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by Dave Thier via Forbes

Want to play through Treyarch’s gritty futuristic campaign for Call of Duty: Black Ops 3? You’ll need an Xbox One, PS4 or PC. Less than two months out of release, Activision has announced that the Xbox 360 and PS3 versions of the game won’t be getting a campaign mode, though they will still be getting zombies and multiplayer. The older machines just can’t take the heat, the company says.

“The ambitious scope of the 1-4 player [co-op] Campaign design of the PS4, Xbox One and PC versions could not be faithfully recreated on old generation hardware,” Activision said in a blog post. “Delivering the best possible gameplay experience on all platforms is always our highest priority.”

As a result, Activision is dropping the price down to $49.99 for last-gen versions, meaning that it’s effectively pricing the campaign mode at $10. To be fair, most people don’t even play the campaign, and fewer still finish it. Still, it’s a fundamental piece of the experience with each new releases, if only because it serves to ground the multiplayer and give each game something that approximates a distinct flavor. The $10 price drop just doesn’t quite feel like enough — maybe $20 would do it.

Actually, a multiplayer-only version of Call of Duty for $40 would probably something a lot of gamers would be interested in, whether they’re playing on current or last-gen. And that’s also, probably, why we’ll never get it. The decision to ditch the campaign raises the question of whether or not Activision will bother at all with last-gen next year: Call of Duty needs massive install bases to make its numbers, but at a certain point, you’ve just got to pull the plug.

I’m one of those rare players that looks forward to Call of Duty every year, but really only for the campaign. The last two outings haven’t been great, but when this series gets it right it has a control over pacing that only Naughty Dog can exceed. Expect more as we get closer to release.

Say Goodbye to Video Game Discs

Posted: September 19, 2015 in Game Articles

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A new patent application from Nintendo makes the writing on the wall for gaming consoles a little bolder.

by Daniel B. Kline via The Motley Fool

The end of the video game disc is rapidly approaching. Both Sony and Microsoft have increasingly pushed digital downloads over buying physical discs. That makes sense given that games delivered over the Internet cut out the middleman. By not having to involve a retailer in the transaction, the console makers can, in theory, sell titles at lower prices and still make more money.

That’s a win for consumers along with companies, and it appears to be an inexorable march that has only been slowed by limits in home Internet connections. But despite these efforts and the rising tide in support of downloads, both the Xbox One and the PS4 still have disc drives.

The next console from Nintendo may not.

What is happening?
While Sony and Microsoft are unlikely to release new console platforms for many years, Nintendo may replace its struggling Wii U much sooner than its rivals. The company has filed a patent for a next-generation console, and the first line of filing describes it as being disc-free:

A stationary game apparatus, comprising: an internal hard disk drive storing a program and/or data; a communication unit transmitting/receiving a program and/or data via a network; and a processor executing a program stored in the hard disk drive to perform game processing, wherein the game apparatus is not provided with an optical disk drive. 

Companies file patents for products that never come to market all the time, but this one simply makes sense. Nintendo has never succeeded by having the highest graphic resolution or the fastest processors in its consoles. Instead, its success has been in innovating and being ahead of the curve.

Its last major console hit, the original Wii, was radically different then its competitors, the Xbox 360 and the PS3. In order to fight its way back into the conversation, the company needs a radical reinvention. That will certainly have to go beyond simply dropping the disc drive, but that’s a fine start.

What are Sony and Microsoft doing?
Microsoft has already released multiple version of its Xbox One with 1TB of storage (double the standard capacity) specifically to facilitate storing games without using discs. The company has also released Xbox One Elite, which includes “a 1TB Solid State Hybrid Drive, which stores frequently accessed files on a solid state partition and optimizes system performance so you can get to the action up to 20% faster from energy-saving mode,” the company said in a blog post.

Sony has not yet released its 1TB console, but there have been extensive rumors that it plans to introduce a “PS4 Slim” model with the increased storage before the holiday season.

The day is going to come
As you can see from the chart below, digital downloads have slowly been gaining as a percentage of overall sales. In 2014, the percentage of sales tipped in favor of digital downloads, and that number is likely to grow.

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There is simply too much economic logic for the console makers to eliminate discs. In addition to cutting out the retailer and its piece of the action, digital downloads also either eliminate or give the companies considerable control over the resale of games.

Currently, when you buy a disc, it’s easy enough to sell it back to a retailer when you’re tired of it. You could also give it to a friend, or share it in any way you want as it’s your physical property. That does not have to be the case with digital downloads, as has been demonstrated in the music and book markets.Back when physical CDs and books were the principal formats for distributing that content, stores selling pre-owned copies and even informal lending between friends, family, and colleagues was the norm. Now, the leading seller of digital books does not allow sharing except in very strict circumstances, and the used market has begun to dry up.

That is almost certain to happen with video games if the companies can make digital downloads the default. In addition, a pure-digital world would allow the console makers to sell subscription services and even all-you-can-play plans if they  can work out terms with content publishers.

Nintendo’s patent application seems to put it slightly ahead of the curve, but this is where the market is going. It’s really only a question of how long it will take to get there.

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by Sam Mattera via The Motley Fool

If you’re in the market for a PlayStation 4 or Xbox One console, and you prefer physical discs, you may want to shop at GameStop.

The video game specialty retailer will no longer carry console bundles that offer digital copies of games. Buyers may still get their games, but only in the form of physical discs.

Since the Xbox One and PlayStation debuted nearly two years ago, Microsoft and Sony have periodically offered free games to entice console buyers. Most of these games have come in the form of digital download codes rather than discs. GameStop has sold many of these bundles, but will no longer do so going forward.

GameStop declines the Madden bundle
Last month, Microsoft partnered with Electronic Arts torelease a special Madden 16 Xbox One bundle. This bundle, which retails for $399, includes a 1TB version of the Xbox One game console, a free year of EA Access, and a digital download code for Electronic Art’s hit football game Madden 16.

Well, it does if you purchase it from a retailer like Best Buy. If you buy it from GameStop, however, it’s quite different.

It’s still $399, but the digital download code is gone, replaced by a physical disc version ofMadden 16. And it doesn’t include the free 12-month subscription to EA Access, Electronic Arts’ digital subscription service. Similar to a subscription music service like Spotify, EA Access grants Xbox One owners a collection of about a dozen digital games.

GameStop’s chief operating officer, Tony Bartel, highlighted this modified bundle during the company’s earnings call last month. GameStop’s CEO, Paul Raines, explained that GameStop would take a similar stance on any future bundles.

“If … the platform holders … continue to put in free games as promotional items, we anticipate that at GameStop you’ll see more physical bundles from third parties as opposed to digital bundles. … We choose not to participate in the digital bundles.”

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Delaying the digital shift is in GameStop’s best interest
This might turn some consumers away, but GameStop insists that its customers prefer physical discs and value bundles that include them.

Perhaps more importantly, it’s clearly in GameStop’s best interests to impede the digital transformation of the industry. Consumers with capable Internet connections can now download any PlayStation 4 or Xbox One game directly to their system without ever leaving the house. Like dedicated record stores and movie rental shops, GameStop is at risk of being disrupted by a digital shift. Digital bundles introduce new console owners to the convenience of digital distribution — something GameStop’s management probably wants to avoid.

It’s also not possible to trade in or resell digital games, which poses a big challenge to GameStop’s used games business. Last quarter, used games generated about one-third of GameStop’s revenue and nearly 45% of its gross profit. Digital bundles reduce the number of available game discs in circulation, limiting GameStop’s ability to resell them.

The major publishers, including EA, claim that about one-fifth of the games they sell on consoles are now digital copies, up from virtually none just a few years ago. This statistic paints a grim future for GameStop’s business, as it suggests that digital distribution will only grow in popularity.

GameStop executives have disputed this claim, arguing that it’s misleading — that digital games included in bundles artificially inflate the real demand for digital games, skewing the numbers. Other retailers will still sell them, but with GameStop no longer participating, the relative popularity of digital could decline.

A sign of desperation?
Following GameStop’s earnings report, analysts at The Benchmark Company downgraded GameStop shares to “sell,” arguing that, within five years, almost all video games would be downloaded — effectively rendering GameStop’s business model obsolete.

GameStop’s refusal to carry digital bundles may be interpreted as a desperate move — a fleeting ploy to head off an inevitable transition.

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by Dave Thier via Forbes

The Xbox One continues to change. Microsoft’s flagship console is more or less unrecognizable from the machine it sold at launch, and that’s an eminently good thing. It might not be enough for it to catch up to the PS4, but it’s enough to save it from failure, something Microsoft should be pleased with. This trend continues, the company just detailed in a new blog post, as the machine gets its most significant update since it lost the Kinect and cut the price. Microsoft is promising a “completely re-imagined” Xbox One experience, and they’re finally fixing what’s been my biggest gripe about the actual system since launch: the interface. Just in time for Windows 10.

There was a time when Microsoft thought tiles were a really great idea: that time did not last very long. PC users were able to avoid Windows 8 by just skipping on back to Windows 7 before upgrading to Windows 10, but people with Surfaces, Windows phones or Xbox One’s still find themselves saddled with the company’s curious design choice. But aesthetics aren’t the whole problem with the Xbox One UI: the thing just doesn’t work very well. It’s slow, difficult to navigate, and much-vaunted features like gesture controls are more or less nonexistent. I found myself shouting “Xbox go to Xbox Video” at my console 10 times or so yesterday before giving up and using the controller. I had once succeeded in getting it to “snap” Xbox video, but this is not what I wanted it to do.

We already knew about backwards compatibility, probably the biggest single new feature of this update. But I’m very curious to see to what degree Microsoft can fix the seriously hobbled experience of doing anything but basic tasks on the Xbox One. Anyone who’s used a PS4 knows what a joy it is when smooth navigation between games, friends lists and other features goes well, and hopefully Xbox One can get in line with that next-gen feel. I’m not sure we’re getting it this time around, but I would love to see the return of that mini-menu you could get from pressing the center button the Xbox 360. That thing was great. Here’s Microsoft’s Mike Ybarra:

“As director of program management on the platform team at Xbox, I wanted to share an update of what to expect with the transformation in November. At Xbox, we put games and gamers at the center of everything we do. We are inspired by your passion and continue to listen to your input. The New Xbox One Experience will be powered by Windows 10, elevating the gaming experience on Xbox One. Integrating the speed of Windows 10, the New Xbox One Experience will get you to popular gaming features up to 50 percent faster. Instantly start a party, see what your friends are playing, and get updates to your recently played games from Home with no wait time. We’ll also be delivering your most requested feature – Xbox One Backward Compatibility.”

We’ll have more on the new interface once it rolls out, but until then, the Xbox One continues to be one of the most interesting things to watch in video games.

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by Paul Tassi via Forbes

As we head into the fall, the console wars are heating up.

Just kidding, they’re really not. Instead, the PS4 and Xbox One march more or less lockstep into the season sharing nearly all the biggest games. What will undoubtedly be the top three sellers of the holiday season, Black Ops 3, Fallout 4 and Metal Gear Solid 5 are out on both systems. The same goes for Mad Max, Assassin’s Creed Syndicate, Just Cause 3, FIFA, Star Wars: Battlefront and Rainbow Six Siege.

I’ve previously credited Xbox One has having a slight window to catch up to the PS4 with two powerful exclusives, Halo 5 and Rise of the Tomb Raider, on the horizon, but though both will sell well, in the grand scheme of things, it’s possible (probable) there is no catching PS4 at this point.

The systems have become functionally identical over time, Microsoft having to dramatically rework the Xbox One after E3 2013 to mirror its rival. So now we have two boxes that perform roughly the same with a catalog of games that are 90% of the same as one another.

 How can anyone be biased toward one or the other?

And yet, I’m asked this all the time. Rather “accused” of it all the time. If I write that this year is Microsoft’s best bet to gain ground on PS4, I’m a shill for the Xbox. If I concede that in all likelihood, Sony  has already won this generation’s console war with a massive lead, I’m a sellout for PS4.

Of course the truth is neither of these, as I own both systems, plus a Wii U and gaming PC for good measure. I have no financial stake in either company, and after owning every PlayStation and Xbox and Nintendo  console before this trio, I don’t have some sort of deep seeded nostalgia bias either that will cause me to choose one brand over another every time.

And yet, there are smaller biases. Ones I will freely admit. But these biases show just how petty the PS4 and Xbox One console war has become. These are not two dramatically different visions for the future of gaming. They are instead small tweaks and personal preferences that cause me to choose one system over another in a given situation.

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So, in the interest of full disclosure for fanboys to reference at any time in the future, here are my full list of console biases.

1. I will almost always choose to buy an FPS game (or request a review copy) for Xbox One over PS4. My first experiences with FPS games were obviously on PC, but the first series I really dove into was Halo on the original Xbox, which sort of defined my formative years with the genre. As such, the Xbox One controller simply feels more natural for shooters. It’s half the reason I left a high level Destiny character behind on PS4, and completely converted to Xbox One for that game, once I realized I was going to be in it for the next ten years.

2. In contrast, most other genres I will play on PS4, as I like the diversity of switching back and forth between two systems. And maybe because it was growing up with Tomb Raider, but nearly all third person action games I play on PS4. For some like Uncharted, I have to, obviously, but I’ll also play Arkham games, Shadow of Mordor, Assassin’s Creed, etc, etc, there as well. And it just felt blasphemous to buy Metal Gear Solid 5 for Xbox One given its history with PlayStation, so I own the PS4 copy of that as well. In terms of the great graphics debate? I never once have thought that a game looks better on one console than the other, and my platform picks for wide-released series have to do with genre alone as I say. The technical differences just aren’t there, and if they are, I simply can’t notice them, try as I might.

3. Generally speaking, I don’t like the PS4 controller compared to the Xbox One’s. The thumbstick issue really is horrible, as the rubber shreds and forces you to either get a new one, or these gaudy, uncomfortable caps to put on them. And for some reason, the battery life feels a lot shorter as well, as I feel like my DualShock is always on the verge of death while the XB1 controller can truck for a lot more miles.

4. I hate the Xbox One UI. I don’t really know anyone who doesn’t hate the Xbox One UI. It was based on Windows 8 (ugh) and designed to work with Kinect gesturing (double ugh), and now that Windows 10 is here, it remains painfully outdated. I don’t even have my Kinect hooked up, so I can’t shout at my screen to display menu options that remain otherwise hidden. It’s impossible to find half of what you’re looking for in those tiles, and I cannot wait for the pending redesign that’s coming soon. As such, the terrible UI makes me use PS4 for all non-gaming related functions like watching Netflix or Amazon or Hulu. I do only watch HBO Go on Xbox One, but I think I got in that habit because it was available first on Xbox for some reason, and I just haven’t bothered to download it on PS4 yet.

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5. Despite the massive sales lead of PS4, the few friends I have who do own gaming consoles mostly have Xbox Ones. I think there is some nostalgia at play there, as the vast majority of our gaming time in college and high school was on Xboxes, the original, but mainly 360. And mainly Halo 3, which we sunk literally thousands of hours into. I rarely play games online with most of my career-and-family-having friends these days, but when I do, it’s on Xbox One. But when I have people actually over to play games? Quite literally the only option 95% of the time is Wii U, as both PS4 and Xbox One have all but abandoned splitscreen. Needless to say it breaks all of our hearts that somehow with the release of Halo 5, we will have no way to play together in the same room like we used to.

6. The battle of the “exclusives” seems a lot less intense than it used to. We’re lucky if each console gets what, one big-name exclusive a year, with a smattering of smaller ones? So far, I think it’s been a pretty even split in terms of quality of exclusives, though until Halo 5 and Tomb Raider make their debut, I think PS4 has been slightly ahead. Bloodborne remains the best console exclusive between the Xbox One and PS4 in my eyes, and I think Xbox One is still searching for something to match it. I am very hopeful for Halo 5, however, split-screen issues aside, based on what I’ve played in early testing so far. Still though, every year there are so many huge multiplatform games that the exclusives feel more and more like afterthoughts, instead of the titles that used to completely define the console. Overall, I think Sony has an edge here, but both systems have lacked all that many high quality exclusives so far this generation.

7. Console exclusive content makes me hate both brands equally. Sony’s newfound snuggling session with Activision giving away early Call of Duty Beta and DLC access and loads of PS-only Destiny content is just maddening. Though Microsoft has certainly secured those kinds of deals in the past as well, Sony is just doing more of them lately because of their massive market position. First Xbox was the “home of Call of Duty” and now PlayStation is, but both claims for a multiplatform game are fundamentally stupid. You do not “own” the game, you are simply making it slightly worse for players who use your competition’s console. This has been by far the dumbest part of the console wars this generation, yet given how similar the systems are, this is what it’s regressed to.

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8. I think Sony has been a little cocky since launch, but I suppose they’ve earned the right to be. Their sales lead is just something to behold, though I can’t shake the feeling that they haven’t quite earned it. Given how similar the Xbox One and PS4 are in the end, to have Sony selling close to double the amount of systems seems excessive, and this literally all stems from a few early decisions Microsoft made with the Xbox One. The elimination of discs makes sense in the long run, but it was the wrong time to do so with the used games economy still in full swing. An always online console is alright for security, but will do more harm than good if a failed “check-in” prevents someone from playing a game they legally own because of a spotty internet connection. But Microsoft has no excuse for pushing the Kinect so hard when it soon became clear they had no actual idea what to do with it, and despite a 2.0 version, the tech itself was never ready for prime time. I honestly credit the Kinect alone and the $100 price increase it forced upon the console as the majority of the reason the Xbox One is trailing the PS4 to this day. That bundling decision is one of the worst in industry history.

So, am I biased? Can you go through the list and tally up which console had more pros or cons? I don’t know, I didn’t count. I know I use them both pretty equally. Both have their strengths, and both have their weaknesses which I am always quick to point out. But fundamentally, I can’t shake the feeling that they’re just so damn similar, and that has made for the blandest console wars in years.

We all have biases like these, but they’re minor and don’t make us “beholden” to one company or another. And for those who have staked their claim with one side or another, why? I get that most budgets will only allow the purchase of one console, but to create this artificial brand war where you become a free recruit to do PR for a corporation seems downright weird. I get that these differences are fun to debate, but it can escalate far beyond that sometimes, and it doesn’t need to.

Anyway, those are my console “biases.” And I have some about the Wii U and PC I could expand on later too probably, but this is the main conflict this generation, and will be for the rest of the decade, it seems.

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by Paul Tassi via Forbes

Nintendo has filed a new patent for a device that many believe could be their next NX console, or at least have something to do with it. Spotted by NeoGAF, the official US patent shows a new hardware unit that looks like a game console, but is missing one very game console-like feature, a disc drive:

“The example system is not provided with an optical disc drive for reading out a program and/or data from an optical disc,” the patent reads. “An example system includes an internal hard disc drive storing a program and/or data, a communication unit transmitting/receiving a program and/or data via a network, and a processor executing a program stored in the hard disc drive to perform game processing.”

The patent also seems to show a controller that includes a display unit, much like the current Wii U gamepad.

First, the grains of salt. There is no confirmation that this device is specifically the NX, as the name is not listed in the patent. Secondly, just because Nintendo patents a type of system, that doesn’t necessarily mean that it will be the final product.

And yet, with the NX described by Nintendo as a “dedicated game platform with a brand-new concept,” this seems to fit the bill pretty well. Not that a lack of a disc drive would be the only brand-new concept, but it would certainly be a significant development all the same.

Many will remember that once upon a time, the Xbox One practically shed its disc drive, and at the very least, was planning to create a games marketplace that would make discs more or less obsolete. But violent fan pushback forced them to change the system to be more like Sony’s PS4, and both consoles now play both new and used discs exactly like the last two console generations.

While it seems likely that by the time the next console generation comes around, consumers may be more willing to let go of discs as sales of digital games continue to climb, but it is a bit odd that Nintendo could be the one leading the charge with the NX.

In this age when the 500 GB hard drives of the Xbox One and PS4 are considered “too small” for someone trying to build an entirely digital library, the original Wii U shipped with an 8 GB hard drive. Now, most models are up to 32 GB. Granted, these drives are not directly comparable, as Nintendo’s drives are not HDDs but instead use flash storage, but still. Building an entirely disc-free console would have to have a way to store an entire library of games, preferable without resorting to a collection of memory cards or external hard drives. It’s just a little difficult to imagine Nintendo going from 32 GB of flash storage to a 1TB or more drive to contain an entire collection of games. Flash or no, the fact remains that this year when I simply downloaded my Bayonetta 1/2 pack when the sequel was released, it filled the majority of my hard drive by itself.

The appearance of another screen-based controller is also perplexing. This may mean that the disc-less unit is compatible with the existing Wii U gamepad, as Nintendo loves backwards hardware compatibility, or it could be an entirely new controller. Still, the gamepad hasn’t exactly been a smash hit feature in current-gen Nintendo games to date, really only being used well in a handful. Would they really double down with another similar controller concept next time around?

Nintendo, continually refusing to share their plans for the NX until 2016, will not answer requests for comment on the system, or likely this patent either. And yet again, we find ourselves rooting through scraps of information to try and extract their future plans. A new disc-less console suggested in this patent makes a certain amount of sense, but a bit less so when you consider Nintendo’s history. Then again, maybe they can be the first tread where others haven’t dared. We’ll have to wait until 2016 to see, it seems.

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by  Philip Kollar via Polygon

Interested in trying out Call of Duty: Black Ops 3‘s multiplayer but not yet certain enough to pre-order the game? As long as you own a PlayStation 4, you’re in luck! Developer Treyarch Studios has announced that the ongoing beta for Black Ops 3 is now open to all PlayStation 4 users.

The news comes via a post to Treyarch’s official Twitter feed this afternoon, which reads: “Let’s dial this up a notch. The @PlayStation 4 #BO3Beta is now open for all PS4 players. Let’s go!”

The beta for Call of Duty: Black Ops 3 launched on PlayStation 4 earlier this week, but it was initially only available for people who had pre-ordered the game. Along with opening the beta up for a much wider audience today, Treyarch also increased the game’s current level cap and added a new multiplayer map, along with some other additions.

Call of Duty: Black Ops 3 will release on Nov. 6 for Windows PC, PlayStation 4, Xbox One, PlayStation 3 and Xbox 360. The beta is expected to run through this coming Sunday, Aug. 23, on PS4. Betas on Windows PC and Xbox One are expected on Aug. 26; it’s unknown if Treyarch will open those beta experiences up to anyone on the platform the way they did here.

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by Christopher Grant via Polygon

While work on Xbox 360 backward compatibility continues in advance of its November launch, that hasn’t stopped Xbox chief Phil Spencer from asking his team — a team that already delivered something most of the world thought was, if not technologically impossible, at least technologically “very challenging” with Xbox 360 support — if they could also go ahead and get original Xbox support on Xbox One.

View Phil’s answer on Twitter

Since the Xbox 360 had limited backward compatibility with the original Xbox already, getting that support onto Xbox One might be as simple as using the Xbox 360 emulator to run the original Xbox emulator. An emulator inside an emulator.

Like the Xbox 360 solution currently in development, the Xbox emulator did not support every Xbox game. “The last update for Xbox 360 backwards compatibility in North America was on November 27, 2007, raising the total number of Xbox games compatible with the Xbox 360 to 461,” Wikipedia’s thorough page on the topic states. “Approximately 51% of the original Xbox library is now compatible with the Xbox 360 (as of the November 27, 2007 update).” Microsoft is targeting more than 100 Xbox 360 games to be compatible by the November launch.

While previous PlayStation generations had backward compatibility for PlayStation 1 games, at the very least, the PlayStation 4 doesn’t have any backward compatibility support, instead relying on streaming service PlayStation Now to bring its catalog to the newest console. “The technology involved must be very challenging,” Sony’s Shuhei Yoshida told Polygon following Microsoft’s announcement at E3. He later added, “Backward compatibility is hard. I won’t say we’ll never do it, but it’s not an easy thing to do.

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by Tanya Valdez via Video Game Examiner

The bomb dropped last week as we learned that Bungie had decided to discontinue work with voice actor, Peter Dinklage, in the Destiny franchise. The news continued on to declare Nolan North as a replacement for Ghost in The Taken King expansion for Destiny.

For those who do not know who Peter Dinklage and Nolan North are, they are predominant voice actors in the gaming industry. Dinklage is also a well-known actor who many remember as Miles Finch in Elf, Eddie in Pixels, and countless other characters in big Hollywood movies. Nolan North is a beloved video game actor who’s known for voicing Nathan Drake in the Uncharted series, David in The Last of Us, and so many more. He has worked so tightly in the gaming community that he even voiced a character named after himself, President Nolan North of The United States of America, in Saints Row IV.

While that news was circulating last week, we were only left to speculate reasons for Dinklage’s removal from the upcoming expansion. Today, Bungie shares why this decision was made. Executive producer Mark Noseworthy shared that it was basically over his unavailability. He shared with Game Informer that the decision was mainly due to “Hollywood nonsense”.

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“Dinklage was awesome to work with but we needed to work with someone who is more available. Nolan is a pro, this is his thing,” he explained. “You can just call him up and say ‘hey, next week we’re doing this internal play test and it would be great to get some Ghost dialogue in there’. And he’s available.”

IGN reported that Dinklage’s availability for his role in The Taken King is apparently crucial because Ghost will now be “more important in the game’s story, offering lore when bits of the environment are scanned,” they explained. “Additionally, missions from the original Destiny are being reorganised to unlock along more logical quest lines. As a result, having someone on-call to re-record their lines if needs be was a high priority for the developer.”

So, while many believed it was due to the heat Dinklage got for his “unenthusiastic performance in Destiny”, this was definitely not the case. Nolan North will now be re-recording all the old lines as well as the new ones. The Taken King expansion for Destiny is still slated for a release date of September 15, 2015.

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by Dave Thier via Forbes

We have seen some impressive Xbox One bundles in the past, but this one takes the cake, at least for now. Best Buy has announced a back to school sale that that combines Microsoft’s 500 gb Xbox One (with either Halo: The Master Chief Collection or Assassin’s Creed: Unity+Black Flag) with a 40-inch Samsung TV, aimed at incoming college students. The TV costs $429.99 on its own, which, when assuming $30 (could be slightly higher, could be slightly lower) for the bundled game, puts the price of the actual Xbox One hardware at $40. This is of course the logic of the bundle, which assumes that you would have bought all the of individual components for full price separately, but still, if we assume that, that’s an Xbox One for $40. That’s not bad. That’s not bad at all. The deal will run Sunday Aug. 9 through Sunday Aug. 15, so look for it then.

There are other ways of quantifying this deal, of course: you could say that its $280 off of the complete package, or it’s a 40-inch Samsung HDTV for $150. But I obviously prefer the one that considers the Xbox One at $40, if only for sheer hilarity’s sake. On the other end of the spectrum, you could pay $500 for the Xbox One Halo 5: Guardians Bundle, with no TV included.

“It’s the perfect college student deal, as a gaming console like the Xbox One is a college essential and a 40-inch TV is a great size for a dorm room,” Best Buy said in a statement.

If this sort of thing is on the table, it might be just the beginning. Microsoft was very aggressive about its bundles last holiday season, and there’s no reason to think that it won’t do the same thing this year. The Xbox One is still trailing the PS4 by a significant margin, something that I don’t think Microsoft has quite made peace with. I’d expect the tech giant to bring its considerable marketing resources to bear in an attempt to make this the Xbox One’s turnaround year. The PS4 might prove insurmountable at this point, however. Install base and momentum are hugely important in this industry, and Sony has firmly established itself as its market leader. I know I’ve convinced at least one friend to get a PS4 instead of an Xbox One for the sole reason that we’d be able to play Destiny together.

Keep an eye here for more video game deals as the holiday season gets underway.