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by Dave Thier via Forbes

As far as announcements go, it barely qualified. Microsoft’s head of Xbox Phil Spencer was giving his standard end of E3 press conference talk about the state of gaming and the passion of the Xbox teams. The hardware team, he mentioned, was hard at work on the next Xbox. This is something we all assume, of course, just like we assume that their counterparts at Sony are doing the same thing on the PlayStation 5. And yet it’s still uncommon to make any mention of the next generation outside of a tightly choreographed reveal much closer to launch, mostly because it makes people look forward when you want them buying your hardware now. For Spencer, it made sense to mention it now. Just you wait, he seemed to be saying.

You could see the next Xbox make its appearances elsewhere, as well. Those who don’t work in video games probably didn’t pay much attention to the tech giant’s studio acquisitions, but those in the industry saw them as big moves by a company that’s far from given up on exclusive games. No, those announcements didn’t come with shiny trailers or 2019 release dates, but they were the company’s way of signaling that it doesn’t want to be caught in this exclusive drought ever again.

And when a Microsoft engineer told us about how the company was using machine learning to improve Game Pass performance it felt like a strange, technical detail to include as an announcement on an E3 stage. But the message there felt the same: that Xbox is working on developing backend technologies designed to make games load and play quicker, the sort of thing that likely has lots of applications beyond Game Pass. Again, the spotlight seemed to be shining on a not-so-distant future.

At a certain point, Spencer and co. must have realized that there was no “winning” this console generation, certainly not in terms of sales. Xbox One got off on the wrong foot and never recovered, PlayStation 4 rocketed out of the gate and only accelerated from there. You didn’t need Microsft’s internal analytics to see that. And so Spencer smartly pivoted to building out services like backwards compatibility, cross-play, cross-buy and Game Pass, things that were unlikely to shift the tide in the current generation but could set up the next machine for genuine differentiation from the competition while repairing the company’s tattered reputation with gamers.

The next console generation may well be the last, as Ubisoft’s Yves Guillemot predicted the other day: Spencer made another mention of the sort of streaming services that we’ve been talking about for years but could still render local game computing irrelevant at some point in the distant future. For right now, however, it’s clear that Microsoft is biding its time and gathering its resources to avoid losing the next generation the way it lost this one.

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by Dave Thier via Forbes

You’ve got to feel for Bethesda Game Studios. It’s a big developer that’s only growing, with a clear ambition to make new, interesting experiences both in the genres and worlds that have defined it in the past and outside of them. It’s got plans for the future that we’re going to start seeing more of this year at E3. And yet fans are basically here shouting “Freebird!” from the back of the venue, Freebird in this instance being The Elder Scrolls 6. Such is the way when you’re in the studio that makes Elder Scrolls games. Though I suppose the studio sort of brings it on itself by releasing Skyrim for every platform known to man.

In previous years, Bethesda has gone out of its way to get us to stop asking about The Elder Scrolls 6, and I don’t expect things to be that different at E3 this year. Last year, the line was that Bethesda Game Studios was working on two big AAA scale games to announce before it would even start thinking about The Elder Scrolls 6, and at least one of those games is clearly Fallout 76, currently headlining Bethesda’s E3 this year. I’m not sure if Rage 2 counts because it’s being developed by Id and Avalanche, but there are also rumors about this project Starfield, a Bethesda-style open world RPG in an entirely new setting. Regardless, the message in the past few years has been clear: there are other projects coming up before The Elder Scrolls 6, and we’ll be excited to talk about those.

That being said, The Elder Scrolls 6 is somewhat confirmed, in the sense that Bethesda tends to talk about it as an inevitability, albeit an inevitability that the studio expects to be informed by the work it’s doing on more proximal titles. I still don’t expect it to show up at the show this year.

Is it possible that we’ll see some sort of official confirmation of The Elder Scrolls 6, with maybe with a setting? Sure, it’s possible. We have no clue if Bethesda is far along enough to even have a confirmed location, but again, not impossible. It’s a longshot, however.

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by Dave Thier via Forbes

Microsoft is on the back foot as far as E3 is concerned, or as far as console gaming, in general, is concerned. E3 is all about showing off new games, but the company has struggled with its exclusive library for a few years even as Sony has entered a kind of golden age and as Nintendo has come roaring back onto the scene with the Switch. Microsoft hasn’t had much to show off in recent years, and this year at E3 it’s expecting to bring some of its biggest names in an effort to pull attention and re-assert itself. And Microsoft has no bigger exclusive than Halo. Halo 6 is still unconfirmed, but there are rumors that we may be getting our first glimpse of the game at Microsoft’s showcase on Sunday, June 10.

Spoilers for Halo 5

Halo 6 is expected to be a direct sequel to Halo 5, and so we can expect it to pick up where the older game left off. Cortana has reasserted herself as the new villain of the series, leading an AI rebellion in an attempt to reclaim the galaxy from the clutches of unreliable biological life. Halo 6 can be expected to be the final game in a trilogy that began with Halo 4, so hopefully we’ll get something a little more satisfying then the cliffhanger ending from the last game. If we’re being honest, however, Halo hasn’t been doing great on story recently.

The Halo franchise isn’t in a great spot, overall. Neither Halo 4 nor Halo 5 were universally well-received, and the overall perception is that the series has struggled under 343 industries and it hasn’t commanded primacy in the shooter world for years. The current battle royale trend doesn’t really help that: there was a time when Halo was the game that dominated the online multiplayer conversation, but that was a long time ago. Halo 6 has its work cut out for it, but that doesn’t mean it won’t succeed. Microsoft needs a win on this one.

I wouldn’t expect to see Halo 6 this year, but 2019 isn’t out of the question. When it does arrive it will release on both PC and Game Pass, like all other Xbox exclusives going forward. This will mark the first mainline Halo game on PC since Halo 2. I’d also hope to see the return of split-screen multiplayer, the absence of which was heavily criticized with Halo 5.

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by Cooper Hood via Screen Rant

Dave Bautista is pursuing the lead role of Marcus Fenix in the Gears of War movie. The so-called video game curse has resulted in some lacking entries into the genre, but it hasn’t stopped studios from trying to succeed. There’s plenty of future adaptations in the works, including one for The Coalition and Epic Games’ big screen take on Gears of War. The sci-fi war game has been a massive hit for the studio and Microsoft since the franchise launched in 2006, and there’s plenty more to come on the gaming side.

There’s also been plenty of interest in bringing Gears of War into theaters. Coalition announced a partnership with Universal at the end of 2016 to help get the film project moving. Since that point though, there hasn’t been a lot of news. The studios tapped Avatar 2 scribe Shane Salerno to write the script over a year ago, but nothing else has come to light.

If Gears of War is ever going to happen, it will need to secure a few more major pieces. The director will help shape the tone and style, but the cast will be a major factor in manufacturing further interest in the movie. It may be too early for casting at this stage of Gears of War‘s development, but Guardians of the Galaxy star Dave Bautista revealed during a Twitter Q&A with GameSpot that he’s eager to be involved and play the lead role of Marcus Ennix.

Brodrick@Brodrick375

@DaveBautista I’ve enjoyed basically all the film’s you’ve been in and was a huge fan during your WWE run. What’s your dream role? I’m hoping they ask you to play Marcus Fenix in the Gears of War movie!

GameSpot

@gamespot

“I’ve been pursuing Gears of War for YEARS now… Marcus Fenix is absolutely a dream role.” pic.twitter.com/p9iSLA9TcD

Bautista is best known for his role as Drax the Destroyer in the Marvel Cinematic Universe, but he’s expanded his filmography and range in recent years still. The former WWE star turned actor has appeared in major films like Spectre and Blade Runner 2049and can be seen in this week’s new release Hotel Artemis. Bautista could undoubtedly fill the action-heavy requirements that would come with this role, and he actually bares quite the resemblance to Fenix in the games.

While it is likely too early for Bautista to get cast, he would be a great fit for the role of Marcus Fenix. He was a soldier for the Coalition of Ordered Government prior to defecting, but later rejoined the COG as part of their last stand against the Locust Horde. Fenix goes on to have a huge arc centered around his family in the games’ sequels, which will continue in Gears of War 5. Bautista has shown he’s much more than the comedic character he plays in the MCU, so it’d be great to see him take on a major action role like this one. He’s yet to be a true lead, especially on this scale, but since Gears of War could assemble a great cast around him, Bautista is as compelling of a choice to play Marcus Fenix as anyone.

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by Mo Mozuch via Newsweek

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by Jacob Siegal via BGR News

As we approach the five year anniversary of the PS4, it’s difficult not to think about the future of the brand. After all, the PS4 arrived nearly seven years to the day after the PS3, so it seems safe to assume that the PS5 is already deep in development at Sony HQ. This week, Sony Interactive Entertainment CEO John Kodera seemed to say as much when he revealed the PS4 is entering the final phase of its life cycle.

The Wall Street Journal’s Takashi Mochizuki shared Kodera’s statement on Twitter this morning, which he provided at the Sony IR Day 2018 event in Japan. Kodera shared the news in relation to Sony’s revenue, which he claims will be negatively affected by the drop off in unit sales. But PS Plus subscriptions should blunt the impact.

In addition to confirming that the PS4 will be replaced by a successor in the near future, Kodera also told analysts and investors at Sony IR Day that March 2021 will be when PlayStation will begin looking toward the future. It’s unclear if we should expect to see signs of the PS5 by 2021, but that would mark eight years since the PS4’s launch.

Beyond the potential future hardware, Kodera also talked about software. According to Kodera, PlayStation will continue to introduce new IPs (Horizon Zero DawnKnack), refresh old IPs (God of WarShadow of the Colossus), and build franchises around properties that develop a sizable audience.

We still don’t know anything concrete about the follow-up to the PS4 (nor do we expect to learn anything at E3 2018 this year), but it sounds like we won’t be waiting too much longer, as the PS4 life cycle winds down.

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by Paul Tassi via Forbes

Microsoft does not have all that many Xbox One (and now PC) exclusives out in 2018, but so far, two of its most high-profile ones would seem to be failing to impress critics.

Sea of Thieves current sits at a 66 and 69 on Opencritic and Metacritic respectively, which Opencritic notes is in the bottom 30% of all releases on its site, given that games are rarely given below a 6/10 in our current industry climate.

State of Decay 2 is…not faring much better. It’s currently at a 68 and 72 on Open and Meta, the bottom 37.5% of game’s reviewed, though with less reviews in on embargo day here. The game itself will be out May 22nd, and unlike the $60 Sea of Thieves, is only $30. But it is also included in Microosft’s Game Pass as part of the subscription, as all new Xbox One exclusives are (though so far that hasn’t been terribly appealing).

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Like Sea of Thieves, perhaps State of Decay 2 will attract its own share of fans who don’t care at all what critics are saying. But, if you want to look at what critics are saying, here’s a sampling:

Metro (4/10):

The State of Decay concept still holds plenty of promise but this sequel is so broken that laughing at its bugs and glitches becomes its primary source of entertainment.

GamingBolt (6/10):

State of Decay 2 isn’t a bad game but it doubles down on too much of the first game’s failings. For newcomers, the repetitive combat and mission variety, glitches and lack of polish can be a turnoff but the base-building and survivor management manage to shine.

But some are more positive:

PC Gamer (8/10):

A solid survival game vastly improved by putting the focus on people, not zombies.

IGN (7.5/10):

State of Decay 2‘s zombie-infested maps are good places to scavenge, fight, and survive in. Combat is satisfyingly brutal and the special zombies inspire some real fear of permanent death, even though the Blood Plague turns out to be more of a sniffle. But the bugs are just as persistent as the zombies, and after a dozen or so hours the repetition of both eventually take their toll, making the appeal of replaying feel more limited than I’d expected for a sandbox RPG.

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And finally, Polygon’s score-less review headline: “State of Decay 2 made me sad, but mostly bored.”

While State of Decay 2 was never meant to be some sort of AAA blockbuster, I’m sure everyone at Microsoft was hoping for a clear win here after mixed reactions to Sea of Thieves, but that just does not seem to be the case.

This is also a tough situation because A) Sony has been drowning in praise for the seemingly inevitable GOTY, God of War, for the past month, its crown jewel exclusive. B) The next biggest Xbox One exclusive that (supposedly) releases this year is Crackdown 3, which has had an exceptionally troubled production and has yet to look terribly good in any previews.

Microsoft understands this problem. It’s been very vocal about the fact that it knows it needs to invest more in its own studios and creating quality exclusives, but the problem is that is going to be a very long process if they’ve just started recently. The first step in that direction could be the upcoming Fable 4 created by the Forza Horizon team, but again, we’ll be lucky if we see that game by what, 2020-2021? So it seems like next gen is where Microsoft has the potetial to start turning this narrative around, even if I and others have been deeply satisfied with their recent hardware (Xbox One X) and program (Game Pass) offerings.

I will probably be skipping State of Decay 2 for now with so much else to play, but if you think it’s your bag, don’t let pesky critics stop you from giving it a shot.

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by Sean Buckley via CNET

Boss Key Productions’ first game was a flop. Its second was too little, too late. Now, company founder Cliff Bleszinski says the game studio is closing its doors.

When the creator of the iconic Gears of War franchise said he was coming out of retirement to create video games that harkened back to chaos of classic arena-shooters like Unreal Tournament, Cliff Bleszinski had the gaming industry’s attention. “CliffyB,” as he was called by fans, had over two decades of experience making AAA games and a vision to revive a kind of fast-paced competitive first persons shooters that hadn’t existed in years.

Now, that dream is dead. Today on Twitter, the game designer announced that his new company, Boss Key Productions, “is effectively no more.”

Despite early excitement, it’s an ending almost everyone saw coming.

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Lawbreakers, the company’s first game, flopped almost immediately after launch, completely failing to build the dedicated player base necessary to survive – despite having a relatively strong showing at E3 2017. “Lawbreakers was a great game that unfortunately failed to gain traction,” Bleszinski explained on Twitter. Team-based shooters just weren’t in anymore: large scale Battle Royale games like Fortnite and PlayerUnknown’s Battlegrounds were. The company tried to pivot.

“In a last ditch attempt we scrambled to do our own take on the huge battle royale genre with Radical Heights,” he says, “However, it was too little, too late.”

The game designer says he’s going to take some time off and reflect on the last four years of his career, but Boss Key Productions is closing its doors. For now, however, the servers for Radical Heights will remain online.

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by Rachel England via Engadget

Microsoft’s Xbox gifting feature was a big hit with players last fall. Now, the company has expanded digital gifting to include PC games and PC downloadable content (so things like map packs and skins). It’s also made all Xbox One games eligible for gifting. It’s a pretty straightforward process. Head to the Microsoft Store, find your game and select ‘buy as gift’. Just enter the recipient’s email address — or choose their Gamertag if you’re gifting via Xbox One — and they’ll get a redemption code. Then you can sit back and wait for the gratitude to roll in.

Of course, there are some restrictions. You can only gift two discounted products every 14 days (although there are no limits on full price gift purchases). Xbox 360 and Xbox original games are still off the table, as are pre-orders, free products and downloadable consumable content, such as virtual currency. And finally, recipients can only redeem gift codes in the country or region where they were purchased. Navigate all that and you’re guaranteed to be someone’s favorite person.

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by Dylan Claundy via We Got This Covered

A new rumor has dropped on 4Chan and it’s leaked a handful of alleged details as to what Rocksteady are working on at the moment: An open world Superman video game. I know, our brains nearly imploded, too.

Specifically, the rumor confirms that Rocksteady are indeed developing the project. The British company, who are best known for their work on the critically acclaimed Batman: Arkham series, have been pretty quiet as of late, so take this news with a grain of salt for now. Still, this isn’t the first time we’ve heard about the game and what’s been revealed here is certainly intriguing.

From what we understand, it’ll be developed using the cutting edge Unreal Engine 4 and will feature a massive open world (about 3 times the size of Batman: Arkham Knight with a lot more buildings). Bizarrely, though, you won’t be able to play as Clark Kent. The post does mention, however, that your arch rival will be the extraterrestrial cyborg, Brainiac. 

Furthermore, the alleged game will feature semi-destructible environments, much like Batman: Arkham Knight. Also, the combat system will integrate flying into its core mechanics, a little like Dragon Ball Z, where you can zoom towards your enemies and repeatedly punch them. Not only that, but it’ll also be set in the Arkham universe and filled to the brim with a ton of easter eggs that’ll flesh out Superman’s backstory and lore.

Again, none of this has been confirmed by the studio, but what we do know is that Rocksteady have promised us already that their next game will “blow our minds.” Could they be working on a project that’ll feature Superman, though? Or do you think this rumor is just too good to be true?

As always, do let us know your thoughts in the comments section down below.

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