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(“Fallout 4” has a robust character creator.Bethesda Game Studios)

by Tim Mulkerin via Business Insider

One of the biggest reasons to play video games on a PC rather than a home console like the Xbox One or PS4 is the ability to implement mods, which are user-created modifications that can enhance or change an existing game.

Sometimes these mods make a game prettier, add new weapons, or do something hilarious — like replace all of the dragons in “Elder Scrolls V: Skyrim” with Thomas the Tank Engine.

Mods can greatly extend the amount of time a player spends with a game, because they can continually download new user-created features for it long after its developer has moved on. Until recently, only those who played games on PCs were able to download these mods.

Since May, players of the open-world, post-apocalyptic game “Fallout 4” have been able to download mods on the Xbox One, much to the delight of console players who looked longingly at their PC counterparts doing the same.

It was always the goal of Bethesda, who makes “Fallout 4,” to bring these mods to both Xbox One and PS4. However, early Friday, Bethesda announced it would not be able to bring these mods to those playing “Fallout 4” on PS4.

So, who’s to blame? Bethesda says it’s Sony.

In a blog post, Bethesda said, “After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.”

Interestingly, Andrew House, CEO of Sony Interactive Entertainment, says the development of the recently unveiled PlayStation 4 Pro was part of a bid to entice PC gamers into the PlayStation ecosystem.

“I saw some data that really influenced me,” he said in an interview with The Guardian. “It suggested that there’s a dip mid-console life cycle where the players who want the very best graphical experience will start to migrate to PC, because that’s obviously where it’s to be had. We wanted to keep those people within our eco-system by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro – and, by and large, a graphical approach to game improvement.”

In that regard, Sony’s decision to not implement mods for “Fallout 4” and Bethesda’s forthcoming “Elder Scrolls V: Skyrim Special Edition” thwarts some of the progress it may have made in terms of enticing PC gamers. If a PC gamer is looking to buy a console, they might pick the Xbox One instead, which has allowed for mods in “Fallout 4” since May.

At the end of its blog post, Bethesda promises to provide updates “if and when this situation changes.”

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There’s still plenty of new games to play on that old thing
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by 

It’s hard to forget when the Dreamcast hit stores: Sept. 9, 1999. But Sega’s failure to light the industry on fire with its ambitious console is the narrative that most remember best. Less than two years after it came to market, poor sales led to the Dreamcast’s discontinuation.

Except that 17 years after its release, the Dreamcast’s most dedicated, talented fans are grown up and making games themselves. Instead of moving on to modern iterations of the Dreamcast’s one-time competitors, a community of programmers continues to develop games for Sega’s final home console. Between the Dreamcast itself and the Virtual Memory Unit (VMU), a funky peripheral released alongside it, there’s a steady stream of new releases to play on there.

Uh, what?

This may seem bizarre, especially as we enter a period where new consoles are emerging mid-cycle. But there’s a pretty simple reason why the Dreamcast remains a viable, if limited, primary console option: homebrew.

Unlike other bygone consoles, playing unofficial games on the Dreamcast doesn’t require any hardware alterations. Download a game onto a regular old CD-ROM and you should be good to go, as hackers discovered not long after the console’s discontinuation. The ease of producing and distributing homebrew content to Dreamcast owners has kept the development community alive and kicking over the years, leading to a variety of original games and homages to classic, non-Dreamcast titles.

Although fans have released their own games for the console since just after its discontinuation — and the first official title arrived in 2007 — the Dreamcast’s homebrew community kicked it into high gear around a decade after the console was first released. Since 2003, more than 40 games have launched or been announced for the Dreamcast. Ten of those arrived in 2015 alone. Chalk it up to nostalgia or download speeds getting faster; either way, the Dreamcast lives on.

From brand new games to Pokémon Go

What’s most fascinating is that the new games released on the Dreamcast are more than just emulations of popular games. There’s plenty of those too, particularly on VMU, for which hackers have learned to recreate bite-sized versions of Metal Gear and Metroid. With the advent of Kickstarter and other crowdfunding sites, original games have been produced for the system as well.

Gunlord is one of the better known Dreamcast games to see release after the console’s seeming death. The 16-bit sidescroller is all about, well, being the lord of guns, and it came first to the similarly old-school Neo Geo system in 2011, ahead of its Dreamcast debut in 2012. The game even received a physical print, although that’s been sold out for years. It was well-received, a success for believers in the Dreamcast’s longevity.

Redux: Dark Matters is another shoot-’em-up from the guys behind Gunlord, and it also saw a commercial release. Although it’s a revamp of Dux and came to modern consoles as well, the Kickstarter project received more than twice its funding goal. It’s a solid example of how Dreamcast owners haven’t been left in the dust even as more powerful systems take the forefront.

That’s true of other recent, popular titles, likeCave Story. The cult favorite platformer has made its way to a bunch of platforms, and the Dreamcast is definitely among them. The port is unofficial, of course, but it’s available for free and looks mostly the same as it did in its original release.

Less graphically involved games like Cave Story and Super Mario titles are easy to replicate on the Dreamcast as well; there are several compilations of old games for the Dreamcast and other systems. More enterprising developers are trying trickier ports, though, like a version of Pokémon Go for the VMU peripheral, which is also easy to hack. That sounds like a perfect fit for the mobile title, perhaps along the lines of its upcoming Apple Watch version. It’s eyeing a 2017 release, according to its developer, who’s also brought Flappy Bird to the device.

As the saying goes, “The Dreamcast is dead; long live the Dreamcast.”

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by Dave Thier via Forbes

Listen, we all knew this was going to happen. We’ve been discussing the PS4 “Neo” (now “Pro,” officially) and “Slim” for months now, and the idea of upgraded version of Sony’s  hugely popular console does indeed have broad implications for console generations and the industry. But as far as the actual hardware is concerned, we’re nowhere near the drama of an actual new console generation. Sony announced the PS4 Pro in New York today, and it’s pretty boring. But that’s fine, really.

The PS4 supports HDR and 4K gaming, as well as 4K streaming and some slight increases in detail on HDTVs. HDR stands for “High Dynamic Range,” and it looks real pretty on TVs that support it, offering a colorful pop that feels like a much more exciting upgrade than the increase in pixel density offered by 4K. But at the end of the day, this is exactly what we thought it was going to be: an incremental upgrade offering new capabilities for people interested in paying for top of the line equipment.

It’s not earth shaking, but it was never meant to be. This is the video game industry borrowing what we already knew from the rest of the consumer tech world: there are plenty of people keen to spend $400 every few years on hardware, so why not let them? The idea of static hardware for five years doesn’t quite mesh with 2016, to be sure.

The PS4 Pro, along with Xbox One Scorpio, erode some of the advantages that consoles enjoy over PCs, and that’s tricky business. But the traditional console was going to have to change anyway, and I’m starting to think that these machines are developments of necessity more than anything else. This is what the console industry has to do to avoid becoming irrelevant. We remember that Sony has been trading on the idea of a boring video game console since the beginning of the PS4 generation, and to great success. The PS4 Pro, like the PS4 before it, is terribly straightforward. Buy it if you want 4K and HDR, don’t if you’re fine without them. Both machines play games and play them well.

I expect the PS4 Pro to sell out pretty quickly. Early PlayStation adopters have gone quite a few years without picking up a new console, and people interested in the shiniest new tech tend to have plenty of disposable income anyway. Combine that with continuing sales from the lower priced slim, and you’ve got a continually rosy future for the PS4.

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by Bryan Clark via The Next Web

Nintendo plans to release its new system with a format many of us thought was dead — the cartridge.

Ultimately abandoned after the Nintendo 64, the cartridge was long feared dead until chip-based cartridges started garnering new attention. Flash memory can pack a ton of data onto a single cartridge, and with fierce competition among semiconductor makers like Samsung and Toshiba, the price is hoped to reach parity with the disc at some point in the near future. When this happens, the cartridge may become relevant again — or we could be playing on consoles that require us to download new titles and forego physical formats entirely.

For now though, we know that after months of rumors that the Nintendo NX may be cartridge-based — it is.

Those with small children — a huge portion of Nintendo’s fan-base — will appreciate the new format as grubby little child paws will no longer be all over your expensive discs. Nor will we find them in odd places, like the DVD player.

Cartridges also offer faster loading times, make games harder to copy and can be mass-produced faster than discs, according to industry insiders.

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by Keith Nelson Jr., via Digital Trends

Sony has seen the future, and it looks like a virtual reality. In a recent interview, Shuhei Yoshida, Sony’s head of game development, expressed his view that everyone will be using virtual reality in one way or another by the year 2020.

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by Paul Tassi via Forbes

Every year there are a number of gaming controversies or odd new stories that end up being memorable, but this year, the one that takes the cake is the absolutely bizarre saga of Sony’s PS4 Slim. It’s a video game console that Sony will not acknowledge officially exists, but it’s made its worldwide debut all the same in something that transcends the very concept of a “leak.”

A “leak” is when we hear whispers about the horsepower of the Neo and Scorpio, or the concept of Nintendo’s probably-portable NX. But with the PS4 Slim, despite Sony not admitting the system exists, the unit itself has already made its way into the wild via allegedly broken street dates, and has even been reviewed in full by one reporter who got her hands on one.

The obvious notion is that Sony is waiting until its September 7th PlayStation show to announce the Slim alongside the Neo, but the timeline of events here has been nothing short of bizarre.

August 21st – Images of the PS4 Slim, including full packaging for the unit,first appear on NeoGAF via a listing on the UK’s Gumtree, offering the system for sale.

 August 22nd – Eurogamer tracks down the person who bought the console on Gumtree, and publishes a video demoing the system booting up, attempting to prove its legitimacy, and that it’s not some 3D-printed fake. Eurogamer later takes down the video for unspecified “legal” reasons, and many assume it’s under pressure from Sony, who makes no public comment. Eurogamer itself refuses to go into greater detail about why the video was taken down.
August 30th – Laura Kate Dale posts a full review and video of the PS4 Slim on her website, having gotten access to the console through a retail store manager who sold the unit on eBay, and claims it was not stolen, merely that the street date was broken. She thinks it’s pretty good, though it may offer less than the Xbox One Slim (no 4K upscaling).

August 31st – Kotaku interviews Dale about her review, and she says that she had to be vague about some aspects of the system and its acquisition in the off chance the system was stolen, and she could be accused of “handling stolen goods.” She talks about how she shopped the review around to many big gaming sites but was turned down because they didn’t want Sony to come after them or be forced to take the review down, among other reasons. Since publication of the review on her own site, however, Dale has not heard anything from Sony at all.

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Even now, some of the most die-hard fans believe the unit to be a fake, but at this point, it would be one of the most elaborate fakes in tech history, and the common notion is that in a week, Sony will reveal the system to the public. The situation is almost unprecedented, however. A working console unit making its way to the wild to the point where it can be officially reviewed…before it’s even announced? There’s almost nothing to compare it to. The only thing that comes to mind is when Gizmodo paid to get their hands on an iPhone prototype that was left at a bar, and started writing about it, much to Apple’s dismay.

What’s going through Sony’s head here is unclear, because they’re not saying word one about the console or the leak to anyone, despite repeated requests for comment. From the timeline of events, it seems possible that they originally tried to squash coverage of the system using legal threats (or the outlets in question self-censored to avoid potential issues), but now they’re close enough to their event to simply let something like Dale’s review exist without forcing her to take it down. Doing so would probably only draw even more attention to this already ridiculous leak, and now they simply have to sit around and wait a week. If they have a sense of humor about it, they could slide in a joke or two about how crazy this has been during the reveal itself (“And now, for the first time seen anywhere, the PS4 Slim!”).

Fans have wondered why Sony didn’t debut the Slim at E3 when Microsoft showed off the Xbox One Slim, but perhaps it wasn’t ready for primetime yet. Some would argue that it still isn’t, as despite improvements in size and performance, much ado has been made about the system being rather ugly, compared to the PS4 itself, which is usually praised for its sleek design.

Others are unclear about why Sony would bother with a Slim at all, given how heavily Microsoft was criticized for debuting a Slim and the Scorpio at the same time, making it hard to justify a purchase of the former, when fans knew the later was on the way. But now Sony will presumably be doing the exact same thing, revealing the Slim alongside the Neo.

Both Sony and Microsoft seem to want to create this tiered “choice” situation, where you can get a slimmer, cheaper base Xbox One or PS4, or if you want the “upgrade” you can pay for a new Neo or Scorpio, which will have increased power and an unknown number of new features. Both companies seem to really be pushing hard for the idea that this is not a fully new console generation, and they want to sell both systems alongside each other. Whether that will play out like they imagine, remains to be seen.

It has certainly been a weird couple of weeks with the PS4 Slim, which despite all the fuss, is a relatively uncontroversial unit, offering mild improvements over its predecessor, according to all this early analysis. If this turned out to be a crazy hoax, that would be the ultimate twist in this tale, but at this point, the safe bet is to think we’ll see the official reveal of the Slim in a week, along with what Sony has to offer with the Neo, a console some still believe will make it out in time for this holiday season.

It’s a strange time for video game hardware, and the saga of the PS4 Slim is the strangest story yet. We’ll see how this all ends in a week, I suppose.

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by Megan Farokhmanesh via Polygon

I left my first planet in the early hours of the morning.

It was a simple affair, when all was said and done. I farmed resources; I fixed my ship; I rocketed into the atmosphere and beyond without a single false start or stumble. With my TV’s volume on low, the roar of space travel was closer to the buzz of my AC unit than the fanfare of a first launch. A brief swell in the music, and a message flash on screen — that was my congratulations. No one yelling or smiling or saying anything at all; not a single other human was around to witness my achievement.

This — learning to love your own success, even when it exists in a vacuum — may be the single most common experience a player has inNo Man’s Sky. There are 18 quintillion procedurally generated worlds in Hello Games’ space sandbox, and you’ll explore them all alone. It’s not the game we expected, but something better: a dive into loneliness and solitude in a way few games have ever achieved.

The things they left behind

No Man’s Sky players exist in a connected universe, but this is not a multiplayer game. According to Hello Games, the chances of players crossing paths is “pretty much zero.” We’ve seen this tested. Two players, after happening upon a common planet, fervently tried to meet one another. They streamed their efforts on Twitch, only to find themselves in the same place at seemingly different points in the day — two star-crossed explorers separated by space, time and perhaps bad Wi-Fi.

The lack of overt multiplayer in a game as vast as No Man’s Sky has been a turnoff for some, sparking player complaints and a silly discussion of “how hard” it is to add to a game. This is missing the point.

No Man’s Sky is an exercise in isolation, more so than a regular single-player experience, because it feels as though it’s meant to be shared. It’s impossible to see everything the game has to offer on your own; no matter how many times you beat it, you’ll never truly experience it all. And, unlike your typical single-player game, No Man’s Sky does not exist in a bubble. The game may be unimaginably large, but with enough time and players, it’s still possible to discover footprints left by others: planets, systems, species they’ve named, and places they’ve seen. Another player may have stood where you now stand only minutes ago, but you might as well be scavenging ancient ruins.

These markers serve as both a connection to other players and a reminder that in this game we are truly, deeply alone. There is something poetic in the Twitch streamers’ discovery that they couldn’t find each other, and something profoundly sad — like missing a loved one who left for a long trip just moments before you got home. Critics and players alike tend to heap praise on the games that connect us, but we have so few words for the ones that remind us of what it feels like to be on our own.

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Being alone is hard. It’s also an essential part of being a person. Instead of drowning in that crushing sense of loneliness, however, No Man’s Sky encourages us to embrace it. The game has a plot. You have a purpose. But it’s also possible to spend the entirety of your time doing nothing at all. Like the real world, No Man’s Sky doesn’t give a damn about you or what you do. You have to find joy in things for you and only you, because no one else is around to share it.

One of the greatest privileges of adult life is the power to turn everyone else off, but it’s also one of the most fleeting. We only shoulder more responsibility as we get older; more obligations to family, friends and work. I may never “beat” No Man’s Sky, but its true appeal has never been in its ending. It peddles a commodity more rare than any you’ll find on the surface of its planets: the luxury of being alone.

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by Allegra Frank via Polygon

Konami will release a package containing both Metal Gear Solid 5: Ground Zeroes and Metal Gear Solid 5: The Phantom Pain on Oct. 11, the company confirmed on its website, following rumors earlier today that a set was forthcoming. Metal Gear Solid 5: The Definitive Experience will be available on PlayStation 4, Windows PC and Xbox One and retail for $49.99.

The Metal Gear Solid 5 collection will also come with Metal Gear Online, The Phantom Pain’s multiplayer component, and all available downloadable content on one disc, according to Konami. That includes both missions for Ground Zeroes, all items for The Phantom Pain and the expansion packs for Metal Gear Online.

Konami has recently shown interest in keeping the Metal Gear franchise alive, despite creator Hideo Kojima splitting for his own studio late last year. The publisher announced Metal Gear Survive at Gamescom 2016; the co-op multiplayer shooter takes place just after Ground Zeroes and is due out sometime next year.

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by William Usher via CinemaBlend

Sony has teamed up with the Humble Store to start offering PlayStation gamers the opportunity to get their hands on games for PlayStation devices for dirt cheap prices. The very first PlayStation Humble Bundle is jam packed with tons of games, giving gamers an absolutely massive stash of content for a low price.

VG 24/7 did a quick rundown of the bundle, listing off some of the notable games included, as well as the regions in which the bundle is made available.

The bundle centers around Capcom games and is offered in tiers. As of the writing of this article, more than 32,000 bundles have been sold so far. If you only pay $1 you’ll gain access to Wolf of the Battlefield: Commando 3, a completely different game from DICE’s Battlefield series. The $1 bundle also includes the remade version of Strider for the PS3, Super Puzzle Fighter II Turbo, the poorly received Final Fight Double Impact and a 45% off coupon for Street Fighter V for the PlayStation 4, which is actually a pretty darn good deal.

If you pay more than $12 you can unlock a collection of higher-tier games, including the critically lauded adventure game, Okami HD. Clover Studios’ really nailed it with that one before they eventually dissolved and turned into Platinum Games. The $12 bundle also includes Remember Me, Lost Planet 3, Super Street Fighter 2 Turbo HD Remix, Mega Man 9 and Mega Man 10, along with Resident Evil HD for either the PS3 or the PS4.

That’s a heck of a lot of games for $12. In fact, those are the kind of deals we usually expect to be exclusive to Steam. Consoles finally moving in that space really opens them up for some potentially good bundles in the future.

However, the deals don’t stop there. If you pay $15 or more, you’ll not only get all of the aforementioned games but you’ll also get a 50% off coupon for Mega Man Legacy Collection for the PlayStation 4, along with the Devil May Cry HD Collectionfor the PS3 and Resident Evil 0 Remastered for either the PS3 or the PlayStation 4.

So for $15 you’re getting 15 games in total, including the games bundled into the combo and collection packs. That’s a really, really good deal. Most of these games would cost you hundreds of dollars if you tried to buy them separately outside of the bundle. If you’re just building a collection of PlayStation titles, this isn’t a bad way to go.

Heck, even if you don’t have a PlayStation 3, for $15 you’re still getting three PlayStation 4 games and two coupons to bring recognized games down in price by almost 50%.

Part of the Humble Bundle proceeds goes toward a number of charity organizations, including the American Red Cross and the Save The Children Foundation.

You can check out the Humble Bundle deal for the Capcom PlayStation games by heading on over to the Humble Bundle website.

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by Matt Weinberger via Business Insider

Microsoft is planning a new, mega-upgraded Xbox console for the 2017 holiday season, code named “Project Scorpio,” with the promise that it will play all of the existing Xbox One games on the market.

But fulfilling that promise may be more complicated than we thought, judging from a new job posting originally spotted by perennial Microsoft tipster WalkingCat on Twitter. And it gives us a big hint into just how different this Project Scorpio will be.

That posting, for a senior software engineer on the Microsoft Xbox Compatibility team, starts with the following description:

“We are the Xbox Compatibility team. Our mission is to bring the 360 game catalog to the Xbox One, and Xbox One catalog to Project Scorpio.”

The reference to the Xbox 360 makes sense here: Select games from the last-generation Xbox 360 video game console are playable on the current Xbox One, thanks to special software called an emulator. The emulator essentially tricks the Xbox One into thinking it’s an Xbox 360, making it possible to play those games.

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This job posting hints that it will take some similar trickery to get Project Scorpio to play the current generation of Xbox One games. This indicates that whatever else Project Scorpio offers, it has the potential to be radically different from the existing Xbox One, at least in terms of the hardware it sports under the hood.

Assuming Microsoft holds to its promise that all Xbox One games will be playable on Project Scorpio, you as the player won’t notice much of a difference. But emulation adds a layer of technical complexity that makes it difficult to get old games running on new hardware — that’s why not every Xbox 360 game can run, or run smoothly, on the Xbox One.

Microsoft is pitching Project Scorpio as a “monster” of a game console, bringing a lot more graphical power to the table that promises to far outstrip the Sony PlayStation 4 while simultaneously bringing the Xbox One games library into the future. It’s just looking as if it could be a difficult balancing act for Microsoft.

Microsoft did not respond to a request for comment at the time of publication.

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