The_Machine_is_a_newfangled-d2d0082168040e72a509a134e873a16c

by Julie Bort via Business Insider

Hewlett Packard Enterprise has come a big step closer to launching a computer called The Machine that it’s been talking about, researching, and developing since 2014. On Tuesday, it announced that is has a prototype of this computer that is specifically designed for the big data era.

It uses a new kind of memory to be able to store and instantly analyze mind-boggling amounts of data, potentially even a limitless amount of data. The current prototype that HPE is showing off today contains 160 terabytes (TB) of memory, which is enough to store and work with every book in the Library of Congress five times over, the company says.

But this new kind of memory can expand far beyond that. HPE expects to be able to build a machine that reaches up to 4,096 yottabytes … which is big enough to hold 250,000 times all the data currently stored in the world. For instance, The Machine can crunch through “every digital health record of every person on earth; every piece of data from Facebook; every trip of Google’s autonomous vehicles; and every data set from space exploration all at the same time, ” HPE CEO Meg Whitman wrote in a blog post.

She calls The Machine HPE’s moonshot device.

“No computer on Earth can manipulate that much data in a single place at once. And this is just our prototype,” she wrote.

Not only has the company invented a new kind of memory to build this computer, but the company is breaking from its long-standing partnership with Microsoft and building a new operating system, based on Linux, to run this computer. It is also using ARM chips as the main processor, not Intel chips.

Here are the technical specs for this prototype:

  • 160 TB of shared memory spread across 40 physical nodes, interconnected using a high-performance fabric protocol
  • An optimized Linux-based operating system (OS) running on ThunderX2, Cavium’s flagship second generation dual socket capable ARMv8-A workload optimized System on a Chip
  • Photonics/Optical communication links, including the new X1 photonics module, are online and operational
  • Software programming tools designed to take advantage of abundant persistent memory

Visit Us ❤

ANIME GIRLS WITH BIG GUNS:
https://www.facebook.com/pg/Anime-Girls-With-BIG-Guns-438164369875954/

GAMER’S OUTPOST:
http://www.gamersoutpost.net/

GAMING IS SEXY:
https://www.facebook.com/pg/gamingsex/

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

fa362e751e9c7deb2e878e006e07f708

by Mark Coppock via Digital Trends

Virtual reality system maker Oculus has been working hard to add the same kind of room-scale experience to its Rift VR system as its main competitor the HTC Vive. Room-scale support has been present in the Oculus Rift software since version 1.14, but it has been saddled with the “experimental” tag.

That is changing with the next version, 1.15, which now live on the company’s Public Test Channel. That means that the support remains in beta status, but it is now available for more widespread testing.

The news came via the Oculus community forum, with the announcement that the 1.15 version of the Oculus Rift software will “fully support” a full three-sensor configuration. That means that larger rooms and more expansive VR environments will be available for Oculus Rift users to navigate.

The new three-sensor configuration expands the usual two-sensor Rift configuration to support not just head, hand, and 360-degree tracking but adds in the ability to walk around a room with the most accurate tracking and with minimal issues with occlusion. Occlusion can create positional tracking problems when one object blocks another from the tracking sensors, and the addition of a third camera helps alleviate jittering and other issues that improper occlusion handling can create.

Another change that is coming in the latest preview software is an improvement to how health and safety information is provided to users when firing up the Oculus Rift. Now, users will have the option to enable and disable health and safety reminders once they acknowledge the risks involved.

Hopefully, Oculus moving the software from “experimental” to fully supported status means that some of the issues that users have experienced with tracking and calibration have been resolved. In order to access and test the latest version, you will need to be enrolled in the Public Test Channel program and have multiple sensors in your Rift configuration.

Visit Us ❤

ANIME GIRLS WITH BIG GUNS:
https://www.facebook.com/pg/Anime-Girls-With-BIG-Guns-438164369875954/

GAMER’S OUTPOST:
http://www.gamersoutpost.net/

GAMING IS SEXY:
https://www.facebook.com/pg/gamingsex/

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

1000x-1
Microsoft Windows and Devices Chief, Terry Myerson

by Dina Bass via Bloomberg

Microsoft Corp. unveiled an update to Windows 10, adding key features that are likely to benefit users of gadgets that run rival mobile operating systems iOS and Android.

The features, which will be part of an upgrade for the computer operating system this fall, will let people sync different devices, Microsoft officials said in a briefing before they introduced the software. For example, users will be able to share information saved on a clipboard, or pick up tasks on one machine that were left off on another. ITunes, Apple Inc.’s music app, also is going to be available in the Windows App Store, Microsoft said.

The software maker is embracing more fully the notion that customers use multiple devices and that many, particularly the mobile gadgets, don’t run Windows. While Chief Executive Officer Satya Nadella pushed the Office and applications business to focus on versions for rival mobile operating systems three years ago, the role of Windows in that new world has been an open question. Now, Windows will engage with its competitors and look for ways to make customers’ experience with those devices better, the Redmond, Washington-based company said.

“In our fall update, for the first time Windows 10 will love all of your devices,” said Joe Belfiore, a Microsoft vice president for Windows software.

To access the new features in Windows 10, shown Thursday at Microsoft’s Build conference for developers in Seattle, users will need a Microsoft account to sign in on those devices and share information.

The company showed an app called Story Remix that lets multiple users share video and photos taken on phones and combines that with special effects and music. Microsoft showed how AI technology picks the best clips and photos and puts them together, and how the user can tweak that to focus on one person or ink text on a person that stays with them as the video continues.

Microsoft also introduced a mixed-reality controller that will work with virtual-reality goggles being developed by hardware makers using the company’s software. Virtual reality immerses users in an artificial world and is being pushed most actively for gaming, while augmented reality overlays images on the real world. Mixed reality blends aspects of both.

Microsoft’s new controller will work without requiring the placement of motion sensors in a room to trace a user’s movements. Acer Inc. will bundle the controller and the goggles for $399 for the holiday shopping season, with pre-orders starting Thursday.

The company is also introducing OneDrive files on demand, which lets users quickly see items stored in the cloud on local machines without having to download files. That attempts to restore a popular Windows 8.1 feature called Placeholders that was pulled because of problems and that rival Dropbox Inc. has since begun to offer.

Visit Us ♥

GAMER’S OUTPOST:
http://www.gamersoutpost.net/

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

1200px-Sega-Saturn-Console-Set-Mk1-800x443

by Reinier Macatangay via Nerd Reactor

May 11th marks the 22-year anniversary of the Sega Saturn launch. Time to celebrate? While the Saturn failed horribly after its release, all dead consoles become a little more appreciated over time. So it might be worth giving a short look again.

Sega meant to have the Saturn as their major console entry into the “32-bit era.” While Sega also released the 32X add-on for the Sega Genesis earlier, the Saturn was CD-based and more heavily anticipated.

What did 32-bit processing power mean? Most gamers had no idea. Back then, more bits simply meant a better, more powerful console. For developers though, the Saturn’s power came across as hard to tap into.

Sega Retro offers a nice technical summary of the console’s limitations.

One interesting line reads “Only a handful of developers were able to squeeze most of the power out of the second SH-2 CPU, and even fewer utilized the SCU DSP, as its assembly code was more complex than the SH-2.”

No one needs to be a jargon wizard to understand it had some poor internal design flaws.

Graphics are not everything when it comes to a console though. If quality games are made, gamers will come, right?

Unfortunately, third-party developers were caught flat-footed when the Saturn released in May. Most everyone expected the Saturn to launch in September. So the launch was not as strong as expected.

Keith Stuart of The Guardian wrote, “Sega had an autumn US release for the Saturn all planned out; its production line was in motion, retailers were ready. But Japan panicked. (Sega of Japan President) Nakayama believed that Sega had to get into the US market early and establish a presence before Sony.”

“But it was a shambles. The machines were expensive and in short supply; only a handful of major retailers got them, alienating the rest of the market.”

Still, the Sega Saturn came out with games such as Daytona USA, Panzer Dragoon and Virtua Fighter. Later on, critics applauded the unique Nights Into Dreams. The console just lacked a major-selling hit. Sonic X-treme, a planned 3D sequel to the classic Sonic games on the Sega Genesis, ended up canceled. Therefore, Sega’s major 32-bit console did not offer a proper Sonic title.

Eventually, the Sonic Team began work on a different Sonic game for the Saturn. It eventually got pushed back to the Dreamcast, and gamers know it today as Sonic Adventure.

According to Don Reisinger of CNET, sadly only two Saturn games sold over a million copies: Virtua Fighter 2 and Grandia.

He went on to write, “Aside from those, the Saturn quickly became the cesspool of gaming. After all, can anyone actually name 30 great games they played on the console?”

Oddly, the Saturn did see at least 600 games released worldwide. It is a number that surpasses the Nintendo 64. But as told on US Gamer, less than half of them ever made it to the United States.

The Sega Saturn died a dishonorable death in late 1998 (while fighting a little longer overseas). Sega’s Dreamcast turned in a better effort starting the following year but died prematurely too after a promising launch. Subsequently, Sega became a third-party developer and publisher, and these days, their games are literally on every platform.

Visit Us ♥

GAMER’S OUTPOST:
http://www.gamersoutpost.net/

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

borderlandsxboxone2-640x0

by  Gabe Gurwin via Digital Trends

The last “main” entry in Gearbox Software’s Borderlands franchise, Borderlands 2, was released way back in 2012 to rave reviews, huge sales figures, and more post-launch content than you could swing a Claptrap at. Fans have been eagerly anticipating a sequel to resolve the story’s cliffhanger ending and build on its role-playing shooter game mechanics ever since. Though the series has expanded with a pair spin-offs: 2K Australia’s Borderlands: The Pre-Sequel! which bridged the gap between the two primary games, and Telltale’s Tales from the Borderlands, but Gearbox is finally working on a new direct sequel. Here’s everything we know about it so far.

There’s going to a “Borderlands 3,” but it might not be called Borderlands 3

Back at PAX South 2015, Gearbox CEO Randy Pitchford confirmed what pretty much everyone already knew: the studio is planning to release another Borderlands game. Speaking at a Borderlands panel, Pitchford simply referred to it as “the big one,” and announced that the company would be hiring new staff to work on the game.

More than a year later, Pitchford brought up the game again at Gearbox’s PAX East 2016 panel, noting that, while the game is in development, the game could very well be called something other than “Borderlands 3.Pitchford also announced that Gearbox’s “Creative Champion” Mikey Neumann, who wrote the original Borderlands and games from the Brothers in Arms franchise, is writing the game. Pitchford also said that Borderlands 2 art director Scott Kester will return for the sequel.

Bits of the game are already out there

No, you can’t play any of Borderlands 3 right now, but Gearbox has hidden an Easter egg related to the game inside Battleborn‘s Attikus and the Thrall Rebellion DLC. YouTuber “HandsomeJackBoy” spotted graffiti on a wall located behind a gate in the DLC which appears to say “Promethea,” and also contains a Vault symbol. Promethea is a planet in the Borderlands universe and could very well be the setting for Borderlands 3 — the Atlas corporation found alien technology on it, which was then reverse-engineered to create more powerful weapons.

Pitchford also said that the character “Scooper,” the son of the mechanic Scooter, may be a character in the game — Scooper was originally created as a non-canonical joke.

A hint at what’s to come

Borderlands 3 hasn’t seen any “official” gameplay or other videos released to the public as of yet, but we now has a little more insight into what the final game will look like when running on the Unreal Engine 4.

At GDC, Gearbox CEO Randy Pitchford showed off a tech demo for what was possible with the signature Borderlands art style using the upgraded engine. The current-generation technology has allowed Gearbox to experiment more with the thick black outlines seen around objects and characters in the series’ world. Instead of all sporting a uniform “line weight,” this will now be varied to give a more nuanced look. There is also more line detail seen on the inside of objects as opposed to just the outside.

The line work and advances in lighting technology are particularly impressive when a character model is shown. The “ray of god” can be seen coming through the character’s armpit, and light can actually shine through objects to create a shadow on the environments behind people. Pitchford was also rather secretive about the identity of a character shown in the tech demo, suggesting that she may be in the final game.

It won’t be on Nintendo Switch

Sorry, Switch fans who have beaten Breath of the Wild and want anything else to play. Though the Nintendo Switch has attracted plenty of third-party developers including Ubisoft, Electronic Arts, and Borderlands publisher 2K Games, we won’t see Borderlands 3 come to the console.

Gearbox CEO Randy Pitchford revealed the news when questioned by a fan on Twitter, saying that the studio had talked to Nintendo but “that stopped for some reason” and Nintendo has “other priorities.”

Visit Us ♥

GAMER’S OUTPOST:
http://www.gamersoutpost.net/

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

Oculus will skip E3 2017

Posted: April 30, 2017 in Announcements

DSCN7015-e1475773195680

by Joe Durbin via VentureBeat

Attendees at this year’s Electronic Entertainment Expo in Los Angeles will notice that a familiar structure has faded from the show’s sweeping skyline of corporate booths. The familiar black monolith bearing the Oculus logo will not be making an appearance at E3 2017.

Oculus has confirmed that it will not have a booth at E3 this year. This marks the first time since 2014 that Oculus will not be hosting a booth at one of the year’s biggest international trade shows, with the size of its structure roughly doubling every year since. It joins EA in skipping the event.

Even though it will not be incurring the expense of a dedicated booth at E3, Oculus could still have an impact at the convention. Partner developers will likely be using the event to showcase their upcoming Rift games. We are working to bring you a complete list of these exhibitors as soon as possible.

The decision to avoid an E3 booth this year makes more sense for the Oculus of 2017, which has gone through some dramatic changes since last year’s event took place. Oculus co-founder Palmer Luckey was a huge presence at 2016’s Oculus E3 booth. This year, however, he has departed the company under ambiguous circumstances.

Last year, Oculus was poised to release a brand new hardware platform in Touch along with a full slate of launch titles to support it. This year, there is no new hardware on the horizon that would mandate such an aggressive push.

E3 itself is also in transition. This year, the show opened up ticket sales to the general public for the first time in its history. This is likely to combat declining interest from major exhibitors in incurring the massive expense and hassle of running a physical booth. Instead, many of the industry’s most notable companies, such as EA, Disney Interactive and Activision, have opted to either host their own off-site press conferences, or else release their news via the internet.

Oculus representatives emphasize that, despite not having an E3 booth, the team will have plenty of games and announcements to offer as the year progresses.

Visit Us ♥

GAMER’S OUTPOST:
http://www.gamersoutpost.net/

GAMER’S OUTPOST: MEDIA:
https://plus.google.com/+GamersoutpostNetPoweredByGamers

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

by Ben Gilbert

It’s been less than two months since Nintendo released its massively successful Switch game console, a home console/portable console hybrid that serves as the company’s flagship system.

(This is the handheld form factor of the Nintendo Switch. It can also be docked at home and played on your TV.Nintendo)

On Thursday night, Nintendo announced yet another new console: the “New 2DS XL,” the fifth iteration in Nintendo’s 3DS handheld line. It’s essentially identical to the “New 3DS XL,” which launched in 2015. The new handheld costs $149.99 and is planned for launch on July 28.

It even looks the same:

Nintendo_has_unveiled_yet_another-6939bc6d8f773cae1a6414671c4606a5

(The camera has been moved from the top to the middle, and the 3D slider isn’t there, but this is otherwise identical to the New 3DS XL.Nintendo)

The main difference between this new console and the New 3DS XL that launched in 2015? Three dimensions!

That is literally the difference — there’s a slider on the side of the upper 3DS screen that enables varying levels of three-dimensionality in games. The 3DS does this by using two screens layered on top of each other, and then the slider moves those screens closer together or further apart. It’s an effect called “parallax” 3D.

In the case of the New 2DS XL, that function doesn’t exist. In every other way, the New 2DS XL is functionally identical to the New 3DS XL.

Nintendo_has_unveiled_yet_another-519aed6a0f13e5a815d4ec5bae762307

There’s one other crucial difference: Price! The New 2DS XL arrives on July 28, and it costs $50 less than the 3DS equivalent.

Interested in seeing a bunch of folks excitedly playing with the New 2DS XL? Who isn’t?! Check out Nintendo’s debut trailer for the New 2DS XL right here:

Visit Us
GAMER’S OUTPOST:
GAMER’S OUTPOST: MEDIA:
TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!
TWITCH CHANNEL:
TWITTER FEED:
VIRAL VIXENS:
YOUTUBE CHANNEL: