xboxoneps4-e1400086921624

by Rashid Sayed

Popular middleware provider Geomerics have worked on AAA cross generation games like Battlefield 4 and Dragon Age Inquisition. But in the coming months they will be working exclusively on new generation hardware with games like Star Wars Battlefront and Mirrors Edge. This will have a big impact on how Geomerics works going forward.

Speaking to Chris Doran who is the founder of Geomerics, GamingBolt asked how they plan to use utilize the full potential of the new consoles and modern gaming PCs, given that they are freed from the shackles of old hardware. “The big difference with the new consoles is where the power is located. Pretty much across the board the new consoles are a factor of 10 better than the previous generation, but in terms of compute power the GPUs massively out-strip the CPUs in the new hardware,” Chris Doran said.

“This is great for us, as it enables Enlighten to interact much more tightly with the rest of the graphics pipeline. This removes any latency, and can drive higher levels of dynamism. We have also been researching the interaction between Enlighten and physically-based shading, and the results look great. We’ll see a lot more in this direction on PS4 and Xbox One,” he said.

Last year Doran had stated that 8GB of RAM will be sufficient to create realistic lighting. But now that we are settling down in to the new generation of consoles and with graphics technology setting new benchmarks, does he still think 8GB is going to be sufficient?

“Yes, it feels like the right amount. As mentioned above, the new consoles are nicely balanced between CPU / GPU / Memory. They have struck a sensible balance and given developers hardware that it will take a few years to really stretch.”

We will have more coverage for Enlighten and Geomerics in the coming days. Stay tuned.

http://www.gamersoutpost.net

Witcher_3_Wild_Hunt_e3_2014-272-750x400

by Nick Calandra

CD Projekt RED has issued a statement following the less then desirable reaction to the Xbox One version of The Witcher 3: Wild Hunt obtaining some exclusive items in its version of the collectors edition. Nevermind the fact that Microsoft has heavily promoted The Witcher 3 at every event, including E3 and Gamescom.

“Looking at the heated comments, I believe that our announcement of the physical addition of two decks of Gwent cards and a cloth map, requires a further word from us.”

“Here at CD Projekt Red, we always put gamers first. Our PC versions are released DRM-free, we bend over backwards to give you the most beefed up editions of our games (be it standard or Collector’s), and we deliver the same game, regardless of platform or version you buy. Moreover, we promised not have any exclusive DLCs, neither per platform nor per retailer, and we do stand by our promise–nothing has changed, nor will change in this regard.”

“Don’t get me wrong, I do understand that these extra items might be desirable for Witcher fans playing the game on other platforms. However, as we are not offering any platform or retail exclusive DLCs or any other form of gameplay differentiation, we do have to find other ways to support our partners. We are also providing special pre-order items for certain retailers around the world, including Witcher comic books, posters, steel books or medallions. Funnily enough, we did not notice any heated comments on the pre-order specials.”

“What is the reason? Why are we doing this? We need the support of partners to make our game visible worldwide. This should hopefully translate to better sales, which will in consequence allow us to do what we have been doing for the last 10 years, i.e. reinvest this money to make more great RPGs, while still sticking to our values.”

“If you still consider that adding two decks of Gwent cards and a map of the in-game world to the Xbox One CE equals us betraying our values and not fulfilling our promises, well, it does make us sad, but the final call is always yours to make.”

“Still, I do hope that what we offer is unique and we can ask you to give us the benefit of the doubt. We have more great things to announce for The Witcher 3: Wild Hunt in the coming months and I promise you won’t be disappointed (yes, yes, there are no more exclusives coming).”

“I have nothing to say on this subject at this time so I’ll just leave you with CD Projekt RED’s statement and get back to you another time when I feel like discussing how annoying situations like this are becoming with the gaming community. As with the Tomb Raider blog post announcing the exclusivity of the game for Xbox One, I’d avoid the comments on The Witcher 3 Facebook page at this point in time to save yourself from endlessly shaking your head.”

We’ll be sure to continue covering all the latest on The Witcher 3: Wild Hunt so be sure to follow us on Facebook to stay up to date.

http://www.gamersoutpost.net

My Personal History of SEGA

Posted: June 22, 2014 in Opinion Piece

Image

by L.W. Barker

The SEGA of my childhood was a great company and the single competitor to the “Big N” aka Nintendo. This is my personal history of SEGA in the years before Sony and when Nintendo ruled the World!

1986

I worked for the summer at Woolworth’s department store in Brooklyn, New York City (NYC) with one goal in mind—to acquire enough cash to buy the SEGA Master System. I worked that store for a few weeks, stocking merchandise and cutting up boxes on the sales floor and down in the basement level. It was hard work for a teenager, but I did it and quit after a few paychecks—walking out of Macy’s that year with my SEGA Master System in hand.

Many games came afterward —as gifts from my parents and through trades which I did at various pawn shops around town. Thus games such as ‘Alex Kidd,’ and ‘Double Dragon’ gave me hours of enjoyment.

1988

I wasn’t doing too well in High school in 1988, so my parents shipped me off to an Adventist boarding school (I’m not Adventist by the way), located in the mountains of Pennsylvania. Blue Mountain Academy (BMA) brought its own unique tales and adventures that I will save for another time, but I was known to many at this school as “SEGA Master” because I was seemly a video game ace, especially with games from SEGA.

1989

I returned to NYC in 1989 after only a year at BMA, and just in time for the release of the SEGA Genesis. I made a lot of trips to Macy’s Electronics Department just to see this new 16-Bit console in action—and the game,“Altered Beast” was its highlight.

I had to have this new system, so I quickly got a job at Alexander’s Department Store which was located in the concourse level of 1 World Trade Center. I worked on the sales floor while my little brother Andrew was learning the ropes of a first job as a stocker in the store’s basement level. I remember at lunch how we would compete on the ‘Burning Fight’ arcade game in the Cafeteria area of the store—fun times. I got my SEGA Genesis at the end of that year.

1991

After two years of direct competition with my little brother, Shaun, who was at that time a fanboy of Nintendo, and my friend Sharrod aka ‘Tick’ who was kicked out the house by yours truly for insulting my Genesis and being a pesty Nintendo “fanboy”, I indulged even deeper into gaming.

1991 was also the year that I returned a survey card to SEGA of America that asked candidates to name their new mascot. I looked at the picture of the blue hedgehog with sneakers and wrote down “Sonic” . Now whether my card was the one that gave Sonic the Hedgehog his name, or if it was one of literally thousands cards with that name written is debatable—but I will always be thankful to SEGA for allowing me to provide them with my input.

1992

In December 1992, I left NYC for Lackland Air Force Base, Texas for Basic Military Training. I packed everything I owned to include my Sega Genesis and its games. However, this bag of personal items which linked me back to the real world confiscated on arrival, so I had to do without my games for 6 weeks while I trained to become an Airman in the United States Air Force.

1993

I completed basic training in February 1993. Graduation night was unique—-a few of my peers decided to break curfew and venture over to the female dorms to celebrate with them. Well, they were quickly caught by a our Training Instructor (T.I.), and he brought friends—I was horrified when one of the T.I.s picked up my bag full of games, opened it and held my SEGA Genesis over his head making throwing motions as he yelled at not only the culprits, but at all of us to include me, who was asleep only a few minutes before. Thankfully he placed the console back in my bag and put it back in place—but the culprits—their punishment was another 2 weeks of basic training.

I was flown to Biloxi, Mississippi the next morning to Keesler AFB to start my career-field education. I had to be in uniform for the first few weeks in Tech School, however, SEGA and its new CD peripheral for the Genesis overruled that. I sneaked off base one night—dressed in my civies—taking the bus to the local mall to buy the SEGA CD and its first game, ‘Sonic Adventure’ which gave the Genesis spectacular speech and video—a clear technological advancement for that period of time.

1995

SEGA released its Saturn which I never bought. And even though it was a financial flop for SEGA, I regret not having gotten it to this day. Perhaps, one day I will.

1999

I bought what is still considered to be SEGA’s best system, the Dreamcast in 1999. And with it game the short-lived SEGANET feature which allowed for games to be played online via the console’s 56K modem. I also acquired a ton of games for the Dreamcast—‘Blue Stinger’, ‘Crazy Taxi’, ‘Ecco the Dolphin’, ‘Resident Evil 2’, and ‘Shenmue’ just to name a few. I was recently given ‘WWF Royale Rumble’ a few years ago and its now in my collection.

Today

I’m now a military retiree having served 20+ years in the USAF. I’m also the founder and CEO of Gamer’s Outpost.net . However with these accomplishments, I’ve often wondered if SEGA will ever return to the console market. The public image of SEGA shows that they are doing well as a software developer, but I would personally like for them to one day return to doing hardware—just one more console to satisfy this fanboy of SEGA!

http://www.gamersoutpost.net

BmUg7zKCIAAHXQU

by L.W. Barker

Two games that have disappointed me in the past—Aliens: Colonial Marines; and Watch Dogs. One game may disappoint me in the future—Tom Clancy’s The Division. Recent insider rumblings have confirmed comments directly from the developers of the game which to put it bluntly:

“We have already downgraded a few things.”

Okay, let’s get a handle on this by going back to the games that disappointed me.

Aliens: Colonial Marines

A:CM blew everyone out of the water at E3 2012. The graphics, sound and gameplay gave us all a rush that lasted for months up to the game’s official release in February 2013. It was also Gearbox software’s # 1 selling game in its first week at retail, then the truth came out—A:CM had been downgraded to substandard levels, and Gearbox Software had basically lied to our Community.

I let them have it with a petition page that acquired 500+ likes and up to 75K fans from all over the World who shared in my anger towards Gearbox and every other developer/publisher who dared follow in their footsteps.

Gearbox Software eventually succumbed to our pressure and pushed out a patch that corrected the game’s graphics to slightly below what was shown at E3.

Watch_Dogs

E3 2013 was the debut event for next gen gaming and Watch Dogs was its highlight. I was captivated by the game’s graphics and its promise of true next gen gaming with a “complete badass” protagonist, Aiden Pearce. I wanted to be him and I wanted this next gen game right then and there. And I wasn’t the only one—many in our Industry as well as throughout the gaming community held high regards for this potential leader of next gen games.

Well, all that ended this month—Watch_Dogs had been downgraded to well below PC standards to what looks to be only a fraction above what can be found on PS3 and Xbox 360. And Ubisoft’s response after hidden graphical settings were discovered in the PC version was:

“We test and optimize our games for each platform on which they’re released, striving for the best possible quality.”

I’m sorry Ubisoft, but you had an extra 8 months to test and properly optimize Watch Dogs to ensure that it was released with the same graphics quality that was shown to the World at E3 2013. The fact is even though the game is a financial success, like Gearbox Software, you lied to our Industry and stole our hard earned cash—that is unforgivable in my book.

Tom Clancy’s The Division

So now we return to The Division and its potential downgrade from what was shown to us at E3 2014. Our insider, who is also a developer working directly on the game had this to say:

“Truth to be told, while our lead platform is PC, we just cannot have such a big gap. As you know, when the first Watch Dogs review was published by that one site, Ubisoft called it a “false review” and I’m sure everyone can see how bad that sounded when they saw that the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or that they actively downgrade a game. It is much easier for them to say that they remove things for stability which is often a lie which you can tell by the post issues which are expected in any production we do.”

So we can confirm that the demo of the Division that was shown to us at E3 2014 will be downgraded as every other game that have disappointed me in the past.

However, I wrote this article with the hope that Ubisoft Massive, Ubisoft Reflections and Ubisoft Red Storm will read and understand that publishers and develops must stop lying to our Industry. This bait and switch routine is sick and only serves to undermine our hard earned trust that once lost, is next to impossible to reacquire.

They should not hold back graphics power on our games as some sort of sadistic reservation ploy for PS5, the next Xbox, or Nintendo’s mystery machine—we want that power now—this is why we bought our PS4, Xbox One and Wii U—let us experience next gen’s true potential!

Source: WhatifGaming.com

http://www.gamersoutpost.net

Image

by L.W. Barker

Gameplay—what a concept. When did we lose our focus on it and let resolution take its place? We may never know, however, this concept of resolution is a waste of our hard earned time.

I’m a so called “old school gamer”, and back in the day, games were played for their fun factor. In the 80s and 90s, Nintendo and Sega’s gaming machines dominated our living rooms as well as the Arcades, and it was the gameplay that made them great!

Fast forward 20+ years—games are sadly bought and played not for their fun factor and overall gameplay, but for how they look. As long as a game has nice, 1080p graphics, and is running at a smooth 60fps, its deemed to be great—no matter if this same game’s plot and overall gameplay sucks to all Hades! It makes absolutely no sense to base the quality of a game on its resolution. It’s all just over hyped media BS that needs to be thrown out the window.

Image

I’m the proud owner of a Xbox One, a PlayStation 4, and a Wii U. I also own most of the consoles of the past—SEGA Genesis, Super NES, Turbo Graphics 16, 3DO, Neo Geo, Xbox, and PS3, just to name a few. But focusing on this current generation—games such as ‘Tomb Raider: The Definitive Edition’, played side by side on the PS4 and the Xbox One look exactly alike. I do not see ANY difference in graphics on either console.

The same goes for the Wii U—resolution does not matter! Nintendo knows this, but somewhere along the way, that knowledge was lost to us. Now the Wii U’s current and upcoming strong line up of quality games will no doubt garner it the strength it needs to get a firm grip on its sagging sales.

So let’s throw resolution out the window and focus on gameplay. For as gamers, its our memorable acts of living numerous “lives” and  “saving” countless worlds that really matter.

http://www.gamersoutpost.net

Image

by L.W. Barker

Konami has reduced the retail price for ‘Metal Gear Solid V: Ground Zeroes’ to $46.54 USD/29.99 EUR for PS4, Xbox One, PS3, Xbox 360 as well as the digital download versions for the aforementioned platforms.

Now, as of this writing, Konami has not commented on the reason behind the price reduction. However, this should come as exciting news for fans of the Metal Gear Solid series of games.

Metal Gear Solid V: Ground Zeroes will released on March 18, 2014 in North America, and on March 20th in the U.K.

http://www.gamersoutpost.net

Image

by L.W. Barker

The team at Creative Assembly are hard at work on their latest game, ‘Alien: Isolation’. The game’s graphics, and music score have already gone through various changes—an effort by the team to please fans of the hugely popular Alien franchise. Now they are focusing their skills on the design of the in-game Alien character’s legs.

As Lead Audio Designer, Mark Angus explained, “We’ve tried out many different varieties of design to see which one works best for the game,”  “if we had produced an alien that looked 100% like the original film’s and walked like a mummy, there’d be just as many complaints…we want you to have long, meaningful encounters with our Alien, and so the design has to support that.”

‘Alien: Isolation’ will be published by Sega for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC and is scheduled to be released on an unannounced date this holiday season.

http://www.gamersoutpost.net

Image

by L.W. Barker

Even though the Call of Duty franchise has seen a new game released to it on a yearly basis, the majority of the gaming community has still not tired of it. This has allowed Activision to remain at the top of the first person shooter pile for almost a decade.

Now with the success of ‘Call of Duty: Ghosts’, the latest game in the series, Activision’s President and CEO Bobby Kotick has told investors that ‘Destiny’, the upcoming title from Bungie, the creators of Halo, could be Activision’s “next billion dollar franchise.”

Per Kotick, “My colleagues and I expect that Destiny will become the best selling new video game IP in history when it launches across Xbox and PlayStation consoles on September 9th.”

Now Activision’s expectations are far from presumptuous since there is currently very few new IPs announced for next gen consoles thus far. However, it should be noted that their rival, Electronic Arts is also seeking to claim that “billion dollar franchise” title with the Xbox One exclusive, ‘Titanfall’ when its released next month.

http://www.gamersoutpost.net

Image

by L.W. Barker

Yosuke Hayashi, game director of Team Ninja, recently revealed that they are working on a new game for Sony’s PlayStation 4. Per him, the team is “developing a PS4 game internally”,and that we should “look forward to new information in the future.”

Now as you might already be aware, Team Ninja is the studio behind the Ninja Gaiden and Dead or Alive series. And it was only two months ago that Hayashi-san said that the studio was already “thinking” about the next Ninja Gaiden. However, this new game could be something else entirely. We’ll just have to wait for an official announcement from Team Ninja to get our answer.

http://www.gamersoutpost.net

Image

by L.W. Barker

The Order: 1886 is turning out to be quite a game. Today, Sony’s Product Manager of PlayStation Spain, known only by his twitter name ‘Angel’, tweeted some interesting comments.

Per him, “The game looks so good that it resembles a movie. The graphics look incredible. I prefer it over Infamous: Second Son, even though they are both different games. However, for us, 1886 is a GOTY candidate.”

These are indeed powerful words and yet another example of Ready At Dawn putting its programming heart, soul and muscle into ensuring that ‘The Order: 1886’ turns out to be a triple A blockbuster.

http://www.gamersoutpost.net

The hype machine around The Order 1886 just keeps pumping. Today it’s the turn of Angel, Product Manager of PlayStation Spain, who tweeted some interesting stuff on the game.

First of all, he mentioned that the game looks so good it actually resembles a movie:

Read more at http://www.worldsfactory.net/2014/02/07/the-order-1886-looks-like-movie#Yfmv33HIhbFWAAeC.99

The hype machine around The Order 1886 just keeps pumping. Today it’s the turn of Angel, Product Manager of PlayStation Spain, who tweeted some interesting stuff on the game.

First of all, he mentioned that the game looks so good it actually resembles a movie:

Read more at http://www.worldsfactory.net/2014/02/07/the-order-1886-looks-like-movie#Yfmv33HIhbFWAAeC.99