Lords_Of_The_Fallen_67451

by William Usher

The resolution disparity continues on as the Xbox One and PS4 face off over the latest high-end eighth generation exclusive, Lords of the Fallen. The game is a Dark Souls-style hack-and-slash, action-adventure that focuses a lot on the strategy and skill of combat rather than just relying on rapid button mashing. It’s been revealed, however, that Lords of the Fallen won’t be running at native 1080p on the Xbox One.

Videogamer managed to get in word with Lords of the Fallen creative director Tomasz Gop, who talked to them about the spec performance of the upcoming game for the eighth generation home consoles.

According to Gop…

[They’re] “pretty much similar,” [but] “probably the resolution [on Xbox One] is like 900p instead of 1080p on PlayStation 4. But apart from that there’s nothing different I would say.”

Lords of the Fallen hasn’t been spread across the gaming news-wire quite in the same way as other titles, but it’s one of the few games coming out this fall that I’m thoroughly excited for.

Even though the game is still within the Dark Souls-clone arena, it manages to separate itself by focusing heavily on how combat plays out. For instance, enemies using shields require weapons that hook around or deflect the shield in order to get an attack in on the body of the enemy. Additionally, weapon weight and swing/strike/slash attacks alter how the player-character or enemies react to said attacks, opening them up for more devastating blows, combos or counter-hits. It’s an extremely tactical game that slows the combat down so players will have to think about how they engage rather than just engaging for the sake of it. Hit-spam combos from games like Dynasty Warriors are no where to be found in Lords of the Fallen.

As for the resolution disparity… it’s to be expected and it’s an expectation that we’ll likely see grow as the generation wears on. Software optimization can’t fix hardware limitations.

It’s been brought up many times previously that the Xbox One had problems hitting 1080p, and unless a game is specifically designed around certain architectural designs of Microsoft’s console, it’s likely to continue to running into problems rendering games above 900p.

However, this doesn’t mean that gamers can’t have fun with the game. If you don’t mind a slightly lower resolution then you might be find with paying the same amount for a game that renders 633,000 pixels less than the competition.

Of course, let be known that even some games on PC have a tough time maintaining native 1920 x 1080 full HD resolutions with the graphics maxed out, as evidenced in the performance analysis of the Asus ROG GL551JM. You sometimes have to give and take with these things.

As for Lords of the Fallen… the game is scheduled to release soon, and Gop mentioned that the title has already been certified and they’re just brushing up some bug fixes and glitches before release…

“It’s really, really close [to completion],” … “Pretty much the only thing that we’re doing is last minute fixes, but we’ve already been certified. We’re already past the US certification for PlayStation.”

The game is due to drop on October 31st for Xbox One, PS4 and PC.

http://www.gamersoutpost.net/

playstation_67445

by Ryan Winslett

It’s another wide assortment of new offerings on the PlayStation Network this week, with a little something for everyone on tap including the PS2 classic, WALL-E, the latest FIFA, an all-ladies fighting game for the PS3 and a visit from Slender Man on the PS4. For those of you who haven’t tried out PlayStation Plus just yet, there’s also an upcoming free online weekend, just so you can see what you’re missing out of the PS4’s online community.

For starters, let’s break down the details on this recently announced free online weekend. Traditionally, the only way to take your games online with the PlayStation 4 is to be a PS Plus subscriber. Starting this coming Friday, Sept. 26, however, the gates will be opened to all comers. The event begins at 12:01 a.m. Pacific time and will run through Sunday, Sept. 28, at 11:59 p.m. Pacific.

Whether you’re a Plus subscriber or not, all online functionality for PS4 games will be open to everyone through that time. Whether you’re diving into this week’s new FIFA game or still hunting for legendary loot on Destiny, everyone is invited to take their games online free of charge for three straight days.

As for this week’s new PlayStation arrivals, and as I’ve mentioned twice now, FIFA 15 is up and running, offering the latest iteration of the successful soccer series to fans the world over. Pick your favorite team and tackle a season or craft your own player from the ground up. Expect oodles of gameplay options on all three Sony platforms once the network goes live this Tuesday afternoon.

In the market for a game likely to scare poop directly into your pants? Then you might want to check out Slender: The Arrival haunting up a spooky good time on the PlayStaiton 4 this week. Explore dark and creepy locations as you attempt to unravel the mysteries of one of the most notorious urban legends of the modern age. Just look out for that faceless, well-dressed demon hiding in the corner.

But that’s just the beginning for this week’s new game offerings. PlayStation 3 RPG fans will want to check out Ar Nosurge: Ode to an Unborn Star, while fighting fanatics will likely be drawn to Arcana Hearts 3: Love Max for the PS3 and Vita. It comes from the teams behind Guilty Gear and BlazBlue, so expect lightning-fast, beautifully rendered fighting action.

CastleStorm Definitive Edition brings strategic assaults to the PS4 this week, as does Defense Grid 2. Coming from the creators of the Worms series, Flockers tasks players with getting their doomed sheep from A to B in one piece on the PS4, while Vita fans have the tactical, competitive gameplay of Frozen Synapse Prime to keep them busy.

Finally, the adorable, lonely robot WALL-E arrives on the PS3 as a PS2 Classic. There’s also a demo for Pro Evolution Soccer 2015 on the PS3 and PS4 coming out this week, for those of you who can’t get enough footy.

http://www.gamersoutpost.net/

51C5jn9uHvL 511aPQRbn6L

by Oscar Lee

WWE may have gone PG the past several years on the television side, but WWE 2K15 is, fortunately, keeping a lot of the Attitude Era elements. The ESRB released a rating for the video game, giving a Teen rating for Alcohol Reference, Blood, Mild Language, Suggestive Themes, Use of Tobacco and Violence. The summary mentioned chairs, tables and even sledgehammers as weapons. Hitting another wrestler with these objects could draw blood. Some cut scenes also contain bloody faces.

Divas won’t be toned down. The ESRB mentions “exaggerated-size breasts” and “outfits that expose large amounts of cleavage.” Some of the provocative gestures won’t be censored since gamers can perform pelvic thrusts in addition to shaking a diva’s buttock into her opponent’s face.

The above mentioned cut scenes also has two wrestlers smoking cigars (perhaps referring to APA) and plenty of Stone Cold Steve Austin. Find some of the fan signs and dialogues below this block of text:

“Beer Me”

“Stone Cold loves two things in life—stompin’ mudholes and celebrating with cold beer.”

“I don’t think he’s coming down to share a beer with anybody.”

WWE 2K15 is available for the Xbox 360 and PlayStation 3 on the 28th of October. The PlayStation 4 and Xbox One versions is releasing on the 18th of November. If you haven’t already, go pre-order the WWE video game right now from our Online Store.

http://www.gamersoutpost.net/

destiny-overhyped

by Sehran Shaikh

Holiday Season 2014 is just around the corner, and we have some great games lined up to arrive on PlayStation 4, Xbox One and last-gen consoles, but in this feature article I won’t be talking about what’s coming in next three to four months, rather I would take a look back and see what has really happened in the past eight months.

Few games released during this period performed better than our expectations, however there are few games which were expected to be “Next Big Thing” in that particular genre but failed to deliver on all the promises. This feature is about three Overhyped new AAA IPs of 2014 which failed to delivered.

Titanfall:

It came from the developers who gave gaming world the billion dollar franchise “Call of Duty”, Electronic Arts and Microsoft, in short all perfect ingredients to be ‘the next big thing’ in multiplayer gaming, it was marketed and overhyped like never before by the trio Respawn, EA and Microsoft: They called it “Call of Duty series killer, revive first person shooting genre and some other unrealistic things which never happened before”.

titanfall

But the verdict of consumers was completely the opposite, Titanfall was not a great game it was a “GOOD” game, but not exactly an Innovative and Ground-breaking experience. Many gamers tag it as “It’s Call of Duty With Mechs”. Titanfall fell well short of its GOAL.

Watch Dogs:

Watch Dogs had a Show-Stopper reveal at E3 2012 and was followed by another astonishing showcasing at E3 2013. The hype among fans went beyond limits, and was awarded a tag “Top Competitor” of GTA V. However, just a week before its official launch, Ubisoft shocked the gaming community and announced a release delay of Watch Dogs to 2014 and cited the reason as “development team needs more time to deliver on the promises and polish”. The game was put under cover, and Ubisoft did not talk about it for months, this lead to numerous queries from fans: Did a game that looked astonishing at E3 2012/13 needed polishing?

watch-dogs-chicago-wallpaper

After a long silence, Ubisoft finally re-revealed Watch Dogs in May 2014, but it was not the game which open world genre fans saw at E3 2012/13, instead of polishing, graphics received massive downgrades.

Watch Dogs showed lot of potential after its initial announcement but the dominance of GTA franchise in open world genre is so strong that other games need to do something really special to grab attention. A perfect addition to overhyped games and not delivering on huge promises.

Destiny:

Destiny was in making at Bungie for many many years, and like many other games, initial announcement was very well received by both fans and critics. After cutting their ties with Microsoft, Bungie made few press statements that caught gaming community’s attention, “we don’t want to make Halo anymore” and “we want to do our own things and not be tied down to large company”.

destiny_traveler-578-80

But for Destiny, they broke both these promises, fans termed Destiny as “Halo Clone” with few differences/upgrades and signed 10 yrs deal with Activision. Destiny received “Mediocre” game reviews because it failed to deliver on big promises from Sony/Activision and Bungie: “story/plot was almost non-existent, no memorable characters, no social interaction whatsoever between you and other online players, missions were repetitive, ridiculous and unbalanced PVP.”

The main reason for Destiny’s downfall was Overhype, it was all time high. I’ve almost never seen a new IP get this kind of hype. Right from the start, Sony hitched their wagon completely to this game, and was super hyped mostly for PlayStation 4, like if it was a new Messiah.

Conclusion:

Why we should not lambaste publishers/developers for creating a over-hype, this is their job. These companies market their titles, create hype amongst fans etc and sell millions of units worldwide. We can’t expect an employee of Bungie/Ubisoft/Respawn/Sony/Microsoft or many others to take center stage and announce that “we’ve got a new game, it’s not best game or going to revamp/re-define the genre, but I think you’ll probably enjoy it”? That’s not going to happen.

Just keep your HOPES and HYPE level in check. Titanfall, Watch Dogs and Destiny all sold millions of copies worldwide, and these companies have made $$$. Definitely, in a couple of years we will be seeing sequels to these games, and you people will again so on blasting it as a terrible decision as previous installment/original title didn’t perform as expected and everyone hates it, but still the sequel will sell millions of copies worldwide. Once again we will discuss among us the same old thing “HYPE, HYPE, OverHYPE” and other non-sense things. FULL CYCLE will continue. So, keep your HOPES and HYPE level in check.

http://www.gamersoutpost.net/

Crescent-Bay-Front-Pers-on-Light_0_0_standard_800_0

by Adi Robertson

Oculus has announced a new prototype called Crescent Bay, another step towards the consumer version of its virtual reality headset. “It’s as big of a leap as we made from DK1 to DK2,” says Oculus CEO Brendan Iribe, referring to the first two versions of the Rift development kit. The new headset features 360-degree tracking, letting the Rift’s external camera track the back of the headset as well as the front, making it easier for people to move without feeling constrained by staying in the camera’s range. It’s supposed to have improved weight and ergonomics — “it is much lighter. Thank god,” says Iribe. And for the first time, it includes integrated audio. Crescent Bay was announced at the Oculus Connect developer conference in Hollywood, CA. 3D audio is something Oculus has stayed out of so far, but it’s a major focus of this Rift prototype, which is meant to make virtual reality more comfortable and immersive before it’s officially released to consumers. Crescent Bay will “allow for sustained presence,” says Iribe.

Crescent-Bay-Rear-Pers-on-Light_0

The first Oculus Rift VR headsets were shipped in the spring of 2013, but a consumer version has not yet been announced, and this emphatically isn’t one. So far, Iribe says that over 100,000 Rift development kits have been shipped to 130 countries, and the company is still filling pre-orders for its second-generation model. The Crescent Bay prototype follows “Crystal Cove,” which was first shown off at CES 2014 in January — the DK2, which is based on it, came out a couple of months later.

Crescent-Bay-Front-on-Light_0

Oculus and Samsung announced their Gear VR mobile headset earlier this month, and Iribe believes mobile and desktop VR will ultimately complement each other, not compete. Oculus created its first real in-headset user interface for the Gear VR, and it’s now said that it will be releasing a mobile app for VR games. Oculus product VP Nate Mitchell says that its current online games catalog (not yet a real store) has seen 699,000 downloads since launch. As part of today’s presentation, Mitchell also announced a new demo from longtime partner Epic Games (which Iribe says is “as close to Call of Duty as I want to get”) and a partnership with development company Unity, which will support the Rift as an official platform on its free and paid versions, removing a major barrier to making VR games.

The Crescent Bay prototype (which we’re told is still quite fragile) will be available to try at Oculus Connect, and we’ll be bringing you impressions later today. And Iribe has been talking up not just the upcoming developments but the long-term future of VR. “You can create unbelievable worlds. You can create believable worlds,” he says. “After all, this is just the beginning.”

http://www.gamersoutpost.net/

destiny_traveler-578-80

by Matt Whittaker

There’s no doubt that Destiny is the biggest game of 2014. It’s captivated the gaming ecosystem, essentially forcing the world to pay attention to its offerings. However, while Destiny’s gun-play is some of Bungie’s best, and its RPG elements are downright addictive, this shared world shooter is not without its flaws. The MMO elements can be an annoyance, the menu navigation system is immersion-breaking, and let’s not even get started on that story. Yes, Destiny is a great game, but if you have sixty hard-earned American dollars in your pocket and a shiny new PlayStation 4, you can certainly get more value elsewhere. Here’s a better way to spend $60 on your PS4 without buying Destiny:

transistor-stab

Transistor – $20

Transistor, the sophomore effort from Bastion-creator Supergiant Games, is beauty in motion. Boasting one of the most captivating narratives of 2014, this unique RPG has the power to capture players’ hearts as well as their minds. Those who fully commit to Red’s story will find it nearly impossible to tear themselves away from their televisions. Transistor’s unique combat system, which combines real-time action with time-stopping turn-based elements, is nothing short of gripping. Add the fact that experimenting with its highly customizable ability system enhances both the gameplay and the story, and you have a bona fide winner. For one-third the price of Destiny, you can have access to one of 2014’s best games.

Resogun

Resogun – $15

One feature Destiny certainly lacks is the ability to play through the entire campaign as Laser Beam Jesus. All custom ship jokes aside, Resogun, Housemarque’s PlayStation 4 launch title, remains one of the best games on Sony’s newest console. In a world where an increased emphasis is placed on narratives and cinematic elements, Resogun reminds us that excellent gameplay still reins supreme. Save all of the humans, go for a new high score, or simply create ridiculous ships for the world to download and enjoy. It’s easy to spend dozens of hours in this cylindrical world, especially if you’re willing to go the extra mile and try for Resogun’s challenging Platinum Trophy. The best part? Resogun will only set you back fifteen dollars, one fourth the price of Destiny.

child-of-light-stained

Child of Light – $15

It wouldn’t be that outrageous to argue that Child of Light is best-looking video game of all time. Think of its art-style as the best watercolor painting ever done with the charm of a Roald Dahl book cover sprinkled on top. Likely the best title to come out of the much-heralded UbiArt Framework, Child of Light is essentially a playable fairy-tale. With a surprisingly emotional story and unique dialogue told in iambic pentameter, it’s shocking to think that this was published by the same company as Assassin’s Creed. Oh, and the Grandia-style battle system inserts a bit of energy into the generally slow-paced world of turn-based combat. You could buy a new copy of Destiny, or simply download Child of Light and keep forty-five dollars in your pockets.

HotlineMiami-2012-10-22-17-08-17-98

Hotline Miami – $10

If you haven’t at least given Hotline Miami a shot, you’re doing video games wrong. While its right at home on the PlayStation Vita, the recent PlayStation 4 port gives players the chance to play this outstanding title in a current-gen setting. This psychological top-down action game, set in 1980s Miami, is easily the PlayStation 4’s most masochistic title. Enemies will die. You’ll die. EVERYTHING WILL DIE. For all of it’s rage-inducing challenge, there’s a real sense of accomplishment that comes with each perfect run. With the highly anticipated Hotline Miami 2: Wrong Number on the horizon, there is no better time than the present to play the original. For a meager Alexander Hamilton, this is an absolute steal.

Total Amount Spent – $60

So there you have it folks. For the same price as Bungie’s high-budget hit, you can have an eclectic mix of phenomenal games, each of which is better than Destiny. We, as gamers, have more options than ever before, so why not take advantage of them? Can you come up with a better way to spend $60 on PlayStation 4 software? Let us know in the comments below.

http://www.gamersoutpost.net/

wpid-Minecraft-minecraft-19670226-1600-900

by Saad Dada

Sony has had unbelievable success with the PlayStation 4 since it launched back in November of 2013. Microsoft launched the Xbox One a week later, and has been playing catch-up ever since. In order to keep up with the competition they knocked $100 off the cost, making a Kinect-free model to match the PS4’s price. And while the Microsoft exclusive ‘Titanfall’ did good business, it didn’t have enough of a major impact in taking down the Japanese juggernaut.

But now the Seattle-based software giant has paid $2.5 billion to acquire Swedish company Mojang, the creators behind the popular videogame ‘Minecraft’. Could this be an attempt to one-up their Japanese rivals?

‘Minecraft’ is a hugely popular game but it doesn’t quite match-up with the likes of ‘Grand Theft Auto’, ‘FIFA’, or even the‘Call of Duty’ series. However, its popularity has allowed for it to be released on all consoles. It’s a fun game that appeals to all ages and requires creativity because one is able to create structures out of 3D cubes.

According to The Street, ‘Minecraft’ is “a kind of digital Lego without an instruction book – a building game where players construct their own world out of blocks, making anything from a forest to the Eiffel Tower”. For now, the game will continue to be available on all major platforms including Microsoft’s arch rival the Sony PlayStation.

However if Microsoft does decide to make Minecraft an exclusive title, it could possibly gain momentum over Sony. According to Eurogamer, the title has sold a staggering 54 million copies on all platforms (as of 25th June) and a landmark 100 million users were registered as of February this year. The fan base will no doubt want to get their fix, and if it’s not available on the PlayStation that could give Microsoft the upper hand. But even with the exclusivity, Sony has some major franchises to turn to. ‘God of War’, ‘Uncharted’ and upcoming exclusives like ‘Driveclub’ and ‘The Order: 1886’ offer limitless potential.

This generation consoles look to be more focused on hardcore gamers considering the PS4 was made to be a dedicated gaming machine. Xbox on the other hand went the ‘all-in-one entertainment system’ route with their Xbox One. And while Minecraft may prove to be a worthy purchase, it still may not be enough for them to match Sony’s lead.

http://www.gamersoutpost.net/

Moon_Story_The-Dark-Beyond_a-640x360

by Sam Machkovech

While opinions have been mixed on Destiny, Bungie’s first post-Halo video game, most impressions and reviews of the game thus far—including our own—have at least praised its online stability. That’s no small feat for an always-online game, especially in its first week, but error reports are beginning to accumulate from Destiny players across all four of the game’s consoles.

There’s a reason for that: Bungie launched its “shared world shooter” without much of a customer support structure in place. Eight days after launch, users who haven’t been able to connect—including one of Ars Technica’s own contributors, who still can’t get online with an Xbox 360 copy of the game—have exhausted all of the suggestions listed at help.bungie.net. At that point, those users are directed to visit Bungie’s forums, “staffed by community mentors who are here to help you.”

The end result is a funneling of complaints to a forum whose topics are broken down not by official categories but by hashtags. With nothing in the way of a trackable “ticket” system or a customer service hotline, users are stuck with a “#help” page that is currently dominated by topic titles like “I’ve Given Up on Destiny and Got My Refund; Here’s Why Maybe You Should Too” and “Bungie Please Give Us Info.”

Worse, our hunt for official Bungie posts resulted in only one major response thus far. A thread titled “Help us help you” starts with a post from an official Bungie account, which essentially asks users to figure answers out on their own:

We are working diligently to provide information that helps players resolve their Destiny issues. We are finding that many guardians are quite adept at coming up with new and interesting solutions to a number of the error codes they receive. If you received an error code and were successfully able to fix the issue, post your steps here.

Trouble in the zoo

Complaining users seem to be doing their due diligence before posting to Bungie’s forums, particularly a user who complained about Bungie’s animal-themed error-code system: “I have seen bee, fly, caterpillar, centipede, lion, flatworm, heron, etc,” PS3 user Lone Ronin wrote. “Really, enough to make my own zoo, and each as insulting as the rest since if the problem was my PS3 then GTA, BF, MOH, and COD would not hold a connection as well.”

Reported issues range from frequent disconnects within minutes of a mission’s start to the utter inability to log into the game at all, and none of Destiny’s four consoles is safe from reports. It’s hard to gauge how widespread the connectivity issues actually are, or which console has taken the worst drubbing.

Ars correspondent Robert Lemos confirmed issues connecting with the Xbox 360 version of the game; after following Bungie’s client-side recommendations, he additionally deleted every Destiny-related file and the system cache with hopes of success. “Two support chats with Microsoft later, and nothing is solved,” Lemos said. “They concluded that the Xbox is fine and my connection to Xbox Live is good.”

Comparatively, Bungie has given its players no phone number or even Twitter handle to contact with any complaints or concerns—which stands in stark contrast to Blizzard, another game developer in the Activision family, whose Battle.net support page offers a ridiculous glut of contact options. “I can’t even CALL you guys,” one Bungie forum poster wrote after talking about his help getting a digital download refund directly from Microsoft. “And if I did, the analogous scenario would be that I would just reach an automated voice that would say ‘PLEASE HOLD’ with no further information… and no one would ever actually pick up the phone.”

We have questions out to Activision and Bungie about current Destiny connectivity issues and whether the companies plan to institute a more robust support-reporting system for the always-online game. We’ll update this post if we receive a response.

Update: Bungie issued a statement to Ars Technica that blamed “a small number of issues” on “largely the result of Internet filtering from institutions like universities. Bungie’s networking team has been working actively with those institutions and hardware providers to make sure we’re doing everything we can to keep people playing.” Bungie did not respond to our questions about the company’s current customer service methods.

http://www.gamersoutpost.net/

b2c018a1ccf23dec651c85470873e5c7

by Eddie Makuch

When Activision announced Call of Duty: Advanced Warfare back in May, comparisons to Respawn Entertainment’s Titanfall were immediately made, with claims flying that Advanced Warfare was an imitation of Titanfall because it was future-focused and had mechs.

Now, the studio behind this year’s Call of Duty, Sledgehammer Games, has responded to a criticism that Advanced Warfare is a “ripoff” of Titanfall. Advanced Warfare and Titanfall are two very different experiences and people will realize that when they play, according to Sledgehammer co-founder Michael Condrey.

“No matter how hard you try and try, people will always be convinced that Advanced Warfare is a ripoff of Titanfall,” someone on Twitter wrote to Condrey. He replied, “Not worried about it. When people play it in November, it will speak for itself.”

Titanfall launched in March for Xbox One and PC, before coming to Xbox 360 in April. Advanced Warfare, on the other hand, will be released across Xbox 360, Xbox One, PS3, PS4, and PC on November 4.

http://www.gamersoutpost.net/

WiiU_HyruleWarriors_53_Movie_09_0_0_standard_800_0

by Andrew Webster

It’s an exciting time for Legend of Zelda fans. Following the release of last year’s brilliant A Link Between Worlds on 3DS, Nintendo is working on a brand-new, open-world Zelda that’s shaping up to be Link’s most exciting adventure in years. But while Wii U owners anxiously await that game’s 2015 release, Nintendo is launching something a whole lot weirder this month: Hyrule Warriors, a game that blends the Zelda universe with an obscene amount of action. It’s not what you’d expect from the series, but it can be a lot of of fun.

Hyrule Warriors is actually a mash-up of two different games. It’s part Zelda, and part Dynasty Warriors, an action series that dates back to 1997. What’s most surprising about Dynasty Warriors’ lasting appeal is that all of the many, many games are basically the same, and they feature some of the most simplistic combat around. In most cases you can just mash the attack button without actually thinking about what you’re doing. What makes the games interesting, though, is their sense of scale; Dynasty Warriors is basically a game version of those insanely huge battles from the Lord of the Rings movies, except you play as a massively overpowered character that can take out dozens of enemies in a single move.

WiiU_HyruleWarriors_42_Ganondorf_vs_King_Dodongo_01_0

This remains unchanged in Hyrule Warriors. To give you a sense of just how crazy things get, in my very first mission, less than 15 minutes into the game a pop-up appeared announcing that I had already defeated 1,000 enemies. I hadn’t even faced off against the first boss yet. The combat is simultaneously thrilling and tedious, but it’s helped along by some light strategies that force you to take over different areas of the map before you’re completely overrun by bad guys. There are also some cool — and, of course, gigantic — boss creatures that require you to do things like aim and dodge instead of just mashing a single button.

If this doesn’t sound anything like a Zelda game, that’s because it isn’t: Hyrule Warriors is developed by the team behind Dynasty Warriors and features virtually identical gameplay. What makes it Zelda is all of the fan service thrown in. There’s a huge line-up of characters you can play as, from Link to Sheik, and you’ll be battling across iconic Hyrule landmarks like Death Mountain and those colorful floating islands from Skyward Sword. You’ll even hear the all-too-familiar “hey, listen!” to alert you to action happening elsewhere in the level. It’s little more than a Zelda-themed coat of paint, but it’s surprisingly effective: I’ve always found the Dynasty Warriors games to be bland and tedious, but it’s a whole lot more interesting when you’re playing as Princess Zelda and wielding familiar weapons like bombs and boomerangs.

Nintendo has a very spotty history when it comes to letting other developers handle its properties — Other M is definitely not the Metroid game I was hoping for — but Hyrule Warriors is a surprisingly good use of the Zelda license. It’s not a particularly deep or challenging game, but it’s mindless fun with plenty of moments and details that longtime fans of the series will pick up on. It’s crazy, sure, but crazy enough that it works. Hyrule Warriors is coming to the Wii U on September 26th.

http://www.gamersoutpost.net/