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by Dave Thier via Forbes

The Uncharted Series came to an end last week. We’ve been with Nathan Drake through thick and thin, through witty and morose. And with Uncharted 4 comes a moment to reflect on those adventures, their high points, and their low points. In many ways, Uncharted 4 is a reflection of where the industry stood in 2007, refined, polished and perfected for nearly a decade. But was it the best the series had to offer? There were five Uncharted games in total, all of them excellent, but not all of them equally so. And because ranking is a thing that one does from time to time, I’ve done so:

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Uncharted 3: Drake’s Deception: This one was sort of a mess. The game was a trip through giant set pieces, some of which were built before the developers had any idea how they would fit into the story, and it shows. Not quite sure if it wanted to end close a trilogy or not, and not quite sure if it wanted to delve into Drake’s darker side or not, it ended up lacking both focus and drive. Uncharted 3 made some important gameplay strides forward, but I found myself more irritated with Drake than ever while playing it.  A bad Uncharted game is still an excellent game, but for me Uncharted 3 just failed to capture that swashbuckling magic that defines this series. It felt stuck, and it felt, at times, like filler. And while the Atlantis of the Sands is certainly a thing, it felt like a odd attempt to toe the “lost city” line. Does it always have to be a lost city?

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Uncharted: Drake’s Fortune: I debated the bottom two of this list for a while, because there are a lot of things we need to forgive about the first entry in this particular series. Naughty Dog hadn’t really figured the whole thing out yet, and neither the gunplay nor the navigation were quite there yet, and the pacing was all wrong. But it had that kernel to it that would later grow into Uncharted 2, and for all its faults, I had a better time with this game than I did with Uncharted 3. It was fun! It was flawed, but it was fun.  Fun is important, and that’s why I’m giving it no. 4.

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Uncharted: Golden Abyss — Some will be surprised to see a Vita port quite so high on this list. Uncharted: Gold Abyss was meant to be a selling point for Sony’s quixotic portable, showing us a future where we all played “console-quality (whatever that means)” games on the go, on the toilet, or on the couch when we didn’t feel like turning on the console. We all know how that panned out, but the Vita did leave us with this one. Golden Abyss was stacked with odd vita-specific features showcasing motion controls, a light sensitive camera, the touchscreen, and more, and that whole rigamarole could get pretty tiring. But at the heart of that game was Drake’s purest adventure in the entire series. There was none of his troubled relationship with Elena, none of the broader emotional arcs that define the main series, just a good old fashioned adventure. Golden Abyss told a self-contained, satisfying story, and for that I give it number 3. The Uncharted series is a love letter to 30′s pulp adventure stories, and no game captured that better than Golden Abyss.

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Uncharted 4: A Thief’s End — This game was a true accomplishment. It takes that emotional weight that bogged down Uncharted 3 and commits wholeheartedly, wrapping up Nathan Drake’s adventure with grace, charm and a a surprising maturity. It helps that the combat is the best in the series, it helps that the visuals are the best I’ve seen in any video game, ever, and it helps that Naughty Dog experimented with opening up the corridor shooter just enough to give us a hint of player agency. Uncharted 4 was a rough game to get through sometimes — knowing that you’re coming to the end of the adventure will do that to you. But Naughty Dog pulled it off in the most emotionally affecting game of the series. The treasure of Henry Avery, too, was the only goal in the series that felt like it had a story to tell every bit as interesting as the one in the present day.

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Uncharted 2: Among Thieves — As you can see from my love of Golden Abyss, I prefer it when Uncharted sticks to the breezy pulp that inspired it, and we see that in spades with Uncharted 2. This the game that came to define the series, and for good reason: we were not yet weighed down with the broader character arcs that gave us such trouble in Uncharted 3, nor were we tasked with introducing the characters like we were in Uncharted. There are parts of this game that haven’t aged quite as well — the shooting could be improved, the stealth could seriously be improved, and you spend too much time crouched behind cover mowing down legions of enemies. But damn, was this an adventure. Grand, funny, exciting and quick, Naughty Dog managed to tell a story that didn’t lag for a single moment, from the opening moments on the train to a striking, quiet moment in a Tibetan village. This game, always, will be the masterpiece of the Uncharted series.

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by Josh Horwitz via Quartz

Yesterday in Beijing Wang Feng, the CEO of Chinese gaming startup Fuze, took to the stage at a press conference to proudly unveil his venture’s newest product—a home video game console called the Tomahawk F1.

 Like many CEOs with products that compete against established foreign brands, Wang was quick to play up the device’s unveiling as a watershed moment in China’s tech industry, which has yet to see a domestic console pose a significant challenge to the likes of Sony and Microsoft.

“When will China’s games market—especially high-resolution consoles and high-performance consoles, the best products [out there]—be taken over by Chinese businesses?” Wang asked the audience (link in Chinese).

There’s some irony to Wang’s ambitions. His company’s console bears a striking resemblance to both Sony’s PlayStation 4 and Microsoft’s Xbox One. As Kotaku points out, the controller for the Tomahawk F1 resembles the Xbox One’s, right down to the button layout and overall shape.

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The software design harkens back to the PlayStation. Blogger and analyst ZhugeEx noted that many of the features of Fuze’s Android-based operating system have direct analogs on the PS4:

“It’s clear that the company have pretty much ripped off the design rather than creating their own unique take,” he writes. “It’s very much a complete copy with the home page having the exact same social and news features that the PS4 home page does, even the game store looks exactly the same with all the text and other interfaces in the exact place you’d find it on PS4.”

Quartz reached out to Fuze spokesperson Du Qingyang with questions about the design similarities, but did not receive a response.

Copy at your own risk

Aping the branding and design choices of well-established competitors is lamentably commonplace in China. In recent weeks one Chinese film company made headlines with ham-fisted attempts to ape Disney’sZootopia poster, and an apparel maker came under fire for copying Under Armour’s logo.

For those who want to see more innovative products coming from China, Fuze’s design decisions sting in particular because they mark a missed opportunity to create something original.

After a longtime ban on game consoles, China legalized the domestic sale and manufacture of the devices in early 2014. Sony and Microsoft soon offered the PS4 and Xbox One, respectively, to the domestic audience. Legacy Chinese tech firms—including Huawei and Tencent—also released home video game consoles. But those typically were little more than projectors for big-screen Android gaming, which were unlikely to appeal to hardcore gamers.

A few years ago Fuze launched as a startup willing to enter China’s console market in earnest. Backed with money from high-profile venture capital firms, it billed itself as a Chinese competitor focused on gaming experiences that could rival Sony’s and Microsoft’s, while still running on Android software. It would optimize high-quality games for home use, and also work with publishers and developers to make the best Xbox and PlayStation titles compatible as well.

But excitement over Fuze has already cooled since the product details were announced yesterday. Priced at 899 yuan ($138) for the basic version, the device is less than half the cost of an Xbox One or a PS4—which will only fuel detractors arguing it’s a “cheap knockoff.” Its game catalog looks to be wider than those consoles, but that’s mostly due to its Android-based operating system, which allows for the easy import of mobile games.

The company has already taken a merciless beating from commentators. Under its product announcement on Weibo (akin to Twitter), many gamers expressed their disappointment (link in Chinese) at the company for shamelessly aping Sony and Microsoft designs.

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“As a serious gamer, when I see you compare yourselves to the three big console makers, I sense a lot of lofty ambitions,” one wrote. “But what I want to know is, do you really want to make a high-quality console? Or do you just want to take advantage of consoles [being hot] to make a quick buck and run off?”

Others were more sarcastic:

“Good luck! After looking at this product, I feel like even I can make a console—all I need to do is brag about how hard-working I am, con a few investors, and copy other consoles.”

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by William Usher via CinemaBlend

Rumors are picking up once again for Batman: Return To Arkham HD Collection after some ads and retailer postings for the HD remaster packs leaked online. Apparently the game will release on June 10th for the Xbox One and the PS4 for $40, assuming the ads are to be trusted.

Game Informer covered the story after it originally broke on Gaming Tree House, where they managed to capture an image from a retailer listing on the Italian version of GameStop. The listing has no box art or images but stated that the game would be available for around $40 and would launch on June 10th for only the Xbox One and PS4.

The listing on the Italian version of GameStop was pulled shortly after being discovered. Gaming Tree House later discovered an ad in an Italian magazine that also showed a listing for Batman: Return To Arkham HD Collection, indicating that the package would be available with both Batman: Arkham Asylum and Batman: Arkham City packed inside.

Both games will be the full versions and will also come jam packed with all of the DLC that released over their respective lifespans.

I’m sure the most obvious thing about this collection is the fact that it’s not listed for PC. Following the absolutely atrocious debacle last year involving Warner Bros Interactive Entertainment and the PC release of Batman: Arkham Knight on PC, it was made pretty clear that the publisher would be stepping back from their PC support. They did so by completely forgoing the release of Mortal Kombat XL on PC and opted not to release any balance patches or additional season 2 DLC for Mortal Kombat X on PC.

It’s kind of unfortunate that PC gamers are being punished because Warner Bros rushed out Batman: Arkham Knight and caused a lot of heartache to paying customers on PC.

However, it’s entirely possible that Warner Bros could later announce a digital PC release of Batman: Return to Arkham HD Collection. It’s not entirely impossible that maybe they’re just waiting closer to June to make the announcement official for console and PC gamers… or at least, one can hope.

As for the HD collection containing Arkham Asylum and Arkham City, it has been rumored for quite some time that Warner Bros would attempt to re-release the games in HD. I’m a little shocked that they didn’t include Arkham Origins, though. Maybe they’ll wait it out until the PlayStation Neo and whatever the mid-gen Xbox One refresh is to re-release Arkham Origins and Arkham Knight. If the PS4K or PS Neo is going to tout 4K upscaling then I can easily see a bunch of publishers re-releasing games as 4K renditions, such as Batman: Arkham Knight 4K or what have you.

Anyway, right now the HD collection for the first two Arkham games is still a rumor, but if the June 10th date has any weight to it then we can expect an official announcement from Warner Bros soon enough to verify the claims and make an official announcement for Batman: Return To Arkham HD Collection.

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by William Usher via CinemaBlend

Publishers and console manufacturers have been wanting to move to an “all digital future” for quite some time, but national network infrastructure and consumer resistance has prevented that from happening. Well, EA thinks that it will eventually happen and that consoles will stop being produced.

Gamespot picked up the inflammatory quote from the Daily Orange, where Electronic Arts’ chief competition officer, Peter Moore, explained why consoles might stop being produced, saying:

I’m not sure there will be consoles, as we know them anymore. Games will be accessed by streaming technology, so we don’t need hardware intermediaries in between the two. If you and I want to play Battlefield 12 against each other, we’ll just jump into a game via whatever monitor we happen to have in our homes. It’ll be on a chip, rather than in a box.

The comment section was not pleased with these comments at all.

In fact, that line of thinking is where Microsoft was originally going with the Xbox One, and that’s part of why they aren’t in first place at the moment. Microsoft was pushing for an “all digital future”, putting lock and key restrictions on digital content, digital access and digital libraries. Quite naturally, there was a lot of push back from the core gaming community who did not like the idea of used game fees, digital signatures for games installed from a disc, and a 24-hour DRM check-in to play games.

Gamespot tries to ease up the impact of Moore’s comments by saying that’s a “far future” concept, but let’s be real here: unless major first-world nations widely adopt fiber optic connections, the broadband setup we currently have is just not convenient enough to support some 50 million hardcore gamers trying to download and stream both single and multiplayer games all at once through small wireless devices.

Heck, just talking about the current setup we do have, Xbox Live or PSN are usually down at least once a month, if not for one issue or another it’s due to some DDoS attack. Having to rely on online services for single-player games would be a pain.

But beyond the inconvenience of network infrastructure, there’s still the consumer aspect of digital only goods. Steam is the largest consumer oriented digital distributor for video games, and despite being considered the most consumer friendly, there’s still the issue of ownership, resale, and trading- something even Valve hasn’t been able to escape from, with a number of lawsuits under their belt that eventually led to them implementing a limited form of refunds.

Right now, a lot of gamers enjoy being able to play games when and where they feel like it without the constant restrictions set upon them by publishers and console manufacturers. While multiplayer games require constant online connections, there are still plenty of people playing single-player games offline, and I can’t see them being pleased to have to deal with lag, server issues, or a hotspot dropping a connection while trying to play the latest Mass Effect game.

Nevertheless, Microsoft already made their intentions clear to move toward an all-digital spectrum, and Sony has facilitated PlayStation Now for this purpose as well (though it hasn’t been quite as popular as they probably hoped).

Interestingly enough, if the companies are moving toward an all-digital spectrum, it’s diametrically opposed to the technology required to facilitate VR, since VR is heavily reliant on powerful hardware to render high fidelity content. So if VR really does take hold and becomes mainstream the consoles won’t be going anywhere, but if VR doesn’t take hold and companies move more toward a digital setup, then what Moore is talking about could be a possibility in the near future, even against the wishes of many core gamers.

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If you ever see a copy of Stadium Events at a yard sale, snatch it up quick.

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by Jake Swearingen via Popular Mechanics

For a different generation, it was the story of the baseball card that got away. A rookie Mickey Mantle that got lost during a move. A mint Darryl Strawberry from 1984 that your mom threw away. But in 2016, you may want to think about where all your old NES cartridges are.

Michael McCaskill was at a yard sale in Texas two years ago when he bought a box of 40 NES games for $80. Among those was Stadium Events, one of the rarest Nintendo games ever released in America—only 200 made it to market before Nintendo decided pull the game. It was later released, along with the Power Pad, as Athletic Worlds. 

McCaskill vaguely recognized the game, and after a quick Google realized he had struck gold. “(It’s crazy) to just go to your video game shelf and pick off a piece of plastic with a sticker on it that’s worth $8,000 that you didn’t pay anywhere near that for,” said McCaskill, speaking to his local CBS station. “So you have to constantly pick it up and go, how lucky am I?

After holding on to for two years, he sold it to Alec Featherstone, owner of Freaks and Geeks Video Games in Denton, Texas, for $7,500. Featherstone got the game for a relative bargain—a copy of Stadium Events sold for $31,500 dollars when it went up on auction on eBay in January of last year.

McCaskill says he and his wife will use the money towards buying a home, but they still plan to hit up yard sales. “Can lightning strike twice? I don’t know. I’d like to see it if it does,” said McCaskill. “If I found another one, I’m keeping it.”

If you’re curious, here’s a bit of gameplay footage from the game:

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by Ryan Winslett via CinemaBlend

When Activision pulled back the curtain on its next big FPS, Call of Duty: Infinite Warfare, quite a few fans took to the internet to spew venom all over every comments section and message board available. Activision CEO Eric Hirshberg decided to address those haters head-on with the best weapon in his arsenal: Calm and collected logic.

Secondly, of course, we know there are people in our community who are nostalgic for the boots on the ground-style gameplay; that’s why we made Modern Warfare Remastered. But we also have millions of people in our community who want to have new, innovative experiences in the game each year and Infinite Warfare is going to deliver that

There’s no better way to respond to the type of unbridled rage that pops up on the internet than to offer up a retort that is both level-headed and makes a lot of sense. Even if you’re bummed about Infinite Warfare’s setting, you can’t really argue with Hirshberg’s response. His comments were made during an earnings call earlier this week, pointing out that the old adage of “no press is bad press” rings true.

In case you aren’t up to date with this whole Infinite Warfare situation, it all began with the launch of a new trailer for the game which, among other things, makes it clear that the series is now literally gunning for the stars.

When that video hit YouTube, saying that viewers reacted negatively might be something of an understatement. As of this writing, the video have 469,954 dislikes, pretty much making it the “most disliked” video on the planet. Fans of the video are only half that number, with about 203,000 likes to date.

During the earnings call, Hirshberg starts out by saying that you’ve “gotta love the passion of gamers.” In his view, having so many people react so strongly simply goes to show how big the Call of Duty franchise has grown over the years. I’m pretty sure sales figures are a solid clue to that fact, too, but he’s not wrong here.

Finally, Hirshberg goes on to remind folks that, if they want to enjoy the good old-fashioned version of Call of Duty, then they can enjoy a remasterd version of Modern Warfare in the same package. That version will also include 10 multiplayer maps, all included if you pick up Infinite Warfare. Still, many complain that they don’t want to have to buy one to get the other. Considering the fact that most remakes go for full price, I’m not sure what the issue is.

Still, in recent years, it seems like more and more fans have been itching for a return to classic CoD gameplay while the more recent iterations of the series have moved further away from that style of play. Infinite Warfare appears to be an extreme case of exactly that. So depending on how things go this fall, we’ll just have to wait and see if the next Call of Duty goes full Halo or if we’ll be back in the trenches.

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by Kyle Smith via New York Post

Oculus Rift turned out to be an unintentionally ideal name for a gadget dedicated to carving ruptures between people. They also could have called it the “Digital Chasm” or the “Interaction Canyon.”

The virtual-reality headsets, available at 48 Best Buy stores beginning May 7, promise to widen further what is already an alarming, tech-induced gap among couples, friends and families. Smartphones have already whipped up a wasteland of blankness — the real-life equivalent of dead air on the radio.

We’re living in “Um, honey?” time. As in, “Um, honey, how was your day at school?” (No answer. Lots of tapping.)

“Um, honey, have you seen my glasses?” (No answer. “Memes” are being considered.)

“Um, honey? I need your attention, please. Please? We have an infestation of gila monsters. The house is burning down. I’m leaving you for another family.” (No answer. Snapchat being checked.)

The Oculus Rift? It’s basically a smartphone you wrap around your face. Put it on; reality can’t get in. This is the appeal of drugs, too.

As with drugs, easily bored young people are particularly susceptible. Think your kids are hard to connect with now? Wait till they get themselves an Oculus Rift and begin to expend all their attention, instead of just most of it, on the Great Elsewhere. They’ll be off in a world of their own imagining: hiking up Everest. Having a light-saber duel with Kylo Ren. Joining the Kardashian family.

Considering the porn implications of the gadgets, we’re now within half a step of the Orgasmatron, the Woody Allen-invented virtual-reality capsule (from the 1973 film “Sleeper,” which also accurately predicted the resurgence of fatty food and the surprising endurance of the Volkswagen Beetle), which couples short on time would use for a brisk, machine-made sexual experience. What Woody got wrong (in the scene in which Miles Monroe mistakenly enters the Orgasmatron alone) was that tech would assume the existence of couples.

No, tech is turning out to be the great atomizer, wrenching people apart. I well remember the first time (maybe eight years ago) I saw a couple in a restaurant, clearly on a date, yet each of them gazing longingly into a smartphone instead of addressing the facing person. I thought: Here. It. Comes.

Smartphones today are zapping dates, dinners, conversations and spontaneous meetings so everyone can disappear into his own independent iFog. Another filmmaker, Wim Wenders, foresaw this as far back as 1991, in his unappreciated but brilliant film “Until the End of the World.” In a post-apocalyptic climax, a tech gadget that can record your dreams takes the form of a wraparound virtual-reality headset exactly like the Oculus Rift. Users become addicted to their own interiors, and they begin to wander the land in the headsets, blind to one another, in a lonely daze.

Maybe we’re smarter than that. Maybe people will see the Rift forming and take a step back. Maybe Oculus Rift will be the next Google Glass.

Or maybe people will soon be using the gadget to watch videos of “Sleeper” and “Until the End of the World,” thinking: Given those prophecies, why couldn’t we have had our Oculus Rift sooner?

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by William User via CinemaBlend

Activision and Infinity Ward’s latest entry in the Call of Duty series is called Infinite Warfare, and gamers are not too happy about it. Infinity Ward’s design director ran to the game’s defense following a less-than-stellar reception to the game’s announcement.

Speaking with Gamespot, design director Jacob Minkoff explained,
The approach that we’ve been taking with this game… the inspirations don’t come from sci-fi or space in any way, […] The inspirations come from war stories. This is Call of Duty. We are talking about warfare and in this case Infinite Warfare… what we feel is that classically told narratives can take place in any setting.

While Jacob Minkoff may be trying to run damage control for the poor reception of Call of Duty: Infinite Warfare’s debut trailer, that doesn’t really change how gamers feel about it.

The YouTube announcement trailer has 4.6 million views after debuting yesterday, and it has a near equal amount of downvotes as it does upvotes; 132,000 upvotes versus 126,000 downvotes, as of the writing of this article.

The general sentiment is that a lot of gamers joke that they must have accidentally clicked on a Halo trailer instead of a Call of Duty trailer.

While Jacob Minkoff’s point is that this next entry in the long-running shooter series will be grounded in some kind of military drama and tension, the reality is that gamers are still seeing another derivative sci-fi shooter on the horizon. It’s also hard to deny that the inspirations don’t come from sci-fi when we get an entire third of the trailer dedicated to players flying around in space in a spaceship firing lasers and fighting robots big enough to flip over tanks.

If Jacob Minkoff was trying to convince gamers that there’s a serious story to be told in this upcoming outing of Call of Duty: Infinite Warfare, it was utterly lost in all of the actual sci-fi elements on display in the trailer itself. And really, when gamers have to go by what Minkoff is saying or what Activision is showing, it appears most people are reacting to what they’ve been shown.

Now this isn’t to say that Call of Duty: Infinite Warfare will be bad. Just because people aren’t keen on the trailer and have become fatigued on sci-fi shooters as of late – we’ve had Call of Duty: Advanced Warfare, Halo 5, Call of Duty: Black Ops 3, Destiny, Titanfall, Evolve, Ghost In The Shell and Star Wars: Battlefront all released in the last two years. This doesn’t necessarily mean that this upcoming game will be bad. In fact, it might be the opposite.

Call of Duty: Black Ops 3 really took me by surprise, having one of the most mature and thought-provoking stories in movies and games that I’ve seen in quite some time. The writers really knocked it out of the park with that one, in spite of the heavy reliance on a science fiction theme.

Ultimately Infinity Ward will have to prove that Call of Duty: Infinite Warfare doesn’t deserve the ire its currently getting by showcasing some gameplay and some of those story elements to make gamers care. We’ll likely get to see some real-time footage at this year’s E3 during Sony’s press conference.

Call of Duty: Infinite Warfare is due out on November 4th, 2016 later this year along with a remastered version of Call of Duty 4: Modern Warfare for the PS4, Xbox One and PC.

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by ‘Apolon’ via ‘iDigitalTimes’

As reported by Nintendolife, Nintendo president Tatsumi Kimishima recently spoke to Nintendo investors at one of the company’s periodic briefings and they grilled him pretty hard once he announced that the Nintendo NX and Zelda Wii U were both missing the holiday season this year. But he had an explanation (translation by Cheesemeister3k, again via Nintendolife): “Having a full software lineup when the hardware launches is one reason for the NX launch timing. Also, we must be in a state to release titles not just at launch, but continually afterwards. We are planning for it to be a platform that will be played for a long time.” What’s more, the console will be profitable from launch, and won’t be a loss leader the way the Wii U was.

If what Kimishima says is true, then Nintendo may not be in such trouble after all. If the system really does have a strong launch lineup, and a strong ramp-up after that, along with a respectable amount of third-party support, Nintendo may still be able to make the Nintendo NX into a success. Let’s just hope that new hardware from Sony and Microsoft isn’t too compelling.

A weak launch lineup killed the Wii U. The console had just a few games at launch, and no major titles for the better part of a year thereafter. By the time enough titles were out to drive some real sales momentum, third parties had given up on the console, and a lot of consumers had too. The Wii U GamePad itself never really got as exciting as it could have been either. Nintendo didn’t push its own innovation as hard as it should have. And it all stemmed from the weak launch lineup.

If Nintendo NX can avoid that, the future could be entirely different—even if the system is weaker than the upgraded hardware Sony and Microsoft have been hinting at lately. Let’s hope the lineup is really as strong as Kimishima is saying.

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by Zach Epstein via BGR News

OneDrive users, we have some bad news and we think that you should probably be sitting down for it. Microsoft announced last year that it would be making some big changes to its cloud storage solution, OneDrive. Unfortunately, those changes were all bad news for users. For one, the company said that it intended to ditch its 100GB and 200GB plans and offer only a paid 50GB plan for $1.99 per month. Of note, that’s twice what Apple charges for the same amount of iCloud storage.

 

But that’s not even the really bad news. Microsoft also said that it planned to trim the amount of cloud storage available to free OneDrive users from 15GB to 5GB at some point in early 2016, and now we know exactly when the change will take place.

As cloud storage continues to get cheaper and cheaper for service providers, Microsoft has decided to remove much of the value from its own consumer offering. It’s a curious and aggravating move for many users, but there is some good news to be had… sort of.

If you saw earlier coverage of Microsoft’s announcement, you know that there was a way for free users to keep their 15GB of OneDrive storage after the switch is made. All you had to do was visit a special page on Microsoft’s website and click one button. Note the past tense in that last sentence — unfortunately, you had to click that button by January 31st, 2015 in order to keep your 15GB.

If you missed out and didn’t get a chance to visit Microsoft’s site by the end of January, there’s nothing you can do. Well, that’s not entirely true. There are two things you can do: pay for 50GB of OneDrive storage or switch to another cloud storage provider. You have until July 27th to decide, as Microsoft has confirmed that’s the date these changes will take effect.

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