A new update to GTA Online included some code from RDR2, which suggests that the upcoming Series X and PS5 updates could include a leap in tech.

by Alex Santa Maria, Screen Rant

Code found hidden away in a recent Grand Theft Auto V update suggests that the upcoming enhanced version of the game for PS5 and Xbox Series X/S may be sharing tech with Rockstar Games’ latest hit sandbox, Red Dead Redemption 2. Released just over two short years ago, there are few games that have matched the technical achievement of the cowboy open-world adventure in 2021. This level of technical achievement did come with a human cost for those working at Rockstar, and the cruel practice of crunch is evident in the final product’s slightly ridiculous attention to detail.

Red Dead Redemption 2‘s cities and outposts feel like living and breathing simulations, and that’s where a lot of the appeal lies for Rockstar’s legions of fans. However, one thing that Red Dead Redemption can’t claim over Grand Theft Auto is a more populous online mode. Despite releasing years earlier and lacking Red Dead Online‘s standalone release (for now), GTA Online remains the destination for those looking for open-world mayhem. Perhaps this is due to the low tech setting of cowboys being no match for the expansive mix of urban and rural environments that GTA Online benefits from. It’d be counterproductive to cram a rocket-powered motorbike with rocket launchers mounted to the front into the old world of Red Dead Online, so it remains more low-key compared to its modern-day sister sandbox.

Grand Theft Auto V and Online players may soon be getting the best of both works if some code referenced in a new update proves fruitful. Datamined by GTAForums user alloc8or, the latest update to the  refers to the specific branch of the RAGE engine (Rockstar Advanced Game Engine) utilized in Red Dead Redemption 2. This means that the developer could be planning to port the game to that engine, utilizing the tech from Red Dead Redemption 2 to give Grand Theft Auto V its second full-fledged update for a new set of hardware.

Some note that it’s possible that Rockstar could only be updating something like the UI to the newer Red Dead Redemption standards, leaving the rest of the game more or less as it is on a structural level. Considering that Grand Theft Auto V was originally released in 2013 and that a sixth entry in the franchise seems likely this generation, that line of thinking has its merits. On the other hand, if it wasn’t going to be a full update, it would be strange for Rockstar to miss the opportunity to advertise that GTA Online is enhanced for new consoles on launch day. Either way, other than a promise of a 2021 release, the newer generations’ versions of GTA V and Onlinemostly remain a mystery.

Grand Theft Auto V turns eight years old in 2021, and few games have maintained their momentum as much as Rockstar’s arguable magnum opus. While it’s unfortunate that GTA Online consumed the rest of the game and any potential single-player DLC, there’s no denying that there’s a healthy player base who consider the game expansive enough to play day after day for years on end. From stunting across the map to just grinding missions for an expensive car, the online component of the game is its own animal and it will likely reach World of Warcraft levels of longevity before it’s finally put to bed for good.

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PS5 already looks unbeatable

Posted: January 11, 2021 in Opinion Piece
Image credit: Sony

by Tommy Orry, VG24/7

We’re two months from the release of the new consoles, yet it already feels like Sony has won the generation.

For a while I thought this console generation would be different. Sony seemed to be floundering a little, barely saying anything about the PS5 while Microsoft pushed forward the narrative of the Xbox Series X being the most powerful console, Game Pass grew and grew, and huge acquisitions were made. Yet, even after snapping up Skyrim and Fallout dev/publisher Bethesda, now it’s hard to see how PlayStation won’t continue to lead by quite a margin – at least in powerful console space.

As I said elsewhere on the site, Microsoft has a lot to prove and isn’t doing much at the moment to calm fears, even though I’m pretty confident Xbox is in a far better position now than it was seven years ago. Sony, on the other hand, has stormed out of the gate with a string of superb PS5 games, a supposed less-powerful console that’s outperforming the on-paper more powerful machine, and importantly it has games that are known about and in-part dated.

Destruction All Stars, the competitive racing/running around game that got delayed from the PS5’s launch, arrives in February and is being included in PS +. It is a bonafide PS5 exclusive, but perhaps the least hyped game coming to Sony’s new console. Giving it away to all Plus members will at least ensure it has a decent shot at gaining an audience, and while I haven’t seen anything to suggest this will be the next Rocket League-style success story, it should offer some multiplayer thrills.

I reckon Returnal could surprise a lot of people.

Key for Sony is that the games keep coming, even if the first two aren’t especially big hitters. In March Sony is releasing Returnal from Housemarque. There’s a bit of negativity surrounding this releasing as a full-price game, largely because the studio’s previous titles have been arcade-like releases, but that seems hugely unfair on what looks like a gorgeous shooter from a team that has hardly ever put a foot wrong.

Ratchet & Clank: Rift Apart is the first so-called “big” PS5 exclusive to arrive from Sony in 2021, set to launch in the first half of the year. Insomniac has already managed to dazzle on the PS5 with the cross-gen Spider-Man Miles Morales, but Rift Apart should let the studio showcase what is possible on PS5 when only targeting the next-gen system – although year-one games rarely get the absolute best out of a new console. Footage has looked superb and the Ratchet & Clank games are always great fun.

May sees MS-owned Bethesda release Arkane’s Deathloop, exclusively on PlayStation 5 and PC. Arkane is known for delivering incredible game mechanics thanks to the Dishonored games, and this FPS looks to be equally inventive. At a time when the Xbox systems seem so short on Xbox Game Studio titles, the fact this is locked away is gloriously wicked. Ditto for Tango Gameworks’ more mysterious and supernatural Ghostwire: Tokyo, although that one is yet to be given a firm release date.

In the second half of 2021 Sony has a trio of absolute barnstormers set to release, with Gran Turismo 7, Horizon: Forbidden West, and God of War: Ragnarok. While Forbidden West is confirmed to be coming to PS4, too, and Sony hasn’t clarified the release platform situation with Ragnarok, there’s no denying that sequels to three of PlayStation’s biggest franchises all within a year of the PS5 launch is great going and sure to make fans extremely happy.

GT7 is likely to be huge for Sony and the PS5.

GT7 is set to be the first proper game in the series since 2013 and will arrive with huge expectations and the knowledge that Polyphony built up by supporting GT Sport as well as it did. What’s more, we might get Gran Turismo on PS5 before we get a new Forza on Xbox Series X, something most would have bet against. There was a sigh of disappointment when Sony revealed that Horizon: Forbidden West was also coming to PS4, a sense that we might not see Guerrilla Games able to flex its technical chops fully, but that debut trailer still looks pretty awesome if you ask me.

I still don’t really believe God of War: Ragnarok is releasing this year, but not because I’ve heard anything to suggest otherwise – I just didn’t expect a sequel to my favourite PS4 game to arrive so soon into the PS5’s life. If Sony Santa Monica can indeed get the game ready for the end of this year, even if it also launches on PS4, it will top what already looks like being one of the best in PlayStation history. And there’s every chance the year will deliver more, even without considering what games are coming from third-party publishers.

What I think Sony has done brilliantly is give PS5 owners and potential buyers a clear idea of the year ahead. As a PS5 owner I’m happy with the games I have, and there’s a steady drop of quality-looking titles scheduled over the months ahead. Can Xbox beat PS5? Maybe, but a turnaround of that magnitude in 2021 seems highly unlikely.

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Twitch: TommyInnit

Minecraft star Thomas ‘Tommyinnit’ Simons hit the ridiculous mark of 40,000 subscribers on Twitch, which, even with the most conservative estimates, would bag him around $150,000 per month. 

by Connor Bennet, Dexerto

Even though it’s been around since 2009, Minecraft has become incredibly popular with creators in the last 18 months, as many have flocked to the sandbox survival game.

Some have only had a brief stint playing the game, but others like the DreamSMP server players, have stuck around for much longer and had a huge amount of success. 

Their videos and streams rack up millions of views, with 16-year-old Tommyinnit having the most success when it comes to Twitch by amassing over 40,000 paying subscribers on the Amazon-owned platform.

Tommyinnit has seen an incredible rise to success in the past year. Image credit: Twitch.tv/Tommyinnit

The 16-year-old British streamer hit the crazy mark during his January 7 stream where he dived into the DreamSMP server for just over an hour’s worth of play. 

The subscriptions quickly rolled in and after starting with just over 39,000 subs,  he eclipsed his goal of 40,000 subs by the halfway point. That, if it held up – and assuming that the streamer gets around $3.50 per $5 sub (the exact split can vary) – would equate to over $150,000 per month.

As his stream came to an end, and presumably so did a number of subscriptions, his total dipped to just under the 40,000 mark – finishing up at 39,674. In total, for that hour-long stream alone though, he got 957 subs. 

Tommy sits in 4th of all Twitch streamers, with xQc having the most.

That total of 39,674 puts him fourth of all Twitch streamers when it comes to subscribers. According to TwitchTracker, Tommy sits just behind xQc, NICKMERCS, and Ibai, and is just ahead of fifth-placed Sykunno. 

It should be noted that Twitch does not publicly disclose subscriber counts, and so we must rely on figures provided by the streamers themselves.

In addition, the Minecrafter also averages around four million views on his DreamSNP YouTube uploads too, so, he’s not going to be strapped for cash anytime soon. Despite all this, he still goes to college – and once had to end his stream suddenly when he remembered he had an essay due the next day.

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SUP3R5 Says It Received “Credible Threats To Our Safety” After Selling Out Of Custom Consoles

by Andy Robinson, VGC

The launch of a batch of custom black PlayStation 5 consoles ended in disaster this weekend, as third-party company SUP3R5 cancelled all orders due to alleged threats made to its staff after it sold out of units.

Around 300 of the highly-anticipated consoles, which feature a custom design based on the PlayStation 2, went on sale to North American customers on Friday, priced at $649 – $200 more than the regular PlayStation 5 RRP.

Unsurprisingly, given the continuing demand for Sony’s console, the black PS5s sold out in less than 20 minutes – and likely would have done so much faster had it not been for significant technical issues on SUP3R5’s website as it struggled to cope with demand.

The company issued a statement on Friday evening saying it was “embarrassed” with how the North American launch went, with some customers reporting that they were charged for their orders without actually receiving confirmation that they’d secured a console.

A large number of the black PS5 consoles also started appearing on reseller sites like eBay, with users asking for thousands of dollars, though SUP3R5 said it would cancel them.

SUP3R5 insisted it would refund those who had been incorrectly charged and pledged to do better with its international launch, which it delayed from Saturday to later in the month.

However, just hours after that message, the company announced it was cancelling all orders and issuing refunds due to its team allegedly receiving “credible threats to their safety.”

“Last night, our team began receiving credible threats to their safety,” the firm said in a statement. “We take these threats seriously. We aren’t willing to risk the safety and well-being of our team, or the potential impact this would bring to delivering your order.”

It added: “All existing orders will be cancelled and fully refunded in the coming days. You will receive a notification when this happens.

“We intended this to be a fun way to celebrate a shared nostalgia. As it turns out, there are people out there who are willing to interfere with that. If we determine that it’s safe to try again, we will. For now, please stay safe.”

The news was predictably met with frustration by those who had managed to purchase a console, with many customers accusing SUP3R5 of scam tactics (however, there’s not evidence of foul play).

Currently, Sony has not committed to releasing different colour PS5 consoles or customisation options, although some other third-party companies have promised their own solutions.

Canadian peripheral firm Dbrand recently announced it would soon be taking orders for a range of black PS5 faceplates and dismissed suggestions Sony could stop it.

Dbrand’s product launch follows a high-profile case in the UK which saw one company cancel its plans to create custom PS5 faceplates after Sony allegedly threatened legal action.

Asked by a Reddit user if it feared similar legal action over its faceplates, Dbrand dismissed the notion, writing: “We encourage them to try.” A caption on its Reddit post also reads: “sue us, Sony.”

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Here’s what Signal is and how it works.

Tech mogul Elon Musk — known as widely for slinging cars into the sun’s orbit as he is for advocating against COVID-19 safety measures — took to Twitter Thursday to slam Facebook over its latest privacy policy updates for its supposedly secure encrypted messaging app WhatsAppMusk instead recommended users choose encrypted messaging app Signal. 

Use Signal— Elon Musk (@elonmusk) January 7, 2021

The tweet was then retweeted by Twitter CEO Jack Dorsey. Shortly after, Signal tweeted that it was working to handle the surge of new users. 

This isn’t the first time Musk has publicly sparred with Facebook over privacy concerns. In 2018, he not only had his own personal Facebook page removed, but those of his companies Tesla and SpaceX. His take on the long-fought battle between Signal and WhatsApp isn’t off-base, though. 

Both of the encrypted messaging apps have been found to have security bugs over the years that have been resolved. For years, WhatsApp has openly collected certain user data to share with parent company Facebook. Its latest policy change just expands that. Signal, on the other hand, has a history of fighting any entity that asks for your data, and adds features to further anonymize you where possible. 

Here are the basics of Signal you should know if you’re interested in using the secure messaging app.

The Signal app encrypts all of your messages to others on the platform. Image credit: Getty/Bloomberg

What Signal is, and how encrypted messaging works 

Signal is a typical one-tap install app that can be found in your normal marketplaces like Google’s Play Store and Apple’s App Store, and works just like the usual text messaging app. It’s an open source development provided free of charge by the non-profit Signal Foundation, and has been famously used for years by high-profile privacy icons like Edward Snowden.

I use Signal every day. #notesforFBI (Spoiler: they already know) https://t.co/KNy0xppsN0— Edward Snowden (@Snowden) November 2, 2015

Signal’s main function is that it can send text, video, audio and picture messages protected by end-to-end encryption, after verifying your phone number and letting you independently verify other Signal users’ identity. You can also use it to make voice and video calls, either one-to-one or with a group. For a deeper dive into the potential pitfalls and limitations of encrypted messaging apps, CNET’s Laura Hautala’s explainer is a life-saver. But for our purposes, the key to Signal is encryption.

Despite the buzz around the term, end-to-end encryption is simple: Unlike normal SMS messaging apps, it garbles up your messages before sending them, and only ungarbles them for the verified recipient. This prevents law enforcement, your mobile carrier and other snooping entities from being able to read the contents of your messages even when they intercept them (which happens more often than you might think). 

When it comes to privacy it’s hard to beat Signal’s offer. It doesn’t store your user data. And beyond its encryption prowess, it gives you extended, onscreen privacy options, including app-specific locks, blank notification pop-ups, face-blurring anti-surveillance tools, and disappearing messages. Occasional bugs have proven that the tech is far from bulletproof, of course, but the overall arc of Signal’s reputation and results have kept it at the top of every privacy-savvy person’s list of identity protection tools. 

For years, the core privacy challenge for Signal lay not in its technology but in its wider adoption. Sending an encrypted Signal message is great, but if your recipient isn’t using Signal, then your privacy may be nil. Think of it like the herd immunity created by vaccines, but for your messaging privacy. 

Now that Musk and Dorsey’s endorsements have sent a surge of users to get a privacy booster shot, however, that challenge may be a thing of the past. 

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NSFW! SPOILERS! MORE!

Image credit: CD Projekt Red

by Wesley Yin-Poole, EuroGamer

CD Projekt has clarified Cyberpunk 2077’s Judy romance after players found unused male voice lines in the game.

THERE MAY BE SPOILERS AHEAD. ALSO, NSFW!

Last week, modders discovered male V is able to romance Judy in the PC version of the game via a simple code change inserted via the console command.

Doing so means the Judy romance scene occurs with the male V body type with male voice over. Unmodified, Judy can only be romanced as a female body type and female voice type V.

Later scenes with Judy that are only possible after the romance scene is completed also include full male V voice work, which replicates the lines exactly as they’re spoken by female V.

The NSFW video, below, from YouTuber FredrickFlower, explains how to use mods to play the Judy romance as male V, and includes the unused dialogue:

There are some irregularities when playing the Judy romance as male V, however. While you can see the male body type in the sex scene, V’s hand clips through objects on occasion. Later, in a scene involving Carol and Judy, Carol tells Judy and male V: “leave you girls to it.”

Some fans have called this “cut content”, but speaking to Eurogamer, a CD Projekt representative denied this was the case, insisting the male voice lines were only recorded “so we could avoid missing something by mistake that would require future recordings”.

“It was simply more convenient and easier for our localisation team from a production point of view to record all lines with both voices, so we could avoid missing something by mistake that would require future recordings,” the CDP rep explained.

Image credit: CD Projekt Red

“This was done with pretty much everything just to be on the safe side although it can vary between the different languages.

“Judy was always only a female V romance partner and that was the artistic vision from the start, there was no male romance option cut from the game.”

Cyberpunk 2077 includes four romance NPCs, each with a different V type condition. Panam requires V to have the male body type, but you can have any voice. River requires the female body type and any voice. As mentioned, Judy needs both the female body type and female voice. And Kerry needs both the male body type and male voice.

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by Nathan Birch, WCCFTech

Both the PlayStation 5 and Xbox Series X have their own advantages, with Sony’s new DualSense controller being a big check in the “pro” column. The DualSense features cutting edge haptic feedback and adaptive triggers, and is arguably the first gamepad in quite some time to really enhance gameplay in a new way. Microsoft’s Xbox Series X/S controller is also solid, but it doesn’t bring quite as much to the table.

Well, it seems like Microsoft may be eying some of those new DualSense features jealously. Microsoft recently sent out a survey to new Xbox Series X and S owners, asking them to rate their experience and state what they might want in the future. Interestingly, one question specifically asks whether the user is “aware of features on PlayStation controllers” and which of those features they’d like to see included in future Xbox controllers.

While the basic Xbox Series X/S controller is likely set for now, Microsoft is almost certainly working on a third iteration of their Xbox Elite controller – could we see features like haptics and adaptive triggers added to that gamepad? It wouldn’t surprise me! As a reminder, here are some of the unique features the DualSense controller brings to the table…

  • Haptic feedback – Feel physically responsive feedback to your in-game actions with dual actuators which replace traditional rumble motors. In your hands, these dynamic vibrations can simulate the feeling of everything from environments to the recoil of different weapons.
  • Adaptive triggers – Experience varying levels of force and tension as you interact with your in-game gear and environments. From pulling back an increasingly tight bowstring to hitting the brakes on a speeding car, feel physically connected to your on-screen actions.
  • Built-in microphone and headset jack – Chat with friends online3 using the built-in microphone – or by connecting a headset to the 3.5mm jack. Easily switch off voice capture at a moment’s notice with the dedicated mute button.

What do you Xbox fans think about this? Do you want Microsoft to take some notes from the DualSense or is the Xbox Series X/S controller just fine as is?

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by Tyler Fischer, ComicBook.com

A proper next-gen Assassin’s Creed game on PS5, Xbox Series X, and Xbox Series S is reportedly releasing next year. Adding to this, the new report, claims that Ubisoft will use 2021 to focus on Assassin’s Creed Valhalla, which will be primarily bolstered with two separate single-player expansions. That said, while 2021 won’t feature a new Assassin’s Creed game, 2022 reportedly will, and its development will be helmed by Ubisoft Sofia, the company’s Bulgarian studio.

Ubisoft Sofia isn’t known as one of Ubisoft’s lead studios, with the bulk of its existence since it was founded in 2006 being primarily a support studio and a studio that works on handheld games. However, it has served as the lead studio behind two Assassin’s Creed games: Assassin’s Creed Rogue and Assassin’s Creed III: Liberation.

As for the report, it comes the way of French streamer and YouTuber xj0nathan, who doesn’t divulge much else of consequence other than the aforementioned information. The big thing with Assassin’s Creed games, at least in the modern era, is the setting. Right now, there’s no word from any reputable source where the game will be set, but there have been some dubious rumors pointing towards the series heading to China, or more specifically, ancient China.

Of course, not only should these rumors be taken with a massive grain of salt, but take all of the other information with a grain of salt. Not only is all of the unofficial variety, but it’s vague enough that it’s unclear what is scoop and what is speculation.

At the moment of publishing, Ubisoft has not commented on this report in any capacity, and it’s unlikely it will, as it maintains a pretty strict “no comment” policy when it comes to rumors, reports, and anything and everything of the speculative and unofficial variety.

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All in less than a month since release

by Jess Weatherbed, TechRadar

Cyberpunk 2077 has become a controversial topic to discuss since its release on December 10 last year, with its ‘fall from grace’ hitting major news networks around the world. After hitting a record-breaking 1 million concurrent players on Steam, CD Projekt Red’s futuristic RPG is now struggling to maintain 225,000 users less than 4 weeks after the game was released.

A fall in player base is to be expected of course, with previous games such as The Witcher 3 seeing a similar drop in users – though this took three months to occur. 

For PC players at least, these numbers dropping at such an alarming rate are an interesting gauge for the satisfaction level of the gamers who purchased Cyberpunk 2077, and the potential future of the game itself.

Well that was quicker than expected

It’s easy to understand why we’re seeing such a dramatic fall in players when you look at the game issues documented by players across both PC and consoles, with bugs and hardware limitations rendering the game unplayable for some and unsatisfactory for many. A massive drop-off in player numbers is typical in video game life cycles and isn’t news in itself, but the speed at which we’re seeing gamers abandoning the game should concern CD Projekt Red.

Cyberpunk player numbers over the four weeks since release. (Image credit: GitHyp)

With recent history providing examples of games like Marvel’s Avengers and Anthem struggling to retain a player base, it’s not hard to see why developers should be looking to providing optimized products with replayable content. 

Whilst not directly comparable as Cyberpunk 2077 is a single-player open-world game, consistent player numbers are important for future longevity developments like DLC and expansions.

The developer is currently working on a host of patches and bug fixes, and has already promised refunds for unsatisfied PS4 and Xbox One players after having admitted to not paying enough time on the version for the previous generation of consoles. CD Projekt Red’s diminished reputation may be a factor in the decline in players, so fixing the game to a better standard is keep to win back the trust that had previously fueled the years-long hype surrounding Cyberpunk 2077 prior to its release.

We’re hoping to see the issues ironed out over the coming weeks so that CD Projekt Red can salvage the situation and deliver a game that can be enjoyed by players across both PC and consoles. For now, we will continue to try and ignore the NPC’s T-posing in clubs and V’s pants disappearing during a gun fight.

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“We went through every component, every piece”

by Fraser Gilbert, Pure Xbox

You might recall that we highlighted Bloomberg’s excellent oral history of the original Xbox earlier this week, and as part of the feature, Xbox exec Aaron Greenberg revealed the PS2 played a notable role in the console’s development.

Various team members admitted that they were “so naive about the complexity” of building a brand-new console, and with no companies doing tear-downs, they took it upon themselves to strip a PS2 to its bare bones.

“In the old days, there weren’t companies that did tear-downs, so we actually had to take a PS2, we took the entire thing apart, put it on a giant wood board. We did a whole competitive review, and we went through every component, every piece and priced it out and tried to figure out how many screws and how much did it cost.”

The CEO of the manufacturer Flextronics also admitted that the team was “very transparent about the fact that they didn’t know what they were doing,” and the first version of the Xbox ended up having a failure rate of about 20-25%.

To make things worse, 200,000 consoles had to be reworked because the DVD drive was scratching the discs, but fortunately it all worked out in the end, and the Xbox was finally released on November 15, 2001 in the US.

Here’s what Microsoft co-founder Bill Gates had to say about the original Xbox team:

“One of my favorite things about Microsoft—and something I still love to do today—was getting to explore big, new ideas that might seem impossible to other people. We built the whole company around that. The early Xbox days were a great example—with a group of people who knew that gaming would be huge, and they believed Microsoft had a role to play even though it would mean starting something completely new.”

How do you feel about the original Xbox? Were you a fan? Let us know down in the comments.

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