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by Michael McWhertor via Polygon

At funeral services for Nintendo president Satoru Iwata, who died this week at the age of 55, the company’s senior managing director and current co-representative director, Genyo Takeda, delivered a memorial address for his former colleague, pledging to continue Iwata’s legacy.

Takeda, a 43-year veteran of the game maker, spoke to both Nintendo employees and members of Iwata’s family in attendance in his eulogy, offering his condolences and prayers.

Nintendo released a translated transcript of Takeda’s remarks from Iwata’s memorial service, which you can read in full below.

“As we gather here today for a joint funeral with Nintendo Co., Ltd. and Mr. Iwata’s family, I would like to share my heartfelt condolences. President Iwata, allow me to call you Iwata-san, just as I always used to.

Iwata-san, you left us far too soon. Having just chaired our shareholders’ meeting the other day on June 26, the news of your sudden death has left all the employees overcome with a deep sorrow. The late Yamauchi-san passed the baton to you in naming you the president of Nintendo in 2002, and the two Senior Managing Directors of the company, Shigeru Miyamoto and I, have been assisting and working alongside you. Being rather short-tempered myself, the thing that I am most deeply struck by is that you were a true leader in every sense of the word, overflowing with compassion for people. You always maintained a two-way dialogue, even with the next generation of employees, or with much younger members of the development and marketing teams, or with employees outside of Japan whose different customs and cultures can make communication challenging — sometimes even admitting your own mistakes to them. You demonstrated this through your belief that people could eventually come to understand one another, and your strong conviction that the best way for us to grow is through patient communication, even if it took several times, a dozen times or even seemingly endless discussion.

You succeeded in planting the seed in employees’ hearts that, in order to solve an issue, there is a fundamental cycle whereby you make a hypothesis, execute the plan, see the result and then make adjustments, and by which you have caringly nurtured these seeds to sprout and mature into plants.

Until now, our successors and the younger generation would take a few first steps and then look back at you for guidance because they could not tell if they had chosen the right path. Today they cannot ask for your guidance anymore.

However, I am sure that they have already made the firm determination that they will continue on their own, making the hypothesis, executing the plan, seeing the results and reflecting on the results to improve and adjust by themselves.

In the face of your unbelievable passing it will surely take some time before we can emerge from this deep sorrow. Please know, however, that the seeds you have planted, and the plants that have sprouted will put forth small flowers as they bring smiles to the faces of people around the world, blossom into a grand flower bigger than even you, our leader, Iwata-san. Together with Miyamoto and others of our generation, we swear in our hearts that we will continue our efforts so that, someday, we can report and present to you the blossoming of these flowers. May you continuously watch over and guide us managers, our employees and your family.

On behalf of all of us, I would like to offer my heartfelt condolences and sincerest prayer. May you rest in peace, Iwata-san.”

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by Timothy J. Seppala via Engadget

Microsoft’s removed the Xbox-to-PC game-streaming restrictions and now anyone with Redmond’s latest console and Windows 10 can play Sunset Overdrive or attempt to jump into a few online Halo: The Master Chief Collection matches on their device. More than that, some pretty big new features are hitting the Windows 10 Xbox app including party chat and tweaks to how screenshots and video clips are shared via the Game DVR.
Perhaps most impressive is how the My Games functionality within the application works now. Sure, your games purchased from the Windows Store automatically populate under the banner as you’d expect, but that’s extending to “a large number” of older games you might’ve bought from other sources too. You can manually add titles if they don’t appear as well, and Microsoft says it’ll keep track of what you’re adding so the automation improves with time. Of course there are plenty more new additions to the service, so be sure to check out the Xbox Wire post to read all about ’em.

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by Adi Robertson via The Verge

Rocksteady’s Arkham games have turned into a kind of Batman franchise hall of fame. You haven’t really made it until whatever villain or costume or gadget you created gets tucked away in some corner of the games’ massive worlds. And next month, fans of Tim Burton’s take on the character will be able to rest easy. Anyone who bought the $40 “season pass” to Batman: Arkham Knight (yes, on top of the $60 game) will soon be able to swap their Batman for one from the 1989 film, and they can turn their Batmobile into Michael Keaton’s slick retro ride. Except that Michael Keaton couldn’t also use his car as a tank.

Arkham Knight already includes a number of extra skins and Batmobiles, including a ’60s Adam West costume. While some of them are available for everyone, publisher Warner Bros. parceled others out as “exclusives” across platforms, retailers, and game editions. You basically need a chart to keep track of them. But 1989 Batman is just a way to reward people who paid for six months of extra maps, designs, and missions after the game’s launch. Today also marks the release of Arkham Knight’s first real extra storyline, starring Batgirl. Sadly, this is all moot for PC owners; the game’s many technical problems aren’t supposed to be fixed until fall, and the lost souls who already bought it will have to wait on Batgirl.

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It’s also not the only new costume coming in August. There are three more Batmen (a ’70s version, an “iconic gray and black” one, and one from prequel Arkham Origins), as well as Robin from the “One Year Later” comics arc; the slightly more emo version of Nightwing from older game Arkham City; and a purple, non-Michelle Pfeiffer ’90s Catwoman. They’re all featured above, but frankly, you might want to wait for the chart.

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by L.W. Barker aka ‘Sarge’

I was watching a movie with my family yesterday evening when I glanced down at my phone to see a post from my Sr. Editor, Reuben Karnagerulz Juarez baring the sad news of Satoru Iwata’s death.

My heart dropped like a rock as I reacted…and so strongly was that reaction that my wife paused the film. I was in anguish and totally saddened by this latest Industry loss. It seems so unfair for someone who was on the verge of realizing his biggest ‘NX’ dreams to just be dead! But then I gathered my thoughts and began to write.

Iwata-san, as he was honorably known, was a giant in our Industry who has left behind foot prints on gaming that will be analyzed, admired, and hopefully copied for as long as there are gamers. He was a man with a vision for Nintendo and even through harsh criticism for the few failures in his tenure as CEO, he remained calm and kept that vision going. And not because he was stubborn, but because he believed in his company’s brand and its unwavering ability to deliver quality products to his fellow gamers. A trait that won him Industry-wide respect and made him legendary within our community.

Now with his death, that vision will not die. The essence of Satoru Iwata lingers in the games he created, the memories we share of him, and even in projects yet unborn. Thank you Iwata-san for a job well done. Your enduring legacy is forever.

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by ‘Apolon’ via iDigitalTimes

There’s a lot riding on the Nintendo NX, Nintendo’s upcoming “game platform,” which everybody seems to be assuming is a handheld and console hybrid (I wouldn’t be so sure—all we know for sure is that it isn’t Android-based and isn’t virtual reality–based. It’s a big mystery, and it carries on its shoulders the whole future of Nintendo… which may not be great news, since we hear the thing might be weaker than the PS4.

The Nintendo NX Really Needs To Succeed

Don’t get me wrong: Nintendo isn’t really in dire straits. The company isn’t even losing money anymore, although it did for two years in a row—the only time in the company’s century-long history it lost money at all. The Wii and the Nintendo DS were, of course, both phenomenal successes. The Nintendo 3DS was an initial failure that turned into a reasonable success. The Wii U has not done very well at all. Nintendo’s new “third pillar,” Amiibo, is the company’s highlight right now… a major success, selling millions of units every month. But the company needs a dedicated platform to support its new toy line.

For that, the Nintendo NX needs to be a hit. The company has scraped by the Wii U generation on the back of the 3DS and Amiibo, even as the Wii U has never really taken off. But ‘scraping by’ really is the phrase to use. Wii U releases have been relatively few and far between. Flagship titles haven’t been coming out nearly enough to drive strong interest in the console, aside from Super Smash Bros Wii U, which also had a Nintendo 3DS counterpart. And third party releases are totally gone at this point, besides from standard EA shovelware. There’s not much to cling to, and even with a new slew of first-party AAA titles, the console wouldn’t get new momentum at this late stage, in what would normally be mid-lifecycle.

So instead it looks like Nintendo is going to move beyond Wii U and hope to kickstart the new generation half a cycle early with the Nintendo NX. It’s a big risk,  and a lot is riding on it, probably up to and including Nintendo’s future in the hardware business. Certainly the console business is at stake. If Nintendo NX is a bust, following the Wii U… it’s hard to imagine Nintendo having the money and good will for a third stab at a dedicated console. Face it: If Nintendo NX doesn’t succeed, Nintendo as we know it will change forever. And that’s why the company is getting ready to go all in.

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by Gordon Kelly via Forbes

Windows 10 is famously ‘free’, but Microsoft has been worryingly silent about just how free it really is. Now, only three weeks before release, leaks suggest ‘free’ Windows 10 might not be a good deal at all…

The news comes from ComputerWorld which attained Microsoft internal slides that strongly suggest many Windows 10 owners will have to start paying to receive updates within two years. The key lines ComputerWorld discovered are:

“Revenue allocated is deferred and recognized on a straight-line basis over the estimated period the software upgrades are expected to be provided by estimated device life…. [The estimated device life] can range from two to four years.”

‘Device life’ is the key phrase here. Microsoft has already stated revenue earned from Windows 10 must be deferred because of the free upgrade model (cash isn’t taken upfront), but it repeatedly stressed Windows 10 owners can expect to get free updates for the “supported lifetime of the device”.

The problem is Microsoft hadn’t defined how long the ‘supported lifetime of the device’ will be and now we see it: “two to four years”.

A Two Year Con?

So what does “two to four years” mean? Is it two or is it four?

Again the slides help – and surprise. In a change of language Microsoft states device lifetime will be determined by “customer type” whereas it had previously stated it would be determined by “form factor”.

This is crucial. ‘Form factor’ could mean a phone where two years of support isn’t great, but survivable and similarly four years support for a tablet or PC isn’t great but it is survivable. But defining by ‘customer type’ invokes Microsoft’s two main customer licence types: Home (average consumer) and Professional (prosumer/business).

By this new definition “two to four years” would mean two years free support for Windows 10 Home users regardless of their device type and up to four years free support for Windows 10 Pro users regardless of their device type.

Two years free support on a PC is garbage. It would see Windows 10 free support expire in 2017 while Windows 7 and Windows 8 free support doesn’t expire until January 2020 and 2023 respectively.

It also opens up an even bigger question: what follows the expiry of free support?

There are several ways of looking at this. Most charitably Microsoft could release ‘Windows 10.1’ and then kickstart another two years of free support, the same again for ‘Windows 10.2’ and so on which pushes users to keep updating. It’s a nice thought, but Microsoft already has a strict threat in place for those who lag behind.

The other perspective returns us to the “deferred revenue” Microsoft says it will encounter with Windows 10.

The interesting part is Microsoft claims the money it loses from the free upgrades will be made up within three years. If there’s a free upgrade plus two years of free support (for all consumers) then the introduction of subscription based charging, this suddenly fits together and angry conspiracy theories run wild.

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What To Believe

So what’s the answer?  Frustratingly, infuriatingly, mystifyingly we have no way of knowing because – even with just three weeks to go before launch – Microsoft’s controlled drip feed of Windows 10 information shows no sign of speeding up.

Yes it’s mad. Microsoft is releasing arguably the most important version of Windows in its history this month and we don’t know how long it will be supported or what future costs we will be charged after this unknown period. Instead Microsoft simply keeps shouting:

“It’s Free! It’s Free! It’s Free!*”

(*for the lifetime of the device – and we won’t define ‘lifetime’ or what happens after that)

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This sucks. It sucks because there could be a perfectly good explanation but Microsoft is not being open about it.

It sucks because upgrading Windows versions is not an easy task for many users and even more of a hassle to downgrade if users find they’ve been shortchanged. And it really sucks for those who buy a new Windows 10 PC and are locked into the unknown.

But most tragically it sucks because Windows 10 is actually a great OS. Throughout my participation in the Windows Insider testers program it has been the fastest, most stable series of Windows betas I’ve used, but Microsoft may be about to hamstring the whole thing.

Promising ‘Free Windows 10′ then delivering ’Freemium-Windows-10-Get-Your-Credit-Cards-Out-In-Two-Years’ would be a disaster and right now Microsoft’s ongoing silence about how everything works feels ever more suspicious.

Ultimately the company is either playing us or its naivety is now bordering on idiotic. It’s a crazy situation to be in where we all have to hope and pray it is the latter…

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by Doug Bolton via Belfast Telegraph

A German court has fined a 23-year-old man after he admitted to giving his girlfriend a sedative so that he could keep playing video games with his friends.

As reported by The Local, a court in Caxtrop-Rauxel, a town in eastern Germany, heard that the man’s (now ex) girlfriend had arrived home while he was playing games with his friend one night in August last year.

Keen to keep playing after she came home, the man put sedative in her tea, causing her to sleep until midday the next day.

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He told the court: “I only put four or five drops into her tea.”

Even when she awoke from her sleep and heading to work the next day, she said she was still nodding off from the effects of the drugs.

The man admitted what he had done the day after the crime, and she told the court that he had been on drugs at the time – something which contributed to their break-up a few days later.

Ordering the man to pay a €500 fine, the judge said: “Your girlfriend slept long and deeply, which didn’t harm her, but his is certainly a premeditated bodily harm.”

Speaking to the Westdeutche Allgemeine Zeitung, the man said he was now on a straighter path – off drugs for 10 months, and soon beginning an apprenticeship.

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by Paul Tassi via Forbes

Once upon a time, companies other than Nintendo thought that the Wii U might replicate the success of its predecessor and become a hit. They thought it was worth it to design exclusive games for the Wii U in the hopes of creating new, lasting franchises incorporating Nintendo’s unique control scheme. This story does not have a happy ending.

One of those companies was Ubisoft, who today has pulled nearly all of their series from the Wii U from Assassin’s Creed to Far Cry, but way back when in 2012, they were one of the system’s biggest supports. They developed what remains one of the only critically acclaimed, non-Nintendo-related games for the system, ZombiU.

Now, three years later, it seems that ZombiU is coming to Xbox One and PS4 as well. Previously, Ubisoft CEO Yves Guillemot complained that despite their best efforts to create a solid product, ZombiU was not profitable due to the Wii U’s install base. Now, they’re hoping the combined ~20-30 million PS4s and Xbox Ones out there will allow the game to rise from the dead.

The hitch here is that the news has not been officially confirmed by Ubisoft yet, but there are a number of signs that indicate this is happening. In both Taiwan and Australia, ratings boards have already passed judgement on the game’s PS4 and Xbox One additions, which naturally can no longer really be called “ZombiU” and is now simply known as “Zombi.”

It’s unclear what kind of visual update the game might get considering it’s jumping to better-performing hardware, and we have no screenshots from the new versions yet. It’s also interesting to note that the original game was very much designed with the Wii U’s gamepad controls in mind, but again, that’s a problem that’s probably easily fixable with a few new menus/minimaps in a more traditional format using Microsoft and Sony ’s traditional systems.

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Zombie U’s 77 on Metacritic didn’t exactly make it a GOTY-contender at the time, but for a Wii U game that had no Nintendo involvement whatsoever and was from a Western developer, it’s a solid score, and the game included many unique concepts including permadeath where your old character would turn into a zombie if they died and you’d spawn as a completely new civilian in a safehouse.

This resurrection is a pretty unusual step, as it’s not quite a remaster the way we’ve seen with other games. That process is usually reserved for outright hits, while ZombiU, as Ubisoft said, doesn’t meet that definition. Rather, this is an attempt to salvage a creative project that went nowhere, with many blaming the hardware itself for the failure.

It will be interesting to see how even a revamped version of the game is received on Xbox One and PS4. It’s a problem of standards, where what was considered a solid third-party game near the launch of the Wii U may not look as good two years into the lifecycle of the PS4 and Xbox One. There’s no way on earth I can picture this being a full $60 box title, but Ubisoft has yet to announce anything about pricing, or even its existence, for that matter.

Many will likely compare it to Dying Light, a multiplatform, open world zombie title that is a few ticks lower on the Meta-scale at 74 for PS4 and Xbox One. It’s much larger in scale, but less creative in concept than ZombiU, and not enough of a smash hit to make interested PS4 and Xbox players ignore the new (old) zombie title, most likely.

Nintendo, meanwhile, obviously needs to get back to a place where developers can trust them again to bother making exclusive games like ZombiU. Nintendo is obsessed with creating a “better way to play,” and have mentioned that philosophy will carry through to the NX as well, which will probably experiment with some kind of new control scheme as the last two consoles have. But for two generations now, there have been precious few third party hits on Nintendo consoles. There were a few on the Wii, but almost none on the Wii U, so developers like Ubisoft are going to be wary of being burned again after previously futile efforts.

We’ll see what about Zombi has changed from ZombiU when Ubisoft finally confirms the existence of the new release, which will likely be soon after these leaks.

Update: As everyone is now reminding me, Bayonetta 2 is probably in fact the best non-Nintendo Wii U exclusive. I forgot that series went Nintendo-only for the sequel, and I’m generally not a fan to begin with so it slipped my mind. But if we’re going based on scores and general fan sentiment, yeah, Bayonetta 2 is probably on top here. I wonder if there’s any chance the sequel could go multiplatform if Nintendo’s deal with the developer expires.

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by Joey Davidson via TechnoBuffalo

With the game under wraps completely and a tiny break in my playing schedule, I decided to fire up Batman: Arkham Knigth last night specifically to play the Harley Quinn DLC. I knew it was a prequel affair that tasked Joker’s leading lady with rescuing Poison Ivy from the Blüdhaven police department. That was the extent of my knowledge.

Man, what a waste of time this thing was.

I don’t just mean a waste of the players’ time. No, it wasn’t worth my personal time for the play through or the silly trophy. That’s part of my meaning there. I also mean that this pre-order DLC was a waste of the developers’ time. Was it made by Rocksteady? I have no idea. The Batgirl: A Matter of Family DLC coming next week to Season Pass holders (and the week after for other folks) is being done by WB Montreal.

I know this: this prequel sucks. Straight up. From top to bottom, it simply isn’t fun. It feels like a half-baked idea that the team decided to scrap, until some exec figured it’d be a good thing to hand gamers for pre-ordering the game. “Here,” they say, “pre-order Batman: Arkham Knight for what essentially amounts to a halfway finished deleted scene.”

All told, Harley Quinn’s adventure took me about 20 minutes to complete. From memory, I’m counting, let’s see, five separate encounters with police officers. Those combat situations lasted around two or three minutes a piece. They were nothing more than fighting until I could unleash Harley’s mayhem mechanic. This makes her stronger, but it’s earned through play. I only earned it twice.

The fights themselves involved cops with guns, nothing at all or shields. Harley herself is poorly animated, and her walking and sneaking modes feel downright terrible. There are two “stealth” segments, all told. Harley isn’t stealth, though. Her attacks are all loud, and they draw attention. There’s also no score for fights, so there’s no reason to be quiet, fast or efficient.

Then there’s the boss fight. What a mess this is. You battle Nightwing here, which I suppose is cool. He has his sticks, except they’ve been charged with electricity. You’re only move is to jump over him and land one or two punches on his back. Repeat until his health bar dwindles down while countering the constantly respawning threesomes of police officers.

Let Poison Ivy out, enjoy the abrupt cutscene, collect your trophy or achievement and get out.

Holy crap, it’s bad.

This DLC will inevitably be sold down the line as an add-on or an extra in the Game of the Year version. Don’t make your purchase based on that. In fact, don’t let DLCs like this one stand as a reason to pre-order a game ever again.

Warner Bros. should absolutely be criticized for the amount of exclusive content it has managed to lock players out of with the launch of Batman: Arkham Knight. The good news? At least those who don’t have this Harley Quinn DLC won’t be embarrassed by its presence.

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by ‘Apolon’ via iDigitalTimes

A dark and terrible tale swept the forests of the Internet today: a rumor that the Nintendo NX, the upcoming followup to the Wii U, isn’t going to be as powerful as the PS4. Our pals over at Nintendolife reported on the rumor, but they dug it up from a source who generally knows about these sorts of things. And yea, it’s a reliably sourced rumor. But that doesn’t mean it’s actually true.

The rumor about Nintendo’s latest gaming platform (as the company insists on calling it) holds that the system won’t be able to match the PS4, the current strongest system, in core specs, and it comes via a reliable Twitterer who has managed to find out such scoops in the past (including the very recent past). The fellow is promising further details down the line, but that’s all we’ll get for now, although he claims that his sources are ironclad (presumably people within Nintendo, or people who saw the Nintendo NX at E3).

And yea, this Nintendo NX rumor guy seems like he’s well-placed and has broken stories before. But that still doesn’t mean this is true, no more than the rumors about an Android backend for the system were true. It’s just too early to say. Yea, Nintendo NX specs are probably finalized by now, and yea, Nintendo has begun to show the system off to developers. But that doesn’t mean our favorite Japanese publisher is sharing the numbers all over the place, where every Tom, Dick and Twitter Writer can find them.

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It’s not so much that there’s a concrete reason to disbelieve the Nintendo NX power rumors. There isn’t. But there’s no concrete reason to believe them either. It’s firmly in the question mark arena. It could be true, but it might not be. Sound specious? Maybe, but everyone on the Internet seemed to believe it, or vehemently reject it, immediately. The proper response is in the middle. Think about it carefully, ask yourself whether it makes sense for Nintendo to release an underpowered follow-up midway through the lifecycle (I’m legitimately not sure), and evaluate the rumor for yourself.

As for whether it’s actually true… it’s really hard to say. I could see Nintendo releasing a system that’s only slightly weaker than the PS4. It’ll have some kind of gimmick to get our attention, as well as a strong launch lineup. The Nintendo NX feels like Nintendo’s push to position itself in between hardware cycles. Wii U came out a year early. Nintendo NX will release midway between thePS4 an Xbox One and whatever comes next. And that might be the perfect spot for the company, where they can release stronger, better tech than at the beginning of a generation.

We shall see—Nintendo may well address the rumors, since it’s debunked other Nintendo NX rumors before. For now, bear in mind that sometimes a rumor is just a rumor.