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by Daniel Kline

September 24, 2014 | Comments (1)

Sony (NYSE: SNE ) has had very little to be happy about in recent years, but its games division has been a rare bright spot in a sea of disappointments. PlayStation 3 was a huge success and now PlayStation 4 has gotten off to a strong start, which has led the company to increase its efforts in gaming with new initiatives planned involving streaming video games, a $99 PlayStation TV, and the Morpheus Virtual reality headset.

Though Sony has been losing money and recently increased its forecast for how much it expects to lose in the current fiscal year to $2.12 billion, the company plans to increase its investment in gaming. That makes sense because sales in the company’s Games & Network Services division increased 95.7% year over year in the most recent quarter, driven in part by the sale of PS4 hardware, the company reported in its most recent earnings release.

Games have been good
The division even eked out a profit of $43 million for the first quarter, which is impressive because consoles themselves are essentially a break-even proposition that lead to future sales opportunities for games, apps, and other software. The November 2013 launch of PS4 actually helped Games and Services reverse its fortunes as its revenue had slipped and profits had dropped from 29.3 billion yen in 2012 to a barely there 1.7 billion yen in 2013. The games division contributed only 7.8% of sales for 2013, but it’s clear that there is an opportunity to grow games’ contribution and use games to help other areas of Sony.

Better yet, the best appears to be ahead of the division. While Sony was increasing its overall expected loss forecast, Sony Computer Entertainment CEO Andrew House told Reuters earlier this month that he “hopes he can again raise the division’s profit forecast for the year to end-March. Sony pushed up that forecast in July to 25 billion yen ($230 million) from 20 billion yen,” the news service reported.

With Sony’s mobile division facing huge losses and massive cuts, and the company already exiting the PC business, it seems increasingly likely that gaming and the PS4 will play a major part in whether Sony survives at all.

What’s next for Sony games?
Because of the success of the PS4, House told The Wall Street Journal that the company plans to create a service to stream video games onto smartphones, tablets, and other devices. Those devices would not be limited to ones made by Sony.

“A streaming-based approach needs to have a very wide funnel of devices, and that inherently means a broad- and manufacturer-agnostic approach,” House told the paper without giving a timetable for its launch.

The company also plans to build on the success of PS4, which, at over 10 million consoles sold, has doubled sales of Microsoft’s (NASDAQ: MSFT ) rival Xbox One. (My fellow Fool Andrew Tonner broke down the sales difference in a recent piece titled “The Sony PlayStation 4 Continues to Put the Microsoft Xbox One To Shame.”)

One way it’s doing that is last week Sony made available software that allows game developers to more easily create titles for PS4, which should increase the amount of games available. The company also used the recent Tokyo Game Show 2014 to show off its Morpheus virtual reality headset, which has been in development since 2011 but now looks closer to an actual release. Morpheus will originally target heavy gamers, but the Journal said Shuhei Yoshida, who is in charge of the project, hoped it would deliver “whole new experiences” for non-gamers.

On Monday, Sony also set an Oct. 14 release date for its previously announced PlayStation TV. The small console costs $99.99, or $139.99 with controller, and should serve as a competitor to Amazon.com’s (NASDAQ: AMZN ) Fire TV as well as Nintendo’s (NASDAQOTH: NTDOY ) original Wii. It launches with nearly 700 games available, including a number of well-known titles, giving Sony a viable option for people unable to spend $399 on a gaming system.

The company is also leveraging the success of PS4 to attempt to find some audience for its Xperia Z3 tablet (as well as other Sony-made tablets) and help the fortunes of the company’s reeling mobile division. The Z3 will offer the ability for gamers to access their PS4 console via home Wi-Fi to play actual PS4 games on the tablet using the console’s controllers. It’s a bit of a gimmick, as the user is already home, and playing on a big screen is a better experience, but offering the service exclusively on Sony tablets could raise interest in those devices. The tablet has been on sale since Sept. 4, but the PS4 integration does not launch until November, according to ZDNet.

Games are Sony’s future
Sony is in trouble and the foundation being built with PS4 could give it stability and allow the company to launch some new, profitable products and services. With a lineup that includes a high-end console, as well as an inexpensive one, the company is positioned to offer something for everyone.

The PSTV could ultimately serve as a stepping stone product that leads people to PS4 but even if it doesn’t it puts Sony’s online store into even more living rooms. Games alone may not save the company, but they certainly will be a big part of any turnaround.

#GamersOutpost
http://www.gamersoutpost.net/

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by Alessio Palumbo

I’ve been able to get my hands on both Bloodborne (the highly anticipated new IP by Hidetaka Miyazaki, revered creator of Demon/Dark Souls) and Lords of the Fallen, a new project led by Tomasz Gop, who was Senior Producer on The Witcher 2: Assassin of Kings.

Both games clearly fall within the same genre, being action roleplaying games with a focus on 1-vs-1 combat, fairly small environments and a high degree of challenge. While Bloodborne seeks to distance itself from the Souls series mainly through a different setting (it takes place in Yharnam, an ancient city overrun with a horrifying curse) and a more aggressive combat system compared to the defensive one favored by the Souls games, Lords of the Fallen draws as much from the games developed by From Software as they do from the traditional Western RPG.

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In Lords of the Fallen, the main character is Harkyn, a convicted criminal who turns out to be humanity’s last hope against the return of a Fallen God. Unlike Souls games (and probably Bloodborne), players will able to make pivotal decisions during dialogue which supposedly change the plot’s outcome, leading to very different endings.

While playing the game, the influence of Miyazaki’s masterpiece is undeniable. However, there are a few differences; while Gop and his team want Lords of the Fallen to be challenging, they also want to alleviate some of the unnecessary discomfort which translates in frustration. As a result, there are checkpoints nearby bosses, and I cannot stress how happy this made me; by the way, in case you think this makes the game “easy”, let me assuage your fears.

It doesn’t. In my 30 minutes hands-on, I spent about 10 minutes making my way towards the demo’s final boss and about 20 minutes trying to kill it; I didn’t even get past half of its Health Points. Jan Klose, Creative Director at Deck 13 Interactive (working on the game alongside CI Games) was giggling on my left side, saying that it was normal for someone who isn’t experienced with the game to be failing this much, and I was actually doing nicely compared to the rest of the press. This didn’t really do much for my self-esteem, though in my self-defence I’ll say that this was a high level area, where supposedly players will have gathered more gameplay experience than I had.

The boss was not only hard-hitting (he could kill me in four or five hits, despite my character being fully decked in plate armor and using a massive shield as a Cleric), but also quite fast for its size, not to mention that he summoned a stream of fireballs coming from all sides that required perfect dodge timing. Perhaps a Rogue character would have had less issues; it will be interesting to try different classes, weapons and skills.

Perhaps the most striking feature of Lords of the Fallen is its graphics, though. I played on PC (with an Xbox 360 controller) and the game looked fantastic, with (almost) perfect image quality, high resolution textures and stunning fire/snow & spell effects. I’m not quite sure of the system configuration, and obviously the PlayStation 4/Xbox One versions might be slightly inferior (speaking of which, it was confirmed yesterday that it will run at 1080P on PS4 and 900P on XB1), but what I’ve seen is certainly impressive, and way more so than Bloodborne.

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The PS4 exclusive, which had a way shorter demo on display, didn’t look like it was using Sony’s hardware to its fullest (like Infamous: Second Son or Killzone: Shadow Fall, for example); there was a lot of aliasing on the scene, and the textures seemed to be similar in quality to those in Dark Souls II. There were a few frame rate issues as well, although it should be noted that the game is coming out in early February, so they definitely have time to smooth this.

Overall, gameplay felt like a rehashed version of Dark Souls II; it was a bit disappointing to see that, with the notable exception of the main character’s cloak, environmental physics and animations weren’t improved. Bloodborne’s strongest point is clearly its dark, brooding atmosphere, which gives the city of Yharnam a unique and eerie feel; if the story will be able to match the setting, then the game could still be something special.

Another area where Bloodborne might outshine Lords of the Fallen is longevity. Klose told me that LotF will last about 20 hours (although there’s a new Game+ mode, collectibles etc.), and since games in the Souls are known for their massive longevity, it’s fair to say that Bloodborne should easily surpass 20 hours.

Still, I’ve personally always favored quality over quantity and I can’t help but be more impressed by Lords of the Fallen at this stage of development. At any rate, fans of this peculiar RPG niche will have two great games, and they might be surprised when it will come to choosing a favorite.

http://www.gamersoutpost.net/

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by Ben Kuchera

Blizzard has canceled one of the largest, most ambitious games it ever tried to create. At least, it might have been. No one knew that much about it. And now it’s dead.

The quotes from the company about the decision are hard to read. The work and the budget that went into Titan have now been sunk, although it’s likely some of the ideas and technology behind the game will aid Blizzard in some way. It’s rare that these things are a total loss, although this means that there are likely people who have put the better part of a decade into a game that will never see the light of day.

But this move signals a new direction for the company, and the industry is bound to pay attention.

“I wouldn’t say no to ever doing an MMO again,” Blizzard co-founder and CEO Mike Morhaime told Polygon. “But I can say that right now, that’s not where we want to be spending our time.”

Why would anyone?

The changing of the guard

World of Warcraft has long been one of the most popular, and profitable, games in the business, but things are changing. It’s not just that it’s going to become harder to hang onto players. The fact is that there has yet to be an MMO that has remained profitable, or has kept its subscription fee, in quite some time.

It’s a space filled with battered wrecks of games that have been forced to move to a free-to-play model, and it’s unlikely that any of these titles will ever come close to World of Warcraft now from a business perspective, much less the numbers the game enjoyed at its height. Taking another run at that hill would require a huge investment, and a very special product. And Blizzard didn’t feel Titan would have been that game.

“We took a step back and realized that it had some cool hooks. It definitely had some merit as a big, broad idea, but it didn’t come together. It did not distill,” Chris Metzen, Blizzard’s senior vice president of story and franchise development, told Polygon. “The music did not flow. For all our good intentions and our experience and the pure craftsmanship that we brought together, we had to make that call.”

Blizzard didn’t feel Titan would have been that game

Being able to make that call at all is one of the most telling examples of Blizzard’s power in the video game world. In nearly every other situation, with this much time and money riding on the seven years the game had been in development, the publisher would likely have forced some kind of product to be released.

Blizzard was given the privilege of taking its own dog behind the shed to put it down, which is an odd way for a company to show its muscle. But make no mistake that this is a company flexing its ability to react to the market and only release the games it’s completely sure of.

It’s unlikely that we’ll see another company create the kind of MMO we’re used to seeing from companies like Blizzard, and instead the sort of “always-online but please don’t call it an MMO” class of games like Titanfall and Destiny are bound to take over. Blizzard is moving into other areas with the upcoming Heroes of the Storm, a clear shot at the monstrous MOBA market, and Hearthstone, a trading card game that has become a massive success.

The puck had disappeared

This is how Blizzard works: They follow the crowd, but the company is talented and clever enough that it has always been able to make the definitive version of the game they’re trying to emulate.

“Let’s take a game that we all love playing, do what we want to do to make it ours, just like we’ve done with every single game from the past. Vikings was Lemmings. Rock and Roll Racing, name any of those car games out there. Warcraft came from Dune, so it’s the same thing with Heroes of the Storm,” Sam Didier, a senior art director at Blizzard told me when discussing Heroes of the Storm.

“It’s like, we take a game that we like and then we make our version of it. If we like it, it turns out that people like it as well.”

During the course of Titan, it sounds like Blizzard lost that path, and even worse they were no longer skating towards where the puck would be in a few years. The puck had disappeared. Blizzard was chasing its own tail, and may have been inspired by its own success with a previous product rather than anything that ignited the company’s imagination.

Killing the game now, and still having two of the most promising titles in active development in Hearthstone and Heroes of the Storm, not to mention the still-popular World of Warcraft, shows the power and might of Blizzard, and it may be a situation where a failed project makes them one of the more admired developers in the business.

http://www.gamersoutpost.net/

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by William Usher

The resolution disparity continues on as the Xbox One and PS4 face off over the latest high-end eighth generation exclusive, Lords of the Fallen. The game is a Dark Souls-style hack-and-slash, action-adventure that focuses a lot on the strategy and skill of combat rather than just relying on rapid button mashing. It’s been revealed, however, that Lords of the Fallen won’t be running at native 1080p on the Xbox One.

Videogamer managed to get in word with Lords of the Fallen creative director Tomasz Gop, who talked to them about the spec performance of the upcoming game for the eighth generation home consoles.

According to Gop…

[They’re] “pretty much similar,” [but] “probably the resolution [on Xbox One] is like 900p instead of 1080p on PlayStation 4. But apart from that there’s nothing different I would say.”

Lords of the Fallen hasn’t been spread across the gaming news-wire quite in the same way as other titles, but it’s one of the few games coming out this fall that I’m thoroughly excited for.

Even though the game is still within the Dark Souls-clone arena, it manages to separate itself by focusing heavily on how combat plays out. For instance, enemies using shields require weapons that hook around or deflect the shield in order to get an attack in on the body of the enemy. Additionally, weapon weight and swing/strike/slash attacks alter how the player-character or enemies react to said attacks, opening them up for more devastating blows, combos or counter-hits. It’s an extremely tactical game that slows the combat down so players will have to think about how they engage rather than just engaging for the sake of it. Hit-spam combos from games like Dynasty Warriors are no where to be found in Lords of the Fallen.

As for the resolution disparity… it’s to be expected and it’s an expectation that we’ll likely see grow as the generation wears on. Software optimization can’t fix hardware limitations.

It’s been brought up many times previously that the Xbox One had problems hitting 1080p, and unless a game is specifically designed around certain architectural designs of Microsoft’s console, it’s likely to continue to running into problems rendering games above 900p.

However, this doesn’t mean that gamers can’t have fun with the game. If you don’t mind a slightly lower resolution then you might be find with paying the same amount for a game that renders 633,000 pixels less than the competition.

Of course, let be known that even some games on PC have a tough time maintaining native 1920 x 1080 full HD resolutions with the graphics maxed out, as evidenced in the performance analysis of the Asus ROG GL551JM. You sometimes have to give and take with these things.

As for Lords of the Fallen… the game is scheduled to release soon, and Gop mentioned that the title has already been certified and they’re just brushing up some bug fixes and glitches before release…

“It’s really, really close [to completion],” … “Pretty much the only thing that we’re doing is last minute fixes, but we’ve already been certified. We’re already past the US certification for PlayStation.”

The game is due to drop on October 31st for Xbox One, PS4 and PC.

http://www.gamersoutpost.net/

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by Ryan Winslett

It’s another wide assortment of new offerings on the PlayStation Network this week, with a little something for everyone on tap including the PS2 classic, WALL-E, the latest FIFA, an all-ladies fighting game for the PS3 and a visit from Slender Man on the PS4. For those of you who haven’t tried out PlayStation Plus just yet, there’s also an upcoming free online weekend, just so you can see what you’re missing out of the PS4’s online community.

For starters, let’s break down the details on this recently announced free online weekend. Traditionally, the only way to take your games online with the PlayStation 4 is to be a PS Plus subscriber. Starting this coming Friday, Sept. 26, however, the gates will be opened to all comers. The event begins at 12:01 a.m. Pacific time and will run through Sunday, Sept. 28, at 11:59 p.m. Pacific.

Whether you’re a Plus subscriber or not, all online functionality for PS4 games will be open to everyone through that time. Whether you’re diving into this week’s new FIFA game or still hunting for legendary loot on Destiny, everyone is invited to take their games online free of charge for three straight days.

As for this week’s new PlayStation arrivals, and as I’ve mentioned twice now, FIFA 15 is up and running, offering the latest iteration of the successful soccer series to fans the world over. Pick your favorite team and tackle a season or craft your own player from the ground up. Expect oodles of gameplay options on all three Sony platforms once the network goes live this Tuesday afternoon.

In the market for a game likely to scare poop directly into your pants? Then you might want to check out Slender: The Arrival haunting up a spooky good time on the PlayStaiton 4 this week. Explore dark and creepy locations as you attempt to unravel the mysteries of one of the most notorious urban legends of the modern age. Just look out for that faceless, well-dressed demon hiding in the corner.

But that’s just the beginning for this week’s new game offerings. PlayStation 3 RPG fans will want to check out Ar Nosurge: Ode to an Unborn Star, while fighting fanatics will likely be drawn to Arcana Hearts 3: Love Max for the PS3 and Vita. It comes from the teams behind Guilty Gear and BlazBlue, so expect lightning-fast, beautifully rendered fighting action.

CastleStorm Definitive Edition brings strategic assaults to the PS4 this week, as does Defense Grid 2. Coming from the creators of the Worms series, Flockers tasks players with getting their doomed sheep from A to B in one piece on the PS4, while Vita fans have the tactical, competitive gameplay of Frozen Synapse Prime to keep them busy.

Finally, the adorable, lonely robot WALL-E arrives on the PS3 as a PS2 Classic. There’s also a demo for Pro Evolution Soccer 2015 on the PS3 and PS4 coming out this week, for those of you who can’t get enough footy.

http://www.gamersoutpost.net/

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by Oscar Lee

WWE may have gone PG the past several years on the television side, but WWE 2K15 is, fortunately, keeping a lot of the Attitude Era elements. The ESRB released a rating for the video game, giving a Teen rating for Alcohol Reference, Blood, Mild Language, Suggestive Themes, Use of Tobacco and Violence. The summary mentioned chairs, tables and even sledgehammers as weapons. Hitting another wrestler with these objects could draw blood. Some cut scenes also contain bloody faces.

Divas won’t be toned down. The ESRB mentions “exaggerated-size breasts” and “outfits that expose large amounts of cleavage.” Some of the provocative gestures won’t be censored since gamers can perform pelvic thrusts in addition to shaking a diva’s buttock into her opponent’s face.

The above mentioned cut scenes also has two wrestlers smoking cigars (perhaps referring to APA) and plenty of Stone Cold Steve Austin. Find some of the fan signs and dialogues below this block of text:

“Beer Me”

“Stone Cold loves two things in life—stompin’ mudholes and celebrating with cold beer.”

“I don’t think he’s coming down to share a beer with anybody.”

WWE 2K15 is available for the Xbox 360 and PlayStation 3 on the 28th of October. The PlayStation 4 and Xbox One versions is releasing on the 18th of November. If you haven’t already, go pre-order the WWE video game right now from our Online Store.

http://www.gamersoutpost.net/

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by Sehran Shaikh

Holiday Season 2014 is just around the corner, and we have some great games lined up to arrive on PlayStation 4, Xbox One and last-gen consoles, but in this feature article I won’t be talking about what’s coming in next three to four months, rather I would take a look back and see what has really happened in the past eight months.

Few games released during this period performed better than our expectations, however there are few games which were expected to be “Next Big Thing” in that particular genre but failed to deliver on all the promises. This feature is about three Overhyped new AAA IPs of 2014 which failed to delivered.

Titanfall:

It came from the developers who gave gaming world the billion dollar franchise “Call of Duty”, Electronic Arts and Microsoft, in short all perfect ingredients to be ‘the next big thing’ in multiplayer gaming, it was marketed and overhyped like never before by the trio Respawn, EA and Microsoft: They called it “Call of Duty series killer, revive first person shooting genre and some other unrealistic things which never happened before”.

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But the verdict of consumers was completely the opposite, Titanfall was not a great game it was a “GOOD” game, but not exactly an Innovative and Ground-breaking experience. Many gamers tag it as “It’s Call of Duty With Mechs”. Titanfall fell well short of its GOAL.

Watch Dogs:

Watch Dogs had a Show-Stopper reveal at E3 2012 and was followed by another astonishing showcasing at E3 2013. The hype among fans went beyond limits, and was awarded a tag “Top Competitor” of GTA V. However, just a week before its official launch, Ubisoft shocked the gaming community and announced a release delay of Watch Dogs to 2014 and cited the reason as “development team needs more time to deliver on the promises and polish”. The game was put under cover, and Ubisoft did not talk about it for months, this lead to numerous queries from fans: Did a game that looked astonishing at E3 2012/13 needed polishing?

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After a long silence, Ubisoft finally re-revealed Watch Dogs in May 2014, but it was not the game which open world genre fans saw at E3 2012/13, instead of polishing, graphics received massive downgrades.

Watch Dogs showed lot of potential after its initial announcement but the dominance of GTA franchise in open world genre is so strong that other games need to do something really special to grab attention. A perfect addition to overhyped games and not delivering on huge promises.

Destiny:

Destiny was in making at Bungie for many many years, and like many other games, initial announcement was very well received by both fans and critics. After cutting their ties with Microsoft, Bungie made few press statements that caught gaming community’s attention, “we don’t want to make Halo anymore” and “we want to do our own things and not be tied down to large company”.

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But for Destiny, they broke both these promises, fans termed Destiny as “Halo Clone” with few differences/upgrades and signed 10 yrs deal with Activision. Destiny received “Mediocre” game reviews because it failed to deliver on big promises from Sony/Activision and Bungie: “story/plot was almost non-existent, no memorable characters, no social interaction whatsoever between you and other online players, missions were repetitive, ridiculous and unbalanced PVP.”

The main reason for Destiny’s downfall was Overhype, it was all time high. I’ve almost never seen a new IP get this kind of hype. Right from the start, Sony hitched their wagon completely to this game, and was super hyped mostly for PlayStation 4, like if it was a new Messiah.

Conclusion:

Why we should not lambaste publishers/developers for creating a over-hype, this is their job. These companies market their titles, create hype amongst fans etc and sell millions of units worldwide. We can’t expect an employee of Bungie/Ubisoft/Respawn/Sony/Microsoft or many others to take center stage and announce that “we’ve got a new game, it’s not best game or going to revamp/re-define the genre, but I think you’ll probably enjoy it”? That’s not going to happen.

Just keep your HOPES and HYPE level in check. Titanfall, Watch Dogs and Destiny all sold millions of copies worldwide, and these companies have made $$$. Definitely, in a couple of years we will be seeing sequels to these games, and you people will again so on blasting it as a terrible decision as previous installment/original title didn’t perform as expected and everyone hates it, but still the sequel will sell millions of copies worldwide. Once again we will discuss among us the same old thing “HYPE, HYPE, OverHYPE” and other non-sense things. FULL CYCLE will continue. So, keep your HOPES and HYPE level in check.

http://www.gamersoutpost.net/

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by Adi Robertson

Oculus has announced a new prototype called Crescent Bay, another step towards the consumer version of its virtual reality headset. “It’s as big of a leap as we made from DK1 to DK2,” says Oculus CEO Brendan Iribe, referring to the first two versions of the Rift development kit. The new headset features 360-degree tracking, letting the Rift’s external camera track the back of the headset as well as the front, making it easier for people to move without feeling constrained by staying in the camera’s range. It’s supposed to have improved weight and ergonomics — “it is much lighter. Thank god,” says Iribe. And for the first time, it includes integrated audio. Crescent Bay was announced at the Oculus Connect developer conference in Hollywood, CA. 3D audio is something Oculus has stayed out of so far, but it’s a major focus of this Rift prototype, which is meant to make virtual reality more comfortable and immersive before it’s officially released to consumers. Crescent Bay will “allow for sustained presence,” says Iribe.

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The first Oculus Rift VR headsets were shipped in the spring of 2013, but a consumer version has not yet been announced, and this emphatically isn’t one. So far, Iribe says that over 100,000 Rift development kits have been shipped to 130 countries, and the company is still filling pre-orders for its second-generation model. The Crescent Bay prototype follows “Crystal Cove,” which was first shown off at CES 2014 in January — the DK2, which is based on it, came out a couple of months later.

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Oculus and Samsung announced their Gear VR mobile headset earlier this month, and Iribe believes mobile and desktop VR will ultimately complement each other, not compete. Oculus created its first real in-headset user interface for the Gear VR, and it’s now said that it will be releasing a mobile app for VR games. Oculus product VP Nate Mitchell says that its current online games catalog (not yet a real store) has seen 699,000 downloads since launch. As part of today’s presentation, Mitchell also announced a new demo from longtime partner Epic Games (which Iribe says is “as close to Call of Duty as I want to get”) and a partnership with development company Unity, which will support the Rift as an official platform on its free and paid versions, removing a major barrier to making VR games.

The Crescent Bay prototype (which we’re told is still quite fragile) will be available to try at Oculus Connect, and we’ll be bringing you impressions later today. And Iribe has been talking up not just the upcoming developments but the long-term future of VR. “You can create unbelievable worlds. You can create believable worlds,” he says. “After all, this is just the beginning.”

http://www.gamersoutpost.net/

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by Matt Whittaker

There’s no doubt that Destiny is the biggest game of 2014. It’s captivated the gaming ecosystem, essentially forcing the world to pay attention to its offerings. However, while Destiny’s gun-play is some of Bungie’s best, and its RPG elements are downright addictive, this shared world shooter is not without its flaws. The MMO elements can be an annoyance, the menu navigation system is immersion-breaking, and let’s not even get started on that story. Yes, Destiny is a great game, but if you have sixty hard-earned American dollars in your pocket and a shiny new PlayStation 4, you can certainly get more value elsewhere. Here’s a better way to spend $60 on your PS4 without buying Destiny:

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Transistor – $20

Transistor, the sophomore effort from Bastion-creator Supergiant Games, is beauty in motion. Boasting one of the most captivating narratives of 2014, this unique RPG has the power to capture players’ hearts as well as their minds. Those who fully commit to Red’s story will find it nearly impossible to tear themselves away from their televisions. Transistor’s unique combat system, which combines real-time action with time-stopping turn-based elements, is nothing short of gripping. Add the fact that experimenting with its highly customizable ability system enhances both the gameplay and the story, and you have a bona fide winner. For one-third the price of Destiny, you can have access to one of 2014’s best games.

Resogun

Resogun – $15

One feature Destiny certainly lacks is the ability to play through the entire campaign as Laser Beam Jesus. All custom ship jokes aside, Resogun, Housemarque’s PlayStation 4 launch title, remains one of the best games on Sony’s newest console. In a world where an increased emphasis is placed on narratives and cinematic elements, Resogun reminds us that excellent gameplay still reins supreme. Save all of the humans, go for a new high score, or simply create ridiculous ships for the world to download and enjoy. It’s easy to spend dozens of hours in this cylindrical world, especially if you’re willing to go the extra mile and try for Resogun’s challenging Platinum Trophy. The best part? Resogun will only set you back fifteen dollars, one fourth the price of Destiny.

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Child of Light – $15

It wouldn’t be that outrageous to argue that Child of Light is best-looking video game of all time. Think of its art-style as the best watercolor painting ever done with the charm of a Roald Dahl book cover sprinkled on top. Likely the best title to come out of the much-heralded UbiArt Framework, Child of Light is essentially a playable fairy-tale. With a surprisingly emotional story and unique dialogue told in iambic pentameter, it’s shocking to think that this was published by the same company as Assassin’s Creed. Oh, and the Grandia-style battle system inserts a bit of energy into the generally slow-paced world of turn-based combat. You could buy a new copy of Destiny, or simply download Child of Light and keep forty-five dollars in your pockets.

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Hotline Miami – $10

If you haven’t at least given Hotline Miami a shot, you’re doing video games wrong. While its right at home on the PlayStation Vita, the recent PlayStation 4 port gives players the chance to play this outstanding title in a current-gen setting. This psychological top-down action game, set in 1980s Miami, is easily the PlayStation 4’s most masochistic title. Enemies will die. You’ll die. EVERYTHING WILL DIE. For all of it’s rage-inducing challenge, there’s a real sense of accomplishment that comes with each perfect run. With the highly anticipated Hotline Miami 2: Wrong Number on the horizon, there is no better time than the present to play the original. For a meager Alexander Hamilton, this is an absolute steal.

Total Amount Spent – $60

So there you have it folks. For the same price as Bungie’s high-budget hit, you can have an eclectic mix of phenomenal games, each of which is better than Destiny. We, as gamers, have more options than ever before, so why not take advantage of them? Can you come up with a better way to spend $60 on PlayStation 4 software? Let us know in the comments below.

http://www.gamersoutpost.net/

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by Saad Dada

Sony has had unbelievable success with the PlayStation 4 since it launched back in November of 2013. Microsoft launched the Xbox One a week later, and has been playing catch-up ever since. In order to keep up with the competition they knocked $100 off the cost, making a Kinect-free model to match the PS4’s price. And while the Microsoft exclusive ‘Titanfall’ did good business, it didn’t have enough of a major impact in taking down the Japanese juggernaut.

But now the Seattle-based software giant has paid $2.5 billion to acquire Swedish company Mojang, the creators behind the popular videogame ‘Minecraft’. Could this be an attempt to one-up their Japanese rivals?

‘Minecraft’ is a hugely popular game but it doesn’t quite match-up with the likes of ‘Grand Theft Auto’, ‘FIFA’, or even the‘Call of Duty’ series. However, its popularity has allowed for it to be released on all consoles. It’s a fun game that appeals to all ages and requires creativity because one is able to create structures out of 3D cubes.

According to The Street, ‘Minecraft’ is “a kind of digital Lego without an instruction book – a building game where players construct their own world out of blocks, making anything from a forest to the Eiffel Tower”. For now, the game will continue to be available on all major platforms including Microsoft’s arch rival the Sony PlayStation.

However if Microsoft does decide to make Minecraft an exclusive title, it could possibly gain momentum over Sony. According to Eurogamer, the title has sold a staggering 54 million copies on all platforms (as of 25th June) and a landmark 100 million users were registered as of February this year. The fan base will no doubt want to get their fix, and if it’s not available on the PlayStation that could give Microsoft the upper hand. But even with the exclusivity, Sony has some major franchises to turn to. ‘God of War’, ‘Uncharted’ and upcoming exclusives like ‘Driveclub’ and ‘The Order: 1886’ offer limitless potential.

This generation consoles look to be more focused on hardcore gamers considering the PS4 was made to be a dedicated gaming machine. Xbox on the other hand went the ‘all-in-one entertainment system’ route with their Xbox One. And while Minecraft may prove to be a worthy purchase, it still may not be enough for them to match Sony’s lead.

http://www.gamersoutpost.net/