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by Colin Campbell

Generally speaking, hardware manufacturers and games retailers are natural partners, seeking to create order and control in the universe.

The console companies make the machines and the retailers sell the machines and both profit from the sale of games for the machines.

But as the nature of retail shifts, so too does the relationship between the retailers and the hardware companies, a ripple that threatens the harmony tying these powerful forces together.

As the digital era gets into full swing, it’s Sony and Microsoft which become the chief beneficiaries, selling games directly to consumers without the need for mall store-fronts or even online retail hubs. The console companies become retailers. This puts them in direct competition with their chums at companies such as GameStop.

And if there is one thing competing retailers are most likely to get antsy about, it’s price.

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In its investor call yesterday, GameStop president Tony Bartel made a comment that can only be interpreted as a criticism of Sony’s and Microsoft’s digital retail strategies. “We want to help ensure that our industry does not make the same mistake as other entertainment categories by driving the perceived value of digital goods significantly below that of a physical game,” he said, according to Gamasutra.

Both Microsoft and Sony have worked hard to tie consumers into digital subscription plans that come with generous game giveaways and discounts. PlayStation Plus and Xbox Live Gold offer good value to consumers by delivering up digital goods with mostly nominal costs at a low price. They also offer extreme competition to retailers, whose costs are always actual and often onerous.

Retailers are worried about cheap digital games

At this time of year, retailers are looking to sell as many video games as possible to people who are buying or receiving consoles for the first time. This becomes more difficult when consumers are being offered a wide array of hardware bundles, attractively priced, and including top-branded games. Retailers do not make much money from hardware units, and rely on software after-sales to make the exercise worthwhile.

Consumers flush with big-name games bundled in with their consoles, being offered digital discounts beamed directly into their homes, are less likely to buy full-priced games. Consumers who buy digital games are also, of course, not to be seen trading games at GameStop counters, an area which brings in the company’s biggest margins.

During its call with investors, GameStop claimed that “$100 million worth of games have been digitally delivered for free in hardware bundles”  so far this year. In a retailer’s mind, this is all lost profit. Little wonder Bartel is miffed. He put the argument in terms of the overall health of the industry. “What we produce has value, and we should protect that value,” he said.

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If Bartel is making these statements during investor calls, you an be certain more direct conversations are going on in Microsoft’s, Sony’s and GameSpot’s meeting rooms in Redmond, San Mateo and Grapevine.

Given that GameStop managed to bring in over $2 billion in revenues in its most recent quarter, you might think this is all a touch academic. But the company missed its profits targets. Games retailers are haunted by the terrible specters of the likes of Tower Records and Blockbuster Video, once mighty physical retailers, now absent from the strip malls of America, killed off by price-cutting and digital distribution.

For console companies, retailers must be kept sweet, while they transition themselves into an Apple-like state of sublimation, away from the mundane bonds of physical retail.

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by Steve Bowler

Everyone had always assumed that Disney was going to buy Pixar

During one of my regular business chats with my father, who is a retired CEO, I predicted that Pixar was going to buy Disney and turn the company around. The value worked better going the other way. While Disney needed the magic of Pixar at that point in the company’s life, Pixar didn’t exactly need Disney.

My father was incredulous but, when Disney bought Pixar in 2006, I called my Dad with the news. Because holy shit, I had called it.

“As part of the deal, expected to be completed this summer, two Pixar veterans will head Disney’s animation efforts. Ed Catmull, who had served as Pixar’s president, was named president of the combined Pixar and Disney Animation Studios,” CNET reported. “John Lasseter, the Pixar executive vice president who is widely regarded as the studio’s creative leader, was named chief creative officer. Pixar will remain in its San Francisco Bay Area headquarters. ”

It gets better!

“Though Disney is issuing $7.4 billion worth of stock, it’s paying closer to $6.3 billion after factoring in Pixar’s cash holdings of slightly more than $1 billion,” the story said. “Pixar shareholders will receive 2.3 Disney shares for every Pixar share they own, a move that will make Jobs the largest individual shareholder of Disney.”

Pixar won in every important way in that deal, from the cash to the power. So today I’m making a new prediction: Disney’s next acquisition will be Nintendo.

This would be expensive

Nintendo would be Disney’s second priciest intellectual property grab to date. A fairly straightforward way to ballpark a company’s worth is to multiply their net revenue by three to four times. This puts Nintendo somewhere in the neighborhood of a $11 to $22 billion buyout based on the numbers of fiscal 2014

This is the lowest it would cost to buy Nintendo in seven years, since the company is in a slump and bleeding cash. If Disney were to buy the company, this is the time. Things are looking up for Nintendo in some ways, but coming off a long stretch of losses and struggling hardware sales there’s only so much big games can do to help the company. Nintendo is at a historic weak point, making the company very attractive for acquisition at a good price.

It would still cost a ton of money. To put the $19 billion-ish price into an easy to digest number, buying Nintendo would cost Disney more money than they paid for Pixar, Star Wars and Marvel, combined. It’s a huge purchase, unless you’re Disney.

Disney’s current Net Worth is hovering around the $142 billion mark, and the profit they made from the last two fiscal years would allow them to buy Nintendo with cash, if it came to that. And it wouldn’t.

The last time Disney made an acquisition this size was when they paid $19 billion for ABC in 1996. With inflation, that purchase would have cost about $29 billion today. Disney is no stranger to huge, ambitious acquisitions.

Disney — using the same game plan they used for Pixar, Marvel, and Star Wars — could recoup that cost within five years. The secret is that Disney wouldn’t be investing in the video game business, they would be furthering their already near monopoly on characters.

Disney wouldn’t be buying the Wii U, they’d be buying Mario

Disney is a marvel of intellectual property, and this is one area in which Nintendo excels.

The Marvel Universe Films have blown away just about everything comic-book-related save the most recent Batman films and now here comes the new Star Wars films and the Rebels TV show.

Disney has always been an impressive company, but the way it has managed its intellectual property in the post-Lasseter era has been amazing. Even the direct-to-video model has seen a huge jump in quality and organization.

It’s a huge purchase, unless you’re Disney

Disney has evolved into an unstoppable Juggernaut of intellectual property. They’ve bought Pixar, Marvel and Star Wars in the past ten years, and were even rumored to be in pursuit of Studio Ghibli at one point in 2013. What these companies have in common is a stable of characters that audiences love, that could be leveraged in multiple ways.

If you want to look at what Disney can do for a character, look at the mainstream’s acceptance of Iron Man. In 2008, Iron Man was known mostly to comic book fans and was considered to be something of a B-List hero in comparison to someone like Wolverine. Now Iron Man is one of the best known, and most profitable, characters in Marvel’s impressive arsenal. All it took was a few great movies and a huge marketing push.

Disney wouldn’t see Nintendo as a hardware company or even a software company, just as they didn’t see Marvel as a comic book company. Nintendo holds some of the best intellectual property in the world, from Mario to Link. Kids are still wearing Mario and Luigi shirts next to their classmates wearing Minecraft and Iron Man logos.

There are incredible properties, from Metroid to F-Zero, that would offer Disney huge opportunities in everything from film to theme park attractions. Nintendo, when looked at through the lens of an acquisition, is a bundle of amazing, well-known characters and worlds that are criminally underused.

Nintendo is the last company that owns characters that could compete with the worlds that Disney already controls, and adding Mario to the Disney original characters, Marvel superheroes and Star Wars would mean that Disney all but owns entertainment as a whole.

Disney would benefit in many ways

This also represents a growth opportunity for Disney. Its current success has created a monster, and it’s a very hungry, publicly traded monster.

Investors want to see their stocks grow, and that means the company has to grow. New IP is always risky — which is one of the reasons Disney leans on the “Princess” model; they’re familiar even when they’re new — so one of the safest ways to grow your company is to grab existing characters. You can’t create and grow something as big as Pixar, Marvel or Star Wars overnight.

Nintendo is a company that’s at risk due to its reliance on hardware that isn’t selling, but that hasn’t diminished the value of the games and characters themselves. Disney doesn’t need to sell Wii U hardware for the acquisition to make sense, it would merely need to find better uses for these characters.

Growth would happen when Disney takes Samus Aran and crafts a high-quality PG-rated CGI film about her adventures. It would come from Mario Kart raceways in Disney World and Disney Land. Fold Peach into the world of Disney Princesses, and create interesting toys and collectibles to be sold in Disney retail stores.

Nintendo offers the same upsides that Disney saw in Star Wars: A hugely popular cast of characters and products that are surprisingly under-exploited. If Disney does for Nintendo what it did for Marvel, the company will continue to grow, giving shareholders the bump they need to keep the stock price up.

This is a great fantasy, but it will never happen

Nintendo is suffering the same malaise that was strangling Star Wars, and it’s a failing of politics and company culture, not the products or value of the worlds themselves.

The Wii U is stagnant at retail. Sales of the portable systems are slowing down. It’s unclear where Nintendo goes from here, but Disney could provide them a way out of all these problems, while continuing to support Nintendo’s software development and bring its stable of characters to the mainstream.

Disney has a proven history of accomplishing all of the above with Pixar, Marvel and Star Wars. We have no reason to believe that if they maintain the leadership and teams behind the Nintendo games themselves that they couldn’t repeat the same level of success all over again with Nintendo.

Nintendo also has a company control that resists change, and it’s sitting on a huge mountain of currency that means the company doesn’t have to do anything for a long time.

“Buried in reams of financial data is the revelation that Nintendo have 812.8 billion Yen (£6.7/$10.5 billion) in the bank — enough for it to take a 20 billion Yen loss (£163/$257 million) every year until 2052,” UK’s Nintendo Gamer Magazine wrote back in 2012. “Then there’s almost 469 billion Yen (£3.8/$6.0 billion) held in premises, equipment and investments. When that runs out — we’re in the year 2075 by this point — they’ve got some of the most valuable intellectual property in gaming to sell off before the company goes out of business.”

In most situations Disney would be able to pick Nintendo up for a good price, and the most would benefit both companies. What’s more likely is that Nintendo will continue to lean on its savings to insulate itself from having to make any drastic changes.

If things don’t improve, however, the asking price will only go down, and I have no doubt Disney will be paying attention for the perfect time to make an offer.

Steve Bowler has worked on animated feature films, Emmy award winning animated TV series, video games on just about any recent gaming hardware from mobile to console to PC. Currently a Lead Designer at Phosphor Games helping teams to create awesome stuff.

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by Jacob Siegal

This weekend, the Xbox One will celebrate its one year anniversary. In order to show its appreciation for nearly 10 million console sales since launch, Microsoft is offering a wide range of digital goodies to all of its early adopters.

If you bought an Xbox One at any point between November 22nd, 2013 and November 11th, 2014 in any of the 13 launch markets, are at least 17 years old and have 10 hours of usage on your console, these are the gifts you’ll receive this weekend:
A Year One Gamer Picture
New Xbox One backgrounds: A special Year One background as well as an exclusive Day One background for those who unlocked the Day One achievement
A Year One background image for use on Twitter, your desktop, etc.
A free rental of “Halo 4: Forward Unto Dawn” (for a limited time)
A free rental of “Dragon Ball Z: Battle of the Gods” movie and a sampler pack of “Dragon Ball Z” TV episodes (for a limited time, available in the U.S. and Canada only)

A few lucky fans will also be selected to win bigger prizes, including Xbox One bundles, a subscription to EA Access, Xbox Live Gold 12-month memberships and several free games.

And if you happen to be signed up for Xbox Marketing emails, you should receive a personalized email detailing all of your accomplishments on Xbox One over the past year.

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by Chris Smith

Destiny has been a big success so far, at least when it comes to overall sales, but that doesn’t mean Bungie is happy with the number of copies it has sold to date. The company is now letting curious players who aren’t sure whether they should spend $60 on Destiny try the game free of charge. Even more interesting, the free trial includes the option for gamers to save their progress and continue the game from where they left off as soon as they purchase the full game.

“Beginning November 18th, 2014, players will be able to try Destiny for free via Trial or Demo. Both experiences offer a sampling of character creation and progression, story mission content, along with cooperative and social activities,” Bungie wrote on its help website.

The Destiny Trial is available either on PlayStation 4 or Xbox One, while the Destiny Demo is available on PlayStation 3 or Xbox 360. The Trial version requires 20GB of disk space on either console, while the Demo version needs only 6GB of disk space on either the PS3 or Xbox 360. Both the Trial and the Demo versions of Destiny are available as digital downloads from either the Xbox Store or the PlayStation Store.

However, users should know that in order to transfer their progress, they have to purchase the game on the same console where they played either the Trial or the Demo versions.

by Dave Thier

Last-gen megahit GTA 5 came out on PS4 and Xbox One yesterday, promising entirely revamped graphics worth of the new machines. And with that, we play the familiar game of looking at just how well the two different versions run. The results are interesting: at first, they don’t appear to point to a gigantic disparity resulting from PS4′s power advantage, but a more thorough investigation reveals that the PS4 version has more detail, particularly in the foliage department.

According to Digital Foundry, GTA 5 performs about equally on both the PS4 and Xbox One, sticking to a native 1080p resolution and 30FPS quite well. But screenshots circulating the forums suggest that the two versions achieve that performance in a different way, particularly when the player gets out of the city and out into the wilds of Blaine County. PS4 has a whole lot more foliage, leading to more realistic-looking and fully realized world.

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It’s an interesting take on the power disparity between the two consoles, and one that I can thoroughly get behind. Usually, we just see developers cranking either the resolution or the framerate on PS4, which renders a smoother, but in my opinion, only slightly better looking game. I’d much rather a developer looked at that extra processing and figure out how to cram a little more detail into the world. The outdoors, in general is one of the places that the improved GTA can really show off those fancy new graphics, and the results on PS4 are hard to argue with. It’s not the biggest difference in the world, and it doesn’t make it a different game, but if you’ve got a PS4 it can’t help to look at all that pretty grass and feel good about that GPU humming beneath your television.

The re-release is every bit the game it was on Xbox 360 and PS3, except better looking and with one major difference: the first person mode. Not only does first person give developers a chance to show off an incredibly detailed world from an entirely new perspective, it also makes a lot of that violence and sex that the franchise is known for visceral and immediate in a way the series hasn’t managed in years. It’s the most GTA that GTA has ever been — if that’s what you want, it’s quite something. If not, it can certainly be jarring. Which is sort of GTA’s thing.

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by Ben Kuchera

The Woojer sounds like a stupid gimmick, and it arrives with a sales pitch we’ve heard before.

The product itself is a small box that plugs into the 3.5mm audio jack of any device, and then you connect your headphones to the Woojer. The hardware works with any device that outputs audio, from your phone to your 3DS.

You can attach the box to your clothing using the included — and surprisingly strong — magnetic clip. I found that it works best when placed directly in the middle of my chest, and it had the secondary effect of making me feel a tiny bit like Iron Man. This is one of their promotional images showing one way to wear the device.

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Getting things set up is a goofy experience. I connected the device to the audio jack on the bottom of the PlayStation 4 controller, and then connected my headphones to the Woojer. Then you have to remove the back of the magnetic clip and snake it up the inside of your shirt before connecting it to the hardware on the outside.

The 2.5 ounce device may also make your T-shirt sag a bit, so it takes a few seconds of adjusting to get things comfortable. You’ll get around 3 hours out of each charge of the internal battery.

And then it rumbles. That’s it. When a bass signal is sent through the Woojer it converts the sound into a deep rumbling effect.

One of the strengths of the device is how it knows to ignore treble and even light bass in favor of the deeper sounds of your game or music. You won’t feel anything when a character talks to you, but you’ll know when you fire your gun or you’re in the middle of an explosion.

How does it feel?

The effect is similar to the feeling in your chest when you’re watching a good fireworks display, or when you’re sitting in a revving car. It’s a tiny device, but it fools your body into thinking something big is happening around it.

The combination of the rumbling in the controller, the Woojer, and the sound blasting from the headphones was impressive; it gives you a sense of being close to the firefights. It was interesting to “feel” the difference between the rapid “patpatpat” of submachine guns and the “WHOOM” of a shotgun blast. The deep “THUD” of the most powerful explosive weapons became much more satisfying.

It’s definitely cool, and it’s something I’m going to use when playing action games moving forward. The problem is that it requires a 3.5mm connection to work, and my computer headphones are all either wireless or USB; using the device on my gaming PC would require a major change to my setup, and I doubt I’m alone in this fact.

The Woojer is a neat device, and fans of first-person shooters or even racing games will likely get a ton of us out of it, but the $100 asking price may be a hard sell for the mass market. I paid for my unit by backing the Kickstarter with my personal funds before I worked for Polygon.

Sound-based haptic feedback always sounds like bullshit, we’ve all seen those goofy chairs with speakers or other “thumping” peripherals, but the Woojer is able to give you subtle, changing effects based on an effective bass threshold. In other words, it works.

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by Dave Thier

You have to hand it to Rockstar: it just made GTA new again. When GTA 5 launched last year, the developer gave us the most fully-realized and detailed world it had ever built, and yet it was hard to not feel something missing. Not only was its story mode badly written and mostly boring, its odd brand of comedy was tired at best and it once again found itself doing a whole bunch of random stuff with very little at its center. That bizarre anarchy that had seemed so intriguing and dangerous when GTA 3 first came felt just, somehow, lame. Well, the game is coming out for PS4 and Xbox One, and this time you can play in first person mode. What fresh hell is this?

Take a GTA story as old as time: you walk down the street, you pull out a shotgun, and you shoot an innocent person to death in the street. Boring, right? Shocking a decade or so ago, but we’re all used to it by now. First person mode makes that entirely different. That person fills your entire field of view. He’s big enough so that you can see the expression his face. He was texting. Who was he texting? You’re not the puppeteer controlling an agent of violence anymore — it’s one step closer to being you. It seems like this is what the developer intended all along.

Rockstar introduced a hatchet weapon for this version, and it’s hard not to imagine that this is how they intended it to be used. I won’t embed the video, but you can watch it on youtube here.

Or take another GTA classic — the prostitute scene. This isn’t just a vague view of the back of the car, anymore. You see her face. You see your own hand. For obvious reasons, I’m also not embedding the video, but you can watch the sort of NSFW link here.

It’s almost as if Rockstar saw how humdrum the violence had become and said no, no, no. This is truly as terrible as you imagine it. Look at it. Look at what you’ve done. Look at what we’ve done. It’s as if they’re hungry for the same sort of evening news that it used to get and they’re pursuing it with as much fervor as ever. And they’ve done something striking in that quest. Good job?

Of course, it’s not all about the sex and violence. First person also makes skydiving all that much more exhilarating, makes driving that much crazier, makes mountain biking down an exquisitely rendered Mt. Chilead that much more gorgeous. It makes the game’s trademark LA sunsets that much more staggering. It short, it makes everything more. First person mode makes GTA more GTA than it’s ever been: more brutal, more beautiful, more open, bigger and wilder. That’s the thing about it: for better, for worse, it’s an incredible success.

But I’m not convinced about all that other stuff. GTA 3 was a landmark exploration of open world development, but we’re lousy with gorgeous open world games now. A select few of them are as pretty and dense as GTA, but nearly all of them have a better sense of their own identities than GTA. For all its faults, Assassin’s Creed: Unity just delivered a fully explorable, drop-dead gorgeous rendering of Revolutionary Paris — it just means something in a way Rockstar can’t muster. It’s true, GTA 5′s Los Santos is probably the most detailed open world I’ve seen yet. But that just makes Rockstar the guys with the deepest pockets, not the guys with any ideas.

Just the fact that I still feel constantly compelled to compare this game to GTA 3 reminds me of when the actual innovation with this franchise happened.

It leaves us with Rockstar’s only real trick left up its sleeve: the same old approach to misanthropy and violence. Shock value still feels like the biggest thing this game has going for it, and this series burned out on that a long time ago. It’s more real than ever, and it’s more horrible than ever, but less than making the game seem more relevant it just reminds me of the slick, fancy dinosaur it is.

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by Giuseppe Nelva

Microsoft’s Xbox Division head honcho Phil Spencer went all out recently in responding to questions from the fans, giving quite a lot of information on upcoming games, events and more.

He started by talking about Black Tusk Studio’s work on Gears of War:

“I’ve been really impressed with the work of @GearsViking [Black Tusk’s Studio Manager Rod Fergusson] and the team so far. Hard to tell long term what @blacktuskstudio will be doing but for now they are busy on GoW.”

He also gave a rather important hint about Rare’s new and unannounced game:

“I’ll say this, Gregg Mayles was the one presenting the game. If you know Rare, you know Gregg is true Rareware.”

For those unfamiliar with the name, Gregg Mayles worked on Banjo-Kazooie, Conker’s Bad Fur Day, Star Fox Adventures, Viva Piñata, directed Banjo-Tooie and more.

Spencer then apologized for the problems faced by Halo: The Master Chief Collection early adopters with matchmaking and online gameplay:

“We have to do better with the matchmaking, apologies for that. Team is working around the clock. Sorry about the issues. I know our fans expect more from us. Team is making progress but I know it’s still disappointing.”

He also expressed his interest in what Sony is going to show at PlayStation Experience, mentioning that he’s focused on 2014, but there will be new announcements from Microsoft before E3.

“I know Sony is doing a fan event in Dec. We don’t have anything planned for that time. Will be cool to see what Sony shows.

Not sure yet. Right now just focused on what we are doing in 2014. I think we’ll have news before E3.”

Additionally, he also talked about his plans to celebrate Xbox One’s 1st anniversary:

“Yea, it will be a fun day. Hard to believe it’s only been a year, first year really helped me get centered for future.”

Finally, as an added bonus, Spencer mentioned that BBC’s iPlayer is coming to Xbox One “Very Soon.”

That’s quite a lot of information, and honestly my interest in Rare’s new game just skyrocketed now that I learned that Mayles is involved with it in a prominent position. Hopefully we’ll hear something about it soon enough.

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by Britton Peele

It’s kind of hard to believe that Sony’s PlayStation 4 has already been out in North America for an entire year. It doesn’t seem like that long ago that I felt like a little kid on Christmas Eve, anxiously waiting for the next generation of video game consoles to arrive.

But a year has indeed passed, and for Sony it’s been a pretty good one. The PS4 passed the important 10 million units sold milestone back in August and continues to sell very well. And for good reason. It’s a solid console with a solid library of games — even if we’ve seen some of them before on other systems.

Maybe you bought a system a launch. Maybe you waited until more games were available. Maybe you’ve been putting it off and it’s at the top of your Christmas list this year. Whatever the case, if you’ve got one or are in the market for one, you need games to play on it. So here are the games that I, personally, think are the best games available for the PS4 at its one-year anniversary mark.

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inFamous Second Son– “Infamous: Second Son is the PlayStation 4′s first truly great exclusive.

It’s not that the system doesn’t have good or even great games, but this open-world, super powered adventure is the first game that I’ve loved that isn’t available on any other platform. And while its gameplay basics might not demand a lot of power from the PS4′s hardware, Second Son is also one of the first games on these new consoles where it was easy for me to say, “Yes, these graphics are a lot better than what they would have been on the PS3.” I’m not usually one who cares much about how games look, but at several points during playing Second Son I just had to stop and say, “Dang, that looks so good.”

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Wolfenstein: The New Order — “Without playing it, The New Order might look like any other first-person shooter, and in some ways it is. The weapons you would expect (shotguns, assault rifles, etc.) are all here, you can lean out of cover, you can dual wield guns and toss grenades… Nothing especially revolutionary there. But it’s a great blend of those modern shooter conventions with a mix of classic FPS sensibilities and a few newer twists that help keep things strategic and fresh.”

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Middle-earth: Shadow of Mordor – I’m pretty sure Shadow of Mordor was made after someone looked into my brain and said, “This guy sure likes Lord of the Rings and Assassin’s Creed a lot. Is there a way to put those two things together?”

And it worked. Shadow of Mordor is not only a fantastic open world action game, but it’s also got a unique hook in its “nemesis system,” which results in personal feuds with a bunch of high-ranking orcs that each have their own traits and personalities — and they’ll remember you as much as you remember them.

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Assassin’s Creed IV: Black Flag – Coming off of the relatively disappointing Assassin’s Creed III, Black Flag surprised many by just how good it was. It’s a pretty big departure from the earliest games in the series, which focused on cities dense with buildings and crowds, but this seafaring pirate adventure is a blast from beginning to end.

In an ideal world I’d be recommending Assassin’s Creed Unity here, which just came out this month. And honestly, I like Unity quite a bit (more than some other reviewers, apparently) and think it’s worth playing. But it’s got quite a few problems (both technical issues and in problems with design), and as a whole, Black Flag is a better game. No, it won’t blow you away with the kind of “next-gen graphics” you might expect out of your new system, but it’s a highly enjoyable time.

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Tomb Raider: Definitive Edition – The reboot of the Tomb Raider series really caught me off-guard when it debuted on the last generation of consoles (Xbox 360 and PS3). I was never been a huge fan of Lara Croft’s adventures, and honestly I didn’t expect much from this fresh take. But Tomb Raider hooked me quickly with great exploration, satisfying combat and a story I actually found relatively interesting. Turns out I’m capable of caring about Lara Croft after all. Who knew?

So it’s not a new game and may not be worthwhile for old fans, but Tomb Raider: Definitive Edition earned its title with improved graphics and new features that made me more than happy to play the game again.

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The Last of Us: Remastered – Like Tomb Raider, The Last of Us isn’t new… But dang it, it’s still good. Leave it to the people behind Uncharted to make a game about zombies (more or less) that doesn’t feel horrifically tired or cliched. It may have the good dose of action like you’d expect from most major video games, but The Last of Us really shines in its quiet moments — moments that have more emotion than you might expect from the medium.

If you missed this one while it was exclusive to the PS3, now’s your chance to see what the fuss was about.

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Transistor — “The second game from small, independent developer Supergiant Games, following in the footsteps of their hit Bastion (one of my favorite games of 2011), Transistor is a sci-fi RPG that in many ways is better if you don’t know much going in. The story in particular — one of the main draws of Transistor as it was for Bastion – works better if you learn as you go. It begins in the world of Cloudbank with a girl, Red, who appears to have lost her voice. The very first action of the game involves picking up a talking sword-like weapon, the Transistor, which serves as your friend, instructor and narrator, all to great effect.

And then you run. What are you running from? Why can this sword talk, and how does it know you? Who took your voice, and why? These are all questions the game throws at you immediately, and it’s worth answering them at the game’s own pace.”

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Destiny — This one comes with some caveats: From a pure gameplay standpoint, Destiny is outstanding. Bungie took everything that made Halo’s combat a blast and ramped it up, making moving and shooting feel great. But its multiplayer-focused gameplay runs into some issues of repetition, and if you can’t stand playing through the same environments (and fighting the same enemies) over and over again, Destiny might not be for you.

If you’ve got a good group of friends, though, and want a little MMO in your FPS, you could certainly do worse than Destiny. It’s the kind of game that’s good if you need something you can stretch out for hours — not if you want something with a simple beginning and end.

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Diablo III: Reaper of Souls – It feels a little weird to be recommending, as a console game, a PC RPG that originally came out in 2012. But the console version of Diablo III is fantastic, and the Reaper of Souls expansion pack content makes the entire experience much better than it was two years ago.

Call of Duty: Advanced Warfare — If you had told me a year ago that a Call of Duty game would be one of my favorites on the PS4, I would have looked at you funny. The series is wearing a little thing for me, and last year’s entry, Ghosts, was pretty average.

But Advance Warfare pushes all the right buttons for me. The near-future technology that gives you skills like a dash and a double jump makes the mere act of getting around the environment a blast, and the gameplay overall is nice and fast. Furthermore, the story (starring a virtual Kevin Spacey in a role that he nails) is more interesting than I expected it to be.

Other worthwhile games:
Velocity 2X
The Binding of Isaac
Alien: Isolation
Minecraft

Family friendly games:

Getting a PS4 for the whole family? Here are a few games that are more aimed at all ages.

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Skylanders: Trap Team — This year’s Skylanders game is the best yet, though it might feel like more of the same if you’ve been playing them to death with every game in the series. If you need a break from the tried-and-true adventure, though, Trap Team also includes a new tower defense-esque mode that focuses entirely on fighting enemies.

The only downside? Even compared to previous Skylanders games, buying everything in Trap Team is very expensive. This is due in part to the elemental traps — small, $5 toys that can be used to trap different boss monsters in the game — as you’ll need a variety of them if you want to catch all the different types of bosses out there.

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Disney Infinity 2.0 – “If you are someone who liked the original Disney Infinity and loves the Marvel universe (or have a child who does), then this sequel is a no-brainer. It’s a big improvement over last year’s solid foundation, and the character roster this time around will appeal strongly to a different kind of nerd.

It’s still not perfect. For one thing, load times for Disney Infinity: Marvel Super Heroes tend to be exceptionally long, at least on the PS4 copy I’ve been playing on. Many of the missions in the play sets (including one based on The Avengers, which comes with the game’s starter pack) can also get repetitive, boiling down to similar “Run here, fight enemies, maybe solve a very simple puzzle” quests that don’t offer a ton of depth or originality.

But it would be hard to deny that all the improvements in this 2.0 edition of Disney Infinity, of which there are many, make for a better experience overall.”

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Lego: The Hobbit — I’m naming The Hobbit here because it’s my personal favorite of the recently released ones, but really any of the Lego games are worthwhile.

Things to look forward to:

Dragon Age: Inquisition — Dragon Age just missed the “one year” window (it comes out November 18), but it’s received a great deal of critical acclaim and looks to be the a fantastic RPG for the PS4.

Far Cry 4 — Like Dragon Age, Far Cry is releasing just after the PS4′s one year anniversary. Also like Dragon Age, reviewers seem to dig it so far, though they’ve noted that it’s very similar to Far Cry 3 (which isn’t necessarily a bad thing).

Bloodborne — The spiritual successor to Dark Souls just got pushed back from early February to March 24, 2015, but it has the potential to be one of next year’s first great releases.

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by Owen S. Good

What looks like the first images of Telltale Games’ take on Game of Thrones have leaked out, showing many of the series’ familiar faces even if this game will concern the story of a new character from a minor house.

The provenance of the images is not confirmed; this PlayStation 4 website from France posted them earlier today. Kotaku cites this Twitter account as the original source.

It’s possible these images are fake. It’d take a lot of effort to come up with them, though which look like a reasonable approximation of Telltale’s art style.

Telltale’s Game of Thrones adaptation will be six episodes long and will take place during the events of the third through fifth seasons of the HBO series. The fifth season is expected to premiere in 2015.

Late last month, a Telltale representative said their game would launch by the end of this year on iOS, Mac, PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One. That leaves about six weeks.