ps4

by Paul Tassi

Sony just released its latest set of hard numbers for sales of the PS4, and those looking for signs of a slowdown won’t find it here. After reporting 10 million consoles sold to consumers in August 2014, Sony’s new figures have them selling 18.5 million PS4s. And yes, that’s still sold to consumers, not shipped to retailers, a metric often used to put a positive spin on lower sales.

Sony has used “shipped” data a handful of times, but it’s practically standard procedure for Microsoft’s Xbox One figures at this point. The latest data we have for the One is 10 million consoles shipped to retailers in mid-November. And we don’t have any hard sold-to-consumers data since Q1 of 2014, when Microsoft said 5.1 million Xbox Ones had been sold, not just shipped. And since we shouldn’t leave it out, Nintendo’s Wii U, with its year-long head start, that console has sold just under 7.5 million units to consumers by last count.

The picture is clear, and it’s not even close. Fanboy camps aside, Sony is absolutely crushing its competition this console generation in terms of sales, and its strong start didn’t just last through the release window, as it’s now over a year since launch. The PS4 is approaching a quarter of the total sales of the PS3 in just the first year, dramatically outpacing the last-generation console’s launch. It hasn’t quite reached Wii levels of sales insanity, but that was a console sold to everyone from toddlers to grandparents, and the PS4 has no such “fad appeal” to non-gamers.

This past August, Sony’s Shuhei Yoshida famously said that even he didn’t fully understand why the PS4 was selling so well:

“It’s just beyond our imagination. We are so happy. But I for one am a bit nervous because we do not completely understand what’s happening. You need to understand why your products are selling well so you can plan for the future, right? It defied the conventional thinking.”

And it’s hard to imagine that same sentiment doesn’t hold true today. While Microsoft will probably see something of a bump to Xbox One sales after crafting deeply discounted holiday bundles, moving from 10M units shipped this November to anything even close to Sony’s sell-through numbers is near impossible. I’m not sure when, if ever, we’ll finally hear those numbers, but if Microsoft has more than 12M units Xbox One’s sold to consumers, I’d be amazed. Frankly, I think we would have heard about it if they’d crossed 10M sold through, but we haven’t. And 4.1M of PS4′s new sales have come this holiday season, so it’s not as if Sony did poorly on the back of big Microsoft sales.

If even Sony can’t comprehend why their system is selling so well, I’m not going to pretend like I have all the answers. To some extent, it does defy logic. Despite the PS4 being a perfectly great piece of hardware, it certainly hasn’t done anything to distinguish itself in terms of exclusive games since launch. Games like Killzone: Shadow Fall and Infamous: Second Son have been their highest profile exclusives, which is to say the system hasn’t had many big titles to itself at all. Those are perfectly fine games, but Microsoft has an equally adequate exclusive roster (Sunset Overdrive, Halo: MCC when it works), and both of them were very obviously trumped by Nintendo this year between Mario Kart, Smash Bros. and Bayonetta.

Rather, the rest of the biggest games of the year were all multiplatform, ie, available on both PS4 and Xbox One, sometimes PC, and never Wii U. These are games like Far Cry 4, Dragon Age: Inquisition, Call of Duty: Advanced Warfare, Destiny, Shadow of Mordor, Wolfenstein: The New Order and more. What then happened was that the PS4 simply became the “default” console for many of these titles, and it’s because of the momentum of the system which has snowballed since launch.

wolfenstein2

We can’t ignore the dual launch of the Xbox One and PS4 over a year ago, as its effects are clearly reverberating today. While the Wii U was fixated on a gamepad it would later prove it had no idea what to do with, and the Xbox One had fused with Kinect and turned into a mutated, pricey, monster console, the PS4 played it straight. It was the console for games, and it played them with no gimmicks. The result was a lower price, a little more power, and the adoration of fans who didn’t want the change the competition was trying to inflict on them.

The rest is history, which has now very much shaped the present. Right now, the Xbox One and the PS4 are functionally identical in almost every way, but it was a long, slow crawl for Microsoft to walk back huge issue after huge issue with the Xbox One, first turning away from a mostly disc-less future even before launch, and then eventually surgically removing the borderline useless Kinect from the system resulting in the lower price the One should have always had. Throw in your preference for exclusive games and a lower bundle price, and right now, the Xbox One might even be the more attractive option.

But these changes took the better part of the whole year, and by that time, many fans had already made up their mind to go with the system that really hasn’t had to change anything at all over the past 13 months, and the stigma of Xbox One’s past misdeeds still lingers like a poison fog among the undecided. The PS4 got it right the first take, and have been reaping the rewards ever since. Its success hasn’t been warranted by any fabulous technological breakthrough or a stellar line-up of must-have, exclusive games. Rather, Sony won by simply not losing, and they’re continuing to do so to this day, as Microsoft still can’t rid themselves completely of scandal, most recently the disastrous Halo: MCC launch which should have been their proudest moment of the year.

I can’t discount the fact that the PlayStation Experience was also a fabulously timed show right before the holiday that demonstrated how the PS4 was going to finally get all those fantastic exclusives in 2015. Games like Bloodborne, The Order 1886 and Uncharted 4 were all anyone was talking about in December, and some of that enthusiasm had to translate into holiday sales, even without very many highly discounted bundles on store shelves.

As successful as the PS4 is at the moment, the current video game landscape may not see the system ever pass the original PlayStation (102M sales) or the all-time great PS2 (155M sales). The market may just be too fractured now for that to be possible. But right now, in this current race, the only one that matters, Sony is doing almost impossibly well, given the lack of an obvious advantage other than their competition simply dropping the ball in various ways. It’s really something the console wars have never seen before. It’s easy to see why systems like the Wii and PS2 sold so explosively, but for the PS4, it’s a more blurry picture.

The PS4 is a great console. Is it twice or three times as good as its competition? Absolutely not. But Sony capitalized on the initial mistakes of Microsoft and Nintendo in brilliant, simple ways. I’m not sure the PS4 is a triumph of technology or game design as of yet, but it’s one of the more fascinating product development, branding and messaging stories of our time.

c8f05d94b98db8223abddd4dfb0cdf30

by Eddie Makuch

Microsoft’s Xbox division is going through changes. In the past two weeks alone, Xbox One designer Boyd Multerer quit the company, while more recently it was revealed that Xbox Avatars are getting a major overhaul. Now the next piece of change has emerged. A job listing spotted by NeoGAF reveals that Microsoft has formed a team that will work in secret on new projects that “push the envelope.”

“A new team has formed in Microsoft’s Xbox division with a specific purpose: to push the envelope of today’s and tomorrow’s technology as we explore new ideas from the ground floor,” reads a line from the description. “It begins with veterans from Xbox 360, Xbox LIVE, and Kinect. But we’re growing as quickly as our imaginations can be translated into code.”

Microsoft cautions applicants that the unit will work in secret, and that “joining this team comes with risks.”

“Most of what we work on is top-secret; you may not know what your new project is until you’ve accepted an offer,” Microsoft says. “Not all of our ideas will fly. We will fail, and fail fast, on some projects. We will celebrate those failures because they are vital to making sure the right ideas take off in a big way.”

f607c93e3bf0976ab73813f1278f76c7

Microsoft goes on to say that people who want a “comfortable” job should not apply.

So what is the super-secret Xbox team going to be working on? According to the job ad, it will have something to do with a future iteration of Kinect.

“If you’re passionate about the potential for Kinect to continue to revolutionize entertainment and are a seasoned software engineer with the skills to prototype and build the future of premium Kinect-powered experiences, we have a growing team of talented people who want to take entertainment into the future,” Microsoft said.

We’ve contacted Microsoft for further details about the new Xbox team at Microsoft. We’ll have those details for you as soon as they become available.

It’s possible the new Xbox team at Microsoft is related to the company’s long-rumored virtual reality or augmented reality projects. Microsoft’s Xbox VR headset is reportedly already well into development, however, with an official reveal supposedly scheduled for E3 2015.

What are you hoping to see come out of Microsoft’s new Xbox team? Let us know in the comments below!

16690503-mmmain

by Matt Durr

It’s not uncommon for Joey DeGrandis to spend an entire weekend playing his favorite video game “Runescape,” while connecting with friends and followers online.

On a good day around 300 people will watch the 21-year-old DeGrandis while he plays the game and provides commentary to the action via an online broadcasting tool called “Twitch.”

It’s been a work in progress to build an audience large enough to make a name for himself in the gaming community. But when DeGrandis secured his 3,000th follower last month, he decided the audience was finally large enough to begin a project he had in mind for a long time.

Through the course of an 18-hour gaming session, DeGrandis raised $1,230 that was given to an Ypsilanti pizza delivery driver as a tip just in time for the Christmas season.

“I’ve been streaming for a few months and it’s something I’ve been enjoying,” DeGrandis said. “I always wanted to do something like that, I just never had the means to.

“Once I started streaming to a decent amount of viewers, I finally had the means to do it.”

The plan was simple, DeGrandis accepted donations during the marathon session to be given to a driver who could use the money. DeGrandis filmed the whole thing and broadcast it online so his followers could see how the event unfolded.

He called the Jet’s Pizza located at 1298 Anna J Stepp Rd., just off of Huron Street in Ypsilanti and told the manager about his plan. He asked the manager to send someone who could use the help.

DeGrandis said he chose a pizza delivery driver because he always respected the work they do and thinks they don’t get enough credit for it.

The video of DeGrandis giving a check for $630 to driver Charlie McCormick has garnered around 200,000 page views through various video-sharing websites like YouTube. However, the total tip ended up being $1,230 as viewers kept donating once they heard McCormick’s story via the stream.

Around 3,000 people ended up watching his stream while he was raising money, according to DeGrandis.

“There was tons of positive feedback,” DeGrandis said. “It really resonated throughout the entire community. We could not have asked for a better candidate for the whole thing.”

Since the story of the fundraiser has made the rounds, DeGrandis said he has run into McCormick a couple of times.

“Every time I see him, he seems like the happiest guy in the world. It does seem like it truly changed his life,” DeGrandis said.

Part of the reason why the story resonated with viewers so much centered around a personal tragedy McCormick talked about. Since his mother had passed away in September, McCormick and his family were not going to do much to celebrate Christmas.

“He was incredibly taken aback by that. You could tell that he was very shook up by it,” DeGrandis said. “Once he sat down and started telling his story, that’s when more and more money came in.”

Because the family was still dealing with the loss, the holiday didn’t seem as important as usual.

“That’s when we kind of knew it was going to be really impactful and would make a difference,” DeGrandis said.

After receiving the money McCormick and his family realized they had to make the holiday count and celebrate it as best they could.

“I knew whoever did show up it would make at least their entire month, maybe the year, but I had no idea it would have that much of an impact,” DeGrandis said.

DeGrandis did not know McCormick would be the driver who showed up at his house, but admits he knew McCormick from their days as classmates at Ypsilanti Lincoln High School. While he knew McCormick, DeGrandis said they hung out with different groups of people.

Still, some people questioned the authenticity of the event. DeGrandis said he saw some of the negative comments, and says he just ignores them because he and the people who donated know the money went to a worthy candidate.

“There’s always going to be those kind of people…you can’t really focus too hard on YouTube comments because they’re usually insane,” DeGrandis said.

DeGrandis said he is planning on organizing similar efforts in the future, but will likely change up some of the ways it’s done to ensure people stay interested in donating and to help other people who could use financial help.

mario-kart-81
by Paul Tassi

As I expected, I played a lot of video games over the holidays with family and friends around, and also as expected, I played most of them on the Wii U.

While I’ve played games like Mario Kart and Super Smash Bros. previously, this was the first time I really got to experience them in full, surrounded by other people on my couch. It reaffirmed the notion that Nintendo has produced some of the best games of the year between those two and Bayonetta 2, and the narrative that Nintendo “won” 2014, a year full of otherwise unfortunate news in the gaming industry, holds true.

Nintendo has stepped up with their exclusives in a way Sony and Microsoft MSFT +0.43% haven’t this year. In the endless amount of top ten lists you’ll see littering the internet this time of year, you’ll easily see Mario Kart, Smash and/or Bayonetta on many of them. But if you find more than one or two Sony/Microsoft exclusives, I’d be amazed.

And yet, the argument for the Wii U still is not really an argument for the Wii U. It’s an argument for Nintendo and their ability to make good games. And in turn, that makes us circle back to an old debate. Why does Nintendo have to keep making console hardware?

I worry that 2014, good as it was for Nintendo, will be the year the Wii U peaked. The biggest games of any Nintendo console generation are almost always Smash Bros, Mario Kart and a new Zelda game, and we’re already at two out of three. Yes, Nintendo has many other well-known first party franchises, but those are the big trio, and after they’re out, it’s usually time to start looking ahead to the next system. With Zelda set to (supposedly) debut in 2015, that could be soon, and many are speculating that Nintendo will start talking new hardware shortly. I wouldn’t think this year, but maybe the next.

The way I see it, there are two ways Nintendo could go from here. They could come out with a new, solid piece of hardware that manages to catch them up to the PS4 and Xbox One in terms of power. Not because their current line-up of games looks particularly crappy on the Wii U, but because the relative lack of power combined with gimmicks like the gamepad have resulted in the Wii U losing almost all third party support. A system that could combine their stellar first party line-up with the cross-platform games Xbox One and PS4 share could be gamechanging, and kill the unfortunately true “released on everything but Wii U” meme.

But looking at history, I’m not sure how likely this is. For its last two consoles, Nintendo has been one step behind in terms of the power and scope of their hardware, and their lack of third party support is practically snowballing beyond redemption at this point. As much as I’d love to believe that Nintendo can magically produce a Super Wii that brings them to the generational level of the PS4 and the Xbox One, I’m not sure that will happen.

Rather, the other option is for Nintendo to simply focus on software for consoles rather than hardware. Because the third notion, making another unnecessary, underperforming console, in my eyes, isn’t an option.

I love Wii U games, but I still don’t understand the Wii U itself. From a purely technical perspective, it’s outright worse than its competitors, from horsepower to online capabilities to a hard drive that has less storage space than most of my USB sticks, and can hold about a game and a half before filling up. And that’s the larger version.

But past that, there has been nearly nothing to demonstrate to me why I am better off playing these great games on a Wii U rather than another system. The gamepad was supposed to convince me of this, pitched as a unique way to play, but instead, if anything, it’s a deterrent to the system and even Nintendo hasn’t made good use of it in the biggest games of the year.

When you tap the touchpad of the gamepad screen while playing Smash Bros, the match disappears and you see a simple readout of character portraits and damage percentages in its place, something that adds exactly nothing to the game itself, and actually takes away information. Mario Kart is a little better in terms of what it offers, a horn, a listing of who is in what place, and track map that shows where everyone is, yet it’s impossible to actually use. Looking down even for a half second to try and find data on the gamepad screen is an invitation to instantly hit a wall or wipe out in the game. In other words, trying to use the functionality actually prevents you from performing better in the game.

cff25da1d55e57fc5e14faa16f17a3e2

Past that, the gamepad has missed out on opportunities that should have been slam dunks for the concept. A Pokemon Snap reboot where the gamepad is used as a camera seems like a no-brainer, but a few years into the console’s lifecycle and we haven’t even heard rumors of such a thing. A third party game like Watch Dogs, where the central character uses a touchscreen to do most actions, still only relegated the real-life touchscreen of the gamepad to be mostly a glorified map.

Rather, what the touchscreen seems to do better than anything is drain battery life, as a constantly unplugged, lit-up device like that is bound to have a short fuse. For every one time I charged my Wii U Pro controller, I probably had to recharge my Gamepad four times. In general, the Wii U is incredibly controller-confused, allowing players to use two new-gen controllers, the Pro and the Gamepad, last gen Wiimotes, and now even last-last gen Gamecube controllers through an adapter. Some may appreciate that level of diversity, but to me it just makes the console look messy, and helped to contribute to the initial confusion about whether or not the Wii U was a new console at all. Even as late as last week, I found out I had a game-playing friend who thought the gamepad was originally sold as an accessory to the Wii.

The only real advantage I see for the gamepad is offscreen play when someone else wants to watch TV or play a different system. But outside of that? The point is that without a technically better system, and without gameplay gimmicks that actually contribute to games in meaningful ways, there is just no reason for the Wii U to exist. Nearly every point in its favor has to do with Nintendo continuing to make good exclusive games for it. That’s great, but again, doesn’t do anything to convince me that Nintendo wouldn’t make a hell of a software-only company unbound by lackluster hardware.

The original Wii succeeded because its gameplay gimmick worked. It was indeed a novel concept to swing a Wiimote like a golf club to hit a virtual ball, and the console quite literally became an explosive fad on the back of that tech (albeit a shallow system overall, in my opinion). And with Nintendo’s handheld scene, they’re in a different market position given that their only straight competition is tablets and smartphones, with the Vita barely making a dent comparatively in the space. But the Wii U, with its unnecessary gamepad and 3rd party desert, is being held afloat by a scarce few games alone, with almost no argument at all to be made for the hardware itself.

I don’t understand the comparisons to SEGA whenever this conversation comes up. While it’s true SEGA has fallen a long way since it made consoles, that decline is not directly attributable to their lack of hardware, nor is it a company that can be directly compared to Nintendo. You’ll be hard pressed to name more than one or two truly great SEGA franchises, but you can rattle off a dozen of Nintendo’s with ease.

In this day and age it seems like a tough sell to ask consumers to shell out for a technically inferior console whose sole benefit is the fact that it plays an exclusive strain of games. For as much as I enjoy my time with the Wii U, I can’t say I also wouldn’t enjoy playing Mario Kart or Bayonetta on PS4, a console which could then also play Far Cry, Dragon Age, Mordor, Wolfenstein and the rest of the GOTY top ten. The Wii U exists best as a supplemental system, and in a crowded market where a double console purchase is a hefty proposition, that’s not really a place you want to be.

Maybe I’m wrong. Maybe a handful of solid Nintendo games is enough for those who pick up a Wii U, and the console has moved 7M units to date (to PS4′s 13.5M, with a year’s head start). But for as much fun as my friends and I had while playing Nintendo’s best games these past few weeks, when I asked them if they’d think about buying a Wii U or swapping their PS4 or Xbox One for it, they said no. As much fun as the games were, there were just too few of them released too infrequently, and they were downright stunned when I told them the Wii U had now completely lost major franchises like Call of Duty and Madden altogether. A certain level of third party support was just assumed, but many may not realize how bad it’s gotten.

I hope that Nintendo pulls together to release some kind of Super Wii console that is the best of all possible worlds, but I’m not sure that they can survive another lackluster console like the Wii U, which is only classified has having “won” the year on the backs of its exclusives alone. But the hardware itself is behind the times and an unnecessary hindrance to a wider audience enjoying Nintendo games.

I’m not sure what 2015 will hold for Nintendo, but I do know Microsoft and Sony will be stepping up their exclusives game between Halo 5, Uncharted 4 and so on. As always, I want Nintendo to succeed, but I think they’re becoming further and further isolated in an industry that’s increasingly reliant on collaboration and finding as wide an audience as possible. I’m not sure hardware is required for that, when Nintendo’s greatest strengths are so clearly rooted in software.

dragonball_xenoverse_gameplay

by Ollie Barder

Following the previous story focused trailer for the upcoming Dragon Ball Xenoverse, we now have a nice look at the how the gameplay will work.

As we only saw small snippets of the game in action, it’s nice to see just how fluid the game is going to be.

While it doesn’t show much of the flying, it does show how the combat builds up as well as the overall pacing. There are also small indications of potential environmental destruction too.

In previous games you could blast enemies through mountains and see them shatter, which was quite a satisfying sight. It’s not clear whether this kind of wanton destruction will be present in Xenoverse but I am cautiously optimistic that it will (especially as Dimps also worked on the previous games too).

Signature attacks, like the Kamehameha (seen above), are also shown and look pretty great. It’s also nice to see rapid movement being employed too, as this allows players to effectively teleport short distances and “appear” on the opposite side of their opponent. As you’d expect, that’s a handy technique to have in a brawling game such as this.

The fighting camera is also nicely cinematic, which is interesting. Normally this kind of approach tends to produce rather unwieldy games, especially for arena brawlers, but it looks like it could be alright in this instance. Obviously the signature attacks get more of an fixed camera treatment but those are the pay off, so less of a potential problem.

The game will be released first in Japan on February 5th and then a few weeks later in Europe and then the US.

I will be definitely picking this up on launch and give it a good going over.

hacker-copy-1-762x428

By Joe Tidy, Sky News Reporter

A hacker who claims to be behind the Christmas Day cyber attack on computer games consoles has told Sky News he wanted to expose poor security.

The man – known as Ryan – said a group of two or three people masterminded the attack and had no regrets about forcing “a couple of kids to spend their time with their families instead of playing games”.

Ryan – thought to be a member of Lizard Squad – admitted that he and his team of hackers considered the attack a “sort of a game”, and partly did it for their own amusement.

In an interview from Finland, over Skype, with Sky’s Joe Tidy, Ryan said the hacking team was small and included members who were under the age of 20.

“We have massive capability to take down networks like this,” he said.

“This attack was basically done by three people. We had a couple of people from outside the group helping with the attacks, helping us a little bit, but most of the traffic was coming from one or two people.”

Asked why the team carried out the attack, he said: “Mostly to raise awareness – to amuse ourselves.

“Also one of the big aspects here was raising awareness regarding the low state of computer security at these companies.

“Because these companies make tens of millions every month from subscriber fees and that doesn’t even include purchases made by their customers.

“They should have more than enough funding to be able to protect against these attacks.

“And if they can’t protect against the attacks on their core business networks then I don’t think they’re really doing that much on their overall level of security.

“And these customers are still giving these companies their credit card numbers and such.”

Ryan continued: “It is sort of a game for us I have to admit. I completely understand that it’s a bit unethical.

“I’d be rather worried if those people didn’t have anything better to do than play games on their consoles on Christmas Eve and Christmas Day.

“I mean I can’t really be (inaudible) feel bad. I might have forced a couple of kids to spend their time with their families instead of playing games.”

The Xbox Live status page said on Saturday that Microsoft services had been restored while PlayStation said it was getting to grips with the issue.

But reassurances the networks were returning to normal were met with a mixed response on social media.

Gaming fan Sho Shallow tweeted: “Finally my PlayStation is working. You lot robbed my Xmas.”

But another user, Steh Abner, wrote: “Woke up in a good mood, but I still can’t get on Xbox, so I am not in a good mood.”

The attack on PlayStation Network and Xbox Live services meant downloaded games could not be played and gamers could not compete against others around the world.

komodo-dragon-philip-desmazes-afp-getty

by Jon Fingas

If you’re a console gamer, you’re probably all too aware of Lizard Squad, the hacker outlet that allegedly knocked both the PlayStation Network and Xbox Live offline for a good chunk of the Christmas break. But just why and how is this group causing so much grief? Thanks to the Daily Dot, we now have a better (if imperfect) idea of what’s going on. It might not shock you to hear that the team is doing this both for laughs, à la LulzSec, and to expose the “incompetence” of the security teams at Microsoft and Sony. However, they also claim to have access to undersea internet cables and other “core routing equipment” that lets them flood networks with massive amounts of data. They supposedly bombarded PSN and XBL at a rate of 1.2 terabits per second, or three times the rate of the previous largest attack on record.

It’s tough to know just how capable Lizard Squad really is. It’s fond of bragging, including boasts that the group suffers from “undoxability syndrome” (that is, you could never identify anyone involved). Some would also argue that denial of service attacks like this aren’t all that sophisticated, even if they reportedly required hacks to get all the necessary bandwidth. The group doesn’t appear to be having as much success breaking the Tor anonymity network as it did with Microsoft and Sony. However, there aren’t exactly a lot of hacker outfits that can say they’ve disabled two gaming networks at once — at the least, it’s worth taking the team’s threats seriously.

[Image credit: Philippe Desmazes/AFP/Getty Images]

e0aee5cba0d5aa3c5ac58fefcdcbe4fe

by Eddie Makuch

The PC version of this year’s multiplayer shooter Titanfall is currently available only through EA’s Origin digital distribution hub, not Valve’s 100-million user platform Steam. Now, developer Respawn Entertainment co-founder Vince Zampella has spoken out to say that while the first Titanfall is unlikely to ever come to Steam, the game’s follow-up could.

“At some point you look at it and you say is it even worth now this much later the effort to put it on Steam, when it would be a lot of work and kind of bifurcate the community?” Zampella told Game Informer when asked if the first Titanfall might come to PC.

“We would have loved for it to be on Steam from day one, but at some point it just doesn’t make sense anymore and you start looking to the future and I think we should not make that same decision again [emphasis added],” he explained.

Titanfall was published by EA, which is likely the reason the PC version was exclusive to Origin. Going forward, however, it appears Respawn’s exclusivity arrangement with EA has been loosened. In addition to the possibility that Titanfall 2 could come to Steam, Zampella has also suggested that the sequel may come to PlayStation systems for its console release.
The original Titanfall was exclusive to PC, Xbox 360, and Xbox One. It is unclear how well Titanfall has sold, but Zampella says the game has seen 8 million unique players to date. We also know that Titanfall is the best-selling new IP for Xbox One to date.

In addition to a Titanfall sequel, it was recently revealed that Respawn has formed a second team internally to work on a non-Titanfall project, possibly led by former God of War veteran Stig Asmussen. He joined Respawn over the summer as a game director for an unannounced project.

LeadLS

by Michael Archambault

Infamous self-proclaimed cyber-terrorist group, Lizard Squad, chose December 25, 2014 to take down both Microsoft’s Xbox Live and Sony’s PlayStation Network. The group has been responsible for several past incidents, but today marks the organization’s largest attack. We virtually sat down and spoke to the group about their actions, motives, and the future to come.

The Conversation

WinBeta verified via multiple methods, that we were in fact speaking to the core members of the Lizard Squad. A verification file can still be found on their official website by clicking here.

The conversation took place through an encrypted connection, and as their Twitter account proudly proclaims, there would not have been a chance to track them down. Instead, we took the time to ask about the group’s methodology and ideology behind the series of attacks.

The Motivation

SmallRule

Lizard Squad explains that the task simply began for the laughs, but evolved into what they say is a real cause. Taking down Microsoft and Sony networks shows the companies’ inability to protect their consumers and instead shows their true vulnerability. Lizard Squad claims that their actions are simple, take down gaming networks for a short while, and forcing companies to upgrade their security as a result.

When asked why Microsoft and Sony where both targeted on Christmas day, the group explained they felt it would anger and reach the largest amount of people – more people angry calls for a greater response from the companies; others were considered, including Nintendo, but no action was taken. The group is attempting to stress the point of computer security, while also getting a few “laughs”.

Lizard Squad noted that they could take down NASDAQ if they wanted to damage the economy, but stated that it was not their goal; they jokingly refer to themselves as terrorists, but do not feel they are on that level of notorious mischief.

The Security

When asked which company was easier to bring down, Microsoft was the immediate response. They commented that Sony had recently upgraded their security, via a new system we will not mention here, which took a bit of time to work around, but that Microsoft simply had the poorest security – “almost nothing”. When asked how each company was fighting back – the group alluded to the idea that they were easily keeping the networks down.

When asked how long they would continue their series of intermittent attacks, the Lizard Squad stated that they would continue to do it until companies learned from their security issues – they were unwilling to comment on any timeframe.

The Save

Recently, KimDotCom, provided the group with a number of lifetime vouchers for Mega’s upload site as a negotiation. We spoke to the group as soon as they temporarily stopped their attacks on the networks and asked when the attacks would start up again; once again, they refused to comment on a timeframe, but did note that the attacks would be coming back.

As with most deeds in this world, it is not black and white – good or evil, it is up to us, the people, to decide whether or not the Lizard Squad is a terrorist organization or a utilitarian black angel.

Destiny-8

by ‘Sarge’

Hi gamers…Merry Christmas! This is a gift for you. And yes, as the title states, these Destiny codes will unlock shaders and emblems. As you may already know, Shaders change the color of your Guardian’s equipment to give him or her a little individuality. Emblems are backgrounds for your character’s nameplate. Again, there’s no effect on your character’s actual capabilities.

Grimoire Cards
Warlock: YKA-RJG-MH9
Hunter: 3DA-P4X-F6A
Titan: MVD-4N3-NKH
Rixis: TCN-HCD-TGY
Old-Russia: HDX-ALM-V4K
Hive: 473-MXR-3X9
Moon: JMR-LFN-4A3
Gjallorhorn: HC3-H44-DKC
Duke MK.44: 69P-KRM-JJA
The Tower: 69P-VCH-337
The Hive: Ogre 69R-CKD-X7L
Valley of the kings, Mars: 69R-DDD-FCP
The Fallen: 69R-F99-AXG
Red Death: 69R-VL7-J6A
The Cabal: 69X-DJN-74V
The Devastated Coast, Venus: 6A7-7NP-3X7
Vex Minotaur: 6A9-DTG-YGN

Emblems
Sign of the Finite: 7F9-767-F74
Binding Focus: FJ9-LAM-67F
Illusion of Light: JD7-4CM-HJG
Ab Aeterno: JDT-NLC-JKM
Field of Light: JNX-DMH-XLA
Lone Focus, Jagged Edge: 7CP-94V-LFP
Note of Conquest: X4C-FGX-MX3
The Unimagined Plane: X9F-GMA-H6D
The Reflective Proof: N3L-XN6-PXF
Flames of Forgotten Truth: A7L-FYC-44X

Shaders:
Double Banshee: 7MM-VPD-MHP
Oracle 99: RXC-9XJ-4MH

You can redeem these codes through Destiny’s website. You’ll need to sign in with either your Xbox Live, PSN, Google or Facebook account. No matter which option you choose, you’ll have to attach a Gamertag or PSN ID to your account to get the extras associated with these codes.

http://www.bungie.net/en/User/coderedemption

There’s no limit to how many codes you can enter. You can start doing it now, too, in case you’re bored while waiting for Destiny to load up. Happy Holidays, and thanks for powering us! 🙂