ps4-backwards-compatibility-not-straightforward

by Brian Crecente

News during Microsoft’s E3 press conference this week that limited Xbox 360 backward compatibility was coming to the Xbox One was met with a roar of approval.

The surprise announcement, coming so long after the launch of the Xbox One, also caught the attention of Sony. But not enough to get the company to reconsider its take on PlayStation backward compatibility.

“The backward compatibility news was interesting,” said Shuhei Yoshida, Sony Computer Entertainment’s head of world wide studios. “The technology involved must be very challenging.

“I’m interested in seeing the list of titles.”

Earlier in the week, Xbox head of publishing Shannon Loftis said the Xbox One will essentially be running an Xbox 360 emulator and that the decision to create support on the Xbox One for a number of 360 titles — a hundred by this holiday — was driven by that company’s desire to offer more options to gamers.

“I still play some Xbox 360 titles,” she said. “I love them and I have a big investment in them, both emotionally and financially.”

While Yoshida seemed impressed with the news of Xbox backward compatibility, he was clear it wasn’t going to change anything about PlayStation’s decision not to support previously purchased PS3 games on the PS4.

“The announcement didn’t change,” he said, “I don’t think we will change our approach. The PlayStation 4 doesn’t have backward compatibility.”

Instead, he said, the company will continue to focus on creating new services and new features on the PS4.

That includes the recently announced new media player that people have been asking for, he said.

The closest thing the PlayStation 4 has to backward compatibility is PlayStation Now, an on-demand video game rental service that includes a select number of PlayStation 3 games.

“PlayStation Now works surprisingly well,” Yoshida said. “But the primary purpose of that project was to create a new network service that could be used to bring PlayStation games to multiple devices including non-PlayStation devices, like Sony and Samsung televisions.

“That is an example of our adding and creating new services and initiatives.”

But why doesn’t Sony want to do backward compatibility on the PS4? I asked.

“Backward compatibility is hard,” he said. “I won’t say we’ll never do it, but it’s not an easy thing to do.

“If it was easy we would have done that.”

Theres_an_ugly_truth_behind-41557447bda583cc1db1b6cc11692840

by Tim Stenovec

Sony wowed the audience at E3, the annual video game conference happening this week in LA, when the company announced that it would start to sell some of the TV channels on its new PlayStation Vue internet TV service individually.

That means that people who subscribe to PlayStation Vue, which is only available to those with PlayStation 3 and 4 game consoles — and who live in one of the five cities where it’s currently offered — will be able to buy some TV channels a la carte, instead of having to buy a huge bundle of channels that likely includes many they don’t watch.

This model of television — where consumers only pay for the channels they want — has been the dream of TV watchers for years. The average TV home in the US watches only 17 channels, but subscribes to nearly 200 of them, according to a report last year by the measurement company Nielsen.

But paying for TV a la carte, as observers have noted in the past, looks like it’s going to add up very quickly, at least when it comes to Sony’s service. Take the pricing for the three channels that Sony announced, for instance: Showtime, at $10.99 per month, Fox Soccer Plus, at $14.99 per month, and Machinima, a gaming-centric network, for $3.99 per month.

If you were only to subscribe to those three channels, you’d be paying $30 per month, just for those three. That’s unlikely, of course, but it’s certainly a lot to pay for three channels when you can get 50 from Sony for $49.99.

(People who subscribe to PlayStation Plus, the company’s premium network, will get discounts of $2 per channel when they buy a la carte.)

To be sure, the channels that Sony’s offering a la carte should be thought of as premium add-on channels, not core channels that would usually come as part of a basic bundle.

But Andrew House, PlayStation president and group CEO, still made a point of saying that it was “the first paid TV service to allow users to subscribe to individual channels without the purchase of a multi-channel bundle.”

Sony’s three bundles — which are priced at $49.99, $59.99, and $69.99 — don’t include any of the three channels the company is offering a la carte.

Theres_an_ugly_truth_behind-7763039b439763e530d9d2077a1d917e

Sony says that it will offer more a la carte channels in the future, but it remains to be seen whether the company will include any of the channels that are part of the company’s bundles now, thereby “unbundling” its own packages.

A Sony spokesperson declined to provide any detail as far as what those channels would be, how much they’d cost, and when they’d become available.

But as Phillip Swann, a TV industry consultant who runs the site TVPredictions.com, wrote Tuesday, the cost of paying by the channel has the potential to balloon quickly if Sony is charging $15 per month for a soccer channel: “For example, the local channels could go for $5 or $6 a month; CBS now charges $5.99 for a separate online edition. CNN? Maybe $4 a month? Basic cable channels such as TBS and TNT? Maybe $5 each?”

Swann goes on to write that once you start including local sports channels, you “could wind up paying nearly $100 a month, or more,” just for about 20 channels.

Sony’s announcement comes as the entertainment industry tries to grapple with the changing way that people watch TV. Americans are watching less traditional TV and ratings are down. Subscriptions to traditional pay TV operators are also down as people turn to standalone services like Netflix, Hulu, and HBO Now to get their video entertainment.

Sony’s announcement also comes as an increasing number of networks, like Showtime, Nickelodeon, and CBS, begin to offer standalone streaming services to reach people who subscribe to internet but don’t pay for TV.

So for most people, the dream of paying only for the channels you want to watch, for now, remains just a dream. Unless, of course, you have a PlayStation 3 or 4 and live in New York, Philadelphia, Chicago, Los Angeles, or San Francisco, and you only want to subscribe to Showtime, Fox Soccer Plus, or Machinima.

first-click-e3_0_0_0

by Rich McCormick

I remember the dark times of E3. I remember 2006, a year in which our wallets were raided by giant enemy crabs, flipped over and attacked for $599 and massive damage. I remember Ridge Racer. I remember Riiiidge Raaacer. I remember 2011, and Mr Caffeine, and a Ubisoft show so awkward I had to hover my finger over the mute button to slam down whenever someone started talking. I remember 2012, when Microsoft tried to convince us the most exciting thing about video games was TV. I remember every company talking about the past, about six-year-old consoles like they were the future. I remember feeling like there was no future in games.

But something strange has happened to 2015’s E3. It’s actually good. Bethesda’s show made good on the promise of post-apocalyptic RPG Fallout 4 with several minutes of game footage, while EA’s show introduced a new Mass Effect game and let us plan out our Star Wars fantasies with Battlefront multiplayer. Microsoft, still recovering from its disastrous 2013 show, packed its conference with new Dark Souls, Halo, and Gears of War games, before being outshone once again by Sony.

So far it’s the Japanese company that’s “won” E3, tossing out sequels to fan favorites previously thought dead forever like treats to a starved dog. Shenmue III is not only real, it’s looking likely to hit its $2 million Kickstarter target inside 24 hours, having knocked the crowdfunding site offline for a while at the time of its announcement. The surprise appearance of The Last Guardian, a game first announced in 2007, was a shock only equaled by the news of a legitimate Final Fantasy VII remake, something fans have been clamoring for over the past two decades.

In addition to a genuinely exciting slate of video games, this year’s E3 has also shown that publishers and developers are listening to feedback and focusing on representing their audiences. Women have starred in the shows, both as presenters and as playable characters, a move that feels like a conscious change after the developers of Assassin’s Creed and Battlefield: Bad Company 2 previously said female humans were too difficult to include in their games.

The result is the best E3 for years. While the opulent show still isn’t perfect, for anyone who can remember the bad times of E3s past, 2015’s event has made gaming feel more inclusive, more forward-thinking, and more exciting than it has for long time.

banjo_0_0

by Tom Warren

Microsoft announced its plans to bring Xbox 360 games to Xbox One yesterday, and I’ve had a chance to take an early look at some of the titles available to Xbox preview members. Behind the scenes, Microsoft has built an Xbox 360 emulator that runs on the Xbox One to get these games working, and it’s easy to spot. When you first launch an Xbox 360 game on the Xbox One it starts a setup process that includes the Xbox 360 boot up animation and even the Xbox Live prompt to note you’ve signed in. It’s a little surreal, but there’s a virtual Xbox 360 running on my Xbox One now.

I’ve tried Banjo-Kazooie and BattleBlock Theater, and both work well with no performance issues. These titles are barely pushing many pixels, so I wouldn’t expect to see any problems. Once you’re in a game you can access achievements and it brings up the quick access part of the familiar Xbox 360 dashboard. The dashboard is also shown whenever you select storage for games, but it doesn’t randomly appear elsewhere and it just feels like a regular Xbox game otherwise.

rsz_vls_7403_0

If you already own digital copies of Xbox 360 games then they’ll show up in the my apps and games section on the Xbox One. From there you just download them and then they’re listed like any other game, just with a clear Xbox 360 label on them. Discs are also supported as long as you keep the game inserted in the tray while you’re playing. Xbox 360 games blend in seamlessly with my existing list of Xbox One games, and I can take screenshots or game clips of Xbox 360 titles. Because Xbox 360 games run just like Xbox One titles, you can even snap another app side-by-side without any performance issues. If you didn’t see the boot up animation or Xbox 360 dashboard at any point, you’d just think these were any other Xbox One games.

Most of the 22 games currently available are basic titles, and Microsoft is promising it will have more than 100 games available in the fall with hundreds added over the coming months. It’s a rather impressive achievement that Microsoft has managed to engineer its Xbox One console to run old Xbox 360 games, and it will likely make the console more attractive for those considering the move from an Xbox 360. Xbox One Preview members can test 22 games right now, and the rest will be available in the fall. Microsoft is also planning to release a new dashboard update for the Xbox One in the fall with Cortana integration and a huge new design.

a73100c07d72490c314e983851137cc7

by Eddie Makuch

Bethesda’s first-ever E3 briefing tonight not only brought news of a Dishonored sequel, but also Dishonored Definitive Edition, a new version of the 2012 stealth-action game.

The game is launching this fall for Xbox One and PlayStation 4. The game includes better graphics and all previously released DLC. A PC version was not announced.

Bethesda’s E3 event is ongoing. And you can follow along here.

6cc5d6f6b5dc99da66acf03766edce92

by Samit Sarkar

At last, Doom will launch next spring on PlayStation 4, Windows PC and Xbox One, culminating a development history stretching back as far as 2007, Bethesda announced tonight at its pre-E3 news conference.

Originally called Doom 4, the game’s development has been long and troubled, even seeing id Software throw everything away and go back to the drawing board after being acquired by ZeniMax Media in June 2009. Reports spoke of a game trapped in the archetypal “development hell” as designers plotted out and threw away concepts and design changes.

The beta offer in Wolfenstein followed by a formal reveal last year at QuakeCon indicated the game was finally back on track.

Developing …

e8097c1a31f64920da16124e2f5049ed

by GameSpot Staff

Microsoft’s E3 lineup has just gotten a little smaller.

According to a post on the Xbox website, Scalebound, Crackdown, and Quantum Break will not show up at the conference next week. Instead, Microsoft will hold off on showing these Xbox One exclusives until Gamescom, which takes place in Germany in early August.

bf744473e507b7983d6f900f7a3b9432

Head of Xbox Phil Spencer explained, “Having a jam-packed lineup of games to show at E3 means that there simply isn’t enough time to give each of our upcoming titles its well-deserved time in the spotlight. We’ve decided to save some of our most eagerly-awaited future titles for Gamescom in August.”

Additionally, he stated that the company will have more Windows and Xbox games to reveal at Gamescom alongside news about announced games.

QB-Screenshot3

Microsoft still has a lot of games to show off at E3. Rise of the Tomb Raider, Halo 5: Guardians, and Forza Motorsport 6 are among the upcoming Xbox One exclusives that the company will bring to the conference.

E3 takes place this week, and Microsoft’s big press conference is on Monday.

Fallout-4-Screenshot-2

by Dave Thier

Fallout 4 is on its way, and we’re all waiting for the big press conference next Sunday to tell us more about it. In the meantime, we get to guess. It’s been a long time since we last had a Fallout game, and this is Bethesda’s first chance to play around with the meaty new hardware of the Xbox One and Ps4. How will this new game evolve with the times? My personal wish list is extensive, as is only natural, but there’s one hallmark of the previous games that I hope Bethesda chooses to leave behind. Longtime Fallout fans already have an inkling of what I’m talking about, probably: V.A.T.S. Hear me out.

For those that don’t know, V.A.T.S., or Vault-Tec Assisted Targeting System, is essentially a compromise. Fallout 3 and New Vegas were built on the same engine as The Elder Scrolls 4: Oblivion, and that engine was woefully unprepared to handle an actual first-person shooter. Since there was no way to juice it up so that it felt satisfying in an era of Call of Duty, Bethesda instead fell back on the series’ roots, allowing players to pause time and select which part of the enemy they wanted to shoot at, with different hit percentages for each part. It was brilliant at the time: it took what could have been a non-functional shooter and turned into a big, 3D, old school CRPG, with the cinematic flare that came from its myriad slow-mo headshots.

But here’s the thing: V.A.T.S. has served its purpose. It ushered this wonderful series into the modern day, and now it’s time for it to go.

This time around, I want Bethesda to build a shooter that actually works. We’ve seen that stat-based RPG’s and shooters can mix just fine with games like Borderlands and Destiny, and there’s no reason Bethesda can’t make something that feels uniquely Fallout while still giving us functional shooter mechanics. V.A.T.S. just has a way of breaking the gameflow and taking you out of the world, which is a shame when the world is as thoroughly realized as Bethesda games tend to be. I expect this version to be a whole lot more seamless this time around, and the combat is part of that. Getting rushed by a supermutant just doesn’t have the same impact when you can pause time and line up a headshot.

It’s possible that there’s still a place for V.A.T.S. in a new game, but it has to be as an add-on, some sort of special power that only gets rare use. The important thing is that V.A.T.S. can’t be a replacement for an actually functional combat system. It’s 2015: time to get things in order.

41jbAtjIKcL

Pre-order your PS4 500GB Console Bundle with The Last of Us Remastered. from our Online Store at http://astore.amazon.com/gamersoutpostnet-20/detail/B00M37WR90. Thank you gamers! 🙂 ❤ Sophie

fallout-4

by Owen S. Good

The trailer for Fallout 4, highly anticipated though it was, arched some eyebrows for the dull in-engine visuals it chose. That led to a ton of message-board speculation the rest of the week that maybe this game began its life with Xbox 360 and PlayStation 3, or might be announced for those consoles later. The answer to that, per Bethesda itself, is no.

“It is not coming to 360 and PS3, the stuff we’re doing will never work there,” Matt Grandstaff, the global community manager for Bethesda Softworks, said in this thread on NeoGAF yesterday evening.

Case closed, apparently.

When it was formally announced on Wednesday, Bethesda Softworks said it will launch on PlayStation 4, Windows PC and Xbox One. The game will be set in Boston.