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by Patrick O’Rourke

When I first saw the trailer for “Hatred”, I didn’t believe it was real game. I thought to myself, “Why would someone go through the effort of creating a game like this? It has to be a parody.” But no, Destructive Creations’ Hatred is a real video game and its all male Polish development team decided to announce their first title at what might be the worst possible time, just a day after a second female developer had to leave her home following death threats stemming from GamerGate, and popular feminist critic Anita Sarkeesian was forced to cancel a speaking appearance because of a school shooting threat.

The game’s website describes Hatred as follows: “It’s a horror, but here YOU are the villain,” says Destructive Creation’s website. “Wander the outskirts of New York State, seek for victims on seven free-roam levels. Fight against law enforcement and take a journey into the antagonist’s hateful mind. Gather equipment of the dead ‘human shields’ to spread Armageddon upon society. Destroy everything on your way of hunt and fight back when it’s disturbed…” “…just don’t try this at home and don’t take it too seriously, it’s just a game. :)” No, I didn’t add the smiley face. They added the smiley face. It’s almost like the game’s development team is trying to make light of their title’s extremely dark subject matter.

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Hatred’s trailer starts off with a man who says his name isn’t important. He’s wearing a Matrix-style long black coat, his head is covered with dreadlocks and he’s assembling weapons. He discusses how the world is pointless, spouts a few horrible one-liners that feel like they’ve been pulled right out of a ’90s action movie, and then engages in his grotesque killing spree.

For decades the gaming industry has tried to defend itself against claims that video game violence inspires school shootings and, now, a group of developers is creating a game built around the idea of slaughtering innocent people. There’s no artistic justification for the violence in Hatred. Its main character has no real motivation. The game’s violence is over the top, unnecessary and offensive. Will Hatred actually inspire a mass shooting? Probably not. But does the game need to exist in an industry constantly trying to get the outside world to take it seriously? Also no.

There’s a place for violence in gaming and it can add a lot to a game’s experience. Shadow of Mordor’s crazy finishing kills are spectacular and fit perfectly into the game’s Lord of the Ring’s universe. The Grand Theft Auto franchise lets players assume the role of a criminal but the game also is an interesting commentary on North American culture. It’s important to point out that in the GTA series, players also have the ability to go on a killing spree just like in Hatred, but that’s not how the game is designed to be played and there are consequences for those actions.

Grand Theft Auto V tells a compelling story and gives players moral choices. In many ways, it’s almost satirical. Hatred is designed to be a giant people-killing simulator and nothing else. So, how does Destructive Creations justify their game’s existence? “The question you may ask is: why do they do this?” says their website, knowing we’d be here anyway. “These days, when a lot of games are heading to be polite, colorful, politically correct and trying to be some kind of higher art, rather than just an entertainment — we wanted to create something against trends. Something different, something that could give the player a pure, gaming pleasure. Here comes our game, which takes no prisoners and makes no excuses. We say ‘yes, it is a game about killing people’ and the only reason of the antagonist doing that sick stuff is his deep-rooted hatred.”

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Destructive Creations says their title exists merely to be violent. There’s no artistic merit to the game and it isn’t trying to say anything important. But gaming has evolved beyond titles designed as solely entertainment and games like Hatred push the industry back to the early 90s. Epic Games, the creator of the engine Hatred runs on, has distanced itself from Destructive Creations stating, “Epic Games isn’t involved in this project,” and that the, “Unreal Engine 4 is available to the general public for use for any lawful purpose.” In response, Hatred’s creative director Jarosław Zieliński has removed the Unreal 4 logo and any Epic Games branding from the trailer.

Violence in games will always be a contentious issue and it’s something I often find myself divided on. For me, violence is acceptable if it makes sense within the game’s universe, isn’t senseless and helps a game tell its story or convey some sort of message. Hatred does none of these things. It features an angry guy who hates the world and is killing simply because he wants to. The gaming industry is better than this and has come so far over the last five years.

It’s almost as if Hatred is being created by the masses behind the misogynistic and reactionary campaign that is Gamergate. In an indirect way it seems stand for everything they believe in – maintaining the status quo old senseless games and not helping the gaming industry to evolve and tell interesting stories.

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by Simon Sayers

Hatred, the new PC game by Polish developer Destructive Creations, is currently causing controversy due its violent theme of mass murder, though that’s not stopped the indie studio from considering bringing its isometric shooter to Xbox One and PS4 at some point in the future.

Hatred focuses on the slaughter of civilians by a man driven by pure hatred. Judging by the announcement trailer, the tone is extremely dark and the gameplay very bloody and brutal, but the indie studio makes no excuses for pushing the boundaries, saying that the game “takes no prisoners and makes no excuses.”

In the official press release, Destructive Creations tells us how the idea of Hatred came about:

“Destructive Creations is an experienced indie team that, in times where a lot of games are heading to be polite, colorful, politically correct and trying to be some kind of higher art, rather than just an entertainment, wanted to create something against trends. Something different, something that could give the player a pure gaming pleasure. This is how the idea of Hatred – the team’s first game, was born”.

PSU contacted Destructive Creations CEO Jarosław Zieliński to ask whether he had any plans to bring Hatred to consoles. Though he said they would “love to” he also stated that the development team right at this moment is too small, but it would be a consideration “in the future”. We pressed a little further: “So, if Hatred sells well on PC, this could be a possibility, right? As you’d be able expand the team?” we asked. “Yep, exactly,” said Jaroslaw.

So, if Hatred does well on PC, which it probably will do judging by the attention it has already received, then it could well get the green light to appear on consoles. Is this the sort of game you’d want to see on PS4, or does the idea of mass-murdering innocent people upset you? Let us know in the comments below….

#DestructiveCreations #Hatred #GamersOutpost

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by Edgar Alvarez

When the long-awaited Halo: The Master Chief Collection gets released next month, the first thing players will have to do is download what’s estimated to be a 20GB update, according to developer 343 Industries. The day-one patch, which is required to unlock multiplayer and add other features, isn’t particularly shocking when you consider that this a 4-in-1 title — still, that’s asking for a lot of hard drive space from users.

“Our philosophy has been to give Halo fans the best possible experience and not compromise the quality or features of the collection,” Dan Ayoub, Halo External Development’s studio head, wrote in a blog post. “The result is that Halo: The Master Chief Collection will take up almost all of the usable space of a single Blu-ray (45 GB).”

In addition, Ayoub let it be known that Spartan Ops, a co-op mode for Halo 4, won’t be coming to The Master Chief Collection until December, which will likely disappoint a few fans of the franchise. But, most importantly, how do you feel? Let us know in the comments section.

#Halo #MasterChiefCollection #GamersOutpost

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by Eddie Makuch

Phil Spencer, who makes the decisions about what games will come to Xbox platforms, recently retweeted a tweet about a “Marcus Fenix Collection” Xbox One bundle that would hypothetically include remastered versions of Gears of War 1-3. Unfortunately, it wasn’t a sign that such a bundle is in the works.

Spencer now says it was a “mistake” to retweet the message. That doesn’t mean he’s not excited about the future of Gears of War, however. “Love the passion for Gears, but no announce,” he said.

Though a Marcus Phoenix Collection doesn’t appear to be in the cards, Microsoft is planning to release a comprehensive bundle for one of its other major franchises–Halo–next month in the form of Halo: The Master Chief Collection. It includes remastered versions of Halo 1-4, among other special perks.

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If you’re looking to pick up all three Epic Games-developed Gears of War titles in one bundle, you can buy the Gears of War Triple Pack, which was released for Xbox 360 in 2011.

Microsoft acquired the Gears of War franchise from Epic Games earlier this year for an undisclosed sum. Black Tusk Studios, which is owned by Microsoft, is now working on a new Gears of War game for Xbox One. This game is in the very early stages of development, and all we’ve seen so far from it is a blurry piece of concept art.

#GoW #GamersOutpost

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by Eddie Makuch

Respawn Entertainment has announced that Titanfall’s third DLC expansion, IMC Rising, will launch for Xbox 360 on October 21. The DLC was released for Xbox One and PC in September.

IMC Rising, which was announced at Gamescom in August, features three maps–Backwater, Zone 18, and Sandtrap. It follows previously released expansions Frontier’s Edge and Expedition. IMC Rising is the third expansion included with the $25 Titanfall DLC pass.

Gamers who don’t own the pass can buy IMC Rising (or the other two expansions) for $10 each. However, if you know for sure you want all three, the season pass will save you $5.

In addition to paid expansions, Respawn continues to support Titanfall with free stability/general improvement updates, while all non-map updates are also free.

Now that all scheduled Titanfall DLC has been released, the studio is likely moving its resources onto other projects, such as Titanfall 2, which was greenlit back in March, according to our sources. The game has not been officially announced, though publisher Electronic Arts confirmed in May that Respawn is indeed working on more “Titanfall experiences.”

#Remedy #Titanfall #GamersOutpost

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by ‘Chris’

Game development studio Rare, a subsidiary of Xbox One manufacturer Microsoft, is gearing up the development of its latest game.

The decades-old studio has a few positions available within the company, with job listings posted on the official website. It’s the job descriptions that really give us a peek into what Rare are up to these days, with the postings all carrying the same message – “If you’d like to be part of a pioneering team dedicated to the next jaw-dropping, never-been-done-before Rare game, why not come and join us?”

So what is their next game? Personally, I haven’t the foggiest, but lets hope it’s a return to form for the studio which produced the greatest games of many an adult gamers childhood. Goldeneye, Banjo Ka-zooie and Perfect Dark all remain firm favourites of mine.

Since Microsoft bought Rare for around $375 million back in 2002 the studio has had mixed success with its releases, though some notable games have been produced, such as Perfect Dark Zero for the Xbox 360 as well as Viva Pinata. The second one is my guilty pleasure.

Over the last few years the firm’s primary focus has been on the Kinect Sports series of games, with the most recent release being Kinect Sports: Rivals for the Xbox One which received mixed reviews.

Here’s hoping that Rare’s “jaw dropping” game can bring them back to the forefront of game development, it’s been too long.

What do you think Rare is up to? Leave a comment down below.

http://www.gamersoutpost.net/

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by Ben Gilbert

Apparently Halo‘s top-down mobile version was successful enough to warrant a second go, as Microsoft’s planning a December launch for Halo: Spartan Strike. But what is Halo: Spartan Strike? It’s a direct sequel to last year’s Spartan Assault, and it features an unnamed Master Chief-esque super soldier shooting, driving and grenading his way through a variety of Halo-flavored worlds. To be totally clear: it’s a twin-stick, top-down shooter made by the same folks who made last year’s mobile Halo (Vanguard). You’ll see New Mombasa! You’ll see a Halo-based area! You’ll see…some jungle! Sadly, we can’t actually show you any of that, as Microsoft’s worked out some form of exclusivity with another outlet. We even played a bit of it, but we can’t actually tell you how that went because of the aforementioned exclusive. Pretty dumb, right?

What we can tell you is that Halo: Spartan Strike will cost $6 when it arrives on Windows 8 devices (from Surface to phones to PC) and Steam this December 14th. The marketing gentleman from Microsoft said the game will remain exclusive to Windows 8 and PC — unlike the previous game, which ended up on consoles as well — but we don’t believe him. You probably shouldn’t either.

http://www.gamersoutpost.net/

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by Austin Garcia

It seems that no matter how hard they try, Ubisoft can’t seem to get away from the controversy surrounding the 900p resolution of Assassin’s Creed Unity.

An anonymous employee from Ubisoft sent out an email unofficially addressing the controversy that has surrounded Unity‘s resolution on Xbox One and PS4. He was willing to provide his position as verification, though we are still chasing confirmation. We will update as soon as new information becomes available.

Below is an approximate transcription of his quote (beware of language):

“I’m happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn’t handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don’t want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you’re talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bullshiting, but that doesn’t seem to have worked in the end.”

“Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What’s hard is not getting the game to render at this point, it’s making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we’re bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that’s what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you’ve seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the blu-ray to the edge, and nearly half of that is lighting data.”

Assassin’s Creed Unity launches on November 11th for Xbox One, PS4, and PC.

http://www.gamersoutpost.net/

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by Giuseppe Nelva

In the past few days the developer of Dead Rising 3 Capcom Vancouver has published several career opportunity ads which confirm that the studio’s new and unannounced games could go multi-platform from the outset, as opposed to their latest title that was initially released as an Xbox One exclusive and only recently published on PC as well.

A couple years ago the studio mentioned working on a new zombie-less IP, and back in January this was confirmed by an older career opportunity ad, mentioning two games including the new IP. The second project was probably the PC port of Dead Rising 3.

The new ads give us more information on what the studio is working on. One for a Design Director specifically requires experience in “third-person action games,” showing that the studio is sticking to the genre of its previous games.

A second post seeking a Rendering Software Engineer is the clincher on the multi-platform bit:

“In this capacity you will have the opportunity to shape Capcom Vancouver’s rendering technology and create best in class visuals for our upcoming multi-platform games.”

The ad also mentions “Develop new features and technology for our cross-platform, multi-title rendering and game engine, data pipeline and artist tools,” and requires experience with DirectX or OpenGL, indicating that the developer is probably targeting both Xbox One and PS4 (not to mention PC, of course). It also seems that Capcom Vancouver is sticking with its proprietary engine Forge, which was used for Dead Rising 3.

Another ad looking for a Senior Gameplay Designer mentions “intuitive, highly-responsive game controls” and both realistic and exaggerated actions and reactions, on top of “addictive player capabilities and fun-to-face enemies.”

Finally, a fourth post for a Gameplay Software Engineer includes in its description the fact that the game will be of the AAA sort, and will feature combat and boss fights.

It’s worth mentioning that the new ads might not even be for the new IP, as in the meanwhile the studio could have started another project, which could very well be another Dead Rising (some of the descriptions above definitely seem to fit the franchise), but whatever it is, it’ll probably start off on more than one platform.

http://www.gamersoutpost.net/

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by Giuseppe Nelva

2015 will be the second full year of life of the new generation of consoles, and according to industry insider shinobi602, who is normally well informed and reliable in what his sources share with him, mentioned that Microsoft has big plans for the holiday season.

“Hmm, Microsoft’s going in hard next holiday season. Known things and some unknown things…”

Shinobi also elaborated further, mentioning that he’s talking about more than Halo 5: Guardians and Tomb Raider and we’re looking mostly at titles developed in-house. His sources did not bring up Crackdown as a 2015 game, but he explained that Quantum Break is targeting a September release date.

After a while, he also mentioned that Sony has some hard hitters in the pipeline as well, and there are “All kinds of good things for XB1 and PS4 owners” coming.

Of course, as it’s usual with this kind of information coming from insiders, it should be taken with a grain of salt despite Shinobi’s usual reliability (for instance he described Guerrilla Games’ new RPG’s leaked key artwork to a T months before it actually surfaced).

One thing is for sure: the battle for console supremacy next year is going to be even more heated than the one we’re seeing in 2014.

http://www.gamersoutpost.net/