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By Ron Duwell via TechnoBuffalo

Days after some digging by Unseen64 revealed the cancelled PSP game Saints Row: Undercover, developer Volition has decided to spread the love with a free ISO of the prototype, making it available for all to play.

Volition believes that the prototype should be preserved and archived, and it has released it through three file sharing websites. You can download it for free at:

The ISO is fully playable on any PSP emulator, but no word on if it can run on a modded handheld. Download it while it’s out there, and be sure to thank Volition.

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by Bob Chipman via ScreenRant

After being counted out by many game analysts following the underwhelming performance of the GameCube, Nintendo made a major comeback in the early 2000s with the unprecedented success of the groundbreaking Wii. But sales of the console’s follow-up, the Wii U, have proved disappointing – despite the presence of popular, critically-praised titles like Bayonetta 2 and Super Mario Maker – leading many to speculate that Nintendo would have to launch a new console earlier than expected or face a continued slide against competition from Microsoft’s Xbox One and Sony’s PS4.

While Nintendo has openly acknowledged plans for new hardware currently codenamed “NX,” specific details of what this would mean have been hard to come by from the notoriously secretive Japanese electronics giant. Now, new rumors are beginning to surface that details of the NX have begun to leak online; offering a tantalizing glimpse at the possible future of the console gaming stalwart, and suggesting that an official reveal could be approaching soon.

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Nintendo’s policy of not responding to rumors or unofficial leaks remains largely in place, but the new rumors fall largely in line with previous hints that had already widely circulated. No official confirmation (or denial) has been offered, but the early buzz on the NX has suggested that it will be a “hybrid” device built to allow a console and handheld device to interact directly (and even share the same games) – with a goal of ultimately supplanting both the Wii U and 3DS product-lines and merging Nintendo’s previously-segregated home and mobile gaming branches.

New rumors reported by Extreme Tech and Nintendo Life suggests 900p and 60fps resolution, a new online service with TV and streaming capabilities, exclusive new titles based on Nintendo’s long-enduring classic franchises, and a surprisingly low $200 US price tag. That $200 price tag could make more sense if an additional rumor turns out to be true – specifically that the NX will be released and sold in two pieces, with a handheld system hitting store shelves in November 2016, while the console “partner device” would land later in 2017. Those new (albeit unverified) details align with rumors that the portable device (which may or may not feature touchscreen-based controls) would double as a controller for the console.

Most eyebrow-raising by far, however, is talk that the handheld may also be capable of interacting with Sony’s PlayStation 4 – though exactly how that would work, or for that matter why longtime rivals like Nintendo and Sony would enter into such an arrangement, is entirely unclear. It’s possible, given that other rumors have suggested the NX might also interface with smartphones as part of Nintendo’s new mobile push, that the device could interface with any wireless-enabled device on some level, but given Nintendo’s infamous unease with non-proprietary hardware, even those reporting the initial rumors have cast doubt on that particular feature. Back in the 90s, Nintendo and Sony had considered an alliance to create a CD-Rom add-on for the Super Nintendo, but the deal went south with Sony opting to rework their designs into what became the original Playstation.

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With the Xbox One and Playstation 4 already prominently positioned in the market, an attractive price point could give Nintendo much needed edge to make up lost ground – particularly if the device can match or exceed its competition in graphics and processing power. However, Nintendo’s biggest challenge is expected to be winning back third party developers, who have been uneasy about bringing best-selling multiplatform series like Assassin’s Creed and Call of Duty to Nintendo consoles. While legendary first-party franchises like Super Mario Bros, The Legend of Zelda and Pokemon continue to sell well along with popular new properties like Yo-Kai Watch, non-Nintendo developers have tended to look askance at consoles built around underpowered hardware and unfamiliar control schemes like the Wii and Wii U. Thus far, controller rumors have centered on the possibility of a button-free touchscreen, which if true can’t be making third parties any less wary on that front.

Nintendo has thus far had no comment on any NX rumors, and is not expected to reveal anything about the console until at least this year’s E3.

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by Joe Pring via We Got This Covered

It’s a new year, and with it Microsoft have brought several new games to the Xbox One‘s backwards compatibility service. Are they the titles you’ve been waiting to see since the service began last year? Not likely, as there’s some really obscure stuff on the list this time around.

Besides The Witcher 2: Assassins Of Kings and Counter-Strike: GO, you’re not likely to recognize many of the other games present for January’s update. But hey, there must be a large enough audience for the likes of Jeremy McGrath’s Offroad – they are, after all, voted for (in part) by Xbox owners.

You can check out the full list below.

  • The Witcher 2: Assassins of Kings

  • Sam & Max Save the World

  • Aegis Wing

  • Counter-Strike: GO

  • Age of Booty

  • Space Giraffe

  • Soulcalibur

  • Skullgirls

  • Jeremy McGrath’s Offroad

  • Small Arms

Interestingly, Microsoft announced in the same post that, going forward, updates to the backwards compatible library will be handled slightly differently. Instead of being released in batches – like today – Microsoft’s Xbox Engineering team will begin releasing titles as they become available instead of grouping several up into one large batch.

Based on your feedback, the Xbox Engineering team will start to pilot a new way to launch Xbox One Backward Compatibility titles. Starting today, we’ll release titles as they become available, rather than a set monthly launch date. What this means for you is that you won’t have to wait to find out the latest titles; we’ll release whatever is available, when they’re available, once each title has received the engineering and publisher stamp of approval.

Despite the continued updates to the service, there’s undoubtedly that one obscure game you’re still waiting to be added to the Xbox One. Let us know what it is in the comments below!

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by Paul Tassi via Forbes

The internet is starting to buzz again about yet another NX “leak,” this time from market researcher GfK, who reportedly has slipped in some Nintendo NX info into one of its recent surveys. And what’s been revealed is making fans both upset and confused. Among the details:

– Gameplay flows between the NX console and NX handheld device

– Gameplay graphics are 900p/60fps

– The box includes the console, a controller and a sensor bar

The problem with using a survey like this as gospel is that GfK might not have any idea what they’re actually talking about. While Nintendo may have given them specific information about the NX, it seems unlikely it would find its way into a survey like this. GfK could just be extrapolating test question info based on rumor or the precedent set by the Wii U in order to craft a survey for a client who might not even be Nintendo.

In the first line above, the survey says that gameplay flows between the NX console and an NX handheld, seeming to reference rumors about the console being both a console and handheld. Yet in the box itself is only the console and a controller, which would imply that it’s just a set-up like we have now with the Wii U and its touchscreen gamepad where gameplay also “flows” between them.

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But what really makes no sense is stating outright that the consoles graphics are 900p/60fps, which is actually a step backward from many of the Wii U’s current titles. There have been Wii U games at 900p/60fps, but also 1080p/30fps and 1080p/60fps, depending on the title. It is entirely illogical that the NX would lock graphics at one resolution and framerate, and if they did, it (hopefully) would not be 900p/60fps on a console meant to be an upgrade from the Wii U.

So while the survey itself is supposedly legitimate, it’s unlikely all this information is. I talked to an ex-GfK employee who has done tons of these kinds of surveys, and he says there’s no way to know whether or not the information is based on fact or theory. A survey like this is usually a fact-finding mission for consumer preferences. For new products, they will invent a price, for instance, six prices, and see which one tests better. So any piece of this information could be a test about what consumers would want or not want to see in the NX.

But could some of the information be valid? Again, we have no idea because nearly a month into 2016 Nintendo is still refusing to talk about the NX, a system that all analysts predict is supposed to come out by the end of the year.

The problem is that Nintendo’s silence will continue to be filled by rumor and speculation for as long as they’re not saying anything. Last year it was their supply chain partners who couldn’t shut up about possible NX info. Then it was people crawling over Nintendo’s patents. Now it’s their own market research firm. This isn’t going to stop until Nintendo themselves comes forward with some solid, concrete information about the NX.

Nintendo already has their Direct format down cold as a way of effectively distributing information, so it’s high time that they at least put an NX Direct on the calendar. Some have suggested they’re going to wait until E3 2016 in June to give out any info, but that’s waiting way too long, unless the system isn’t actually going to come out until Holiday 2017 (which it very well might, with the way things are going).

Nintendo just needs to say something, anything concrete about the NX at this point, or these misleading rumors are going to continue to dominate the conversation about the future of their brand.

I’ve reached out to Nintendo for comment about this alleged leak.

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by Dante D’Orazio via The Verge

Soon, when you buy a new PC, it won’t support Windows 7 or 8. Microsoft has announced a change to its support policy that lays out its plans for future updates to its older operating systems, and the new rules mean that future PC owners with next-generation Intel, AMD, and Qualcomm processors will need to use Windows 10.

It’s not usual for old PCs to fall short of the minimum requirements of a brand new operating system, but in this case, the opposite is happening. Microsoft and its partners will not be putting in the significant work necessary to make new hardware work with older versions of Windows. The old operating systems, at best, will merely lack the latest updates. At worst, they might not function properly.

Policy starts with Intel’s current processors, Skylake

“Going forward, as new silicon generations are introduced, they will require the latest Windows platform at that time for support,” Microsoft notes in a blog post published on Friday. “Windows 10 will be the only supported Windows platform on Intel’s upcoming ‘Kaby Lake’ silicon, Qualcomm’s upcoming ‘8996’ silicon, and AMD’s upcoming ‘Bristol Ridge’ silicon.”

This new policy doesn’t mean that Windows 7 and 8.1 are no longer supported in general. The two operating systems will continue to get updates through January 14, 2020 and January 10, 2023, respectively. But that’s only if you’re using hardware that was contemporaneous with those operating systems.

For current PC owners, the detail to note is that Intel’s current, sixth generation processors, known as Skylake, are the first that won’t support either of the older versions of Windows. (Intel and Microsoft say that the platform and Windows 10 were designed for each other.) Microsoft is phasing in the policy now.

Microsoft offers 18-month grace period for enterprise customers

For the company’s all-important enterprise customers, who often lag behind on hardware and software updates in order to guarantee stability, Microsoft says it will be maintaining a list of approved Skylake systems that are guaranteed to have Windows 7 and 8.1 support through July 17, 2017. That gives companies an 18 month grace period to buy modern hardware for employees before committing and implementing upgrades to Windows 10.

After the grace period, only “the most critical Windows 7 and Windows 8.1 security updates will be addressed for these configurations, and will be released if the update does not risk the reliability or compatibility of the Windows 7/8.1 platform on other devices.” Companies and consumers, of course, can still buy older PC hardware that doesn’t utilize Intel’s Skylake platform or other modern CPUs — the last generation of supported Intel processors are known as Broadwell, and those chips are still widely available.

The policy change not only makes Microsoft’s hardware partners happy — they no longer are on the hook to develop as many costly software updates for past versions of Windows — but it also helps Microsoft push adoption of Windows 10. The company sees the operating system as the “final” version of Windows; it’s now a service, not a product, and this change better reflects that. There’s only one current version of Windows, and while Microsoft will fulfill its legacy hardware obligations, it won’t be expending resources to help users steer clear of its latest and greatest.

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by Paul Tassie via Forbes

At this point, Destiny fans have resigned themselves to an extended stretch of time without substantive content for the game. Last year at this time, Destiny’s first DLC, The Dark Below had already been out a month. Today, we don’t even have a hint of new paid content, only possible future “events” like the recent Festival of the Lost and the Sparrow Racing League.

These events have been mostly focused on adding new cosmetics to the game (Festival = Masks, SRL = Sparrows) and as such, fans have been brainstorming about what other new types of cosmetics might pop up in future events like the ones we’ve seen so far. I recently opined that Destiny needs its own Hearthfire-type expansion, focused on building a place for your Guardian to call their own (and to display all their sweet loot somewhere other than an ugly vault grid). Other fans have different ideas.

There’s one rallying cry I’m now hearing across forums, subreddits and social media alike, something that has been requested by fans from practically day one: Everyone wants the ability to re-customize the appearance of their character.

When you first designed your Guardian in Destiny, you had one chance to get it right. After that, you were locked in, and the only way to change your appearance was to stash your gear, delete your character, and re-level a new, prettier one. It sounds ridiculous, but I know many, many people who have done exactly this.

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Now seems about as good a time as any for that to change.

Some fans just want a “barbershop” where they can at least change hairstyles. Others want the ability to change their character from head to toe, including face, race and gender. Given that your character has no name and rarely speaks, I don’t really think this is a huge deal from a lore perspective. After playing each story mission about thirty times over the past year, I don’t think your character has much more than a dozen lines in the entire game.

But from a technical perspective? That’s a different issue entirely, and one that could be somewhat difficult to overcome. It seems likely that there’s no character customization in the game post-creation because the hero is coded into the game and future cutscenes right after it’s made. We see this in other games, most famously in Mass Effect, which never let you go back and significantly alter your hero, but in others like Saints Row, you can change literally everything about your character at any time, even their race and gender.

Fans are hoping for a less restrictive system that the one they currently enjoy. After all, these Guardians are supposed to be carried with us for years, according to the grand master plan of Destiny. But not being able to second guess our creative choices from 2014…ever, is going to grow tiresome. It already is, for many people, hence how popular this request has become.

There’s another side to this, however. Given that this is cosmetic, and has no effect on gameplay, naturally that means it’s prime for Bungie’s newfound obsession with microtransactions. Why offer something for free when people will very clearly pay for it?

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There are a few ways this could work:

1) Bungie charges a one-time fee of ~500 Silver to change the appearance of your character, allowing you to mess around with the existing creation options.

2) Bungie lets the re-customization be free, but introduces new customization options, new hairstyles, Awoken tattoos, Exo head…things that cost Silver to unlock. The same price range as emotes, perhaps.

3) Bungie charges for both re-customization and these new options, having their cake and eating it too.

4) This was going to be an option where Bungie the benevolent adds a bunch of free new customization options and lets the redesign be free as well, but that’s too preposterous to consider at this point. With that said, I think I like option two the best.

This is a fairly significant money-making opportunity for Bungie, though I am wary of their recent microtransaction practices. I’ve seen some fans joke that instead of buying new accessories or a redesign, you’d get a “Barber Pack” that includes one random hair cut or a “Plastic Surgery Pack” that gives you one new random face to use. Spend that Silver until you get them all! It sounds absurd, but that’s exactly what’s happened with the Sparrows of the SRL.

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I don’t think re-customization is a huge deal because unlike Mass Effect, you really are not staring at your character’s face that often (95% of the game you’re wearing a helmet or are playing in first person), and there isn’t even a consistent way to view your face up close the way you do in the initial creation mode. With that said, this is still something the game should offer as a service, seeing as how we’re stuck with these characters for potentially the next decade. I hope, at least, that in future content, your character will be more involved in cutscenes and get more of a personality, and when (if) that does happen, their appearance will become more important.

And the fact is that this is another revenue stream opportunity for Bungie. Even if it “should” be free, you’d be crazy to think that fans wouldn’t pay to redesign their character, or for new options like beards or tattoos. Bungie knows this, and at this point, they aren’t exactly leaving money on the table when it comes to expanding the microtransactions in the game.

The point is that all of this fits in with their new philosophy of selling cosmetics to raise revenue during the game’s “downtime.” Personally, I’d only even remotely think about spending Silver on a character redesign if there were some significant and cool new options for my Guardian. Otherwise, I have no desire to pay to re-do my hero using the same limited toolset we were given over a year ago. What about you?

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by Gabe Carey via Digital Trends

After years of restless nights spent questioning when the Oculus Rift would arrive, we’re finally one step closer, as it was revealed today that pre-orders for the wildly anticipated VR headset would open up on Wednesday, January 6 at 8 a.m. Pacific. That’s probably what most of us were expecting since, just last month, we caught word that every Oculus Rift unit would ship with a complimentary download of one of its flagship launch titles, dogfighting shooter Eve: Valkryie.

How much will it cost?

Oddly enough, although both a release window and a pre-order date have been disclosed, it’s still unclear how much the Oculus Rift will cost when it finally launches in the first quarter of this year. If previous dev kit iterations are anything to go by, we can expect a price tag of between $350 and $400.

Last May, Oculus CEO Brendan Iribe said in an interview at Re/Code that the combined price of a Rift and a PC shouldn’t exceed the “$1,500 range.” Considering most Oculus Ready PCs start at $1,000, we can infer that a suitable PC would demand the bulk of that cost.

What can it do?

As I reported in a spec showdown against Samsung Gear VR earlier this year, Oculus Rift boasts two OLED displays featuring a combined 2,160 x 1,200 pixel resolution with a 90Hz refresh rate. Sensor-wise, it packs in a whole lot, including a gyroscope, an accelerometer, a magnetometer, and a constellation array, which helps with head-tracking.

By default, the distance between eyes on the Oculus Rift is set to 64 mm, though it can be adjusted depending on personal requirements. It supports both Xbox controllers and the Oculus Touch controller, which was recently delayed until the second half of 2016. While official dimensions have yet to arise, the most recent dev kit sports a 1.3 x 14.7 x 7 inch build, which should be indicative of the final design.

What will I need to use it?

According to Oculus, for “the full Rift experience,” you’ll need a fairly hardy rig, as the headset requires an Nvidia GTX 970 or AMD 290 and an Intel i5-4590 equivalent or greater, at least 8GB of RAM, HDMI 1.3 output, three USB 3.0 ports, one USB 2.0 port, and Windows 7 Service Pack 1 or greater.

This means you could build your own or get a PC pre-built with the full intent of using it for virtual reality.

What else does it come with?

In addition to the more mature and competitive Eve: Valkyrie, every pre-ordered Oculus Rift unit will ship with the vibrantly colorful Lucky’s Tale from Playful Corp, a studio comprised of former Words With Friends developers.

It’s not clear at the moment what else comes bundled with the consumer version of the Oculus Rift. If the first two dev kits are any indication, however, we’ll likely see the headset, two pairs of vision lenses, an external camera for position tracking, a USB cable for the camera, an HDMI-DVI adapter, a sync cable, and a power cord sporting a USB adapter.

When is it coming? 

It’s not apparent at the moment when exactly we’ll get our hands on the Rift, but Oculus promises it will be some time in the first quarter of the year, which just so happens to end on March 31. This gives Oculus a head start on the competition, considering the increasingly promising HTC Vive was delayed last month until April.

Given the onerous system requirements and warning signs from graphics card makers, there’s no doubt virtual reality is going to be a tough sell. With as much as a few more months to go, however, it won’t be long until we see for sure just how well the new tech is received by the public.

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by Chris Reed via Cheatsheet

Rise of the Tomb Raider is a masterpiece on many levels. Whether you’re sneaking through enemy camps using slicker stealth moves than anything found in Assassin’s Creed, or solving meticulously designed puzzles in sprawling tombs, chances are you’re having a blast. It’s one of the best-looking games ever made, and it plays like a dream. So it’s a shame no one’s playing it.

A follow up to the 2013 series reboot Tomb Raider, this game follows Lara Croft on her path to become a modern-day Indiana Jones. To kick things off, she learns of an ancient city that, despite her father’s obsession, he was never able to find. The city’s mystical promise is that it holds the power of immortality.

So off you go, on a quest to find this city, fighting against a group of thugs who are after the very same thing. While you can simply dash from set-piece to set-piece, there’s a ton to do in the game for those who prefer to see and collect everything. You can root out collectibles and find hidden tombs. You can fill out an upgrade tree that increases your power and skills in all sorts of satisfying ways. You can even craft items and unlock new outfits.

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Even more than its predecessor, this game proceeds with a sense of confidence that’s rare, but well earned. There are very few missteps here, with a fully satisfying core campaign, and tons of reasons to go back and sweep up anything you may have missed the first time through.

So why haven’t people been talking about Rise of the Tomb Raider like they have some other games this season? Shouldn’t pretty much every Xbox One owner be rushing out to buy it, since they get it a full year before the PlayStation 4 crowd?

Yes, they should.

But from the looks of things (Microsoft and Square Enix have been mum on the issue) the game isn’t selling very well. According to VGChartz, it sold just 230,000 units the week it released. And if this NeoGAF thread is correct, fewer than 60,000 of those copies were sold in the U.K. Compare that to Fallout 4, which came out the same day on PlayStation 4, Xbox One, and PC, and sold nearly 5 million units that week.

There’s the rub, isn’t it? The biggest reason people overlooked Rise of the Tomb Raider is because it launched the same day as Fallout 4, a game that released to such thunderous fanfare that it drowned out nearly all other chatter that whole week. By the time gamers came back up for air, it was too late for Rise of the Tomb Raider. Everyone was already neck-deep in the Boston Wasteland.

Not to mention all of the other major titles to release in recent weeks, including Star Wars: BattlefrontHalo 5: Guardians, Call of Duty: Black Ops 3, and Assassin’s Creed Syndicate. In that kind of environment it’s hard for any game, no matter how good it is, to grab gamer mindshare.

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It also doesn’t help that Rise of the Tomb Raider is currently exclusive to a console that, by all accounts, has sold less than half of the units of its main competitor. After all, you can’t buy this game if you don’t have the only system it runs on. Plus, dedicated Xbox gamers may still be busy playing Halo 5, the other big Xbox One exclusive that launched just a few weeks prior to Tomb Raider.

Whatever the reason, I hope people come around on the game and give it a chance. No matter what other games are available now, Rise of the Tomb Raider is one of the best games of the year. Play Halo 5. Play Fallout 4. But play Rise of the Tomb Raider, too. You won’t be disappointed.

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by Chris Smith via BGR

We’ve all been there. We’ve all fought for saved games that we’d thought we’d need at some point in the future. But one hardcore gamer has probably beat all of us, as he left an old Nintendo console turned on for over 20 years just to keep a saved game alive.

A Twitter user by the name of Wanikun revealed he left the Nintendo Super Famicom (the Japanese name for Super Nintendo) turned on for more than 20 years just to preserve the save game data belonging to a Japanese game called Umihara Kawase. Yes, we hadn’t ever heard of it either.

The game came out in 1994, and those game cartridges came with static RAM and lithium ion batteries, IGN explains. This type of tech allowed users to hang on to their saved games for as long as there was battery juice left in the cartridge. But Wanikun’s battery started to fail, which meant he had to keep the console plugged in and turned on at all times to save the progress.

Apparently he only had to unplug the old Nintendo console once when he moved to a new house, but the battery stayed alive during the move.

The gamer says he kept the console alive for more than 20 yeas, which translates to more than 180,000 hours. I guess there’s no point turning it off now, considering the length of this unusual accomplishment. And yes, it’s likely that he’s not even interested in playing the game any longer.

(Not to mention, the game can be played on newer consoles, including the PlayStation Vita.)

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by William Usher via CinemaBlend

There’s a possibility of a new console coming from Sega. That sounds like a pipe dream and something far off from reality, but it’s actually the truth. There’s a project making a lot of headway called “Project Dream”, which is aimed at bringing a PC-style Dreamcast 2 console to the market.

According to The Gaming Ground, Patrick Lawsen, a member of the Sega Dreamcast 2 super group aimed at reviving the Dreamcast brand with the help of some Sega of Japan interns and independent OEM designers, has been making some serious progress with the project.

According to Lawson there’s a lot of potential for a new Sega console, stating…

“I’m truly excited about the Crowdfunded prospect for SEGA RingEdge Zero/RingWide Elite. […] If we can get just a million backers worldwide, our upcoming KS could be funded in record time and with SEGA licensing it could have it out on the market in less than a year!

[…] SEGA should be unveiling some new Arcade hardware at AOU in February [2016]. We have [Sega of Japan] interns involved. They will present the ideas to SEGA of Japan next Quarter. SEGA will revive its old IPs.”

What Lawsen and the rest of the group want to do is bring a competitively priced PC rig to the market that can run Sega’s old and new games alike. The plan is that it will be a direct competitor to things like the Steam Machines or dedicated gaming rigs offered by companies like Cyberpower and Alienware.

The device will run an Intel Core i5 Haswell and will be designed to play Sega games right off the hard drive after being digitally installed. The point of the system will be to play old and new Sega titles on HDMI compatible devices with HD upscaling capabilities.

The whole point is to put Sega back into the running as a viable console competitor. The system will have a similar shell as the original Dreamcast but modified and updated for today’s standards. A mock-up is what’s in the main image of this article. The system will also have a wireless controller, just like the Xbox One and PS4 or the Wii U’s Pro Controllers.

This all originally kicked off with a petition on Change.org from a certain Ben Plato from Melbourne, Australia, which managed to accrue more than 22,000 signatures for Sega to release a new Dreamcast that can play Sega’s illustrious library of games. It picked up enough steam over the months that started attracting serious attention, and Lawsen and the rest of the group working to revive the Dreamcast 2 got involved and are now taking things directly to Sega of Japan. From there they plan to host the Kickstarter to get the hardware and designs finalized. The idea that a new console could be out by the end of 2016 almost sends chills down my spine.

At first it looked like a real long shot but with Lawsen and the rest of the group going directly to Sega of Japan and with so much support from the community wanting to see a new Dreamcast on the market, I’m curious to see how this will turn out.

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