Archive for the ‘Game Articles’ Category

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by William Usher via CinemaBlend

Publishers and console manufacturers have been wanting to move to an “all digital future” for quite some time, but national network infrastructure and consumer resistance has prevented that from happening. Well, EA thinks that it will eventually happen and that consoles will stop being produced.

Gamespot picked up the inflammatory quote from the Daily Orange, where Electronic Arts’ chief competition officer, Peter Moore, explained why consoles might stop being produced, saying:

I’m not sure there will be consoles, as we know them anymore. Games will be accessed by streaming technology, so we don’t need hardware intermediaries in between the two. If you and I want to play Battlefield 12 against each other, we’ll just jump into a game via whatever monitor we happen to have in our homes. It’ll be on a chip, rather than in a box.

The comment section was not pleased with these comments at all.

In fact, that line of thinking is where Microsoft was originally going with the Xbox One, and that’s part of why they aren’t in first place at the moment. Microsoft was pushing for an “all digital future”, putting lock and key restrictions on digital content, digital access and digital libraries. Quite naturally, there was a lot of push back from the core gaming community who did not like the idea of used game fees, digital signatures for games installed from a disc, and a 24-hour DRM check-in to play games.

Gamespot tries to ease up the impact of Moore’s comments by saying that’s a “far future” concept, but let’s be real here: unless major first-world nations widely adopt fiber optic connections, the broadband setup we currently have is just not convenient enough to support some 50 million hardcore gamers trying to download and stream both single and multiplayer games all at once through small wireless devices.

Heck, just talking about the current setup we do have, Xbox Live or PSN are usually down at least once a month, if not for one issue or another it’s due to some DDoS attack. Having to rely on online services for single-player games would be a pain.

But beyond the inconvenience of network infrastructure, there’s still the consumer aspect of digital only goods. Steam is the largest consumer oriented digital distributor for video games, and despite being considered the most consumer friendly, there’s still the issue of ownership, resale, and trading- something even Valve hasn’t been able to escape from, with a number of lawsuits under their belt that eventually led to them implementing a limited form of refunds.

Right now, a lot of gamers enjoy being able to play games when and where they feel like it without the constant restrictions set upon them by publishers and console manufacturers. While multiplayer games require constant online connections, there are still plenty of people playing single-player games offline, and I can’t see them being pleased to have to deal with lag, server issues, or a hotspot dropping a connection while trying to play the latest Mass Effect game.

Nevertheless, Microsoft already made their intentions clear to move toward an all-digital spectrum, and Sony has facilitated PlayStation Now for this purpose as well (though it hasn’t been quite as popular as they probably hoped).

Interestingly enough, if the companies are moving toward an all-digital spectrum, it’s diametrically opposed to the technology required to facilitate VR, since VR is heavily reliant on powerful hardware to render high fidelity content. So if VR really does take hold and becomes mainstream the consoles won’t be going anywhere, but if VR doesn’t take hold and companies move more toward a digital setup, then what Moore is talking about could be a possibility in the near future, even against the wishes of many core gamers.

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If you ever see a copy of Stadium Events at a yard sale, snatch it up quick.

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by Jake Swearingen via Popular Mechanics

For a different generation, it was the story of the baseball card that got away. A rookie Mickey Mantle that got lost during a move. A mint Darryl Strawberry from 1984 that your mom threw away. But in 2016, you may want to think about where all your old NES cartridges are.

Michael McCaskill was at a yard sale in Texas two years ago when he bought a box of 40 NES games for $80. Among those was Stadium Events, one of the rarest Nintendo games ever released in America—only 200 made it to market before Nintendo decided pull the game. It was later released, along with the Power Pad, as Athletic Worlds. 

McCaskill vaguely recognized the game, and after a quick Google realized he had struck gold. “(It’s crazy) to just go to your video game shelf and pick off a piece of plastic with a sticker on it that’s worth $8,000 that you didn’t pay anywhere near that for,” said McCaskill, speaking to his local CBS station. “So you have to constantly pick it up and go, how lucky am I?

After holding on to for two years, he sold it to Alec Featherstone, owner of Freaks and Geeks Video Games in Denton, Texas, for $7,500. Featherstone got the game for a relative bargain—a copy of Stadium Events sold for $31,500 dollars when it went up on auction on eBay in January of last year.

McCaskill says he and his wife will use the money towards buying a home, but they still plan to hit up yard sales. “Can lightning strike twice? I don’t know. I’d like to see it if it does,” said McCaskill. “If I found another one, I’m keeping it.”

If you’re curious, here’s a bit of gameplay footage from the game:

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by Ryan Winslett via CinemaBlend

When Activision pulled back the curtain on its next big FPS, Call of Duty: Infinite Warfare, quite a few fans took to the internet to spew venom all over every comments section and message board available. Activision CEO Eric Hirshberg decided to address those haters head-on with the best weapon in his arsenal: Calm and collected logic.

Secondly, of course, we know there are people in our community who are nostalgic for the boots on the ground-style gameplay; that’s why we made Modern Warfare Remastered. But we also have millions of people in our community who want to have new, innovative experiences in the game each year and Infinite Warfare is going to deliver that

There’s no better way to respond to the type of unbridled rage that pops up on the internet than to offer up a retort that is both level-headed and makes a lot of sense. Even if you’re bummed about Infinite Warfare’s setting, you can’t really argue with Hirshberg’s response. His comments were made during an earnings call earlier this week, pointing out that the old adage of “no press is bad press” rings true.

In case you aren’t up to date with this whole Infinite Warfare situation, it all began with the launch of a new trailer for the game which, among other things, makes it clear that the series is now literally gunning for the stars.

When that video hit YouTube, saying that viewers reacted negatively might be something of an understatement. As of this writing, the video have 469,954 dislikes, pretty much making it the “most disliked” video on the planet. Fans of the video are only half that number, with about 203,000 likes to date.

During the earnings call, Hirshberg starts out by saying that you’ve “gotta love the passion of gamers.” In his view, having so many people react so strongly simply goes to show how big the Call of Duty franchise has grown over the years. I’m pretty sure sales figures are a solid clue to that fact, too, but he’s not wrong here.

Finally, Hirshberg goes on to remind folks that, if they want to enjoy the good old-fashioned version of Call of Duty, then they can enjoy a remasterd version of Modern Warfare in the same package. That version will also include 10 multiplayer maps, all included if you pick up Infinite Warfare. Still, many complain that they don’t want to have to buy one to get the other. Considering the fact that most remakes go for full price, I’m not sure what the issue is.

Still, in recent years, it seems like more and more fans have been itching for a return to classic CoD gameplay while the more recent iterations of the series have moved further away from that style of play. Infinite Warfare appears to be an extreme case of exactly that. So depending on how things go this fall, we’ll just have to wait and see if the next Call of Duty goes full Halo or if we’ll be back in the trenches.

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by Dave Thier via Forbes

There are no doubt people that know all about whatever the plans are for a new Xbox, a PS4 4k, or the Nintendo NX. Some are at the companies responsible, of course. Others are developers, who receive dev kits in advance to make launch titles for these systems. Others are most definitely at Gamestop, which stands to profit immensely every time there’s a new round of hardware. It’s from them we heard just now, more specifically, from Gamestop COO Tony Bartel speaking at an investor/analyst day. He knows more than he’s saying, he says, but strongly hinted that new hardware was coming quite soon.

“Although we have not modeled extensive growth for new innovation in this presentation, we are very pleased to see the introduction of technology like virtual reality and rumored new console launches, some of which seem imminent,” he said when questioned about the rumors, according to Gamespot.

It’s really not hard to read into that statement. Investors and analysts would be very curious about any and all new hardware coming to Gamestop shelves, and that line is one giant wink saying that it’s happening soon, and my guess is most people in the audience would read that as a direct reference to the upcoming holiday season. That jives with some of the chatter we’ve heard before, and that’s what I’m hearing from Bartel.

 He’s not specific about which one is coming out of course, but I think that both the NX and a PS4 4K are solid bets. The NX has long been rumored to be launching in holiday 2016, and there have been reports about the next iteration of PS4 as well. That would time the launch to coincide with the release of Playstation VR, and I tend to think that those two developments are inextricably linked. Microsoft remains a big question mark, but my guess is that we’re going to know more about that very soon: likely at the E3 press conference.

All of which is information that Gamestop would clearly want their investors to know about in as much detail as possible without violating NDA agreements. So my guess is that’s why we’re hearing this quite so cryptically. As far as cryptic statements go, however, this one is pretty reliable.

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The specialty retailer is rolling the dice in a game of chance as the landscape shifts in its industry.

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by Rich Duprey via The Motley Fool

The rationale behind GameStop (NYSE:GME) existing as a business, let alone as an investment, is over. With gaming transitioning to a digital download format, the need for an expansive specialty retailer selling hard copies of gaming titles is quickly fading. While an innovative company might be able to figure out a way to evolve into a business that grows with the times, GameStop has instead chosen a path that ensures it will only exist as a much smaller, wholly irrelevant entity.

Downloads taking it down
New game software revenue tumbled more than 10% in the fiscal fourth quarter ending Jan. 30, accelerating a decline that saw sales fall 6% across all of 2015. And the outlook isn’t much better, with total sales expected to drop as much as 7% in the first quarter, though GameStop says they will eventually even out as the year progresses. Heck, they could also end up 3% higher, too!

Of course, it thought 2015’s total sales could be as much as 4% higher, and we see how that worked out, but the reason for GameStop’s optimism is what should have investors worried.

GameStop finds itself at a juncture much like the one that faced Netflix (NASDAQ:NFLX) several years ago: It’s once-thriving DVD movie rental business was increasingly transitioning to a digital streaming model, so it could either evolve with it, or find itself in a position like Blockbuster. Netflix chose evolution, making the jump not only to providing streaming movies, but also creating its own content.

GameStop seems more like Redbox parent Outerwall (NASDAQ:OUTR), which remains doggedly wedded to the DVD rental model, even as it makes a late, second foray into streaming video.

Dialing up failure
The game retailer’s strategy for coming to grips with the changing landscape of the industry is…selling AT&T mobile phones. What?!

GameStop’s Technology Brands division, which, in addition to its Spring Mobile division (the AT&T wireless retailer it bought in 2013) also runs 76 Simply Mac stores selling Apple (NASDAQ:AAPL) laptops, tablets, and smartphones, saw revenues rise 26% last year. It plans on building upon that success.

Last year, as it was slashing the total number of retail video game stores by closing a net of 156 locations, it vastly expanded the footprint of its Technology Brands division by adding 552 stores. Sure, it still has almost 6,100 video game stores, compared to a little more than 1,000 mobile phone and Mac stores (and three dozen collectibles outlets), but it will be the Technology Brands outlets that see the lion’s share of future growth, with as many as 550 new stores planed to open this year.

Still, that muscular growth brought division revenues to just $653 million, or 7% of the specialty retailer’s $9.4 billion in total sales. It’s worrisome that management sees that as being its growth driver for the future, and that it thinks it can supplant the bulk of its gaming revenue.

Mobile phone sales are the dying gasp of an ailing, failing businesses. Circuit City and RadioShack turned from being specialty electronics retailers into cell phone sellers because it looks like easy money. The problem is, consumers can buy a cell phone anywhere, so it gives GameStop absolutely no competitive edge.

Hey Mac, can you spare a dime?
And don’t expect anything out of the Simply Mac business, either. Consumers have a choice of shopping at an actual Apple store, or at the many Mac boutique shops that litter the landscape. Even office supplies retailer Staples (NASDAQ:SPLS) once believed selling more Mac products would help its business. It didn’t, and now it’s fighting the government for its survival.

The Apple store experience isn’t easy to replicate: The salespeople are generally more knowledgeable about the products, the latest products are broadly available, and the environment is aesthetically pleasing. More likely than not, if someone’s going to go to a bricks-and-mortar location to buy a Mac, it will be an Apple store.

Still, GameStop thinks this is its future. Investors should realize that by making a big bet on a game already saturated with too many players, it’s game over for GameStop.

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by Eddie Makuch via GameSpot

The voice of Snake in Metal Gear Solid V: The Phantom Pain was performed by 24 actor Kiefer Sutherland, not series veteran David Hayter. Now, Hayter has spoken up about why he was not involved with the project and explained that he has no intention to ever work with series creator Hideo Kojima again.

Regarding why he wasn’t involved with The Phantom Pain, Hayter told Game Informer that he bumped into a producer for the game at a recording studio and was told Konami was going in a different direction. “That was basically it,” Hayter said. He then spoke with Metal Gear English casting director Kris Zimmerman, who reportedly told him, “‘We’re going forward, but it looks like they are going to try and replace you.’ They tried to do that before, and it never worked. They tried to get voice matches, and it never happened.”

Hayter further explained that the writing had been on the wall. There was apparently some amount of friction brewing between Hayter and Kojima, with the game designer hoping to find a different actor to perform the lead role, though it’s unclear why.

“I had to re-audition for Metal Gear 3 to play Naked Snake,” Hayter said. “They made me re-audition to play Old Snake, and the whole time, they were trying to find somebody else to do it. I heard that Kojima asked one of the producers on Metal Gear 3 to ask Kurt Russell if he would take over for that game. He didn’t want to do it.”

Hayter goes on to say that he cherishes the time he spent working on the Metal Gear Solid series, though he wishes his professional involvement with the series could have ended better.

“I don’t have any ill will toward Kiefer Sutherland or anything like that,” he said. “The whole thing could have been handled better and a little more respectfully, but I’m not going to cry about it.”

Finally, he says he hasn’t played The Phantom Pain (“that’ll be 60 hours of humiliation”) and that a future partnership with Kojima is unlikely to happen. “I’ve got no particular love for Kojima. I don’t feel any need to go back and work with him again.”

In 2013, before the launch of The Phantom Pain, Hayter said Konami never asked him to work on the game and never told him why he was passed over.

“If it were my choice, I would do this role forever,” Hayter said at the time about Snake. “To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.”

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by Gabe Gurwin via Digital Trends

Spanish developer MercurySteam has been remarkably quiet over the past few years. The developer responsible for the excellent Castlevania: Lords of Shadow and its less excellent sequels has not announced any future projects since it concluded the series in early 2014. However, we now know that one familiar face, former Konami producer Dave Cox, will be returning to assist the developer.

“When I was approached by MercurySteam to get involved in their new project, I jumped at the chance,” says Cox in the announcement. “It’s been my great fortune and pleasure to work with this talented studio over many years.”

In addition to his work producing the Lords of Shadow series, Cox is also credited as a writer on both Lords of Shadow and Lords of Shadow 2. He briefly worked at developer fish in a bottle, but his LinkedIn indicates that he left the company to work with MercurySteam full-time.

But just what is MercurySteam working on? There are some hints that it could be a new Contra game. Cox expressed interest in tackling the run-and-gun series back in 2012, even going so far as to say that MercurySteam had “an original idea” in mind. The developer’s website has, for some time, been a cryptic landing page depicting travelers in a rusty spaceship, and a countdown timer currently stands at about 27 days. We’ll presumably find out more when it hits zero.

Since the release of Lords of Shadow 2 back in 2014, MercurySteam has mostly made headlines for in-house turmoil. An anonymous former developer blamed director Enric Alvarez for the game’s quality, saying his development philosophy was “completely overlooking programmers, designers, and artists.” Alvarez told me back in February of 2014 that these were “lies and insults from an enraged ex-worker.”

What are you hoping MercurySteam tackles next? With Konami’s recent move away from traditional AAA development, perhaps we shouldn’t hold out for a Contra reboot, but then again “spiritual successors” are certainly all the rage these days!

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by Apolon via iDigital Times

The Star Fox Zero release date is on April 21, and right now, Nintendo has all of its attention focused on the release of Twilight Princess HD on March 4. That’s great for Legend of Zelda… but not so much for Star Fox Zero. In fact, Star Fox Zero isn’t getting quite the attention that it should be getting. Nintendo needs to ramp up the marketing for Star Fox, ASAP. Because the game looks great, and Nintendo just needs to get the word out there.

Star Fox Zero is going to be the first Star Fox game in a very long time—the first since Star Fox Command for the Nintendo DS a gasp-inducing ten years ago. Star Fox Assault, the last console Star Fox, dates all the way back to 2005. It’s truly a series that’s been on the backburner, but Nintendo has revived it at last. And that’s a pretty serious gamble on their part.

Here’s the thing with Star Fox Zero: On the surface, from what we’ve seen so far, it looks a lot like Star Fox 64. And that’s because it’s supposed to: The game deliberately emulates the strongest game in the series. It’s got a similar structure, similar gameplay, even a similar look. But so far, it seems like only us real die-hards are excited about it.

What’s going on? Basically, Nintendo just needs to ramp up the amount of attention it’s paying to Star Fox Zero. After all, Star Fox 64 still has some of the best starship-based fighting of any game ever, and Star Fox Zero promises to finally bring us those experiences again, but modernized. Sure, the graphics aren’t the prettiest. That’s not really the point.

Somehow, a bad narrative has set in about Star Fox Zero. And maybe that’s because Nintendo has been busy promoting other things—Super Mario Maker, Fire Emblem, Twilight Princess HD. But now it’s almost Star Fox’s time, and that narrative is going to change as Nintendo goes wide with its marketing. The company is going to remind us just why we should get excited about the return of Star Fox… the reasons we wanted Nintendo to revive the series for so long in the first place. It can be done, and it will be done when we see the game again.

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by Bob Fekete via iDigitalTimes

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by Todd Haselton via TechnoBuffalo

Whether you realize it or not yet, virtual reality is going to play a huge part of the future of gaming, entertainment, enterprise, education and more. It would be silly for any company to sit on the sidelines, which is why Google, Facebook, HTC, Samsung, Sony, Microsoft and others are all working diligently to deliver virtual and augmented reality experiences. Apple has been oddly quiet, but a new report from the Financial Times says it has a “secret research unit” with “hundreds of staff” dedicated to the project.

So while it may seem like Apple hasn’t done much of anything, it actually has, we just don’t know about it. Financial Times said that Apple has “prototypes of headsets that could one day rival Facebook’s Oculus Rift or Microsoft’s Hololens,” and discusses Apple’s interest in both virtual reality (similar to the Oculus Rift) and augmented reality (HoloLens). Apple hired some of the staff working on those projects through recent acquisitions of FlyBy, PrimeSense, Faceshift and Metaio, the news outlet said, and they come in addition to high-profile hires like Doug Bowman, which the Financial Times also revealed earlier this month.

Apple has plenty of patents detailing research on the virtual reality front, including one that appears to offer a Gear VR-like experience for the iPhone. Those patents have always suggested that Apple had some sort of plans on the backburner, and Wall Street analysts have also added to the speculation, with one recently declaring that Apple will get publicly aggressive with VR as soon as this year.

The Financial Times said it doesn’t have any information on when Apple will push out its virtual reality headset or what sort of technology it will support – VR or AR or both, somehow – and warned that “Apple might again decide not to release a headset.” That could be dangerous if Apple wants to take part in what will almost certainly be a massive industry.

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