no-mans-sky-black-hole-1200x675

by Paul Tassi via Forbes

Two months after the release of No Man’s Sky, Hello Games seems to be doing everything it possibly can to enshrine the fact that their game is going to be hated well into the future. Their total, eerie silence regarding both the issues with the released game, what it did and didn’t deliver, as well as no clear indication of future plans, is cementing the legacy of the troubled title in a way that’s simply a master class in how to not handle a post-launch crisis.

While No Man’s Sky is its own unique sort of problem, we see troubled video game launches all the time, from the Error 37 days of Diablo 3 to The Division’s garbage endgame to Pokémon GO’s server meltdowns. Fans were angry about a host of issues from missing features to in-game bugs, and each time, the developer in question has had to work to rebuild trust with their respective communities by 1) communicating and 2) actually fixing the problems.

No Man’s Sky has done neither of these things to point where it’s getting downright strange that Hello Games seems content to let the game and its angry fans fester.

Sean Murray, the man behind the curtain, has not tweeted since Aug. 18, doubly problematic given that his account also acts as the official No Man’s Sky Twitter account. Hello Games itself has only communicated in the form of a few brief updates, the last of which was Sept. 2, and the last addition to the game was a minor bug-squashing patch released Sept. 23.

What we have not heard from Hello Games or Murray is a substantive response to the deafening criticism of the game, which many believe did not deliver what it promised, at best, or was deliberately misleading, at worst.

While it’s true that No Man’s Sky was this mutated, twisted bubble of hype where fans, the press, and Sony all helped fan the flames, Hello Games is really now the only one that can answer for the final product. And their decision is to provide exactly no answers at all.

no-mans-sky3-1200x675

The type of screenshot that got us where we are today (Phto: Hello Games)

In all these other examples, we see developers specifically seeking out channels to communicate with fans. I remember Blizzard trying to explain the logic behind Diablo 3’s auction house, or more recently, Niantic has learned that radio silence is a bad thing, and has now started telegraphing future Pokémon GO plans and updates regularly. Destiny and The Division have essentially crowdsourced feedback from fans to try and improve their games, explaining themselves in weekly updates and showing future content in livestreams.

Perhaps two months post-launch is a bit early to hope for some of this stuff, but with no explanation about why the game didn’t meet expectations, and no indication of what exactly is being added to the game in the future in order to fix fan complaints, the hope for a possible resurgence of No Man’s Sky is quickly waning. I remember when the game first launched and everyone believed that a year later, it would be totally transformed with all the missing features Hello Games just didn’t have time to put in. But the longer this goes on, the less I think that’s possible.

What exactly is happening right now? Two theories:

  1. Hello Games has their heads down and is working on a giant update for the game that will drop at some unspecified point before the holiday. Given how much their day one patch added to the game, this seems possible. They’re not talking because they know how much trouble talking got them in ahead of the game’s launch.
  2. The team is working on stuff, but the silence and lack of updates signifies significant demoralization after the release of the game and the excruciatingly harsh feedback from critics and fans (review bombing has now made No Man’s Sky one of the worst rated games on Steam).

While Hello Games does have some explaining to do, I hope they can come back from this. The problem is that each day they remain completely silent, that plays into the idea that they just “took the money and ran” with big upfront No Man’s Sky sales, and no explanations about the failings of the product, or their plans for it thereafter.

no-mans-sky4-1200x675

You just really don’t see this in gaming that often other than with unknown Steam Greenlight publishers. Many, many developers and games have suffered through rough launches and bad first impressions, but the difference being that nearly all of them at least tried to explain what was going on, and attempted to continue supporting the game for a while after. But No Man’s Sky fans have literally nothing to go on. No reasons for why the game was a let-down, and no real indication that things might get better in the future, other than vague, months-ago promises about things like base-building.

Yes, No Man’s Sky is one of the most controversial releases of the year, but Hello Games’ response to the crisis after launch is only making things worse, and what exactly the company is thinking or doing now is anyone’s guess. If they want a second chance, they have to earn it, but so far they don’t seem like they even care.

As of this writing, Hello Games has not returned our request for comment.

Visit Us ❤

GAMER’S OUTPOST:
http://www.gamersoutpost.net

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:
https://twitter.com/GamersOutpostne

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

Rockstar’s Red Dead Revolver has been re-released on PlayStation 4 and is available to download now through the PlayStation Store. The game is priced $14.99 and features “full 1080p up-rendered” visuals.

On top of the upgraded graphics, the PS4 version supports features such “Trophies, Shareplay, Remote Play, Activity Feeds and Second Screen support for game manuals with PS Vita or PS App.”

Red Dead Revolver was originally released for PlayStation 2 and Xbox in 2004. It started life as a Capcom title, but Rockstar purchased the rights when it acquired Angel Studios, the team that would go on to become Rockstar San Diego.

A follow-up, the highly acclaimed Red Dead Redemption, was released for PlayStation 3 and Xbox 360 in May 2010. It is not playable on PlayStation 4 but was added to list of titles supported by Xbox One backwards compatibility in July.

In May, Take-Two, Rockstar’s parent company, said it will announce new games “soon,” but that none of these will be out until April 2017 at the very earliest.

Although Red Dead Redemption 2 has not been announced in any official capacity, a map from a possible Red Dead Redemption 2 leak appeared online earlier this year. Take-Two also previously said the Red Dead franchise is considered a “permanent” one by Take-Two.

In GameSpot’s Red Dead Revolver review the game earned a 7.3: “Its heart is in the right place, but Red Dead Revolver tries to go in too many directions at once,” said Ryan Davis. “There are too many different playable characters and too many unique gameplay elements that just don’t gel. And though the story is well told, there’s just not enough focus on Red.

“If you can forgive Red Dead Revolver for its hubris, you’ll find a game with some great style and enough fun moments to justify the rough edges. It may not have what it takes to bring about a full-fledged Western revival in the world of video games, but it’s an honest try.”

Visit Us ❤

GAMER’S OUTPOST:
http://www.gamersoutpost.net

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:
https://twitter.com/GamersOutpostne

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

6390dd93ee98a7ac06d94c3f3eafe265

by Michael Andronico via Tom’s Guide

Nintendo has been oddly quiet about its upcoming NX console that’s slated to arrive next March, but that doesn’t mean nothing’s happening behind the scenes. The highly anticipated game console has reportedly entered trial production, which hopefully means we’re one step closer to getting an official reveal from the Big N.

Citing “industry sources,” DigiTimes reports that Taiwanese manufacturing company Foxconn is preparing to produce the NX, which is expected to be a handheld console with removable controllers that can also work with your TV. The same report claims that Sony’s 4K-enabled PS4 Pro has entered production ahead of its Nov. 10 release date.

While the NX is slated to launch in just a few months, Nintendo has yet to officially reveal what its new console looks like or how exactly it works. A variety of leaks and rumors have suggested that Nintendo’s new system will double as both a handheld device and home console, with detachable gamepad controls and a special dock that will let you beam your games to your TV.

A Foxconn sketch artist reportedly came forward with the NX’s full specs, in a report that was translated by a NEOGaf user. The system is rumored to have a 6-inch, 720p display, with a detachable “performance module” that will allow for better graphics. The NX may use cartridges (like the Nintendo 3DS handheld), and will support Bluetooth, Wi-Fi and wired connections.

In terms of games, the NX is already confirmed to be getting The Legend of Zelda: Breath of The Wild, and the team behind Pokemon has promised to deliver titles for Nintendo’s new system. Other upcoming NX titles include Sega’s next Sonic game (currently codenamed Project Sonic 2017), as well as Square Enix’s Dragon Quest XI.

With a handful of confirmed games (and all-but-confirmed specs), all that’s left for Nintendo to do is officially unveil this thing. The NX is rumored to be getting a special October reveal — if the console is indeed five months away, let’s hope that holds true.

Visit Us ❤

GAMER’S OUTPOST:
http://www.gamersoutpost.net

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:
https://twitter.com/GamersOutpostne

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

sony_just_gave_gamers_a-acb4ad3c9c897488dfc2c823f8d8a248

(“Fallout 4” has a robust character creator.Bethesda Game Studios)

by Tim Mulkerin via Business Insider

One of the biggest reasons to play video games on a PC rather than a home console like the Xbox One or PS4 is the ability to implement mods, which are user-created modifications that can enhance or change an existing game.

Sometimes these mods make a game prettier, add new weapons, or do something hilarious — like replace all of the dragons in “Elder Scrolls V: Skyrim” with Thomas the Tank Engine.

Mods can greatly extend the amount of time a player spends with a game, because they can continually download new user-created features for it long after its developer has moved on. Until recently, only those who played games on PCs were able to download these mods.

Since May, players of the open-world, post-apocalyptic game “Fallout 4” have been able to download mods on the Xbox One, much to the delight of console players who looked longingly at their PC counterparts doing the same.

It was always the goal of Bethesda, who makes “Fallout 4,” to bring these mods to both Xbox One and PS4. However, early Friday, Bethesda announced it would not be able to bring these mods to those playing “Fallout 4” on PS4.

So, who’s to blame? Bethesda says it’s Sony.

In a blog post, Bethesda said, “After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.”

Interestingly, Andrew House, CEO of Sony Interactive Entertainment, says the development of the recently unveiled PlayStation 4 Pro was part of a bid to entice PC gamers into the PlayStation ecosystem.

“I saw some data that really influenced me,” he said in an interview with The Guardian. “It suggested that there’s a dip mid-console life cycle where the players who want the very best graphical experience will start to migrate to PC, because that’s obviously where it’s to be had. We wanted to keep those people within our eco-system by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro – and, by and large, a graphical approach to game improvement.”

In that regard, Sony’s decision to not implement mods for “Fallout 4” and Bethesda’s forthcoming “Elder Scrolls V: Skyrim Special Edition” thwarts some of the progress it may have made in terms of enticing PC gamers. If a PC gamer is looking to buy a console, they might pick the Xbox One instead, which has allowed for mods in “Fallout 4” since May.

At the end of its blog post, Bethesda promises to provide updates “if and when this situation changes.”

Visit Us ❤

GAMER’S OUTPOST:
http://www.gamersoutpost.net

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:
https://twitter.com/GamersOutpostne

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

There’s still plenty of new games to play on that old thing
sega-dreamcast-photo_1280-0-0
by 

It’s hard to forget when the Dreamcast hit stores: Sept. 9, 1999. But Sega’s failure to light the industry on fire with its ambitious console is the narrative that most remember best. Less than two years after it came to market, poor sales led to the Dreamcast’s discontinuation.

Except that 17 years after its release, the Dreamcast’s most dedicated, talented fans are grown up and making games themselves. Instead of moving on to modern iterations of the Dreamcast’s one-time competitors, a community of programmers continues to develop games for Sega’s final home console. Between the Dreamcast itself and the Virtual Memory Unit (VMU), a funky peripheral released alongside it, there’s a steady stream of new releases to play on there.

Uh, what?

This may seem bizarre, especially as we enter a period where new consoles are emerging mid-cycle. But there’s a pretty simple reason why the Dreamcast remains a viable, if limited, primary console option: homebrew.

Unlike other bygone consoles, playing unofficial games on the Dreamcast doesn’t require any hardware alterations. Download a game onto a regular old CD-ROM and you should be good to go, as hackers discovered not long after the console’s discontinuation. The ease of producing and distributing homebrew content to Dreamcast owners has kept the development community alive and kicking over the years, leading to a variety of original games and homages to classic, non-Dreamcast titles.

Although fans have released their own games for the console since just after its discontinuation — and the first official title arrived in 2007 — the Dreamcast’s homebrew community kicked it into high gear around a decade after the console was first released. Since 2003, more than 40 games have launched or been announced for the Dreamcast. Ten of those arrived in 2015 alone. Chalk it up to nostalgia or download speeds getting faster; either way, the Dreamcast lives on.

From brand new games to Pokémon Go

What’s most fascinating is that the new games released on the Dreamcast are more than just emulations of popular games. There’s plenty of those too, particularly on VMU, for which hackers have learned to recreate bite-sized versions of Metal Gear and Metroid. With the advent of Kickstarter and other crowdfunding sites, original games have been produced for the system as well.

Gunlord is one of the better known Dreamcast games to see release after the console’s seeming death. The 16-bit sidescroller is all about, well, being the lord of guns, and it came first to the similarly old-school Neo Geo system in 2011, ahead of its Dreamcast debut in 2012. The game even received a physical print, although that’s been sold out for years. It was well-received, a success for believers in the Dreamcast’s longevity.

Redux: Dark Matters is another shoot-’em-up from the guys behind Gunlord, and it also saw a commercial release. Although it’s a revamp of Dux and came to modern consoles as well, the Kickstarter project received more than twice its funding goal. It’s a solid example of how Dreamcast owners haven’t been left in the dust even as more powerful systems take the forefront.

That’s true of other recent, popular titles, likeCave Story. The cult favorite platformer has made its way to a bunch of platforms, and the Dreamcast is definitely among them. The port is unofficial, of course, but it’s available for free and looks mostly the same as it did in its original release.

Less graphically involved games like Cave Story and Super Mario titles are easy to replicate on the Dreamcast as well; there are several compilations of old games for the Dreamcast and other systems. More enterprising developers are trying trickier ports, though, like a version of Pokémon Go for the VMU peripheral, which is also easy to hack. That sounds like a perfect fit for the mobile title, perhaps along the lines of its upcoming Apple Watch version. It’s eyeing a 2017 release, according to its developer, who’s also brought Flappy Bird to the device.

As the saying goes, “The Dreamcast is dead; long live the Dreamcast.”

Visit Us ❤

ANIME GIRLS WITH BIG GUNS:
https://www.facebook.com/animegirlswithbigguns/

GAMER’S OUTPOST:
http://www.gamersoutpost.net

GAMER’S OUTPOST: EDITOR’S CHOICE:
https://blackdollindustries.com/

GAMER’S OUTPOST: MEDIA:
https://plus.google.com/u/0/b/105538692147639068030/+GamersoutpostNetPoweredByGamers/posts/p/pub

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:
https://twitter.com/GamersOutpostne

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

ps4pro

by Dave Thier via Forbes

Listen, we all knew this was going to happen. We’ve been discussing the PS4 “Neo” (now “Pro,” officially) and “Slim” for months now, and the idea of upgraded version of Sony’s  hugely popular console does indeed have broad implications for console generations and the industry. But as far as the actual hardware is concerned, we’re nowhere near the drama of an actual new console generation. Sony announced the PS4 Pro in New York today, and it’s pretty boring. But that’s fine, really.

The PS4 supports HDR and 4K gaming, as well as 4K streaming and some slight increases in detail on HDTVs. HDR stands for “High Dynamic Range,” and it looks real pretty on TVs that support it, offering a colorful pop that feels like a much more exciting upgrade than the increase in pixel density offered by 4K. But at the end of the day, this is exactly what we thought it was going to be: an incremental upgrade offering new capabilities for people interested in paying for top of the line equipment.

It’s not earth shaking, but it was never meant to be. This is the video game industry borrowing what we already knew from the rest of the consumer tech world: there are plenty of people keen to spend $400 every few years on hardware, so why not let them? The idea of static hardware for five years doesn’t quite mesh with 2016, to be sure.

The PS4 Pro, along with Xbox One Scorpio, erode some of the advantages that consoles enjoy over PCs, and that’s tricky business. But the traditional console was going to have to change anyway, and I’m starting to think that these machines are developments of necessity more than anything else. This is what the console industry has to do to avoid becoming irrelevant. We remember that Sony has been trading on the idea of a boring video game console since the beginning of the PS4 generation, and to great success. The PS4 Pro, like the PS4 before it, is terribly straightforward. Buy it if you want 4K and HDR, don’t if you’re fine without them. Both machines play games and play them well.

I expect the PS4 Pro to sell out pretty quickly. Early PlayStation adopters have gone quite a few years without picking up a new console, and people interested in the shiniest new tech tend to have plenty of disposable income anyway. Combine that with continuing sales from the lower priced slim, and you’ve got a continually rosy future for the PS4.

Visit Us ❤

GAMER’S OUTPOST:
http://www.gamersoutpost.net

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:
https://twitter.com/GamersOutpostne

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

shutterstock_200260748_Nintendo_Barone-Firenze_resized-730x280

by Bryan Clark via The Next Web

Nintendo plans to release its new system with a format many of us thought was dead — the cartridge.

Ultimately abandoned after the Nintendo 64, the cartridge was long feared dead until chip-based cartridges started garnering new attention. Flash memory can pack a ton of data onto a single cartridge, and with fierce competition among semiconductor makers like Samsung and Toshiba, the price is hoped to reach parity with the disc at some point in the near future. When this happens, the cartridge may become relevant again — or we could be playing on consoles that require us to download new titles and forego physical formats entirely.

For now though, we know that after months of rumors that the Nintendo NX may be cartridge-based — it is.

Those with small children — a huge portion of Nintendo’s fan-base — will appreciate the new format as grubby little child paws will no longer be all over your expensive discs. Nor will we find them in odd places, like the DVD player.

Cartridges also offer faster loading times, make games harder to copy and can be mass-produced faster than discs, according to industry insiders.

Visit Us ❤

GAMER’S OUTPOST:
http://www.gamersoutpost.net

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:
https://twitter.com/GamersOutpostne

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

3c391f214f43c830413cbcf65b0f49e6

by Keith Nelson Jr., via Digital Trends

Sony has seen the future, and it looks like a virtual reality. In a recent interview, Shuhei Yoshida, Sony’s head of game development, expressed his view that everyone will be using virtual reality in one way or another by the year 2020.

960x0

by Paul Tassi via Forbes

Every year there are a number of gaming controversies or odd new stories that end up being memorable, but this year, the one that takes the cake is the absolutely bizarre saga of Sony’s PS4 Slim. It’s a video game console that Sony will not acknowledge officially exists, but it’s made its worldwide debut all the same in something that transcends the very concept of a “leak.”

A “leak” is when we hear whispers about the horsepower of the Neo and Scorpio, or the concept of Nintendo’s probably-portable NX. But with the PS4 Slim, despite Sony not admitting the system exists, the unit itself has already made its way into the wild via allegedly broken street dates, and has even been reviewed in full by one reporter who got her hands on one.

The obvious notion is that Sony is waiting until its September 7th PlayStation show to announce the Slim alongside the Neo, but the timeline of events here has been nothing short of bizarre.

August 21st – Images of the PS4 Slim, including full packaging for the unit,first appear on NeoGAF via a listing on the UK’s Gumtree, offering the system for sale.

 August 22nd – Eurogamer tracks down the person who bought the console on Gumtree, and publishes a video demoing the system booting up, attempting to prove its legitimacy, and that it’s not some 3D-printed fake. Eurogamer later takes down the video for unspecified “legal” reasons, and many assume it’s under pressure from Sony, who makes no public comment. Eurogamer itself refuses to go into greater detail about why the video was taken down.
August 30th – Laura Kate Dale posts a full review and video of the PS4 Slim on her website, having gotten access to the console through a retail store manager who sold the unit on eBay, and claims it was not stolen, merely that the street date was broken. She thinks it’s pretty good, though it may offer less than the Xbox One Slim (no 4K upscaling).

August 31st – Kotaku interviews Dale about her review, and she says that she had to be vague about some aspects of the system and its acquisition in the off chance the system was stolen, and she could be accused of “handling stolen goods.” She talks about how she shopped the review around to many big gaming sites but was turned down because they didn’t want Sony to come after them or be forced to take the review down, among other reasons. Since publication of the review on her own site, however, Dale has not heard anything from Sony at all.

ps4-slim

Even now, some of the most die-hard fans believe the unit to be a fake, but at this point, it would be one of the most elaborate fakes in tech history, and the common notion is that in a week, Sony will reveal the system to the public. The situation is almost unprecedented, however. A working console unit making its way to the wild to the point where it can be officially reviewed…before it’s even announced? There’s almost nothing to compare it to. The only thing that comes to mind is when Gizmodo paid to get their hands on an iPhone prototype that was left at a bar, and started writing about it, much to Apple’s dismay.

What’s going through Sony’s head here is unclear, because they’re not saying word one about the console or the leak to anyone, despite repeated requests for comment. From the timeline of events, it seems possible that they originally tried to squash coverage of the system using legal threats (or the outlets in question self-censored to avoid potential issues), but now they’re close enough to their event to simply let something like Dale’s review exist without forcing her to take it down. Doing so would probably only draw even more attention to this already ridiculous leak, and now they simply have to sit around and wait a week. If they have a sense of humor about it, they could slide in a joke or two about how crazy this has been during the reveal itself (“And now, for the first time seen anywhere, the PS4 Slim!”).

Fans have wondered why Sony didn’t debut the Slim at E3 when Microsoft showed off the Xbox One Slim, but perhaps it wasn’t ready for primetime yet. Some would argue that it still isn’t, as despite improvements in size and performance, much ado has been made about the system being rather ugly, compared to the PS4 itself, which is usually praised for its sleek design.

Others are unclear about why Sony would bother with a Slim at all, given how heavily Microsoft was criticized for debuting a Slim and the Scorpio at the same time, making it hard to justify a purchase of the former, when fans knew the later was on the way. But now Sony will presumably be doing the exact same thing, revealing the Slim alongside the Neo.

Both Sony and Microsoft seem to want to create this tiered “choice” situation, where you can get a slimmer, cheaper base Xbox One or PS4, or if you want the “upgrade” you can pay for a new Neo or Scorpio, which will have increased power and an unknown number of new features. Both companies seem to really be pushing hard for the idea that this is not a fully new console generation, and they want to sell both systems alongside each other. Whether that will play out like they imagine, remains to be seen.

It has certainly been a weird couple of weeks with the PS4 Slim, which despite all the fuss, is a relatively uncontroversial unit, offering mild improvements over its predecessor, according to all this early analysis. If this turned out to be a crazy hoax, that would be the ultimate twist in this tale, but at this point, the safe bet is to think we’ll see the official reveal of the Slim in a week, along with what Sony has to offer with the Neo, a console some still believe will make it out in time for this holiday season.

It’s a strange time for video game hardware, and the saga of the PS4 Slim is the strangest story yet. We’ll see how this all ends in a week, I suppose.

Visit Us ❤

GAMER’S OUTPOST:
http://www.gamersoutpost.net

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:
https://twitter.com/GamersOutpostne

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public

BBw5Xnu

by Megan Farokhmanesh via Polygon

I left my first planet in the early hours of the morning.

It was a simple affair, when all was said and done. I farmed resources; I fixed my ship; I rocketed into the atmosphere and beyond without a single false start or stumble. With my TV’s volume on low, the roar of space travel was closer to the buzz of my AC unit than the fanfare of a first launch. A brief swell in the music, and a message flash on screen — that was my congratulations. No one yelling or smiling or saying anything at all; not a single other human was around to witness my achievement.

This — learning to love your own success, even when it exists in a vacuum — may be the single most common experience a player has inNo Man’s Sky. There are 18 quintillion procedurally generated worlds in Hello Games’ space sandbox, and you’ll explore them all alone. It’s not the game we expected, but something better: a dive into loneliness and solitude in a way few games have ever achieved.

The things they left behind

No Man’s Sky players exist in a connected universe, but this is not a multiplayer game. According to Hello Games, the chances of players crossing paths is “pretty much zero.” We’ve seen this tested. Two players, after happening upon a common planet, fervently tried to meet one another. They streamed their efforts on Twitch, only to find themselves in the same place at seemingly different points in the day — two star-crossed explorers separated by space, time and perhaps bad Wi-Fi.

The lack of overt multiplayer in a game as vast as No Man’s Sky has been a turnoff for some, sparking player complaints and a silly discussion of “how hard” it is to add to a game. This is missing the point.

No Man’s Sky is an exercise in isolation, more so than a regular single-player experience, because it feels as though it’s meant to be shared. It’s impossible to see everything the game has to offer on your own; no matter how many times you beat it, you’ll never truly experience it all. And, unlike your typical single-player game, No Man’s Sky does not exist in a bubble. The game may be unimaginably large, but with enough time and players, it’s still possible to discover footprints left by others: planets, systems, species they’ve named, and places they’ve seen. Another player may have stood where you now stand only minutes ago, but you might as well be scavenging ancient ruins.

These markers serve as both a connection to other players and a reminder that in this game we are truly, deeply alone. There is something poetic in the Twitch streamers’ discovery that they couldn’t find each other, and something profoundly sad — like missing a loved one who left for a long trip just moments before you got home. Critics and players alike tend to heap praise on the games that connect us, but we have so few words for the ones that remind us of what it feels like to be on our own.

BBw5SfZ

Being alone is hard. It’s also an essential part of being a person. Instead of drowning in that crushing sense of loneliness, however, No Man’s Sky encourages us to embrace it. The game has a plot. You have a purpose. But it’s also possible to spend the entirety of your time doing nothing at all. Like the real world, No Man’s Sky doesn’t give a damn about you or what you do. You have to find joy in things for you and only you, because no one else is around to share it.

One of the greatest privileges of adult life is the power to turn everyone else off, but it’s also one of the most fleeting. We only shoulder more responsibility as we get older; more obligations to family, friends and work. I may never “beat” No Man’s Sky, but its true appeal has never been in its ending. It peddles a commodity more rare than any you’ll find on the surface of its planets: the luxury of being alone.

Visit Us ❤

GAMER’S OUTPOST:
http://www.gamersoutpost.net

TRADE4CASH:
http://www.trade4cash.com/video-games.html and use our Official Promotion Code “gamersoutpost” at checkout for huge cashback rewards!

TWITCH CHANNEL:
https://www.twitch.tv/gamersoutpostnet

TWITTER FEED:
https://twitter.com/GamersOutpostne

VIRAL VIXENS:
https://www.facebook.com/viralvix

YOUTUBE CHANNEL:
https://www.youtube.com/channel/UCabN1X_DvXyZP-tEFYLJaoA/feed?view_as=public