zelda-wii-u

by ‘Brandon’

The Wii U is a small system when compared alongside the PlayStation 4 and Xbox One, even though it has been out far longer than either combined. However, Nintendo is losing support, as more developers have vowed to cease development for the console until more interest is gained. It appears Nintendo intends to support the console still, as they’ve got 14 new Wii U games launching within 2015 for the system. 14 doesn’t sound like many, but it’s 14 more than they had already.

Nintendo UK announced the following games will release within next year:
•The Legend of Zelda
•Splatoon
•Xenoblade Chronicles X
•Devil’s Third
•Captain Toad: Treasure Tracker
•Yoshi’s Woolly World
•Kirby(working title)
•Star Fox (working title)
•Mario Maker (working title)
•Project Giant Robot
•Project Guard
•Mario vs. Donkey Kong (working title)
•Mario Party 10
•Art Academy (working title)

We see a lot of Mario in there, unfortunately. Personally, I believe that to be one of the reasons Nintendo’s console isn’t doing too well. The Japanese company focuses far too much on their original titles, like Mario and Zelda. Yearly releases bring fatigue within the gaming world, and no franchise has seen as many releases as the plumber has.

What do you think, does Nintendo stand a chance next year?

http://www.gamersoutpost.net/

xboxoneps4-e1400086921624

by Rashid Sayed

Ever since the release of Xbox One’s June SDK update, more and more developers have been able to run their games at 1080p. For developers who have not been able to ramp up the resolution, they were able to add more visual effects. The SDK update has bought nothing but good news for game developers so one can be hopeful that things will further improve in the next year or so.

Ever since the launch of the first wave of new games, there has been some sort of a consensus that achieving 1080p/60fps is easier on the PlayStation 4 compared to the Xbox One. After all, several games have ran better on the PlayStation 4. However, that is not the case for all the developers out there. Zen Studios who have worked on Pinball FX 2 for the Xbox One and Zen Pinball 2 for the PlayStation 4, have been able to achieve the golden standard for both of their titles.

Granted that their games are not resource intensive but its intriguing to know their opinion on the new consoles, specifically which hardware made it easier for them to achieve 1080p and 60fps.

“It was just as much work on both PS4 and Xbox One to get the desired result,” Mel Kirk, Vice President of Publishing at Zen Studios told us.

Mel did however acknowledged that there are nuances and challenges with each consoles but they were ready for it. “The tables feel fresh, have a new level of polish, and play better than ever before. There are nuances and challenges with development on each console, but this is our third console generation and we are pretty accustomed to these challenges.”

What do you think about Mel’s comments? Let us know below.

http://www.gamersoutpost.net/

m150828a

by ‘pastapadre’

Having spent considerable time now with both the Xbox One and PlayStation 4 versions of Madden NFL 15 there are some slight differences of note between the two. Last November at the launch of the two systems I discovered a slight preference with the XB1 for Madden NFL 25 despite settling on playing PS4 for the long-term.

That hasn’t changed with Madden NFL 15 in either regard. The games are practically identical but the Xbox One version gets the nod in a couple areas that wouldn’t really be identified without trying to make judgments between the game on one system vs the other.

Once again player control feels a little tighter on the Xbox One. I don’t believe this to be game-related but rather due to variations in the controller sticks and buttons/bumpers/triggers. I have the same opinion when playing the NHL 15 demo.

It’s mostly felt in Madden when running the ball as movement tends to be a little more precise. This stood out a lot last year initially but after playing the rest of the time on the PS4 the effects of that faded away as adjustments were made to how the players moved. Only if you were to bounce back and forth between the systems would this become distinctive.

There’s also the vibration in the triggers on XB1 that helps with timing the snap and QBs can draw you offside with it. I do like the way that feels and miss it when I’m playing over on PS4.

The simulation process when having to utilize the hard drive is faster on Xbox. In comparing the simulation time in offline Connected Franchise mode with stock hard drives on both systems it was apparent that the XB1 was moving faster than PS4 so I timed a few stretches. There is no disparity in online franchises.

Offline Sim Preseason: Xbox One (1:04), PS4 (1:34)
Offline Sim to Next Season: Xbox One (7:06), PS4 (10:01)

Graphically the game appears somewhat more dynamic on the Xbox One. Both are believed to be running at 1080p and 60fps but the colors on the XB1 are more vibrant than PS4. That much was the case last year as well but alone doesn’t mean that it is “better”. Some have also seen framerate drops on the PS4 that aren’t there on XB1 though I have not noticed any of that in my time playing yet.

There does seem to be what may be a bug on the PS4 side related to the setting sun (click the images below to view them full size). The shots were taken with the same settings, capture equipment, and circumstances (time of day, direction, field position, camera view). The setting sun just doesn’t seem to shine on the PS4 the way it always shows up on XB1. Interestingly the sun does always appear in PS4 cut scenes and replays, and on a few occasions I’ve noticed it pop in during gameplay, so I wonder if it’s something that might later get fixed in a patch. Keep in mind that there aren’t many outdoor stadiums that face east-west and this is only seen when using the zoomed out camera angle.

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Obviously this isn’t something anyone should base a purchase decision on. But for those who are wondering about whether there are any differences in how the two versions look there are things to be found but to most I suspect they would prove inconsequential. On extreme close-ups I would give the edge just barely to the PS4 but pulled back maybe to the XB1. No one is going to notice anything unless the two are side-by-side so, really, don’t stress about any of it.

For those deciding between one or the other there isn’t anything significant enough to make one the obvious choice. Ultimately it will again come down to personal preferences such as the controller and where friends are located if online play is a factor.

http://www.gamersoutpost.net/

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by Damian Seeto

Respawn Entertainment released Titanfall earlier this year and it was well received by most people at the time. Now the developer will be “moving on”.

Titanfall released in March for the PC and Xbox One. The game came out a few weeks later for the Xbox 360 as well. Since its release, Respawn Entertainment released three DLC packs and supported the game for a good six months. However, things are winding down for the game as the developer will be moving on to bigger things soon.

OXM had a chance to speak with Titanfall’s Community Manager Abbie Heppe recently. She explained some cool new modes are coming to the game very soon. She also promised the game won’t be entirely abandoned, but there is a “certain point” where you need to step back and move on to “do other things”.

There had been some concern with gamers that Titanfall had already been abandoned by its own players. People have expressed on NeoGAF and other forums that they’re having a hard time finding other players online. The game’s community is okay on the Xbox 360 and Xbox One, but the PC community has been quiet so far.

With Respawn Entertainment now moving on to possibly develop Titanfall 2, it will be interesting to see how many players are left still enjoying the original game.

http://www.gamersoutpost.net

Titanfall

by Kyle Hanson

While Respawn may be moving on from Titanfall soon, they are still making some amazing additions and changes through their constant game updates. The latest, Update 6, adds a very interesting new game mode along with Burn Card improvements and some more stuff just for fun. Let’s take a look at everything that is changed in Titanfall Update 6.

First up is the new Featured Game Mode, Pilot Skirmish. This mode ups the maximum number of players from 12 to 16, creating an 8-on-8 match that is Pilots only. No Titans, no AI drones, just humans killing other humans. This takes away some of the more interesting and unique elements of Titanfall, but for those seeking a more familiar experience it will be a godsend. And for those of us who enjoy Titanfall’s current gameplay, it can serve as a nice diversion when we grow weary of duking it out in our Titans. Due to the special elements of Pilot Skirmish it will not be included when playing in the Variety Pack playlist, you will have to choose it specifically in order to play.

The last Featured Game Mode, Marked For Death, was such a hit that it will now be its own permanent option. This mode had you hunting down one particular player on the opposing team, while defending your own “marked” player. The first team to eliminate the other’s “marked” player scored. You can choose Marked For Death specifically via its own playlist, or wait for it to come up during Variety Pack games.

The last Featured Game Mode, Marked For Death, was such a hit that it will now be its own permanent option. This mode had you hunting down one particular player on the opposing team, while defending your own “marked” player. The first team to eliminate the other’s “marked” player scored. You can choose Marked For Death specifically via its own playlist, or wait for it to come up during Variety Pack games.

Other smaller features have been added which include new colorblind options for “protanopia, deuteranopia, and tritanopia”. Burn Cards received heavy focus giving you the ability to purchase individual Burn Cards from a limited and ever changing stock, along with a new ultra-rare Burn Card called “Roll the Dice” which lets you choose cards from your main deck during a match. You will also be able to select a Burn Card Auto Fill option which will make sure you never go into a match with an empty hand again. Finally, there is no longer a penalty for joining a game late. “If you join a match that is more than half way over and your team is not winning, a loss will not be counted on your record. If the match is a win for your team, we’ll count it as one.”

A few other changes, such as bug fixes and gameplay alterations are included as well. To see the full list click here or check out the full list below.

Improvements include:
◾FX Optimizations – Optimizing effects processing and moving more effects rendering work onto additional CPU cores is a good thing. So we did that.
◾Matchmaking – Faster searching, improved team balancing, increasing the likelihood of being in full games, and drastically lowering the chance of having lopsided (e.g. 6v3) matches.
◾The score is now shown in the center of the screen at the end of each Last Titan Standing round.
◾New HUD Icons for team Titan counts and players using Burn Cards have been added. Last Titan Standing now shows the number of Pilots left alive on each team.
◾New voiceover for Round Won and Round Lost events as well as noting whether the gap between the teams’ scores is increasing or decreasing.

Bug fixes on all platforms:
◾For the Black Market we slightly reduced the chance to get rare cards in the Standard Pack, and increased the number of rare cards in the Premium Pack from 4 to 5.
◾The Auto-Titan vortex effect should no longer orient incorrectly.
◾Fixed the shotgun, vortex fireback, and arc cannon bypassing Titan shields when used against a Pilot doing a friendly rodeo.
◾The map Export no longer contains areas where you can shoot through covered windows.
◾Grenades should now be better at predicting their movement at high frame rates.
◾Fixed a rare crash bug on Demeter in Campaign mode.

Bug fixes on Xbox One:
◾Fixed issue where a user couldn’t sign in to Titanfall if there is a second account on the system which has access to Titanfall DLC content which the first user doesn’t.
◾Fixed incorrect leave game dialog behavior when in a party.
◾Connecting a SmartGlass device to the X1 while Titanfall is running should no longer cause a crash.
◾You should no longer be able to get behind walls when rodeoing a Titan that is ejecting on Relic.
◾Titan OS no longer says that you are being attacked by an Enemy Pilot when you are inside an enemy Dome Shield.

Bug fixes on PC:
◾Fixed incorrect leave game dialog behavior when in a party.

http://www.gamersoutpost.net

by Erick Frederiksen

Nintendo announced today two new Wii U hardware bundles heading to store shelves this fall in time for the holidays.

NOA_PackShot_SM3DWBundle_Front

The Super Mario 3D World Deluxe Set, set to release mid-September for $299.99, includes physical copies of Super Mario 3D World and Nintendo Land alongside the Wii U console. Coming to Walmart exclusively is the Mario Kart 8 Deluxe Set. Also set for $299.99, this bundle swaps out Super Mario 3D World for a copy of Mario Kart 8 (alongside Nintendo Land) and is a limited time offer.

NOA_PackShot_MK8Bundle_Front_SWOnly

A couple weeks after the big Wii U bundles hit, three new configurations of Nintendo’s budget handheld, the 2DS are set to release. For $129.99 each, you’ll be able to pick the system up in Crimson Red, Electric Blue or Sea Green. Each bundle includes a code for Mario Kart 7.

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Will any of these bundles motivate you to pick up one of the systems if you don’t already own them?

http://www.gamersoutpost.net

PS4-store

by Zack Zwiezen

Digital gaming is the future. I am a big fan of digital. I love it. On the PC its not a future as much as the current reality. Steam, GoG, Origin and more sites and services offer PC gamers tons of games for varying prices. All of them available digitally. Buy the game you want and download it. That’s it. No driving to the store or waiting for the UPS guy to arrive. Just click, buy, download and play. Its amazing.

Console games are finally starting to catch up to PCs when it comes to digital gaming. Especially the newer consoles. The Xbox One and PS4 offer nearly every game digitally. Sony even allows PlayStation users to preload there games a few days in advance.

But recently I was reminded of one of the reasons why the digital future is not something everyone wants. Why some are even afraid of or upset by gaming moving towards a non-physical market.

The Playstation Network, Xbox Live, BattleNet, League of Legends and more were attacked by a group of hackers. Some of these games and services were unavailable or unstable for most of Aug 24th.

And as this was happening, I found myself facing a situation that made me feel uncomfortable. I tried to play some of my PS4 digital games. Some worked, others didn’t. Because I couldn’t connect to PSN some of my games wouldn’t launch. I tried my Xbox 360 and found myself unable to log in. Some of my digital games didn’t work on my Xbox either.

Suddenly I was hit with a feeling. A large amount of the money I had put into these two machines was, for all intensive purposes, gone. That long list of games was nothing more than a bunch of icons that I could flick through.

I’m Still A Fan Of Downloading Games

I haven’t changed my mind about the digital future. I love the ease of use and low prices that digital gaming offers. Not to mention the cool, smaller and bizarre games that digital allows to exist. Games like Papers, Please or BroForce.

But there is a problem here. Not being able to play the games you bought is a huge issue and might scare people off of buying digital in the future.

Companies like Valve want us to spend money buying games digitally. They want us to buy many games, as often as we can. But if they want us to buy these games they need to do more to make sure we, the customers, can actually play these games. They need to do more to protect their servers, to protect our personal information and to make sure they always have a back up plan. Someway that I can access and play the games I paid for.

Its not just angry hackers that companies like Sony and EA need to worry about. They also have to make sure their own servers, hardware and services are ready for launch.

Companies Need To Be More Reliable & Prepared

When MLB The Show 14 launched earlier this year it angered many PS4 owners who had preordered the game digitally. For “unforeseen technical reasons” the game was delayed on PS4. Only the digital version though. It would take 14 hours before PS4 users could download the game they preordered weeks or days before. Sony was happy to take their money, but failed to provide a reliable digital release.

This event might have pushed people away from digital gaming even. Some on Twitter complained, stating they would never use digital gaming again. Some even explained how frustrating it was that their friends already had the game. Those friends who went to the store and bought it, had the game.

I witnessed this frustration first hand as my brother was visiting at the time and was furious. He told me he was done buying games digitally. Done giving them money and not getting what he wanted in return.

And I couldn’t blame him. If the digital future is to continue and find success companies need to earn people’s trust. Companies need to make sure their servers and networks are safe and ready to handle the massive strain of launch day. Remember the GTA Online fiasco? The SimCity meltdown? Or when Valve offered Left 4 Dead 2 for free. For one day. Steam collapsed and some couldn’t log in for some time that day. None of this is acceptable. Things need to change. I hope they do.

The Future Of Digital Games

I’ve seen some change. Some companies have realized that the ability to play should trump any neat feature you have. EA has made it possible to play SimCity offline and Ubisoft has been cutting back on always on DRM recently for PC releases. This is a good thing, and I would like more game developers and publishers to focus on making their game playable whenever and always. That is what I want. I want to be able to play the game, even if I can’t share coal with a nearby city, I still want to play the game I bought.I think most people feel that way too.

As I was waiting for the PSN to come back on, I grabbed a disc based game. Diablo 3 on Xbox 360. I put into my console and was able to play. No internet or Xbox Live needed. (The irony that Diablo 3 was my offline game that day is pretty great too.) This is the big issue for digital gaming. It doesn’t have to be better than disc based gaming. BUT it does have to be as reliable as disc based gaming. Otherwise for many they will simply wonder: What’s the point?

For digital gaming to succeed it needs to be, no matter what, always on. Always online. Always accessible. Always dependable. And hopefully we can get there in the future.

http://www.gamersoutpost.net/

kotaku_66962

by William Usher

Two of gaming’s biggest websites have decided to alter their policies about how writers and journalists are allowed to interact with developers within the gaming industry field. The change follows from a very strong outburst from the gaming community for more transparency.

A Reddit moderator in the /r/Games section was contacted and asked if a very neutral, informative piece could be published regarding what the gaming community felt was a conflict of interests being exhibited by Kotaku and Polygon. The moderator, going by the handle of Piemonkey, acquiesced after a back and forth discussion with user F1renze. Eventually, this thread was allowed to go up, causing a lot of gamers to react very strongly to the information, as it helped add some concrete evidence to a far larger and more salacious incident taking place within the industry.

Following the Reddit post, as well as lots, and lots, and lots of feedback from gamers demanding explanations from Polygon and Kotaku, both sites decided to post public messages about how they will handle disclosure between the relationships of journalists and developers from now on.

Kotaku’s editor-in-chief Stephen Totilo posted the following blog post on Kotaku, stating…

“The last week has been, if nothing else, a good warning to all of us about the pitfalls of cliquishness in the indie dev scene and among the reporters who cover it. We’ve absorbed those lessons and assure you that, moving ahead, we’ll err on the side of consistent transparency on that front, too.”

“We’ve also agreed that funding any developers through services such as Patreon introduce needless potential conflicts of interest and are therefore nixing any such contributions by our writers.”

Patreon is a service that enables users to support creators across the creative art field, from writing to music to video games to comic books and everything else in between.

Editor-in-chief Christopher Grant also made a post on Polygon, making it clear where his writers stand on the issues of supporting developers through charities, crowd-funding or other means, noting that…

“While I disagree that contributing to a game developer without holding an actual financial stake in their success is a violation of the spirit of that principle, I also think that disclosure is the best medicine in these circumstances. So starting immediately, I’ve asked everyone on staff to disclose on their staff pages any outstanding Patreon contributions and, additionally, to disclose the same on any coverage related to those contributions under that staff member’s byline. We’ll retroactively update any stories published in the duration of that support to reflect that, and I’ll note those updates here.”

Opposite of Kotaku, Polygon will not be shutting down their writers’ ability to contribute financially to those working within the gaming industry while also writing about their projects.

Gamers, at the very least, saw this as a very small step and a very small victory, given the media blackout surrounding the larger issue at hand.

In fact, the blackout includes another charity that suffered at the hands of a far more vicious scandal, The Fine Young Capitalists.

The game jam is all about helping bring more games to the industry and games made or created by female game designers. Unfortunately, major gaming media outlets refuse to report on The Fine Young Capitalists, why their were doxxed, why 4chan had to help revive the campaign (and donated $5,000 the first day the campaign started) or how The Fine Young Capitalists and 4chan came up with Vivian James, a new female protagonist for the gaming industry to celebrate. All I can do is point you to their IndieGoGo campaign here.

Inquiring minds would be keen to follow the rabbit hole on Google by searching up The Fine Young Capitalists and the ties that bind larger gaming websites from doing a full story on the incident.

http://www.gamersoutpost.net/

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by Francis DiPersio

Retailer KMART currently has a selection of Vita games priced to move. While you won’t be finding any of the struggling handheld’s best titles in this lineup, there’s still a pretty nice stack of games for dirt cheap if you’re able to swoop in and grab them before they’re all gobbled up.

Here’s a list of some of the most noteworthy titles available for peanuts from their online listing:

Little Deviants : $5.00

Unit 13: $10.00

Uncharted: Golden Abyss $10.00

Hot Shots Golf: $5.00

Fifa Soccer: $5.00

MLB Show 12: $5.00

Nabbing the superb Uncharted: Golden Abyss for a mere $10 is a steal if you didn’t take advantage of the recent PS+ offer. Additionally, the comical and endlessly entertaining Hot Shots Golf and fun, arcade-esque military shooter Unit 13 are solid deals at $5 and $10 respectively. If you’re looking to bulk up your Vita library on the cheap, a mere 40 bones for 6 Vita games is hard to sneeze at.

Will you be taking advantage of any of these deals? Let us know in the comments section below.

http://www.gamersoutpost.net/

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by Ashley King

Earlier this week we told you that Edge Magazine would have a big feature on Miyamoto in next month’s issue, discussing several of the franchises he helped create, as well as his opinions on the current game industry. It’s not surprising to see a few of these quotes leak from the magazine and one that is particularly fascinating is one in which Miyamoto says that he finds the passive attitude of casual gamers as “pathetic.” Here’s the full quote:

“[These are] the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland

Their attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ It’s kind of a passive attitude they’re taking, and to me it’s kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games].”

Of course, the magazine does make mention that this is the first time any Nintendo executive has stated their thoughts on the casual gamer and it could potentially hint at a shift from pleasing casual gamers to the more well-rounded gaming audience. Nintendo has always gotten flak for being perceived as casual-friendly, when really their image is more about maintaining a family-friendly vibe. Anyone who has played Donkey Kong Country Returns or Donkey Kong Country: Tropical Freeze can tell you just how hardcore some of those levels can be.

The interview in the magazine goes further, with Miyamoto stating that smartphone gaming has taken some of the pressure off of Nintendo to create games that appeal to a mass audience:

“In the days of DS and Wii, Nintendo tried its best to expand the gaming population.”

“Fortunately, because of the spread of smart devices, people take games for granted now. It’s a good thing for us, because we do not have to worry about making games something that are relevant to general people’s daily lives.”

Does this mark a turning point for Nintendo? Will we see more games that are focused on the experience, rather than accessibility as in the past? We certainly hope so, since it could mean the return of games like Fatal Frame to the West.

http://www.gamersoutpost.net/