PSN-Hacked

by Marc Graser

Hackers “overwhelmed” Sony’s PlayStation Network on Sunday, making the service unavailable to its tens of millions of users.

The move brought back painful memories for Sony of a serious 2011 breach that exposed the names and passwords of millions of customers on the PlayStation Network.

While the latest attack wasn’t a significant security flaw in its service, Sunday’s event raises questions whether Sony’s system — which the company sees as a major distribution platform, and thus revenue stream, for video games, movies, TV shows, web series and music — is vulnerable to future hacks.

Sony wasn’t alone with Microsoft’s Xbox Live also hit by hackers. “Gaming and social” features were limited Monday with owners of the Xbox One and Xbox 360 consoles unable to play games online or communicate via chat. The company said its support team was working “to get these issues fixed ASAP.”

“Xbox members, are you having trouble connecting to Party Chat, or running into server unavailability issues within ‘Diablo III?’” Xbox wrote on its blog on Monday. “We are currently working with our partner to get these issues fixed as quickly as possible. Thanks for being patient during this process. We’ll provide an update to you when we have more information.”

A hacker group called Lizard Squad on Sunday claimed to take down the PSN via a similar distributed denial of service (DDoS) attack, which prevented users from streaming Netflix movies or playing multiplayer games online via their PlayStation Plus accounts due to heavy traffic. That was before turning its attention to the Xbox Live service.

On its Twitter feed, Sunday, Lizard Squad posted that it was “preaching” that Sony should be spending more money to protect its customers’ accounts from such hacks.

It tweeted: “Sony, yet another large company, but they aren’t spending the waves of cash they obtain on their customers’ PSN service. End the greed.”

It’s worth noting that DDoS attacks are designed to flood a system’s servers with artificially high traffic and not access encrypted information, but rather disrupt access and overwhelm a service to the point where it must shut down.

The PlayStation Network and Sony Entertainment Network were hit by “an attempt to overwhelm our network with artificially high traffic,” Sony said Sunday in a blog post.

The Lizard Squad also spent the weekend attacking other gaming servers like Blizzard Entertainment’s Battle.net, Riot Games’ “League of Legends,” and Grinding Gear Games’ “Path of Exile.”

In 2011, hacker group Lulzsec attacked the same PSN network, exposing the personal information, including passwords and credit card data, of 77 million accounts. It took Sony 24 days to fix the problem, and spent $15 million to settle a class action lawsuit.

Sony execs are sure to be double checking any security holes that need to be plugged in its system after Sunday’s event.

The PlayStation Network, which offers up streaming services and access to the PlayStation Store to buy and rent movies and other entertainment, is free. However, Sony charges $50 a year for gamers to play multiplayer games on the PlayStation 4. Doing so on the PlayStation 3 is free.

As of July, Sony had sold 10 million PlayStation 4 videogame consoles.

Lizard Squad certainly took the hack to extremes over the weekend, calling out terrorist organization ISIS with a tweet: “Today we planted the ISIS flag on @Sony’s servers #ISIS #jihad” and posting tweets to American Airlines about a bomb threat on an American Airlines flight that carried Sony Online Entertainment president John Smedley.

The plane landed in Phoenix, with Smedley responding via Twitter: “Yes. My plane was diverted. Not going to discuss more than that. Justice will find these guys.”

The PlayStation Network and Sony Entertainment Network are now back online. A scheduled maintenance of the networks, which were set to occur Monday, has been canceled, Sony said on its PlayStation blog.

“The networks were taken offline due to a distributed denial of service attack. We have seen no evidence of any intrusion to the network and no evidence of any unauthorized access to users’ personal information. We sincerely apologize for the inconvenience caused by this issue. Thanks for your patience and support.”

http://www.gamersoutpost.net/

Destiny_Game_Concept_Art_13b

by Will Holden

There’s no doubting that Destiny is one of the most anticipated games of the year. Bungie’s brand new sci-fi world has already captured the imaginations of the millions of gamers who participated in its alpha and beta versions. We recently had a chance to sit down with Eric Hirshberg, the CEO of Activision, to discuss why he feels delaying the game a while back was the right decision.

“It was the right decision to delay it because you never get a second chance to launch [a new game] and make that first impression. Obviously we wanted to prioritize getting the game right and setup for the 10 year vision that we have for ‘Destiny’.”

As for the idea that Destiny’s release date would conflict with Call of Duty: Advanced Warfare’s November release, Hirshberg stated that he didn’t feel it would be much of an issue. He told us that the two games’ release dates are about as far apart as they could be while still remaining in the holiday quarter. He also noted that, while both games are first-person action games, their style and approach to the genre vary greatly.

“One is a gritty, somewhat realistic, military shooter, and the other one is a far-future fantasy with capes and aliens and takes place on other planets. So yes, they both have the first-person point of view in common, but I think they’ll actually attract some different types of fans.”

Even with the differing fan bases, Hirshberg notes that there will be plenty of crossover as well. He stated that the first-person genre has proven to have enough of a mass appeal to allow for multiple blockbuster titles to release within the same season. It also doesn’t hurt that the Call of Duty series has seen consistent success over the last several years, and that Bungie’s Halo franchise has earned the company a dedicated fan base of their own.

Destiny will be available for the PS3, PS4, Xbox 360 and Xbox One when it launches on September 9th. Prospective PS4 owners can look forward to the white console bundle that will be releasing on the same day.

http://www.gamersoutpost.net/

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by Britton Peele

Amazon.com, Inc. just announced that it has reached an agreement to acquire all of the outstanding shares of Twitch Interactive, Inc. for “approximately $970 million in cash, as adjusted for the assumption of options and other items,” according to a press release.

After launching three years ago, Twitch has become the definitive source for live-streaming of video game content, both from amateur players as well as major companies, including Microsoft, Sony and Nintendo, who all streamed content through Twitch during the Electronic Entertainment Expo earlier this year. The service (and the live-streaming practice in general) has become so popular that its functionality was included and touted as a major factor of the newest game consoles, the Xbox One and the PlayStation 4.

Before today’s announcement, there was more than three months of speculation that Twitch would be acquired by Google, where it would compliment YouTube as a video service.

“Broadcasting and watching gameplay is a global phenomenon and Twitch has built a platform that brings together tens of millions of people who watch billions of minutes of games each month – from The International, to breaking the world record for Mario, to gaming conferences like E3. And, amazingly, Twitch is only three years old,” Jeff Bezos, founder and CEO of Amazon.com said in a press release. “Like Twitch, we obsess over customers and like to think differently, and we look forward to learning from them and helping them move even faster to build new services for the gaming community.”

Twitch CEO Emmett Shear published a public letter to Twitch users, saying, “We chose Amazon because they believe in our community, they share our values and long-term vision, and they want to help us get there faster. We’re keeping most everything the same: our office, our employees, our brand, and most importantly our independence. But with Amazon’s support we’ll have the resources to bring you an even better Twitch.”

The deal is expected to close later this year.

http://www.gamersoutpost.net/

sony_offline

by Owen S. Good

The hacker group claiming responsibility for today’s PlayStation Network outage sent a bomb threat, via Twitter, about an American Airlines flight carrying Sony Online Entertainment president John Smedley. Smedley has confirmed he is on the flight and that it was diverted for security reasons.

“Something about security and our cargo. Sitting on Tarmac,” Smedley tweeted. Polygon has reached out to representatives of Sony Computer Entertainment America, SOE and the Phoenix office of the FBI for additional comment.

An American Airlines spokesperson confirmed to The Arizona Republic that Flight 362 was diverted for security reasons.

Earlier this afternoon, the hacker group that says it brought down PSN tweeted this threat to American Airlines’ account. A tweet since taken down also contained an image appearing to show an e-Ticket for Smedley’s flight, with a confirmation number, asking Smedley and Sony if this was indeed his flight. The hackers continued to tweet threats about the flight.

Both American’s flight tracker and FlightAware.com (screenshot above) show American Airlines Flight 362 being diverted from its path to San Diego into Phoenix. The flight is carrying 179 passengers and six crew. It departed Phoenix for San Diego at 1 pm ET, according to American Airlines.

Smedley earlier today mentioned he was flying from Dallas back to San Diego; SOE has significant operations in both areas.

http://www.gamersoutpost.net/

Agent

by Giuseppe Nelva

After the confirmation in 2010 that Rockstar’s PS3 exclusive cold war stealth action game Agent was still in development, not much has been heard about the game, besides a pair of trademarks registered last year.

Apparently, though, it may have been canceled, at least according to a mail that retailer Gamefly is sending to its customers who had Agent in their GameQ, as reported by NeoGAF user Fine Ham Abounds.

“Dear *,

We have removed Agent (PS3) from your GameQ. There are two possible reasons for this removal:
1. For released titles, we no longer carry the game and do not know if or when we will acquire new copies.
2. For unreleased titles, the game has been cancelled by its publisher. We apologize for any disappointment this may cause. If you have any questions, please contact us.

Thank you,

The GameFly Team”

Of course this can’t be considered a full confirmation, as it comes from a retailer source and not from Take-Two itself, so we should consider it a rumor and take it with a sizable grain of salt.

Incidentally, the “cancellation” could also mean that the game may have been re-purposed for PS4 (effectively canceling the PS3 version), but there’s no confirmation on this one way or the other.

We reached out to Take-Two and GameFly with a request for further information, and we’ll keep you posted if we receive anything relevant.

http://www.gamersoutpost.net/

alienationscreenshot4

by Rashid Sayed

Housemarque are currently working on Alienation, a PlayStation 4 exclusive which was revealed during last week’s Sony Gamescom presentation. For those of you who don’t know, Housemarque is the developer behind last year’s critical hit Resogun which was praised not only for its gameplay but also for its slick visuals running at 1080p and 60fps.

Given that Alienation is their second major project on the PlayStation 4, does it make them comfortable that they are working on a machine that has allowed achieving those targets without any major development challenges?

“I would argue on the “without major development challenges” part. PS4 is powerful, but it really depends on what you have on screen,” Tommaso De Benetti from Housemarque said to GamingBolt. “In Alienation we have destructible environments, a new tech for liquids, another one for rendering materials such as metals, plus a pretty insane particle system. I mean, if you’re running a puzzle game, sure, 1080p and 60fps are not a challenge.”

It’s important to note that this in no way indicates Alienation will run below 1080p and 60fps and in fact they are still working on optimizing the game. Given that the game comes out in 2015, we can hope that Housemarque achieves that standard once again.

Let us know your thoughts in the comments below.

http://www.gamersoutpost.net/

ext_821306_01

by Jason Messer

As Ricky Bobby would say…”If ya’ ain’t first, you’re last!”

People have accused me of being a shameless Sony fanboy. The vitriol I’ve exposed for Microsoft and the Xbox brand (specifically regarding their recent next-gen endeavors) has been well documented on the site for the last year now. As a result, I’ve been labeled a shill for Sony. It’s clear my apparent lack of journalistic integrity or an objective opinion is the reason behind me being THIS down on our little green and black friend (obviously because I have a hidden agenda against it). Alas, my motivations I’ve worked so diligently to keep secret have finally been lay bare for all the world to see. My true colors have been revealed, as it turns out I truly do bleed pure PlayStation blue. All hail to the Sony motherland!

News flash…that’s all bullshit.

If you couldn’t tell, I had the sarcasm meter dialed up to about 10 there for a reason. I’m trying to illustrate how utterly ridiculous it sounds when zealots of either side attempt to strength their argument by cutting the legs out from under the opposing side’s position (based on conjecture and not facts). I can literally scream that I’m a lover of Xbox from the mountain tops until I’m three shades of purple, yet some simply don’t care to hear it. The fact of the matter is, anything folks like me say which might be disparaging towards one company or another (be it Microsoft, Sony or our little after-thought that his Nintendo) is going to get someone’s feathers ruffled in a way that usually requires copious amounts of keyboard banging to relieve their stress and anxiety. Personally, I think real introspection is a key way to grow in the positive. Only after those long, hard looks in the mirror do we truly see ourselves for what we are (and in some cases what we aren’t). I don’t know about you, but as an Xbox fan, I’m TIRED of feeling second rate. But that’s exactly what we are. As it stands today (and apparently for the foreseeable future) we live to be #2. Very much Pepsi to Sony’s Coke (or vice versa depending on your preference).

And it’s not like this has exactly been a respectable neck and neck race either.

I’d be willing to give Microsoft the benefit of the doubt when it comes to their year one roll-out, if Sony were having the same troubles. Problem is, they’re not. PlayStation 4 has consistently kicked their ass for almost a year. In fact, if you were to look at the last nine months as a boxing match, there isn’t a single freakin’ round the judges would have awarded to Microsoft by decision. Not one. How is that possible! The Xbox 360 was the most dominant (not to mention revolutionary) piece of gaming hardware to come out of the last-gen, yet now the One’s killer instinct has seemingly vanished along with the other 359 characters in its name. Oh you say you don’t agree? Can you already feel your fanboy ire beginning to rise irrationality? Well you might want to take a step back and breathe before you go full Hulk, because this decree doesn’t come just from me alone. The head of Xbox himself Phil Spencer recently echoed these sentiments in an interview earlier this month. “I own a PS4, and it’s not like I want it to get dusty or not have games. But I do want to sell a lot of Xbox Ones, and for many people that’s a direct competition with the PS4. As the Xbox team, we are the underdog.” Spencer states.

It’s gut-check time for the Xbox, and more importantly, the gamers who support it. I think we’ve been allowing the cheerleaders to guide us down the primrose path for far too long. We’ve become complacent as the runner-up in the gaming world, instead of keeping that driving hunger in our bellies. Frankly, those on our team insistent on banging the drum of awesomeness are doing nothing but blinding us to the truth (and should have no place in our locker room). The recent price drop over the summer is surely going to move the revenue needle a bit during the upcoming holiday season (as we’ve already seen some upward momentum in that regard) but I’m not sure it’s enough. A rumor leaked this week suggesting the updated Xbox One numbers are hovering around the five million mark sold. However, this blurb was mysteriously walked back by Microsoft and later pulled down (leaving us wondering if this is truly the case). It’s possible this was reactionary to Sony recently touting they’ve already hit double that figure, once again highlighting the glaring divide that remains between the two systems.

Emanuel Jumatate

I want the Xbox to succeed, but how much longer do we need to wait? The more Microsoft drags their feet, the less likely it seems they’ll ever pull their struggling tech out of its initial nose dive. I ask you, where is their PlayStation Now, PlayStation TV or Morpheus counterparts? Where is any innovation for that matter? Why does NOTHING interesting seem primed and ready on the Xbox front, unlike what we’ve seen from them in the past? Where’s the sun peaking over the horizon?

I’m desperately trying to keep the faith, but so far 2015 looks like more of the same. If not careful, it could result in just another nail driven deeper into the coffin.

http://www.gamersoutpost.net

FirstLight_Fetch_Keyart_1402365022

by Giuseppe Nelva

Apparently a few wires were crossed at Sony, and the company is now sending e-mail messages to customers that pre-ordered inFAMOUS: First Light mentioning that their pre-order has been canceled due to a “technical error.”

While we don’t know the magnitude of the issue, at the moment, it definitely seems quite widespread, as shown by multiple reports springing up on Twitter, NeoGAF and Reddit.

The problem seems to be limited to European customers for now, and Sony Computer Entertainment promised in the cancellation notices that they would still receive Fetch’s costume offered as a pre-order bonus regardless of their pre-order’s status.

Those affected haven’t been charged, and strangely, in multiple cases, they are reporting that they still see the game in their download list, and the release count-down is still working.

For now, if you pre-ordered the game, you may want to check your mail for possible cancellation notices.

For those that did not pre-order the title, it’s still available as usual on the PSN marketplace both for North America and Europe, so this seems to be affecting only past pre-orders. In any case, we’ll keep you posted if Sony gives more relevant information about the nature of the issue.

http://www.gamersoutpost.net/

Final-Fantasy-XV

by Saqib Mansoor

Kentaro Yasui, the lead programmer for the upcoming Final Fantasy XV title is being reported to have had left Square Enix.

There has been no official announcement made by the studio yet. Hence, it’s unknown as to why Yasui left and if his departure will have any major impact on the game’s development.

Earlier today Kentaro Yasui’s name was spotted on a listing for an outside project called Chaos Centurions. The upcoming mobile game is being produced by Oriflamme, a new developer led by another Final Fantasy alumni Ryuji Ikeda. Additionally a trailer for the title mentions Kentaro Yasui as part of the team, suggesting his departure from Square Enix.

Nova Crystallis, who broke the story first, claims that a “private source close to Square Enix Japan has confirmed that Kentaro Yasui has indeed left.”

Yasui is also known for his contributions to the Kingdom Hearts franchise, and no doubt the Final Fantasy XV team will miss his expertise. However, for such a AAA title, it’s seldom that the exit of a single developer leaves a scar on the game’s development.

Final Fantasy XV is expected to release in late 2015 for the PlayStation 4 and Xbox One. The game was announced last year but have yet to be showcased in any major gaming event since then.

http://www.gamersoutpost.net/

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by Jason Schreier

Sony tells Kotaku they’ve “made progress” toward solving a PS4 glitch that has prevented some users from buying or playing games on their new PlayStation consoles.

The “CE-33945-4” glitch, which was reported by PS4 owners on NeoGAF and the PlayStation forums, prevents users from playing games or accessing any other services on the PlayStation Network, including Netflix. Though the exact causes of the glitch are murky, some users determined that it may be triggered by pre-ordering a digital game on the PlayStation Network and then canceling it through Sony customer support, which leads to some sort of database error.

This one’s brutal: people getting CE-33945-4 say they can’t play anything.

I reached out to Sony earlier this week to ask about the error. Here’s a Sony rep:

“We are aware of this account issue that has affected a very small number of users. We are currently investigating the cause of the issue and have made progress toward a possible solution.

In the meantime, if you do run into this glitch, try rebuilding the database on your PS4, which some users say fixes the problem.

http://www.gamersoutpost.net/