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by Eddie Makuch

Phil Spencer, who makes the decisions about what games will come to Xbox platforms, recently retweeted a tweet about a “Marcus Fenix Collection” Xbox One bundle that would hypothetically include remastered versions of Gears of War 1-3. Unfortunately, it wasn’t a sign that such a bundle is in the works.

Spencer now says it was a “mistake” to retweet the message. That doesn’t mean he’s not excited about the future of Gears of War, however. “Love the passion for Gears, but no announce,” he said.

Though a Marcus Phoenix Collection doesn’t appear to be in the cards, Microsoft is planning to release a comprehensive bundle for one of its other major franchises–Halo–next month in the form of Halo: The Master Chief Collection. It includes remastered versions of Halo 1-4, among other special perks.

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If you’re looking to pick up all three Epic Games-developed Gears of War titles in one bundle, you can buy the Gears of War Triple Pack, which was released for Xbox 360 in 2011.

Microsoft acquired the Gears of War franchise from Epic Games earlier this year for an undisclosed sum. Black Tusk Studios, which is owned by Microsoft, is now working on a new Gears of War game for Xbox One. This game is in the very early stages of development, and all we’ve seen so far from it is a blurry piece of concept art.

#GoW #GamersOutpost

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by Eddie Makuch

Respawn Entertainment has announced that Titanfall’s third DLC expansion, IMC Rising, will launch for Xbox 360 on October 21. The DLC was released for Xbox One and PC in September.

IMC Rising, which was announced at Gamescom in August, features three maps–Backwater, Zone 18, and Sandtrap. It follows previously released expansions Frontier’s Edge and Expedition. IMC Rising is the third expansion included with the $25 Titanfall DLC pass.

Gamers who don’t own the pass can buy IMC Rising (or the other two expansions) for $10 each. However, if you know for sure you want all three, the season pass will save you $5.

In addition to paid expansions, Respawn continues to support Titanfall with free stability/general improvement updates, while all non-map updates are also free.

Now that all scheduled Titanfall DLC has been released, the studio is likely moving its resources onto other projects, such as Titanfall 2, which was greenlit back in March, according to our sources. The game has not been officially announced, though publisher Electronic Arts confirmed in May that Respawn is indeed working on more “Titanfall experiences.”

#Remedy #Titanfall #GamersOutpost

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by ‘Chris’

Game development studio Rare, a subsidiary of Xbox One manufacturer Microsoft, is gearing up the development of its latest game.

The decades-old studio has a few positions available within the company, with job listings posted on the official website. It’s the job descriptions that really give us a peek into what Rare are up to these days, with the postings all carrying the same message – “If you’d like to be part of a pioneering team dedicated to the next jaw-dropping, never-been-done-before Rare game, why not come and join us?”

So what is their next game? Personally, I haven’t the foggiest, but lets hope it’s a return to form for the studio which produced the greatest games of many an adult gamers childhood. Goldeneye, Banjo Ka-zooie and Perfect Dark all remain firm favourites of mine.

Since Microsoft bought Rare for around $375 million back in 2002 the studio has had mixed success with its releases, though some notable games have been produced, such as Perfect Dark Zero for the Xbox 360 as well as Viva Pinata. The second one is my guilty pleasure.

Over the last few years the firm’s primary focus has been on the Kinect Sports series of games, with the most recent release being Kinect Sports: Rivals for the Xbox One which received mixed reviews.

Here’s hoping that Rare’s “jaw dropping” game can bring them back to the forefront of game development, it’s been too long.

What do you think Rare is up to? Leave a comment down below.

http://www.gamersoutpost.net/

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by Ben Gilbert

Apparently Halo‘s top-down mobile version was successful enough to warrant a second go, as Microsoft’s planning a December launch for Halo: Spartan Strike. But what is Halo: Spartan Strike? It’s a direct sequel to last year’s Spartan Assault, and it features an unnamed Master Chief-esque super soldier shooting, driving and grenading his way through a variety of Halo-flavored worlds. To be totally clear: it’s a twin-stick, top-down shooter made by the same folks who made last year’s mobile Halo (Vanguard). You’ll see New Mombasa! You’ll see a Halo-based area! You’ll see…some jungle! Sadly, we can’t actually show you any of that, as Microsoft’s worked out some form of exclusivity with another outlet. We even played a bit of it, but we can’t actually tell you how that went because of the aforementioned exclusive. Pretty dumb, right?

What we can tell you is that Halo: Spartan Strike will cost $6 when it arrives on Windows 8 devices (from Surface to phones to PC) and Steam this December 14th. The marketing gentleman from Microsoft said the game will remain exclusive to Windows 8 and PC — unlike the previous game, which ended up on consoles as well — but we don’t believe him. You probably shouldn’t either.

http://www.gamersoutpost.net/

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by Austin Garcia

It seems that no matter how hard they try, Ubisoft can’t seem to get away from the controversy surrounding the 900p resolution of Assassin’s Creed Unity.

An anonymous employee from Ubisoft sent out an email unofficially addressing the controversy that has surrounded Unity‘s resolution on Xbox One and PS4. He was willing to provide his position as verification, though we are still chasing confirmation. We will update as soon as new information becomes available.

Below is an approximate transcription of his quote (beware of language):

“I’m happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn’t handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don’t want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you’re talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bullshiting, but that doesn’t seem to have worked in the end.”

“Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What’s hard is not getting the game to render at this point, it’s making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we’re bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that’s what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you’ve seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the blu-ray to the edge, and nearly half of that is lighting data.”

Assassin’s Creed Unity launches on November 11th for Xbox One, PS4, and PC.

http://www.gamersoutpost.net/

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by Giuseppe Nelva

In the past few days the developer of Dead Rising 3 Capcom Vancouver has published several career opportunity ads which confirm that the studio’s new and unannounced games could go multi-platform from the outset, as opposed to their latest title that was initially released as an Xbox One exclusive and only recently published on PC as well.

A couple years ago the studio mentioned working on a new zombie-less IP, and back in January this was confirmed by an older career opportunity ad, mentioning two games including the new IP. The second project was probably the PC port of Dead Rising 3.

The new ads give us more information on what the studio is working on. One for a Design Director specifically requires experience in “third-person action games,” showing that the studio is sticking to the genre of its previous games.

A second post seeking a Rendering Software Engineer is the clincher on the multi-platform bit:

“In this capacity you will have the opportunity to shape Capcom Vancouver’s rendering technology and create best in class visuals for our upcoming multi-platform games.”

The ad also mentions “Develop new features and technology for our cross-platform, multi-title rendering and game engine, data pipeline and artist tools,” and requires experience with DirectX or OpenGL, indicating that the developer is probably targeting both Xbox One and PS4 (not to mention PC, of course). It also seems that Capcom Vancouver is sticking with its proprietary engine Forge, which was used for Dead Rising 3.

Another ad looking for a Senior Gameplay Designer mentions “intuitive, highly-responsive game controls” and both realistic and exaggerated actions and reactions, on top of “addictive player capabilities and fun-to-face enemies.”

Finally, a fourth post for a Gameplay Software Engineer includes in its description the fact that the game will be of the AAA sort, and will feature combat and boss fights.

It’s worth mentioning that the new ads might not even be for the new IP, as in the meanwhile the studio could have started another project, which could very well be another Dead Rising (some of the descriptions above definitely seem to fit the franchise), but whatever it is, it’ll probably start off on more than one platform.

http://www.gamersoutpost.net/

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by Giuseppe Nelva

2015 will be the second full year of life of the new generation of consoles, and according to industry insider shinobi602, who is normally well informed and reliable in what his sources share with him, mentioned that Microsoft has big plans for the holiday season.

“Hmm, Microsoft’s going in hard next holiday season. Known things and some unknown things…”

Shinobi also elaborated further, mentioning that he’s talking about more than Halo 5: Guardians and Tomb Raider and we’re looking mostly at titles developed in-house. His sources did not bring up Crackdown as a 2015 game, but he explained that Quantum Break is targeting a September release date.

After a while, he also mentioned that Sony has some hard hitters in the pipeline as well, and there are “All kinds of good things for XB1 and PS4 owners” coming.

Of course, as it’s usual with this kind of information coming from insiders, it should be taken with a grain of salt despite Shinobi’s usual reliability (for instance he described Guerrilla Games’ new RPG’s leaked key artwork to a T months before it actually surfaced).

One thing is for sure: the battle for console supremacy next year is going to be even more heated than the one we’re seeing in 2014.

http://www.gamersoutpost.net/

by B.M. Garrett

In November the PlayStation 4 will celebrate its first birthday (it really has been one year already) and a lot of gamers across the globe have been nothing but impressed with the new generation. But with the better games, graphics, and improved functionality has come a growing demand from gamers looking for the best PS4 hard drives to upgrade the PS4.

Gone are the days of the PS2, when a 128MB memory card was enough. Now even the 500GB HDD included with the PS4 can seem small. Installing games is compulsory and that means up to and above 50GB is taken per title. On top of that there’s also DLC, apps, music and videos. It’s now the case that 500GB is the bare minimum.

Upgrading the HDD of your PS4 to a 2TB (TeraBytes) drive is highly recommended. It’s going to provide a huge chunk of extra space that will allow you to get the most from your PS4 – plus a little extra on top of that. Here are just a handful of the reasons why you should upgrade your PS4 hard drive to 2TB.

The main reason why you need to buy a 2TB hard drive for PS4

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One of the biggest reasons to buy a 2TB hard drive for PS4 is pretty obvious. Now that games can’t be played without prior installation, the stock hard drive can run out of space pretty quickly once you build up a collection of great PS4 games.

If you choose not to upgrade, the process of uninstalling a game just so you can play another can be a real pain. It doesn’t seem like an issue at first, but it doesn’t take long before the original 500GB of memory begins to fade away.

To put things into perspective, the upcoming PS4 edition of GTA V
is expected to take a minimum of 50GB. That may only be 10% of the included HDD, but when you consider the amount taken up after installing several games, a 2TB drive is 100% necessary.

Upgrading will eradicate the problems that come with a growing game collection and allow you to have at least 30 games installed at any one time with no issues.

Apps taking up space on your PS4 hard drive

For several years now, PlayStation consoles have offered more than just a gaming experience. Dozens of apps are available on the PS4, from Amazon Instant Video and Netflix to Hulu and the IGN app.

Sure, these might not take up the same amount of memory that installed games do, but once a few apps have been downloaded they start to make a difference. It’s also the case that more and more apps are being made available as Sony continues to expand their services.

Given that the new generation now offers an all-round entertainment experience, this is yet another reason to upgrade the hard drive of the PS4. Doing so is going to ensure nothing can stop you getting the most from your system.

Whether you’re streaming sports or your favorite shows and movies, upgrading your PS4 hard drive means there really is no reason to miss out.

DLC becoming more of a storage problem

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Like the games themselves, downloadable content plays a huge part in choosing to expand the hard drive. DLC is no longer something that mainly appeals to the most dedicated gamers.

It’s rare now that a title will not offer some extra content, and bonus content can start to take up that stock 500GB pretty quickly. A good example is the Devastation DLC for CoD: Ghosts, which alone takes up 5GB.

A couple of downloadable extras for each of your favorite titles can quickly add up to a good portion of space on your PS4 hard drive.

Then there are all the full games that can be purchased from PlayStation Store

It’s really not worth settling for the bare minimum of memory when all this extra content – most of which is unmissable – is available. A 2TB hard drive means no more picking and choosing which content needs to be deleted to make room for more. You’ll be able to have it all.

Entertainment can easily eat up your PS4 HDD storage space

Like apps, enjoying other forms of entertainment – including movies, music, photos and more – is a great way to get more from the PlayStation 4. But these perks can also be a big drain on storage space.

For example, some 1080p HD movies can take up at least 5GB, and if you use your PS4 as a multimedia hub (as many do) space runs out pretty quick – especially when there are also games and apps using valuable HDD space.

A 2TB hard drive is now the standard for most PCs, which are often filled with media, so why should your console settle for any less?

The boost in hard drive storage will give you the edge that allows seamless gaming and entertainment, without having to worry about wiping out the space needed for everything else.

Samsung’s 2TB Seagate Momentus Spinpoint is the perfect hard drive for PS4

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It wouldn’t be right for us to tell you all this without recommending a sound hard drive to max out the hard drive storage of your PS4 – and none are better than Samsung’s 2TB Seagate Momentus Spinpoint .

Aside from being manufactured by one of the most trusted brands in tech, it’s one of the only 2TB hard drives currently available for the PS4. Amazon reviews for this HDD are glowing (it’s got a five star rating from 113 reviews) and most come from gamers who’ve purchased it specifically for their PlayStation 4 console.

Currently at a price of $115, down from $150, it’s a great deal. Quality is guaranteed and this model will max out a PS4 with all the space a gamer needs in their console.

If you’re still having doubts about the need to upgrade that stock 500GB HDD, trust us, you won’t regret it.

As a PS4 owner you’re no doubt already aware of the growing demand for space and, though you may not have quite maxed out your hard drive just yet, it’ll likely happen eventually. Especially with all the PS4 games coming in the near future.

Taking the plunge and picking up Samsung’s 2TB drive will mean no more storage dilemmas. There’ll be room for dozens of games, hundreds of movies and all the apps you could need to get the most from your PS4 console. What are you waiting for?

http://www.gamersoutpost.net/

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by ‘TheArabGamer’

Bayonetta 2 has been getting high scores across the board with both Destructoid and Gamespot giving the game a perfect 10. Now keep in mind that Gamespot hasn’t given 10 for the past 4 years and are usually the stingy type. Even big budget games such as GTA V only scored a 9 on its site.

Now why is this all surprising? Because, let’s face it, no one saw it coming. This was a game that was almost cancelled had it not been for Nintendo to pull it back from the dead and thankfully it turned out real well and not some deformed Duke Nukem Forever mess. But besides amazing review scores, Bayonetta 2 has proved something quite clear: next-gen or current-gen games are all hype and no substance.

It’s no surprise that current-gen players have been disappointed by recent games that were promised to be the next step in video games. You know which games I’m talking about: Destiny, Titanfall, Watch_Dogs, and more recently Driveclub. Why have these games been massive let downs? Previously I mentioned a lack of good story (excluding Driveclub of course) would effect immersion but I think it comes down to the core of the industry which is Game Development as a whole rather than just part of it.

Ever since the start of this generation there has been something quite off about how games have been marketed. Let’s look at Driveclub for example; the title actually features a hashtag. Now who in their right mind would consider naming their game starting with a Twitter feed? The answer: marketing people. The biggest issue I see or should I say feel, while playing games is that it’s all now become some form of marketing exploit. Even the PS4’s share button, while is still really cool, is just another way of making us market games for free. It’s obvious that designers in major publishers no longer have control over their own games and must now bend their will and creative mind over to the marketing department. It almost feels that game designers who enter a project full of creative ideas need to constantly filter their mind through marketing and that’s usually a recipe for disaster.

“The graphics need to look better.”

“How can we add multiplayer to the story”

“How can we make the gameplay feel more similar to COD”

“Do we have room for microtransactions”

These are but some of the conversation I imagine happen while these developers sit and plan their next big block buster.

Now what does this all have to do with Bayonetta 2? Because it manages to prove everyone wrong. It didn’t need to work closely with a marketing team to design its game. The game doesn’t have some tacky online that forces the player to experience the game with the friend. Heck, they even gave us the first one free and that’s without even pre-ordering it! And most importantly they simply designed it based on what makes a game fun instead of simply addicting. It was also advertised, although barely, properly by actually showing a lot of gameplay rather than just relying on cutscenes and huge marketing texts. Even when playing it felt genuine and didn’t feel off or like a chunk of it was missing a day-one patch or DLC.

I hope that as the industry moves forward it doesn’t forget its roots. Of course I could be speculating on this but it’s quite obvious that major publishers are letting its marketing department manage its game development. That needs to shift back and let the designers do what they do best. It shouldn’t be about the 1080, flashy text, or things you can put on the box. The game experience itself should be the priority first and foremost.

http://www.gamersoutpost.net/

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by Chris Reed

Ubisoft has announced that the upcoming game Assassin’s Creed Unity will run at a resolution of 900p and at 30 frames per second, no matter whether you play it on Xbox One, PlayStation 4, or PC. That idea didn’t sit well with some new console owners, who were hoping the game would run at 1080p and 60 frames per second. After all, shouldn’t these new $400 consoles be able to run new games at optimal specs?

But that kerfuffle turned out to be minor compared to what happened when an interview with the game’s senior producer, Vincent Pontbriand, was posted to Videogamer. Regarding Unity’s identical performance across platforms, Pontbriand said, “We decided to lock them at the same specs to avoid all the debates and stuff.”

This quote stirred up controversy because it sounded like he was saying the developers chose to limit the game’s performance on a machine that could’ve run it better (presumably the PS4) in order to prevent people from comparing it unfavorably on different consoles.

Gamers have reason to think the PS4 version could run better than the Xbox One version. The previous game in the series, Assassin’s Creed IV: Black Flag, was originally released in 900p on both Xbox One and PlayStation 4. The PlayStation 4 version later received a patch that kicked it up to 1080p. It’s possible Ubisoft got a lot of flak for the performance difference between consoles and is trying to avoid a similar situation with Assassin’s Creed Unity.

In the interview with Videogamer, Pontbriand went on to explain why the game will run at slightly suboptimal specs. “Technically, we’re CPU-bound,” he said. “The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

“We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realized it was going to be pretty hard. It’s not the number of polygons that affect the frame rate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.”

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After the uproar over the comment began, Ubisoft issued a statement on its blog, saying: “Let’s be clear up front: Ubisoft does not constrain its games. We would not limit a game’s resolution. And we would never do anything to intentionally diminish anything we’ve produced or developed.”

Pontbriand is quoted in the post as saying: “We’ve spent four years building the best game we could imagine. Why would we ever do anything to hold it back? I simply chose the wrong words when talking about the game’s resolution, and for that I’m sorry.”

However, the 900p/30 frames per second issue highlights the larger question of whether the Xbox One and PS4 will be powerful enough to run the games developers want to make over the lifespan of the consoles. If they’re already bumping up against the CPU ceiling not even a year after the consoles launched, that doesn’t bode well for future games.

While this could be a problem in the coming years, we also know that developers find many ways to make their games look and play better as consoles age. Just compare any launch game from the Xbox 360 to a more recent title like Grand Theft Auto V, and you’ll see a major difference. The hardware is the same, but developers find ways to improve the games significantly.

Assassin’s Creed Unity launches on PS4, Xbox One, and PC on November 14.

http://www.gamersoutpost.net/