Archive for the ‘Game Articles’ Category

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Daniel Zeitz listed his PlayStation 4 for $280 on Craigslist.

He had three names of potential buyers to choose from, and he chose one. The avid gamer who was part of a professional gaming team would meet his potential buyer in the parking lot of his Roswell, Ga., apartment building to complete the deal.

On a September evening in 2014, he approached a car with a young man in the front seat, his teenage girlfriend in the passenger’s seat and a 16-month old baby in the backseat.

When Zeitz showed the gaming console to the young man, he tried to yank the machine into the car. Zeitz struggled to hold on to the PlayStation. That fight against being robbed in front of his own home led the teenage girl to reach between her legs to grab a .25 caliber handgun. She fired a shot, and the bullet pierced through her boyfriend’s hand before finding a mortal spot in the side of Zeitz’s chest.

That night is the reason why Daniel Zeitz is dead. It’s also the reason why that girl, Kayla Dixon, 18, was sentenced to 40 years in prison as part of a plea deal on Monday.

Monday was supposed to be the first day of her trial for her role in the murder of Zeitz, according to WSB-TV. Just as jury selection was about to begin, she accepted a plea and gave a prepared apology to Zeitz’s family.

“I would trade anything, almost anything, to bring Daniel back. But I know I can’t,” Dixon said with a crackling voice, but no visible tears. “I know he had plans. I wish I could tell him I’m so, so sorry that this happened, but I can’t.”

She said she sits in her cell every day thinking about that night.

The night she shot Zeitz, she and her boyfriend, Nathaniel Vivian, went to a local hospital initially claiming that he had been a victim of a crime as an excuse for the wound in his hand. Vivian later admitted to authorities at the hospital what he and Dixon had done, according to The Atlanta Journal Constitution.

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It was later revealed that the pair had researched how to rob someone. David Lapides, a detective in the case, testified that Dixon and Vivian used their cell phones to plan the robbery and their computers to scheme how to execute one, according to the Atlanta Journal Constitution.

“There were numerous text messages between Dixon and Vivian discussing plans to rob someone,” he said. “They discussed getting the address. How they wanted to do it — come at him with the gun (or) surprise him and catch him when he came outside. Go inside the apartment. These messages went back and forth for a while.”

Dixon’s baby was taken away and given to relatives, and Dixon was eventually tried as an adult.

On Monday, her lawyer, Leah Abbasi, shared with the judge that Dixon had a troubled childhood that consisted of rape and relationships with men who were involved in illegal dealings. Abbasi said that her client’s past doesn’t excuse what’s happened, but that it might provide an explanation for why Dixon is where she is now.

Zeitz’s mother, Patty, told WSB-TV reporter Mike Petchenik that she has accepted Dixon’s apology.

“At first I didn’t want to accept her apology. I thought her apology today was very heartfelt and I feel like she is truly sorry for what happened,” she told Petchenik.  “It’s just a crime that young people can get caught in these situations because of the examples they’d had in their lives.”

Zeitz’s father told the same reporter that he hopes the tragedy stays with Dixon so that she can become a better person once she’s released.

Vivian will face trial later this summer. According to WSB-TV, Dixon is willing to testify against him if she’s asked.

Zeitz’s life inspired a short documentary called “Level Up,” which was part of the 2014 Fusion Doc Challenge, a film-making competition where creators make four to seven minute documentaries with a five-day limit. The documentary placed in the top 20 and ranked in first place internationally. The film documented what was left in the wake of his murder for his family and his friends in the gaming community.

Zeitz would have celebrated his 30th birthday next month.

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As many as 10 million PS3 console owners will be eligible for payment.

by David Kravets via Ars Technica

After six years of litigation, Sony is now agreeing to pay the price for its 2010 firmware update that removed support for the Linux operating system in the PlayStation 3.

Sony and lawyers representing as many as 10 million console owners reached the deal on Friday. Under the terms of the accord, (PDF) which has not been approved by a California federal judge yet, gamers are eligible to receive $55 if they used Linux on the console. The proposed settlement, which will be vetted by a judge next month, also provides $9 to each console owner that bought a PS3 based on Sony’s claims about “Other OS” functionality.

The deal also provides up to $2.25 million in attorneys’ fees for the lawyers who brought suit. Under the plan, gamers eligible for a cash payment are “all persons in the United States who purchased a Fat PS3 model in the United States between November 1, 2006, and April 1, 2010.” The accord did not say how much it would cost Sony, but the entertainment company is expected to pay out millions.

The troubles began with the PS3 software update 3.21. On March 28, 2010, Sony announced that the update would “disable the ‘Install Other OS’ feature that was available on the PS3 systems prior to the current slimmer models.” This feature, Sony claimed, would be removed “due to security concerns.”

Sony did not detail those “concerns,” but the litigation alleged piracy was behind the decision. “Sony’s concerned that the Other OS feature might be used by hackers to copy and/or steal gaming and other content, the suit said.” Making matters worse, Sony said the update was voluntary. However, without updating, console owners couldn’t connect to the PlayStation Network, play any games online, play any games or Blu-ray movies that required the new firmware, play any files kept on a media server, or download any future updates.

Before the settlement, Sony argued that its terms of service allowed it to remove the Other OS feature and that the functionality wasn’t that big of a deal for most console owners.

While the deal still needs a judge’s signature, here’s what the settlement says about how gamers can get their cash:

To get the $55, a gamer “must attest under oath to their purchase of the product and installation of Linux, provide proof of their purchase or serial number and PlayStation Network Sign-in ID, and submit some proof of their use of the Other OS functionality.” To get the $9, PS3 owners must submit a claim that, at the time they bought their console, they “knew about the Other OS, relied upon the Other OS functionality, and intended to use the Other OS functionality.”

Alternatively, according to the deal, to get $9, a gamer “may attest that he or she lost value and/or desired functionality or was otherwise injured as a consequence of Firmware Update 3.21 issued on April 1, 2010.”

Sony is agreeing to employ the PlayStation network’s e-mail database to notify its customers about the settlement. “Additionally, the Notice Program provides for Internet notice via banner ads and search-related advertising on CNET, IGN, GameSpot.com and other websites intended to reach the targeted audience based on market research from GfK Mediamark Research, Inc. and comScore,” according to the deal, which also spells out the use of social media to alert class members about the settlement.

A hearing on the proposed deal was scheduled for 2pm, July 19, before US District Judge Yvonne Gonzalez Rogers, in Oakland, California.

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by Dave Thier via Forbes

We all knew that Microsoft was working on a more powerful Xbox codenamed “Scorpio,” but a lot of us didn’t expect to hear about it this year. The machine isn’t coming out until holiday 2017, and a year and a half is a very long way off to announce a brand new machine, especially when you’ve got a console you’re trying to sell in the meantime. I wasn’t the only one surprised by the move. PlayStation Head Andrew House told The Guardian that he didn’t see it coming:

“I was surprised by the step of announcing something over a year ahead of time,” he told The Guardian. “The dynamics of the tech industry are such that there’s a much heavier emphasis on immediate gratification than there was. A lot of that is to do with how Apple has very cleverly and elegantly managed the ‘available now’ approach. So yes, that was a slight surprise to me. We experienced this ourselves, when, in 2013, very much in line with our previous strategies, we announced a concept and a name for PlayStation 4, and everyone said ‘where’s the box? How dare you?!’ That was the point we realised, well, we hadn’t changed but the world around us had.”

It’s interesting to hear House reference the original PS4 reveal in that statement, especially because we all know how that story ends: well.

According to Phil Spencer, the team decided to go ahead and let the world know about Scorpio so far in advance so that developers would have plenty of time to get things ready for launch (and, one supposes, because we had all found out about it anyway). It’s still a major risk: without more information, it’s hard to know if a new customer should wait for a more powerful machine or stick with what’s on offer now. This is theoretically mitigated by the fact that the games will work on both machines, but questions remain regardless.

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Xbox Mini? Xbox Slim? Xbox VR? Anonymous sources say we can expect all of them from Microsoft.

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by Sean Hollister via CNET

It used to work like this:

1. Buy a game console.

2. Spend the next five, six, seven, eight years enjoying it, until Microsoft, Sony and Nintendo introduce the next console generation.

Soon, that concept of a “console generation” may be no more. A flurry of rumors suggest that both Sony and Microsoft will introduce new and improved versions of their existing game consoles as soon as this year, and announce them this very month. Sony may introduce the so-called “PlayStation Neo” at E3 in Los Angeles, and as for Microsoft…well, if these rumors are to be believed, Microsoft may have as many as four different Xbox devices to offer.

Here’s what the rumor mill tells us about each one.

Xbox One Slim

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The current Xbox One is huge. It makes the rival PS4 look tiny by comparison. But imagine if Microsoft shrunk it down to become the smallest Xbox ever.

According to sources who spoke to Kotaku, Polygon and The Verge, that’s exactly what’s happening: the Xbox One Slim (not a real name) will be 40% smaller than the current model. It will allegedly be cheaper, too, and yet offer 2TB of storage space — double the capacity of the highest-end Xbox One available now.

Rumor says it’ll come with a slightly redesigned Xbox One gamepad, and may natively support 4K televisions as well. We don’t have any leaked pictures of the new Xbox yet, but sources believe it’s slated to ship in August.

While it’s normal for Microsoft, Sony, and Nintendo to release slimmer versions of their consoles during their long lifespans, such as the PS3 Super Slim and Xbox 360 Slim, the next rumor you’re about to read is for something much different.

Xbox One VR

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If you wait until late 2017, say some of the same anonymous sources, there could be a much more powerful Xbox One on tap — one that supports virtual reality. The Xbox One VR (also not a real name), codename “Scorpio,” is allegedly a beefed-up Xbox One with a new graphics chip that gives the console four times the horsepower. That’s enough graphical oomph, reportedly, to power an Oculus Rift VR headset.

Microsoft doesn’t have a VR headset of its own, and it denies interest in making one anytime soon. (The Microsoft HoloLens is not a VR headset, and is likely years away). So it’s initially surprising to hear that Microsoft might have an Xbox designed to support virtual reality.

But anonymous sources aren’t the only ones who are suggesting that Microsoft might have suddenly taken an advanced interest in VR. A game developer at a “well-known European studio” let slip to Ars Technica that his company was working on an Xbox One VR title for 2017, and the official E3 exhibitor list now has a category for Xbox One Virtual Reality developers.

Xbox One Mini and Stick

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If you believe the sources of veteran Microsoft reporter Tom Warren, Microsoft has been working on a pair of Xbox One media streaming devices for years: one a small set-top box to compete with the Apple TV, and the other a HDMI stick more like a Google Chromecast.

And if you believe Brad Sams, another Microsoft reporter who correctly predicted the Xbox One Elite Controller, Microsoft will actually announce both those streaming devices at E3 this year for roughly $150 (approximately £104 or AU$208) and $100 (approximately £69, AU$138) respectively.

The Xbox One Mini (not a real name) is believed to be a tiny stripped down Xbox that would be able to play lightweight games and apps, taking advantage of the fact that Microsoft is unifying its Windows and Xbox app stores to make some Windows programs available on Xbox and vice versa. Though no rumor has yet corroborated this, it would presumably ditch the Xbox’s optical drive.

Meanwhile, the Xbox Stick (yet another made-up name) is allegedly pegged as a way to stream games from an Xbox in one room of your house to a TV in another room using wireless technology. That wouldn’t be too much of a stretch, given you can already stream Xbox One games to a Windows 10 PC.

Overarching Xbox vision

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Why four devices? We don’t know for sure — but they appear to revolve around a new Microsoft initiative, codename Project Helix, to bring the worlds of Windows and Xbox much closer together.

This March, we learned that Microsoft intends to release every new game it creates for Windows and Xbox simultaneously. One month later, Microsoft announced that it would fulfill its long-standing promise to let the Xbox One run Windows apps — not just games.

Both announcements rely on developers building so-called “universal” apps set of tools and practices dubbed the “Universal Windows Architecture” (UWA).

But Microsoft needs new hardware to get developers excited enough to build those apps in the first place. If Microsoft can tell developers that their UWA apps will run on a host of new devices that consumers are likely to have in their homes, including ones as cheap and portable as HDMI sticks, that could be some serious incentive to build for Microsoft’s platform — where Microsoft gets a cut of every sale.

If it works, it could be pretty nice for gamers too: In March, Xbox boss Phil Spencer imagined a future where your game library would never go out of date. Traditionally, each new generation of game consoles isn’t “backwards-compatible” with games from previous generations. They typically don’t work due to differences in the architecture of the processors inside.

But if Microsoft can get developers to build universal apps that work across different types of hardware, console gamers could enjoy the same benefit as today’s PC gamers — whose games just keep looking better, instead of going obsolete, as they upgrade to more powerful processors and graphics cards.

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by William Usher via CinemaBlend

The one thing most people probably don’t think about when going into a GameStop is having to fend for their lives against armed robbers, almost taken right out of some of the action games they play. Well, that’s exactly what happened with one seven-year-old who was attending a GameStop with his family.

As you can see in the video above, posted on YouTube by mcpdmedia, the child is walking around in the GameStop when two masked, armed robbers waltz through the front door. The child is then grabbed by one of the robbers, but takes a stuffed Yoshi doll and proceeds to beat and punch on the armed robber while being dragged over to his parents. The boy and his parents were there shopping for a Yoshi doll from Nintendo’s popular Super Mario series.

According to Geek.com, the robbery took place on Friday, May 20th. The article further explains that after the two men entered into the store, they ordered everyone to get down on the floor. One of them then proceeded to ask the seven-year-old boy to move over near the register and get on the floor alongside his parents; the boy refused.

The robber then decided to reach out and grab the boy, at which point the boy began fighting back, all the way to the register where the robber had him lay down where the clerks and his parents were.

The robbery took place at a GameStop store in Silver Spring, Maryland. After the robbers had everyone get down and face the wall behind the counter, they proceeded to steal some personal belongings and all the cash out of the register.

The two perpetrators managed to escape the scene, and are still at large as of the publishing of this article.

The parents of the boy who fought back against the robber note that their son was likely just reacting instinctively. According to WJLA News, the father of the seven-year-old explained to them…

He’s a brave little boy, and he recognized he was in a dangerous situation, […] And there was a stranger and he was trying to defend himself.

Most times when the “fight or flight” instinct kicks in, it results in standing absolutely still, frightened beyond belief, and possibly wetting one’s pants. Other times people flee in terror. It’s rarely ever a response to fight back, unless clear-headed (or reckless) intentions are outlined in the mind of a potential victim. In this case, the kid wasn’t going to go down without a fight, so he gave the perpetrators all he could before being forced to the ground.

Strangely enough, the robbers did not take any of the actual video games in the store. One of the officers mentioned to WJLA that video games can be expensive so there’s a lot of cash traded around in GameStop stores, but it kind of seems odd that the thieves didn’t at least grab a PlayStation 4 or two for trading purposes. In fact, they left the Xbox One, Wii U, and other expensive gaming gear completely alone. They must not have had much of an interest in the actual games.

As for the seven-year-old, he’ll go down in history as a kid who fought off robbers while trying to protect video games.

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by Ryan Winslett via CinemaBlend

The PlayStation 4 and PC gaming worlds join in mourning this weekend as it is officially confirmed that No Man’s Sky has been delayed. Fear not, though, would-be space travelers, as you won’t be asked to wait too much longer before finally diving into the great unknown.

Originally set to launch on June 21, it was announced this weekend that No Man’s Sky is officially being delayed by about seven weeks, not hitting store shelves both physical and virtual until Aug. 9. That’s the North American launch date, with Europe set to go on Aug. 10 and the UK getting its hands on No Man’s Sky on Aug. 12.

It’s been a long road to launch for folks who have been anticipating No Man’s Sky since it was originally shown off a couple of years ago at E3. Hello Games’ Sean Murray was marched out onto the Sony press conference stage to share his vision, a game with unprecedented scale geared at players with a hunger for exploration and adventure. More impressive was the fact that his indie studio, Hello Games, was literally creating a game with a living, breathing galaxy within it.

Flash forward 12 months to E3 2015 and Sean Murray was back on the E3 stage, announcing that No Man’s Sky was on track for a launch on PlayStation 4 and PC. A bit later we finally got an initial launch date, which was set at June 21.

According to Sean Murray, and pretty much confirmed by the fact that the delay isn’t all that long, the game is basically complete. He said that, with final deadlines approaching, though, the team realized there were some key moments that needed “extra polish” to bring them up to snuff.

The game really has come together, and it’s such an incredible relief. As we sit and play it now, and as I watch playtesters every day, I can finally let myself get excited. We’re actually doing this.

Since this game has been such a big title for Sony these past couple of years, we fully expect to see it at E3 in a couple of weeks, once again wowing the audience as even more gameplay elements are revealed. We’ve got our fingers crossed that it’ll be playable for visitors, too.

As Sean Murray points out, the universe in No Man’s Sky is basically unfathomable and aims to achieve things that no other video game has managed. You can’t blame the guy for wanting to get it right and taking the time to do so. He goes on to thank the community for its patience and reminds readers that, with only one shot to get No Man’s Sky right, “we can’t mess it up.”

Perusing some of the comments, it sounds like the community agrees. Personally, I pretty much planned on making No Man’s Sky my whole-damn-summer game, but I’d rather it be right than right now, so I’m happy to wait.

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by Josh Horwitz via Quartz

Yesterday in Beijing Wang Feng, the CEO of Chinese gaming startup Fuze, took to the stage at a press conference to proudly unveil his venture’s newest product—a home video game console called the Tomahawk F1.

 Like many CEOs with products that compete against established foreign brands, Wang was quick to play up the device’s unveiling as a watershed moment in China’s tech industry, which has yet to see a domestic console pose a significant challenge to the likes of Sony and Microsoft.

“When will China’s games market—especially high-resolution consoles and high-performance consoles, the best products [out there]—be taken over by Chinese businesses?” Wang asked the audience (link in Chinese).

There’s some irony to Wang’s ambitions. His company’s console bears a striking resemblance to both Sony’s PlayStation 4 and Microsoft’s Xbox One. As Kotaku points out, the controller for the Tomahawk F1 resembles the Xbox One’s, right down to the button layout and overall shape.

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The software design harkens back to the PlayStation. Blogger and analyst ZhugeEx noted that many of the features of Fuze’s Android-based operating system have direct analogs on the PS4:

“It’s clear that the company have pretty much ripped off the design rather than creating their own unique take,” he writes. “It’s very much a complete copy with the home page having the exact same social and news features that the PS4 home page does, even the game store looks exactly the same with all the text and other interfaces in the exact place you’d find it on PS4.”

Quartz reached out to Fuze spokesperson Du Qingyang with questions about the design similarities, but did not receive a response.

Copy at your own risk

Aping the branding and design choices of well-established competitors is lamentably commonplace in China. In recent weeks one Chinese film company made headlines with ham-fisted attempts to ape Disney’sZootopia poster, and an apparel maker came under fire for copying Under Armour’s logo.

For those who want to see more innovative products coming from China, Fuze’s design decisions sting in particular because they mark a missed opportunity to create something original.

After a longtime ban on game consoles, China legalized the domestic sale and manufacture of the devices in early 2014. Sony and Microsoft soon offered the PS4 and Xbox One, respectively, to the domestic audience. Legacy Chinese tech firms—including Huawei and Tencent—also released home video game consoles. But those typically were little more than projectors for big-screen Android gaming, which were unlikely to appeal to hardcore gamers.

A few years ago Fuze launched as a startup willing to enter China’s console market in earnest. Backed with money from high-profile venture capital firms, it billed itself as a Chinese competitor focused on gaming experiences that could rival Sony’s and Microsoft’s, while still running on Android software. It would optimize high-quality games for home use, and also work with publishers and developers to make the best Xbox and PlayStation titles compatible as well.

But excitement over Fuze has already cooled since the product details were announced yesterday. Priced at 899 yuan ($138) for the basic version, the device is less than half the cost of an Xbox One or a PS4—which will only fuel detractors arguing it’s a “cheap knockoff.” Its game catalog looks to be wider than those consoles, but that’s mostly due to its Android-based operating system, which allows for the easy import of mobile games.

The company has already taken a merciless beating from commentators. Under its product announcement on Weibo (akin to Twitter), many gamers expressed their disappointment (link in Chinese) at the company for shamelessly aping Sony and Microsoft designs.

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“As a serious gamer, when I see you compare yourselves to the three big console makers, I sense a lot of lofty ambitions,” one wrote. “But what I want to know is, do you really want to make a high-quality console? Or do you just want to take advantage of consoles [being hot] to make a quick buck and run off?”

Others were more sarcastic:

“Good luck! After looking at this product, I feel like even I can make a console—all I need to do is brag about how hard-working I am, con a few investors, and copy other consoles.”

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by William Usher via CinemaBlend

Publishers and console manufacturers have been wanting to move to an “all digital future” for quite some time, but national network infrastructure and consumer resistance has prevented that from happening. Well, EA thinks that it will eventually happen and that consoles will stop being produced.

Gamespot picked up the inflammatory quote from the Daily Orange, where Electronic Arts’ chief competition officer, Peter Moore, explained why consoles might stop being produced, saying:

I’m not sure there will be consoles, as we know them anymore. Games will be accessed by streaming technology, so we don’t need hardware intermediaries in between the two. If you and I want to play Battlefield 12 against each other, we’ll just jump into a game via whatever monitor we happen to have in our homes. It’ll be on a chip, rather than in a box.

The comment section was not pleased with these comments at all.

In fact, that line of thinking is where Microsoft was originally going with the Xbox One, and that’s part of why they aren’t in first place at the moment. Microsoft was pushing for an “all digital future”, putting lock and key restrictions on digital content, digital access and digital libraries. Quite naturally, there was a lot of push back from the core gaming community who did not like the idea of used game fees, digital signatures for games installed from a disc, and a 24-hour DRM check-in to play games.

Gamespot tries to ease up the impact of Moore’s comments by saying that’s a “far future” concept, but let’s be real here: unless major first-world nations widely adopt fiber optic connections, the broadband setup we currently have is just not convenient enough to support some 50 million hardcore gamers trying to download and stream both single and multiplayer games all at once through small wireless devices.

Heck, just talking about the current setup we do have, Xbox Live or PSN are usually down at least once a month, if not for one issue or another it’s due to some DDoS attack. Having to rely on online services for single-player games would be a pain.

But beyond the inconvenience of network infrastructure, there’s still the consumer aspect of digital only goods. Steam is the largest consumer oriented digital distributor for video games, and despite being considered the most consumer friendly, there’s still the issue of ownership, resale, and trading- something even Valve hasn’t been able to escape from, with a number of lawsuits under their belt that eventually led to them implementing a limited form of refunds.

Right now, a lot of gamers enjoy being able to play games when and where they feel like it without the constant restrictions set upon them by publishers and console manufacturers. While multiplayer games require constant online connections, there are still plenty of people playing single-player games offline, and I can’t see them being pleased to have to deal with lag, server issues, or a hotspot dropping a connection while trying to play the latest Mass Effect game.

Nevertheless, Microsoft already made their intentions clear to move toward an all-digital spectrum, and Sony has facilitated PlayStation Now for this purpose as well (though it hasn’t been quite as popular as they probably hoped).

Interestingly enough, if the companies are moving toward an all-digital spectrum, it’s diametrically opposed to the technology required to facilitate VR, since VR is heavily reliant on powerful hardware to render high fidelity content. So if VR really does take hold and becomes mainstream the consoles won’t be going anywhere, but if VR doesn’t take hold and companies move more toward a digital setup, then what Moore is talking about could be a possibility in the near future, even against the wishes of many core gamers.

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If you ever see a copy of Stadium Events at a yard sale, snatch it up quick.

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by Jake Swearingen via Popular Mechanics

For a different generation, it was the story of the baseball card that got away. A rookie Mickey Mantle that got lost during a move. A mint Darryl Strawberry from 1984 that your mom threw away. But in 2016, you may want to think about where all your old NES cartridges are.

Michael McCaskill was at a yard sale in Texas two years ago when he bought a box of 40 NES games for $80. Among those was Stadium Events, one of the rarest Nintendo games ever released in America—only 200 made it to market before Nintendo decided pull the game. It was later released, along with the Power Pad, as Athletic Worlds. 

McCaskill vaguely recognized the game, and after a quick Google realized he had struck gold. “(It’s crazy) to just go to your video game shelf and pick off a piece of plastic with a sticker on it that’s worth $8,000 that you didn’t pay anywhere near that for,” said McCaskill, speaking to his local CBS station. “So you have to constantly pick it up and go, how lucky am I?

After holding on to for two years, he sold it to Alec Featherstone, owner of Freaks and Geeks Video Games in Denton, Texas, for $7,500. Featherstone got the game for a relative bargain—a copy of Stadium Events sold for $31,500 dollars when it went up on auction on eBay in January of last year.

McCaskill says he and his wife will use the money towards buying a home, but they still plan to hit up yard sales. “Can lightning strike twice? I don’t know. I’d like to see it if it does,” said McCaskill. “If I found another one, I’m keeping it.”

If you’re curious, here’s a bit of gameplay footage from the game:

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by Ryan Winslett via CinemaBlend

When Activision pulled back the curtain on its next big FPS, Call of Duty: Infinite Warfare, quite a few fans took to the internet to spew venom all over every comments section and message board available. Activision CEO Eric Hirshberg decided to address those haters head-on with the best weapon in his arsenal: Calm and collected logic.

Secondly, of course, we know there are people in our community who are nostalgic for the boots on the ground-style gameplay; that’s why we made Modern Warfare Remastered. But we also have millions of people in our community who want to have new, innovative experiences in the game each year and Infinite Warfare is going to deliver that

There’s no better way to respond to the type of unbridled rage that pops up on the internet than to offer up a retort that is both level-headed and makes a lot of sense. Even if you’re bummed about Infinite Warfare’s setting, you can’t really argue with Hirshberg’s response. His comments were made during an earnings call earlier this week, pointing out that the old adage of “no press is bad press” rings true.

In case you aren’t up to date with this whole Infinite Warfare situation, it all began with the launch of a new trailer for the game which, among other things, makes it clear that the series is now literally gunning for the stars.

When that video hit YouTube, saying that viewers reacted negatively might be something of an understatement. As of this writing, the video have 469,954 dislikes, pretty much making it the “most disliked” video on the planet. Fans of the video are only half that number, with about 203,000 likes to date.

During the earnings call, Hirshberg starts out by saying that you’ve “gotta love the passion of gamers.” In his view, having so many people react so strongly simply goes to show how big the Call of Duty franchise has grown over the years. I’m pretty sure sales figures are a solid clue to that fact, too, but he’s not wrong here.

Finally, Hirshberg goes on to remind folks that, if they want to enjoy the good old-fashioned version of Call of Duty, then they can enjoy a remasterd version of Modern Warfare in the same package. That version will also include 10 multiplayer maps, all included if you pick up Infinite Warfare. Still, many complain that they don’t want to have to buy one to get the other. Considering the fact that most remakes go for full price, I’m not sure what the issue is.

Still, in recent years, it seems like more and more fans have been itching for a return to classic CoD gameplay while the more recent iterations of the series have moved further away from that style of play. Infinite Warfare appears to be an extreme case of exactly that. So depending on how things go this fall, we’ll just have to wait and see if the next Call of Duty goes full Halo or if we’ll be back in the trenches.

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