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by Gunther Barbosa

PC vs Consoles is always a popular topic among gamers. With the release of the next-gen gaming consoles PS4 and Xbox One and recent announcement of Valve’s Steam Machines, it looks like the PC vs Console debate will grow more and won’t die down any time soon.

In a report by Cinema Blend, The CyberpowerPC Steam Machine looks like it will be a threat to living-room gaming supremacy held by Sony and Microsoft as, by looking at its specs, it is significantly more powerful than the next-gen consoles at almost the same price.

Here’s a comparison between the next-gen consoles and the CyberpowerPC Steam Machine:

CPU
The Xbox One and PS4 both have Jaguar APU technology provided by AMD. Both systems also house octo-core processors. The PS4’s core clock speed is 1.6ghz with a max OC range of 2.75ghz per core. The Xbox One’s core processing speed is 1.75ghz according to Microsoft.

By comparison, the CyberpowerPC Steam Machine has an A6-6400K 3.90 GHz CPU from AMD. Compared to the tablet-style Jaguar APUs in the Xbox One and PS4, overclocked, the A6-6400K has more brute-force performance per core, even though the PS4 and Xbox One have more cores. Essentially, this could mean the A6-6400K could be out-classed with games that take advantage of multi-threaded design configurations, but those games are far and few between.

GPU
While the APUs for the Xbox One and PS4 have the CPU and GPU sharing a die, they’re still clocked differently enough to stand against the comparison of what will be featured in the OEM Steam Machines. The Xbox One’s GPU was upgraded by 53mhz just before going into production, allowing for an 853mhz core clock speed of the GPU with 12 compute units. The PS4 has an 800mhz core clock speed with 18 compute units. The PS4 has some custom design work done on the GPU which allows the GPU to out muscle the Xbox One by a theoretical performance rate of up to 50%.

The CyberpowerPC Steam Machine has a Radeon R9 270 with 2GB GDDR5 VRAM. According to Cinema Blend, The Xbox One’s GPU is about equivalent to an underclocked 7770, which by comparison, would mean the R9 270 outdoes the Xbox One in memory bandwidth by about 150% and a pixel rate of more than 100%. With the PS4’s GPU capabilities closer to a Radeon HD 7870, that would mean the R9 270 is potentially 17% faster when it comes to memory bandwidth and 11% more powerful when it comes to pixel computations according to Hardware Compare. Of course, the R9 270 can scale with overclocking, enabling it to outperform the PS4 over the long haul with proper cooling.

RAM
Xbox One is using 8GB of DDR3 RAM, and 32MB of ESRAM. The 8GB of DDR3 however is divided with the OS requirements, which takes up 3GB, bringing the usable amount down to 5GB. The PS4 also has 8GB but it shares it’s GDDR5 memory between the GPU and CPU on the APU. There is continual debate about the PS4’s OS RAM requirements but most suggest it, too, is limited to 5GB of usable RAM.

By comparison, the CyberpowerPC Steam Machine comes with 8GB of DDR3 dual-channel 1600mhz memory with overclocking capabilities. While we don’t have a stable footprint on the SteamOS’ RAM requirements, it’s suggested that you have at least 4GB of RAM installed, which would mean that it’s likely to use up about 1GB, similar to Windows 7. In essence, SteamOS has a smaller RAM requirement overhead than the home consoles and has scalable speeds.

Price
The CyberpowerPC Steam Machine is $499. The Xbox One is $499. The PS4 is $399. Even at $100 more than the PS4, the specs of the Steam Machine are obviously more powerful given their scalability; and given the open-source Linux OS, you can add whatever apps you want, for free. There is also no fee for playing online unlike the consoles.

The CyperpowerPC Steam Machine beats the PS4 and Xbox One in specs and price, especially comparing what you’re getting in the package for the same price as Microsoft’s offering and for $100 more than Sony’s offerings.

Who do you think is the winner of the PC vs Consoles debate? Sound off in the comments below and tell us your views on PC vs Consoles!

http://www.gamersoutpost.net/

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by Dave Scarborough

The Silent Hills teaser is packed with mysteries that fans are still having trouble wrapping their petrified little heads around, but at least there’s one enigma that has been cleared up.

Speaking about the game during a Japanese language Konami video (while also scaring the crap out of several people volunteering to play the demo), Hideo Kojima went on to shed light on the meaning behind 7780s – the name of the fake developer originally thought to be making the game.

It turns out that 7780 translates into a postcode, the location of which is the Shizuoka region of Japan. The name roughly translates as Quiet Hills and the region’s name has become a nickname for Silent Hill in its native country. Add an ‘s’ on the end and you have Silent Hills.

We’re sure there’s plenty more secrets tucked away in the P.T. demo. In fact, we’re still not entirely sure the correct sequence of events in the final puzzle. Nevertheless, Silent Hills has quickly become the most talked about game in the world right now.

http://www.gamersoutpost.net

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by Chris Morris

Microsoft made waves recently by announcing that Rise of the Tomb Raider would be an exclusive for the Xbox One. It turned out to be another example of terrible corporate communication – the game is actually a timed exclusive and will indeed come to other platforms evetually – but it raises a good question: which systems are better for which games?

Sometimes games come out early on one system. Other times, the downloadable content is superior on a specific console. We’re going to see plenty of this in the next 6-12 months (or years).

Here’s a quick look at which consoles have the advantage for a selection of big upcoming games:

Call of Duty: Advanced Warfare
Advantage: Xbox One

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Activision and Microsoft have a long-standing agreement that brings Call of Duty DLC to the Xbox first. The partnership has worked well for both companies, given the sustained popularity of the franchise. If you’re a fan of the series, this decision is pretty much a no-brainer: you’ll want it on the Xbox One.

Destiny
Advantage: PS4

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Bungie can rightfully be credited for helping launch Microsoft’s gaming division, thanks to Halo. As it prepares to launch its latest franchise, though, it’s aligning with Sony. The PlayStation 4 is the easy choice for Destiny players, as the system will receive exclusive weapons, ships, gear, and multiplayer maps.

Dragon Age: Inquisition
Advantage: Xbox One

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When Microsoft unveiled the Xbox One last year, it casually mentioned a “key” partnership with Electronic Arts. So far, that’s resulted in a full-on exclusive with Titanfall and some timed exclusivity for Battlefield 4 DLC. In June, EA added Dragon Age: Inquisition, due Nov. 18, to the pot, with all DLC hitting Xbox One before it lands on the PS4.

Far Cry 4
Advantage: PS4

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Following in Bungie’s footsteps, Ubisoft is betting big on the PS4 with one of its most valuable properties this fall. Far Cry 4 won’t offer any DLC timing advantages, but if you want to play with friends who don’t own the game, the PS4 is the only way to do it. The feature lets you invite up to 10 PSN friends to play Far Cry 4 in co-op mode. The only catch? Those friends can only play with you for two hours each.

Batman: Arkham Knight
Advantage: PS4

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The Dark Knight plays favorites, and this time around, he prefers Sony. While the content bonuses for this 2015 release aren’t as big as some other games, they’re not easily dismissed. PS4 owners will receive the “Scarecrow Nightmare Pack,” a gameplay mode with additional missions centered around Dr. Jonathan Crane, whose alter ego is one of the Caped Crusader’s trickiest enemies.

Tom Clancy’s The Division
Advantage: Xbox One

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While this Tom Clancy-inspired third-person action game won’t be out until next year, it’s already aligning itself with Microsoft. Ubisoft has announced that Xbox One owners of the game will receive exclusive content “before and after” the game’s launch. So far, neither company has expanded on what that might mean, though an early beta and timed DLC exclusives seem the most likely candidates.

Rise of the Tomb Raider
Advantage: Xbox One

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Microsoft indeed turned a lot of heads — and ruffled a lot of feathers — at Gamescom with the announcement that Lara Croft’s latest adventures would be exclusive to Xbox One. Days later, it became a bit clearer: Microsoft’s advantage was a time-based one. That said, if you want to play the game when it comes out during the 2015 holiday season, Xbox One will almost certainly be your only option.

http://www.gamersoutpost.net

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by Michael McWhertor

Microsoft is shutting down the Xbox 360 version of free-to-play action-RPG Ascend: Hand of Kul in November, the company announced today, and has already pulled the game from the Xbox Games Store.

Developer Signal Studios said in an update on Wednesday that Microsoft discontinued support of Ascend and recently pulled the game from the Xbox marketplace. The change appears to have taken Signal Studios somewhat by surprise, as the developer said the discontinuation of Ascend “surfaced to us while investigating various issues players have been experiencing over the weekend.”

“We are deeply saddened by this decision and the impact it has on our community,” Signal Studios said in a statement. Ascend: Hand of Kul is still available in beta on Steam for Windows PC, the developer explained, and Signal Studios continues to update that version of the game.

“Effective November 18, 2014, Ascend on Xbox 360 will close and all Soul purchases have been disabled as part of the Marketplace shutdown,” Microsoft said in a statement. “Players will still be able to play Ascend on Xbox 360 and use any content they have already acquired until the game closure date. This only applies to Ascend on Xbox 360 — Ascend will continue to be available on the Steam gaming platform. Thank you for your support and we hope to welcome you into our other gaming communities.”

Microsoft unveiled Ascend at its E3 2012 press conference, originally under the name Ascend: New Gods. The game was renamed the following year and released on Xbox 360 after a beta trial period.

Signal Studios is currently developing a new entry in its Toy Soldiers series, Toy Soldiers: War Chest, for PlayStation 4, Windows PC and Xbox One.

http://www.gamersoutpost.net

xbox-one-free-play-day

by Jacob Siegal

Game demos had a minor resurgence during the last generation. A quick search on either the PlayStation Store or the Xbox Marketplace brings up hundreds of results for demos of PS3 and Xbox 360 games, but the same can’t be said for PS4 and Xbox One. We haven’t heard much from either console maker regarding the future of game demos, but one Reddit user might have uncovered Microsoft’s plans.

Based on the image above, it looks like Microsoft is planning to implement a program called “Free Play Day with Gold” at some point in the near future. The tag appears below Max: The Curse of Brotherhood, a game which just recently got the Games with Gold treatment on Xbox One. There are no further details on the initiative, but the implies that Xbox Live Gold members will be able to download select full games for 24-hour free trials before deciding whether or not to make the purchase.

When asked on Twitter if Free Play Day is “a new thing or not,” Xbox Support responded with the following:

CallmePrestoFriend
@XboxSupport “Not sure if “Free Play Day” is a new thing or not. Was just checking”

Xbox Support
@CallmePrestoFriend “Gotcha. Looks like it is actually. We’ll be in touch here shortly. 🙂 ^AD

6:20 PM – 20 Aug 2014

24-hour demos will likely be an addition to the recently enhanced Games with Gold program, which offers Gold members a selection of free games on Xbox 360 and Xbox One every month.

http://www.gamersoutpost.net

PS4-Money

by Dean Howard

During PS4’s announcement at E3 last year, Sony talked of a ground breaking concept that will radically change the way we play video games forever. At the time so many information and rumors were in circulation that it wasn’t very clear which direction Sony was going with its next generation powerhouse. Since then a lot has come to light with one particular announcement at this years Gamescom14 having the potential of putting money in your pocket for a change.

Buying video games can be an expensive habit with most AAA games costing as much as $60 dollars. Sony have been working with developers and publishers to make games much more affordable by providing top notch digital services like PlayStation Plus and the recent PlayStation Now. These services will allow players to rent or even play games for free at a subscription cost as low as $50 dollars for the entire year.

Now we have been closely watching the success of broadcasters on TwitchTV and seen many passionate gamers who can now afford to broadcast their video games full-time to hundreds and thousands of loyal fans on a daily basis. What makes Twitch great is that not only can these broadcasters set up a subscription fee on their channels, they can also set up donations which is where most serious dedicated broadcaster make their major income.

Money and Power to The Player

Now with the recent Shareplay 2.0 Update announcement coming to PS4 this fall. Sony could potential provide a similar sort of opportunity to those who share their streams with others gamers in return for a fee. The potential to expand Shareplay into an income stream for gamers who invest in popular games early could be a lucrative venture for both Sony and Players alike. Especially with socially connected games like DriveClub and Destiny on their way. Sony could expand the share play functionality to more than one streaming console at a time, doubling or even tripling their earning potential. This way those who wish to rather play the latest PS4 games than buy it, could enjoy sharing this experience at a cost much less than they would pay for the full game. Kind of like a virtual online arcade.

What do you think of this idea? Let us know in the comments below.

http://www.gamersoutpost.net

Is Microsoft abandoning Kinect?

Posted: August 21, 2014 in Game Articles

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by Chris Morris

Wave goodbye to motion controls.

Microsoft’s motion-tracking Kinect 2.0 sensor was supposed to be what differentiated the Xbox One from the competition. It was more than just a way to talk directly to your console: it was a tool designed to transform the game machine into a social and media hub, the tip of the spear in Microsoft’s fight to take over your living room. More than anything, it was supposed to be way, way better than the first Kinect.

Today, though, it seems little more than an afterthought.

The decision to decouple Kinect from the Xbox One in May was surprising only in that it took the company a good year to do so. We certainly saw this coming: the company spent most of 2013 backtracking on its initial plan that the Xbox One couldn’t exist without Kinect. That simply wasn’t the case.

Unbundling Kinect also made sense on paper, allowing Microsoft to lower the price of the system to better compete with the PlayStation 4. But since that move, the company has had very little to say about its once heralded accessory. And while Kinect is still very much available, the ongoing silence has many people wondering if Microsoft is essentially walking away from the device.

At its recent press conference before the Gamescom show in Germany, for instance, Kinect wasn’t mentioned at all. At E3 2014 in June, it was mentioned in a quick announcement about a new Dance Central game, but otherwise flew under the radar.

Microsoft, not surprisingly, has downplayed talks that it’s de-emphasizing Kinect.

“That wasn’t, in any way, to make any editorial statement about the future of Kinect,” Phil Harrison, corporate VP at Microsoft, told IGN after the Gamescom press event. “It’s just that these were the games we wanted to highlight in our briefing. The games that we focused on in our briefing were the blockbusters and exclusives for this holiday, 2014.”

Harrison’s follow-up comment, though, was more telling.

“We let the developers choose [whether they want to use Kinect],” he said. “It’s one of the tools that they have in their tool belt for taking advantage of the Xbox One, and we hope they continue to do so.”

Punting the decision to use Kinect over to publishers is a graceful way for Microsoft to take a hands-off approach to its fate. That’s because developers have no real incentive to use the controller, given that creating a Kinect-less game gives game makers 10 percent more graphical processing power to tap into. The development system update that followed the Kinect decoupling, in fact, let game maker Bungie increase the resolution of the Xbox One version of Destiny.

Even Microsoft’s most notable in-house Kinect developer, legendary game company Rare, is stepping away.

Four years ago, Rare studio head Scott Henson, announced the company’s allegiance for the peripheral, saying “Kinect will be the main focus for Rare going forwards as it’s a very rich canvas. This is just the beginning of an experience that will touch millions of people.”

At Gamescom, though, Xbox studio head Phil Spencer, in discussing what’s next for Rare, downplayed the relationship.

“I don’t want the Rare brand to mean Kinect Sports,” he said.

Kinect hasn’t been completely buried. In a prominent television campaign, actor Aaron Paul showcases its features (inadvertently turning on existing Xbox Ones around the country).

However, when that ad comes to the all-important price screen, the $399 non-Kinect version of the Xbox One is shown, presumably the version people will seek out at retail.

And Kinect games? There are only a handful in the pipeline right now: Disney’s Fantasia and Dance Central Spotlight from Harmonix, Shape Up and Just Dance 2015 from Ubisoft, Fruit Ninja Kinect 2 from Halfbrick Studios, and the clever puzzle-platformer Fru from indie outfit Thought Games.

That’s a pretty meager crop, and at least one major publisher isn’t exactly gearing up for more.

“It depends which hat I put on,” said Ubisoft CEO Yves Guillemot, when asked about his thoughts about Microsoft downplaying Kinect at E3 this year. “When I put on the casual hat, it’s not good, for sure. We have less families with a camera. So it’s more difficult for [Ubisoft] to do content for families. [However,] when I put my gamer hat on, it makes sense.”

Without a significant slate of upcoming games to help promote it, Kinect in its current form seems destined for the bargain bin. It might not be dead yet, but it isn’t moving much.

http://www.gamersoutpost.net

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by Danielle Riendeau

Wowhead.com, a World of Warcraft database site, found an NPC called “Robin ,” in the data for the upcoming WOW expansion Warlords of Draenor. The NPC is associated with a 3D model that looks an awful lot like “Genie,” the chatty genie that Williams voiced in Disney’s popular animated film, Aladdin. The model appears to be a djinn. There are two other Robin NPCs, also coming in with patch 6.01.

The character’s presence appears to confirm the story last week that the beloved actor (who died on Aug. 11) would be immortalized in the game. Genie is one of Williams’ most well-known performances, and Aladdin one of Disney’s highest grossing films of the 1990s.

WOW super fan Alix Hope — also known as The Sha of Happiness — found the model a fitting tribute to the actor and his love of games:

Sha of Hope @ShaofHappiness
“The new @robinwilliams NPC for @Warcraft, from @wowhead. Fitting. In tears.”
7:10 PM – 20 Aug 2014

http://www.gamersoutpost.net

the division

by Sehran Shaikh

Ubisoft showcased Tom Clancy’s The Division at GamesCom 2014 but not to the general public. It was a behind-closed doors demonstration on Xbox One. How exactly was the demo? We finally have an impression and it is coming from an insider source—Justin Robey, Senior Producer on Sunset Overdrive, Ryse: Son of Rome and Scalebound.

Justin Robey via Twitter stated:

“Saw The Division running on Xbox One. Jaw dropping gorgeous. Steam and environments were unreal. Gameplay also looked to be solid. Sold!”

He further clarified Tom Clancy’s: The Division demo was indeed running on Xbox One and it went from dashboard to in-game, and he is not circulating fake or made-up information:

“Not messing with you at all. It was running on Xbox One. It went from dash to in game.”

Also, an insider source from “misterxmedia” who goes by the handle “forza_maniac” stated that he had an exclusive talk with developers of Star Citizen, Far Cry 4 and Assassin Creed Unity.

According to Forza_maniac, Ubisoft confirmed to him that Tom Clancy’s The Division demo was running real time on Xbox One and it was “frickingly Jaw Dropping”.

Forza_maniac’s conversation with Star Citizen developer was on topic of DirectX 12. He asked them whether DX12 is going to be a big deal or it is some PR talk by Microsoft considering the fact that Xbox Division Boss Phil Spencer himself stated it is not going to be massive?

Surprisingly, Star Citizen developer replied that Direct X12 is going to be very Big Deal, especially on next-gen GPUs and CPUs and gave an example that it basically upgrading Old Slow Car with Fast Super Car.

“Believe us my friend IT IS A VERY BIG DEAL.ESPECIALLY ON NEXT GEN GPUs and CPUs.It is like upgrading your old slow car with the latest,fast super car.Yes IT IS A BIG DEAL.”

As a proof of his conversation with these developers, Forza_maniac shared the following images.

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by Erik Kain

Sony’s rather boring new-gen video game console, the PlayStation 4, has sold through over 10 million units to consumers.

This makes it the leader in the new-gen console race, which may come as a surprise to readers. After all, the competition has much more exciting and innovative video game consoles than the PS4.

Even Sony is surprised by how fast their boring new console is selling.

Microsoft’s Xbox One (originally) launched with the exciting and innovative Kinect sensor, all for just $499. (Now Microsoft offers a much less interesting Xbox One without the Kinect for $399, the same price as Sony’s rather boring PS4.)

The Kinect allows users to navigate the Xbox One UI with voice commands that you may or may not remember. This is a super useful feature for parents whose children refuse to stop watching Netflix or won’t turn off a video game when asked repeatedly. A simple “Xbox Off” from across the room takes care of that problem.

Trust me, you won’t forget that voice command. (Though your kids may learn “Xbox On” pretty quickly.)

Games like Ryse: Son of Rome let you order troops around via voice commands, and there was this one fighting game that everyone hated that allowed you to sort of fumble around the room using gestures—instead of button combos—to pull off moves. Nobody remembers what that game was called.

Meanwhile, Nintendo launched its own exciting, innovative product known—unfortunately—as the Wii U (instead of the much better-named Super Wii.) Consumers to this day believe the fancy touchscreen gamepad that forms the cornerstone of the Wii U is simply an add-on peripheral for the better known and more successful Wii—last-gen’s best-selling home console.

The Wii U gamepad allows for all sorts of interesting gameplay innovations, including second-screen gaming, asymmetric gameplay, and watching Netflix on the smaller screen so dad can watch football. It’s also extremely useful for kids, many of whom no longer have the capacity to use buttons properly thanks to the rapid rise of touchscreens in modern society.

Last but not least, the expensive gamepad ensured that the Wii U was underpowered compared to the competition, making it very effective at scaring off third party developers.

(While this article is largely tongue-in-cheek—bet you didn’t notice!—the gamepad actually is pretty neat at times, with the handful of games that make use of it such as The Wonderful 101 and some of Nintendo’s party games.)

Which brings us to Sony’s rather dull, rather plain, rather unexceptional PS4 which comes with no touchscreen gamepad—you’d need a PS Vita for that—and no Kinect—though you could buy the PS Move and do a lot of what the Kinect can do—and has really only one thing going for it:

Horse power.

And a reasonable price-tag.

Okay, so the PS4 has just two things going for it: Horse power and a reasonable price-tag.

And the upcoming Project Morpheus virtual reality headset peripheral. But that’s not here yet, so we can’t really talk about it.

(I’d add really neat-looking upcoming exclusive video games to the list also, but that doesn’t really set the PS4 apart from the Xbox One or Wii U, both of which have their own neat-looking exclusives coming up also. Sure, none of them look quite as amazing as Bloodborne, but that’s neither here nor there.)

In any case, the PS4 is in many, many ways just a more powerful PS3. Really, it’s just a more powerful, internet-connected PS2. Not a lot has changed, or not a lot that’s visible to consumers anyways, beyond upgrading the graphics capabilities and tinkering around with the controller.

All of which can serve as a reminder for what gamers—or video game consumers—really want out of a console: boringness.

Let me rephrase that. Gamers want a machine that isn’t center stage and doesn’t try too hard to innovate with inputs, but instead serves as a solid system to play the actually exciting stuff on: Video games.

Sony not only priced the PS4 correctly—$100 less than the less powerful Xbox One and $100 more than the even less powerful Wii U—they also branded it well as a “games-first” system. When you sit down to play the PS4 you are sitting down to play the most powerful, least innovative of the three consoles, and it shows in the games which consistently boast higher frame rates and/or resolution than Xbox One.

Instead of having the plate outshine the meal, Sony simply ensured that the plate wouldn’t interfere with the meal.

As much as I admire both Microsoft and Nintendo for their willingness to … think outside the box (as it were) Sony’s move was the most intuitive. The core gaming community that Sony is catering to with the PS4 doesn’t care much about motion controls, and they play games on their phones already and don’t need a touchscreen gamepad for their couch-gaming.

Sometimes boring is the most business-savvy road to travel. Sometimes it’s a word that shouldn’t carry such negative connotation. If games are the most important thing to gamers, making things like the Kinect or the Wii U gamepad mandatory is a big mistake.

The PS4′s continued trouncing of both these systems is proof enough of that.

http://www.gamersoutpost.net