanced between CPU / GPU / Memory. They have struck a sensible balance and given developers hardware that it will take a few years to really stretch.”

We will have more coverage for Enlighten and Geomerics in the coming days. Stay tuned.

http://www.gamersoutpost.net

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by Nick Calandra

CD Projekt RED has issued a statement following the less then desirable reaction to the Xbox One version of The Witcher 3: Wild Hunt obtaining some exclusive items in its version of the collectors edition. Nevermind the fact that Microsoft has heavily promoted The Witcher 3 at every event, including E3 and Gamescom.

“Looking at the heated comments, I believe that our announcement of the physical addition of two decks of Gwent cards and a cloth map, requires a further word from us.”

“Here at CD Projekt Red, we always put gamers first. Our PC versions are released DRM-free, we bend over backwards to give you the most beefed up editions of our games (be it standard or Collector’s), and we deliver the same game, regardless of platform or version you buy. Moreover, we promised not have any exclusive DLCs, neither per platform nor per retailer, and we do stand by our promise–nothing has changed, nor will change in this regard.”

“Don’t get me wrong, I do understand that these extra items might be desirable for Witcher fans playing the game on other platforms. However, as we are not offering any platform or retail exclusive DLCs or any other form of gameplay differentiation, we do have to find other ways to support our partners. We are also providing special pre-order items for certain retailers around the world, including Witcher comic books, posters, steel books or medallions. Funnily enough, we did not notice any heated comments on the pre-order specials.”

“What is the reason? Why are we doing this? We need the support of partners to make our game visible worldwide. This should hopefully translate to better sales, which will in consequence allow us to do what we have been doing for the last 10 years, i.e. reinvest this money to make more great RPGs, while still sticking to our values.”

“If you still consider that adding two decks of Gwent cards and a map of the in-game world to the Xbox One CE equals us betraying our values and not fulfilling our promises, well, it does make us sad, but the final call is always yours to make.”

“Still, I do hope that what we offer is unique and we can ask you to give us the benefit of the doubt. We have more great things to announce for The Witcher 3: Wild Hunt in the coming months and I promise you won’t be disappointed (yes, yes, there are no more exclusives coming).”

“I have nothing to say on this subject at this time so I’ll just leave you with CD Projekt RED’s statement and get back to you another time when I feel like discussing how annoying situations like this are becoming with the gaming community. As with the Tomb Raider blog post announcing the exclusivity of the game for Xbox One, I’d avoid the comments on The Witcher 3 Facebook page at this point in time to save yourself from endlessly shaking your head.”

We’ll be sure to continue covering all the latest on The Witcher 3: Wild Hunt so be sure to follow us on Facebook to stay up to date.

http://www.gamersoutpost.net

My Personal History of SEGA

Posted: June 22, 2014 in Opinion Piece

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by L.W. Barker

The SEGA of my childhood was a great company and the single competitor to the “Big N” aka Nintendo. This is my personal history of SEGA in the years before Sony and when Nintendo ruled the World!

1986

I worked for the summer at Woolworth’s department store in Brooklyn, New York City (NYC) with one goal in mind—to acquire enough cash to buy the SEGA Master System. I worked that store for a few weeks, stocking merchandise and cutting up boxes on the sales floor and down in the basement level. It was hard work for a teenager, but I did it and quit after a few paychecks—walking out of Macy’s that year with my SEGA Master System in hand.

Many games came afterward —as gifts from my parents and through trades which I did at various pawn shops around town. Thus games such as ‘Alex Kidd,’ and ‘Double Dragon’ gave me hours of enjoyment.

1988

I wasn’t doing too well in High school in 1988, so my parents shipped me off to an Adventist boarding school (I’m not Adventist by the way), located in the mountains of Pennsylvania. Blue Mountain Academy (BMA) brought its own unique tales and adventures that I will save for another time, but I was known to many at this school as “SEGA Master” because I was seemly a video game ace, especially with games from SEGA.

1989

I returned to NYC in 1989 after only a year at BMA, and just in time for the release of the SEGA Genesis. I made a lot of trips to Macy’s Electronics Department just to see this new 16-Bit console in action—and the game,“Altered Beast” was its highlight.

I had to have this new system, so I quickly got a job at Alexander’s Department Store which was located in the concourse level of 1 World Trade Center. I worked on the sales floor while my little brother Andrew was learning the ropes of a first job as a stocker in the store’s basement level. I remember at lunch how we would compete on the ‘Burning Fight’ arcade game in the Cafeteria area of the store—fun times. I got my SEGA Genesis at the end of that year.

1991

After two years of direct competition with my little brother, Shaun, who was at that time a fanboy of Nintendo, and my friend Sharrod aka ‘Tick’ who was kicked out the house by yours truly for insulting my Genesis and being a pesty Nintendo “fanboy”, I indulged even deeper into gaming.

1991 was also the year that I returned a survey card to SEGA of America that asked candidates to name their new mascot. I looked at the picture of the blue hedgehog with sneakers and wrote down “Sonic” . Now whether my card was the one that gave Sonic the Hedgehog his name, or if it was one of literally thousands cards with that name written is debatable—but I will always be thankful to SEGA for allowing me to provide them with my input.

1992

In December 1992, I left NYC for Lackland Air Force Base, Texas for Basic Military Training. I packed everything I owned to include my Sega Genesis and its games. However, this bag of personal items which linked me back to the real world confiscated on arrival, so I had to do without my games for 6 weeks while I trained to become an Airman in the United States Air Force.

1993

I completed basic training in February 1993. Graduation night was unique—-a few of my peers decided to break curfew and venture over to the female dorms to celebrate with them. Well, they were quickly caught by a our Training Instructor (T.I.), and he brought friends—I was horrified when one of the T.I.s picked up my bag full of games, opened it and held my SEGA Genesis over his head making throwing motions as he yelled at not only the culprits, but at all of us to include me, who was asleep only a few minutes before. Thankfully he placed the console back in my bag and put it back in place—but the culprits—their punishment was another 2 weeks of basic training.

I was flown to Biloxi, Mississippi the next morning to Keesler AFB to start my career-field education. I had to be in uniform for the first few weeks in Tech School, however, SEGA and its new CD peripheral for the Genesis overruled that. I sneaked off base one night—dressed in my civies—taking the bus to the local mall to buy the SEGA CD and its first game, ‘Sonic Adventure’ which gave the Genesis spectacular speech and video—a clear technological advancement for that period of time.

1995

SEGA released its Saturn which I never bought. And even though it was a financial flop for SEGA, I regret not having gotten it to this day. Perhaps, one day I will.

1999

I bought what is still considered to be SEGA’s best system, the Dreamcast in 1999. And with it game the short-lived SEGANET feature which allowed for games to be played online via the console’s 56K modem. I also acquired a ton of games for the Dreamcast—‘Blue Stinger’, ‘Crazy Taxi’, ‘Ecco the Dolphin’, ‘Resident Evil 2’, and ‘Shenmue’ just to name a few. I was recently given ‘WWF Royale Rumble’ a few years ago and its now in my collection.

Today

I’m now a military retiree having served 20+ years in the USAF. I’m also the founder and CEO of Gamer’s Outpost.net . However with these accomplishments, I’ve often wondered if SEGA will ever return to the console market. The public image of SEGA shows that they are doing well as a software developer, but I would personally like for them to one day return to doing hardware—just one more console to satisfy this fanboy of SEGA!

http://www.gamersoutpost.net