Archive for the ‘Game Articles’ Category

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by Mo Mozuch via Newsweek

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by Jacob Siegal via BGR News

As we approach the five year anniversary of the PS4, it’s difficult not to think about the future of the brand. After all, the PS4 arrived nearly seven years to the day after the PS3, so it seems safe to assume that the PS5 is already deep in development at Sony HQ. This week, Sony Interactive Entertainment CEO John Kodera seemed to say as much when he revealed the PS4 is entering the final phase of its life cycle.

The Wall Street Journal’s Takashi Mochizuki shared Kodera’s statement on Twitter this morning, which he provided at the Sony IR Day 2018 event in Japan. Kodera shared the news in relation to Sony’s revenue, which he claims will be negatively affected by the drop off in unit sales. But PS Plus subscriptions should blunt the impact.

In addition to confirming that the PS4 will be replaced by a successor in the near future, Kodera also told analysts and investors at Sony IR Day that March 2021 will be when PlayStation will begin looking toward the future. It’s unclear if we should expect to see signs of the PS5 by 2021, but that would mark eight years since the PS4’s launch.

Beyond the potential future hardware, Kodera also talked about software. According to Kodera, PlayStation will continue to introduce new IPs (Horizon Zero DawnKnack), refresh old IPs (God of WarShadow of the Colossus), and build franchises around properties that develop a sizable audience.

We still don’t know anything concrete about the follow-up to the PS4 (nor do we expect to learn anything at E3 2018 this year), but it sounds like we won’t be waiting too much longer, as the PS4 life cycle winds down.

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by Sean Buckley via CNET

Boss Key Productions’ first game was a flop. Its second was too little, too late. Now, company founder Cliff Bleszinski says the game studio is closing its doors.

When the creator of the iconic Gears of War franchise said he was coming out of retirement to create video games that harkened back to chaos of classic arena-shooters like Unreal Tournament, Cliff Bleszinski had the gaming industry’s attention. “CliffyB,” as he was called by fans, had over two decades of experience making AAA games and a vision to revive a kind of fast-paced competitive first persons shooters that hadn’t existed in years.

Now, that dream is dead. Today on Twitter, the game designer announced that his new company, Boss Key Productions, “is effectively no more.”

Despite early excitement, it’s an ending almost everyone saw coming.

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Lawbreakers, the company’s first game, flopped almost immediately after launch, completely failing to build the dedicated player base necessary to survive – despite having a relatively strong showing at E3 2017. “Lawbreakers was a great game that unfortunately failed to gain traction,” Bleszinski explained on Twitter. Team-based shooters just weren’t in anymore: large scale Battle Royale games like Fortnite and PlayerUnknown’s Battlegrounds were. The company tried to pivot.

“In a last ditch attempt we scrambled to do our own take on the huge battle royale genre with Radical Heights,” he says, “However, it was too little, too late.”

The game designer says he’s going to take some time off and reflect on the last four years of his career, but Boss Key Productions is closing its doors. For now, however, the servers for Radical Heights will remain online.

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by Dylan Claundy via We Got This Covered

A new rumor has dropped on 4Chan and it’s leaked a handful of alleged details as to what Rocksteady are working on at the moment: An open world Superman video game. I know, our brains nearly imploded, too.

Specifically, the rumor confirms that Rocksteady are indeed developing the project. The British company, who are best known for their work on the critically acclaimed Batman: Arkham series, have been pretty quiet as of late, so take this news with a grain of salt for now. Still, this isn’t the first time we’ve heard about the game and what’s been revealed here is certainly intriguing.

From what we understand, it’ll be developed using the cutting edge Unreal Engine 4 and will feature a massive open world (about 3 times the size of Batman: Arkham Knight with a lot more buildings). Bizarrely, though, you won’t be able to play as Clark Kent. The post does mention, however, that your arch rival will be the extraterrestrial cyborg, Brainiac. 

Furthermore, the alleged game will feature semi-destructible environments, much like Batman: Arkham Knight. Also, the combat system will integrate flying into its core mechanics, a little like Dragon Ball Z, where you can zoom towards your enemies and repeatedly punch them. Not only that, but it’ll also be set in the Arkham universe and filled to the brim with a ton of easter eggs that’ll flesh out Superman’s backstory and lore.

Again, none of this has been confirmed by the studio, but what we do know is that Rocksteady have promised us already that their next game will “blow our minds.” Could they be working on a project that’ll feature Superman, though? Or do you think this rumor is just too good to be true?

As always, do let us know your thoughts in the comments section down below.

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by Ben Gilbert via Business Insider

The new “God of War” game is so much fun to play, you may have missed its secret ending.

The PlayStation 4-exclusive is a triumph of storytelling and design, offering dozens of hours of gameplay within its gorgeous version of the mythological Norse realm of Midgard. After the game’s story comes to an end, you may think that’s all there is. And it’s understandable — it’s a satisfying conclusion.

But “God of War” has a Marvel-esque hidden ending, one that you can only unlock after you complete the game’s final story mission and the credits roll. If you were paying attention to the game’s story at all, you’ll be eager to see the secret finale.

Without saying anything about the secret ending itself (no spoilers!), here’s how to unlock it:

After the credits roll, the game informs you that you can return to the open world and continue exploring. But you have another option: Return to the house you started in at the beginning of the game.

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When you get to the house, enter through the front door. Inside, you’ll find a button prompt near the beds of Kratos and Atreus. It’s a small house, so the prompt isn’t hard to find.

Once there, you can choose to go to sleep for the first time since your adventure began. Doing so will trigger the secret ending.

If you care at all about the future of the “God of War” franchise, you’ll be excited to see the hidden finale. Enjoy!

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by Danny Salemme via Eurogamer

Atari has revealed some new details regarding its brand new console: Atari VCS (formerly called Ataribox). Aside from the sleek, vintage design and throwback joystick, there are some interesting bells and whistles integrated into the gaming company’s first official console since the failed Atari Jaguar in 1993.

Capitalizing on 1980s-era nostalgia a la Stranger Things and Ready Player One, Atari is re-embarking into console territory with the Atari VCS: a retro-style gaming console that takes direct inspiration from the generation it originated from, while also offering plenty of modern utilities to warrant a purchase. While the original Atari console was a staple in ’80s gaming with two-dimensional games like Pong and Space Invaders, the VCS will double as home assistant, home speaker, and computer all in one single device.

Eurogamer spoke with Atari Connected Devices COO Michael Arzt during the 2018 Game Developer Conference and managed to get a clearer picture of how the Atari VCS might attract a new generation of gamers. Unlike the NES Mini, which was literally just a miniature version of the original Nintendo console, the VCS is essentially a computer with TV screen compatibility. The VCS utilizes streaming services like Netflix and Hulu, music streaming services like Spotify and Pandora, social networking, and, of course, it allows users to play classic Atari games. It will also function like a computer (and is “less expensive than a PC,” ranging around an unspecified cost between $249 and $299), so users will “be able to hook a wireless or USB mouse and keyboard to it” if they so choose.

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As far as the physical features go, the console’s design takes inspiration from the original Atari – all the way down to the faux-wood finish and retro matte black joystick – while running on an AMD x86 processor. And since Artz is aware that most people aren’t too keen on shelling out money for new accessories when they already own other competing consoles, like the Xbox One X or the Playstation 4, the company is allowing Atari VCS owners to seamlessly use any other Bluetooth or USB controller with the console. They also expect to reveal more details about the console, as well as information regarding preorders, by the end of April (including the potential of third-party publishers). That said, while Artz is well aware that people “people want a lot of answers,” he explained that there are some VCS elements that he’s “not in a position to talk about yet that this [console] will do.”

With the VCS, Atari has a solid shot at entering the modern console wars, but critics will no doubt be unforgiving. The company acknowledges that it has a few more hurdles in its way before launching the VCS (for example, Artz admits to abandoning some earlier designs and creative partnerships because they didn’t believe they were doing justice to Atari’s long-awaited return), but is confident that their aim for perfection will pay off. Also, given how prominent a role the original Atari plays in Steven Spielberg’s adaptation of Ready Player One, this may well be the perfect time to release a new Atari console into the world – assuming the company can meet high demands and expectations.

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by Rob Thubron via TechSpot

Could the PlayStation 5 be here sooner than expected? That’s what several reports are stating, including one from SemiAccurate, which also claims to have some details about Sony’s new console.

The publication’s article is behind a $1000 paywall, but a summary has appeared on ResetEra. The report says the PlayStation 5, which might not be its final name, will upgrade the Jaguar CPUs found in the PS4 and PS4 Pro in favor of a more powerful Zen-based CPU, previously reported as being an 8 core variety. As for the graphics, the machine is said to use a custom GPU based on AMD’s upcoming Navi architecture.

The new console is also said to come with VR features implemented at the silicon level, suggesting that Sony still believes in its PlayStation VR headsets, which recently received a permanent price decrease.

One thing missing from the report is any mention of backward compatibility with the PS4, which is a feature many are expecting.

The reported specs do sound convincing, especially the use of Zen and Navi—some of AMD’s Vega features appeared in the PlayStation 4 Pro long before they made their way onto the PC via the Radeon line.

The article adds that a large number of PlayStation 5 dev kits are already in the hands of developers, backing up a similar claim made by industry insider Marcus Sellars early last month. SemiAccurate believes this means a 2018 release for the console isn’t totally out of the question, though a 2019 launch seems much more likely. By then, technology such as GDDR6, which is rumored to appear in Nvidia’s next line of GPUs, should be widely available.

Marcus Sellars@Marcus_Sellars

PS5 dev kits went out early this year to third party developers.

SemiAccurate is confident that the “real info” in its report is accurate. The site points out that it correctly revealed the specs of the PS4, Xbox One, and Nintendo Switch ahead of their release, while it also predicted the console mid-cycle refresh machines: the Xbox One X and PlayStation 4 Pro.

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by Edgar Alvarez via Engadget

Epic Games has been obsessed with real-time motion capture for years, but the company is now trying to take its experiments with the technology one step further. Enter “Siren,” a digital personality that it created alongside a few prominent firms in the gaming industry: Vicon, Cubic Motion, 3Lateral and Tencent (which just became a major investor in Ubisoft). The crazy thing about Siren is that she comes to life using live mocap tech, powered by software from Vicon, that can make her body and finger movements be captured and live-streamed into an Unreal Engine project.

Back in 2016, Epic Games teased a live motion-capture demo for Hellblade, which was stunning and showed the potential of the tech. With this new iteration, though, the company says it hopes to take “live-captured digital humans to the next level.” Siren, a high-fidelity digital character is the first to be based on the likeness of an actress, in this case Bingjie Jiang from China — and Epic Games says she’s only the start. This has larger implications not just for games, but for other industries, like film, marketing and advertising. Imagine if actors didn’t have to come in to do their work, it just had to be someone that looked remotely like them.

Epic Games says that, at GDC 2018, it wanted to test the potential of Cubic Motion’s facial performance capture system and show how it enables real-time face animation to mirror human emotion. The company said that, “Recreating the subtle intricacies of movement can be the difference between a realistic digital recreation and a trip into the uncanny valley.” The uncanny valley is when CGI doesn’t look realistic at all, and that doesn’t require any pre- or post-production editing. That’s why real-time (essentially) cloning of analog subjects is so important.

It’s creepy, sure, but the future often is.

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Tim Berners-Lee

by David Lumb via Engadget

Today is the World Wide Web’s 29th birthday, and to celebrate the occasion, its creator has told us how bad it’s become. In an open letterappearing in The Guardian, Tim Berners-Lee painted a bleak picture of the current internet — one dominated by a handful of colossal platforms that have constricted innovation and obliterated the rich, lopsided archipelago of blogs and small sites that came before. It’s not too late to change, Lee wrote, but to do so, we need a dream team of business, tech, government, civil workers, academics and artists to cooperate in building “the web we all want.”

Lee reserves his biggest criticisms for the huge platforms — by implication, Facebook and Google, among others — that have come to dominate their spheres and effectively become gatekeepers. They “control which ideas and opinions are seen and shared,” Lee wrote, pointing out that they’re able to impede competition by creating barriers. “They acquire startup challengers, buy up new innovations and hire the industry’s top talent. Add to this the competitive advantage that their user data gives them and we can expect the next 20 years to be far less innovative than the last.”

Centralizing the web like this has lead to serious problems, like when an Amazon Web Services outage took down a chunk of internet services over a week ago — ironically, nearly a year to the day after another similar web-crippling incident on AWS. But bottlenecking the internet through a handful of platforms has also enabled something more sinister: The weaponization of the internet. From trending conspiracy theories all the way up to influencing American politics using hundreds of fake social media accounts, outside actors have been able to maximize their manipulation efforts thanks to a far more centralized internet than we used to have, in Lee’s opinion.

These companies are ill-equipped to work for social benefit given their focus on profit — and perhaps could use some regulation. “The responsibility – and sometimes burden – of making these decisions falls on companies that have been built to maximise profit more than to maximise social good. A legal or regulatory framework that accounts for social objectives may help ease those tensions,” wrote Lee.

You know who could fix the future of the internet? Us, of course — a group of individuals from a broad cross-section of society who can outthink the hegemony of colossal internet corporations who are mostly fine with things as they are. Incentives could be the key to motivating new solutions, Lee concluded.

But there’s another problem that business can’t really solve: Closing the digital gap by getting the unconnected onto the internet. These are more likely to be female, poor, geographically remote and/or living outside of the first world. Bringing them into the fold will diversify voices on the internet and be, well, a moral thing to do now that the UN has decided internet access is a basic human right. But it’ll take more than inventive business models to get them online and up to speed: We’ll have to support policies that bring the internet to them over community networks and/or public access.

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Half-Life-2

by Rob Gordon via Screen Rant

Valve may be a sleeping giant when it comes to video game development, but it seems like this giant is waking up after president Gabe Newell confirmed that the developer is going to start shipping games once more. The company is behind some of the most influential games in video game history, with the impact of the Half-Life series on game storytelling and mechanics well-documented. On top of that, the likes Left 4 Dead and MOBA title DotA 2 showed that Valve had something of a magic touch.

However, things started to slow down on the game development side for Valve. Instead, it seemed as though the company’s Steam digital distribution platform was taking priority, with the platform becoming the most accessible way for PC users to play video games. Although Valve did announce the development of the DotA 2-themed card game Artifact in 2017, the reaction was far from positive, and many gamers wondered whether Valve would ever move back into full-on game development again.

However, it turns out that Valve is indeed going back to game creation as a whole. As reported by PC Gamer, Gabe Newell has now confirmed that “Valve’s going to start shipping games again,” and this means games being developed beyond Artifact. Instead, the game is going to be one of “several” projects on the cards for the company.

The news was revealed during a presentation on Artifact at Valve’s headquarters, and although Newell was coy about the projects in development, based on previous comments from the developer it may well point towards more than just the three VR games that Valve had been working on. On top of that, however, Newell also hinted that the company could be doing more than just game development. Newell admitted his jealousy when looking at Nintendo, and the way that the company could develop a new Zelda or Mario game with a specific bespoke controller in mind, stating “the new arrow we have in our quiver, really, is our ability to develop hardware and software simultaneously.

This may well mean that Valve is also going to step a little further into the world of hardware, with Newell suggesting “that’s something that you’ll see us taking advantage of subsequently.” The company’s close ties with the HTC Vive headset certainly gives Valve some solid scope to do things within the VR sphere that other developers might not, while the Steam controller and Steam Link also showed Valve dipping a toe. However, going into hardware is always an expensive gamble, and Valve will want to make sure that its next moves have more of a positive reception than its current crop.

Although fans of Valve’s work will no doubt be very happy to hear that the company is going to start making games again, there’s also likely to be a level of caution. It’s been a long time since the developer created a single player game, and some may wonder whether Valve can deliver after such a long time in the sidelines. However, given the company’s track record these new games will hopefully be something special.

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