Archive for the ‘Opinion Piece’ Category

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by William Usher by CinemaBlend

The internet nearly went up in flames within the gaming sectors over the big rumors spreading about the PlayStation 4.5, also referred to as the PS4K. All the rumors surrounding the half-step console has put eyes on Microsoft to see if they might follow suit. According to Xbox head honcho Phil Spencer, Microsoft will not follow suit with an Xbox 1.5.

Gamespot quoted Phil Spencer from a recent Microsoft Build 2016 event, where he explained that they won’t be making any incremental upgrades to the Xbox One in the point-five sectors. If they upgrade it will be significant. Spencer stated the following:

I’m not a big fan of Xbox One and a half. If we’re going to move forward, I want to move forward in big numbers, […] For us, our box is doing well. It performs, it’s reliable, the servers are doing well. If we’re going to go forward with anything, like I said, I want it to be a really substantial change for people–an upgrade

Completely agreed.

I think most of all of Phil Spencer’s changes and directions for the Xbox brand have been for the better. He had to right a very wronged ship during the Mattrick-era Xbox One where it was known as the DRM Box. Don Mattrick was condescending toward the Xbox fans and specifically turned off a lot of potential customers with the heavy DRM-laden policies that they originally had planned for the Xbox One.

After Don Mattrick departed the company and Phil Spencer stepped in, he was able to turn around the sales, turn around the brand image and actually get people excited about Xbox again.

One of the system’s main features that now receives a lot of positive feedback is the backwards compatibility for Xbox 360 games, as well as the universally praised Games With Gold program for Xbox Live subscribers.

All of these upgrades and feature implementations have helped completely alter how people see Xbox. Well, for the most part. Most savvy gamers still recognize that the Xbox One is the weaker console between it and the PS4 and that there’s no way it can last a decade like the Xbox 360 did.

In a way, a lot of people expected Microsoft to introduce an Xbox 1.5 or some sort of upgrade system due to how weak the hardware is, but the reality is that Microsoft is probably putting resources aside to make a real big step up for a system that will hopefully make trends the way the Xbox 360 did when it first launched back in 2005.

Also, a lot of people across the web are not keen about the PS4.5 or PS4K. Savvy gamers recognize that the system cannot run games at native 4K for anything under $1,500 and most gamers recognize that it seems inconsequential to make a PS4.5 with a barely incremental upgrade over the standard PS4.

If Sony is serious about releasing this half-generation upgrade for the PlayStation 4 they could lose a lot of sales momentum and even confuse potential buyers. Microsoft seems to be playing it right by riding out the generation and looking to make a serious step up when the time comes to unveil their next bit of hardware.

Phil Spencer has played it straight and played it well with the Xbox brand since taking over, and he seems to be on the right path by avoiding a potentially install-base-splitting decision that Sony could be pursuing with the PS4K.

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by Chris Kohler via Wired

Is this year’s E3 going to be the Battle of the Slightly Upgraded Consoles?

Xbox chief Phil Spencer set off a flurry of speculation last month at an Xbox media event when he said that Microsoft would “come out with new hardware capability during a generation allowing the same games to run backward and forward compatible,” allowing Xbox to “focus more and more on hardware innovation without invalidating the games that run on that platform.”

Then, coming out of last week’s Game Developers Conference, Kotaku reported that Sony is in development on something of a “PlayStation 4.5,” which would be an upgraded PS4 that supports 4K resolution and boasts increased processing power that could allow Sony to create better-looking games on PlayStation VR.

It’s firmly within the realm of probability that we could see a PlayStation 4.5, or an Xbox One and a Half, at or before this year’s E3 Expo in June. This would be a pretty big shakeup to the console paradigm (which I’ve long argued has a fast-approaching expiration date on it). If it happens, it could all be because (if I may quote Spinal Tap) consoles’ appeal is becoming more selective.

“Part of the reason for this move is, I think, a general lack of confidence that there is the same number of people in the world who want to buy dedicated games hardware as there have been in the past,” said Ben Cousins, a veteran game developer who has written and spoken extensively on gaming’s future, in an email. “While I think there will always be an audience of a certain size for consoles, it might not be as big as it was in the past, because the ‘I buy a console when it’s $99 and only play Madden on it’ audience may have moved over to mobile gaming.”

In other words, Cousins says, releasing slightly upgraded consoles might be a tactic to sell more consoles to fewer people. It’s all about increasing ARPU—average revenue per user, the amount of money you get from a single customer. Console makers do this with software by selling DLC, a subscription, or a collector’s edition, he says, and releasing console upgrades could have the same effect on the hardware side.

“If they can communicate to consumers a strong reason for the upgrade… then they could generate a lot more income without having to grow the overall market for consoles,” he says.

Sounds like a slam dunk, right? Well, there’s a reason that neither Sony nor Microsoft has ever tried something like this before. Typically, consoles have a 4-6 year shelf life, during which the actual processing power of the hardware is never upgraded. The box might get shrunken, more optional features might get tacked on, but ultimately the games themselves don’t change.

For players, consoles are supposed to be an idiot-proof alternative to building a PC. Buy an Xbox 360, and any game that says Xbox 360 on it Just Works in your box, whichever box you have. For game developers, it means not having to make a lose-lose choice: If you create your game using the increased hardware power of the new box, you can’t sell it to anyone with the old machine. But if you make a game for the whole audience, you leave all that horsepower on the table and compromise the design of your game.

It’s worth noting that Nintendo, which does occasionally upgrade its portable game machines mid-cycle, just did this with the New Nintendo 3DS. This handheld can ostensibly run better-looking games, but in practice, only a tiny number of games utilize its additional power.

Phil Spencer, in his address at the Xbox event, connected this iterative-console concept back to, as Microsoft always does, Windows. He noted that these “backward and forward compatible” games could be developed on the “Universal Windows Platform,” the environment that lets developers create software that, once programmed, will run on both Windows 10 and Windows Mobile—and soon on the Xbox, Microsoft confirmed at Game Developers Conference last week.

Sony, which as far as we know has no such dream of unifying the PlayStation platform with PCs and phones, may simply see an opportunity to leapfrog the competition technologically, introducing a 4K-capable game system a little bit early in anticipation of the price of 4K sets coming down rapidly in 2016 and beyond. And since the PlayStation VR setup is a bit cumbersome at the moment, requiring an extra box that hooks up to your PS4 with its own AC adapter, perhaps a PS4.5 could integrate that hardware a bit more, just as the Xbox 360 Slim was made “ready for Kinect.”

Microsoft’s and Sony’s incremental upgrades may, therefore, end up being very different in their ends and means. Will either of them actually get gamers to buy in?

“It’s a really hard call to make,” Cousins says. “If we look at previous attempts to upgrade consoles (Sega 32X) you might think ‘no’… If you look at Nvidia’s business model from the 2000s of getting people to buy a new GPU every 18 months, you might think ‘yes.’”

If you’re a PlayStation 4 or Xbox One owner, it’s a call you might have to make for yourself, perhaps sooner than you think.

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A 4K PS4 Could Be Big Trouble

Posted: March 20, 2016 in Opinion Piece

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by Dave Thier via Forbes

The big rumor out of last week, aside from everything out of the Game Developer’s Conference, is the Kotaku report that Sony might be working on something like a PS4.5 — a mid-generation hardware update that would increase the PS4′s graphical horsepower, assumedly to allow the console to handle 4K gaming. It’s a puzzle, from a hardware perspective: I don’t know quite how Sony would pull something like this off, or what it would look like, but those aren’t the only problems here.

It echoes something we heard from Phil Spencer recently, who suggested that the Xbox One would also be seeing incremental updates. The implication is extreme: essentially, these plans are an attempt to totally upend the concept of a console generation and further break down the barrier between machines like the PS4 and the rest of the panoply of personal computing options available to us.

There is something about it that makes sense, and lord knows that both the PS4 and Xbox One will start to look a little dated if they can’t manage 4K. But consoles begin to lose a lot of what makes them special if the hardware stops being static. On the consumer side, the magic is gone: a console plays any game designed for it, it plays it well, and it does so with no tweaking. A sliding hardware scale could work much like PCs do now, but you lose that uniformity that defines consoles now. On the developer side, you’ve all of a sudden got way more concerns than you had before, and you lose the optimization that static hardware can offer. Notice how much better games look late in a console generation than they did at the beginning? You get a lot of mileage out of a good team of developers learning a specific machine from the inside out.

The obvious concern is that you could split the market: that’s the last thing these companies want, but they’re going to have to be very careful to avoid it. Would a developer be allowed to press a console for all its worth, and make something that wouldn’t run on an older version? Could a company like Naughty Dog still make the graphical showcase it’s known for if it has to work on two different systems?

The counter-example that’s always giving is the iPhone, and there’s a lot of truth to that comparison. The iPhone manages consistency with constant iteration, and that seems to be what Sony and Microsoft MSFT -2.21% have in mind. But it’s also important to remember that older iPhones don’t run new games, and people don’t expect to have a smartphone as long as they expect to have a console. It introduces a whole range of questions that don’t have to be asked today.

This might be a necessary move: the death of consoles might have been vastly overstated, but that doesn’t mean there aren’t several existential threats to the way we game in the living room today. The PS4 and Xbox One may well need to adapt in order to remain relevant, especially if Sony wants to keep working on total living room domination. But it might be a rough transition.

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by Barbara Ortutay, Dan Goodman, and Derrik Lang via The Associated Press

NEW YORK — Nico Deyo, a 33-year-old e-commerce specialist from Milwaukee, used to enjoy mixing it up with players from around the world in the popular online fantasy game “World of Warcraft.” Then a stalker began harassing her on the game’s forums, impersonating her in the game and, later, sending her barrages of Twitter messages, some threatening her with graphic rape and murder.

While the stalker didn’t drive her from the game, the experience helped sour her on multiplayer gaming. “There’s a lot of things about the community that are very hostile,” she says of Warcraft. Deyo largely gave up the game almost two years ago and now mostly spends her time on playing other games by herself.

Deyo is far from alone. In the male-dominated world of multiplayer online games like “Grand Theft Auto,” ”Halo,” and “Call of Duty,” many women say they’ve had to take drastic steps to escape harassment, stalking and violent threats from male players. Some quit particular games. Others change their screen names or make sure they play only with friends.

Online harassment of women, often involving threats of horrific violence, has become a big issue — and video games are a frequent flashpoint. Two years ago, the online “Gamergate” movement, ostensibly a protest over the ethics of game journalists, also fueled Twitter attacks on female critics replete with gutter-level abuse and assault threats. Some targets left their homes or canceled speaking engagements, fearing for their safety.

On Saturday, the South by Southwest Interactive festival plans a daylong summit on online harassment ; one panel will address problems in “gaming and geek culture .” That summit, however, almost never happened; last October, the festival canceled two gaming-issue panels after receiving “numerous threats of on-site violence .” Organizers reversed themselves a few days later after BuzzFeed and Vox Media threatened to boycott the festival entirely.

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Online gaming companies, however, have been slower to act. Major console makers Microsoft and Sony and game developers like Blizzard Entertainment have “terms of service” that explicitly ban stalking and other harassing behavior. The companies have the right to ban reported bad actors from their public forums. Players say that rarely happens — and when it does, as in Deyo’s case, their harassers often follow them onto Twitter and other social channels.

Becky Heineman, the 52-year-old founder of the Olde Skuul game studio in Seattle, was an aficionado of shoot-em-ups like “Halo” and “Call of Duty.” But constant catcalls from other players and questions about her bra size or “whether I do it on top or bottom, or other derogatory things,” she says, wore her down.

Reporting her harassers never seemed to make a difference, she says. She limited her play to friends for a while, but now mostly focuses on simple single-player games like “Cookie Clicker” on her phone and computer.

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Contrary to popular stereotypes, women are avid video gamers; one recent survey showed that about half of all women play video games, about the same as men. But men are far more likely to identify themselves as “gamers,” and experts say that “hard-core” shooting and action games remain mostly male.

It’s only recently that “women players have been recognized as valid gamers that are interesting for companies,” said Yasmin Kafai, a University of Pennsylvania professor who focuses on gender and gaming.

Microsoft says recent changes to its Xbox Live service make it more likely that players with bad reputations will end up playing each other. It adds that its enforcement team monitors complaints at all times and that all reports are investigated. Sony, Blizzard and the Entertainment Software Association, a trade group, did not respond to requests for comment.

Those moves don’t impress some women in the industry.

“While they have very good statements about harassment and, you know, responsibility to the community and all that kind of stuff, the enforcement side of it is pretty lax,” says Kate Edwards, executive director of the International Game Developers Association. “Players basically have to adopt their own strategies to deal with it.”

Games and online game networks, for instance, let players “mute” messages from opponents and turn off voice chat, where trash talk can easily shade over into harassment. Xbox Live also labels players who get lots of complaints with a red marker so that other players can avoid them.

But constantly muting or reporting other players interrupts what’s supposed to be a fun pastime. And it doesn’t change harassing behavior.

“If I just block somebody, is that stopping them from doing the abuse?” says Kishonna Gray, an Eastern Kentucky University professor who wrote a book about racist and sexist interactions within Xbox. “They can go to the next person and do the same thing.”

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That’s especially true when harassment shades into the real world. Mercer Smith-Looper, a 27-year-old Boston woman, found it annoying when male players patronized her and told her how to play. Then she started receiving unwanted gifts — a necklace, a sword — in the mail. One gamer unexpectedly showed up at her workplace after calling her repeatedly.

Fed up, she changed her gamer name and now sticks to playing privately with friends or alone. “I’m kind of in hiding,” she says.

What would effective anti-harassment measures look like? Experts like Edwards and Gray point to Riot Games, the maker of “League of Legends,” for its efforts to change player culture. Riot built a system based on artificial intelligence and player feedback to determine appropriate behavior during gameplay, and uses it to punish or reward players who draw complaints, according to the company’s onlinesupportdocuments .

When players show “signs of toxicity,” Riot can block them from competitive play, limit their chats or ban them entirely. The company shows players what behavior other players didn’t like when it punishes them. Jeffrey Lin, Riot’s lead game designer for social systems, has said that because of these efforts, only 2 percent of its global games experienced racist, homophobic, sexist language or excessive harassment.

Riot Games declined to comment when contacted by The Associated Press.

IGDA’s Edwards acknowledges that dealing with harassment is a difficult challenge. “You’re dealing with minors versus adults,” she says. “You’re dealing with free speech issues. It’s a struggle for companies to figure out exactly how to approach it.”

And while Riot-style moderation might limit harassment, it’s unlikely to solve the problem on its own. “This is a social and cultural problem, not a technological one,” says Dmitri Williams, CEO of game analytics firm Ninja Metrics.

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by Dave Thier via Forbes

In many ways, The Division feels like the game Ubisoft has been practicing to make for years. Everything that we’ve seen in other games is here: the open world side mission structure, crafting, a story mission that weaves its way through exploration and progression — etc. It’s the sort of thing that lends itself well to the MMO format that the developer is now testing out, but not everything necessarily translates. After a few days with The Division I’ve plunged my way into a New York shattered by a smallpox epidemic, I’ve mowed down hordes of countless enemies and a bunch of other people I’m pretty sure were bad, and I’ve begun upgrading my weapons and creating what feels like a customized agent. I’ve also got some skinny jeans. There are plusses and minuses to the whole thing.

The Good: The Division feels grounded. The 1:1 recreation of Manhattan is one of the best I’v ever seen in a video game, and that’s only enhanced by the way your character moves through it. Your agent slams into cover with a sense of weight, climbs up onto ledges with the feeling that he or she is actually doing a pull up, and dashes from the back of a car to a traffic barrier with urgency and grace. It’s a pretty game, and it offers up its nightmare versions of familiar landscapes little by little, unfolding more and more of the story as it goes. On top of that, the squad mechanics and environments are fantastic. This is a deeply tactical game, and it only gets more so the more skills you and your group members acquire. Every area I’ve been in has multiple avenues of attack, multiple ways of approaching the same group of enemies, and excellent opportunities for cooperation when it comes to taking down high-level enemies. There’s a real sense of satisfaction that comes with a successful flanking maneuver or a well-placed turret, and that speaks to how well some of these encounters are designed.

It all comes to a head in The Dark Zone, Ubisoft’s blended PvE, PvP environment that stands head and shoulders above the rest of the game. There’s a real sense of danger in there from NPCs, other agents, and even your own teammates. And the fact that you have to call in a helicopter to extract any loot found in there lends a superb sense of structure to a jaunt to the Dark Zone. It’s a striking transition when you cross over that wall: all of a sudden you sit forward, your fingers arch, and you activate in a way that the rest of the game doesn’t quite ask you to do. My only complain is that I can’t spend all my time in there.

The Bad: So far, things are a bit of a grind. In some ways, it’s a similar situation as with the earlier parts of Bungie’s Destiny, but without those ultra-satisfying shooter mechanics to keep you on an endless dopamine loop. I found myself grinding out some fairly repetitive side missions just a few hours in: that may have been fine for an MMO ten years ago, but neither myself nor the market at large has as much patience for grinding as we once did. The gameplay works, but the shooting lacks that tactility that makes navigation such a joy. Even low level enemies have a way of absorbing a whole mess of bullets before going down, and you never quite get the feeling that your shots are making much of an impact. Armored enemies are even worse. More than one engagement I’ve found myself in has resulted in finding a safe spot and just slowly picking off small moments of health before retreating, healing, and waiting. That’s not a good place to be in.

The story is fine, but not remarkable enough to fall into either a good or a bad category: it’s there, with one faction of interesting enemies, a few passable characters, and more deep New York accents than you can shake a stick at. There’s a real troubling moral ambiguity about what you’re doing: trying to fix the world by shooting anyone and everyone, and that wears on you after a little bit. All in all, I just don’t always feel that drive to move forward that I get even from other Ubisoft games. There’s a plod here, which slows you down.

The Bleak: Things have been better for New York. while the worlds in which we gamers clomp around killing computer controlled enemies are never exactly friendly, there’s something particularly depressing about this one. Part of it is the weather: so far, New York is caught in a perpetual winter, with the streets covered in snow and rarely more than that a slightly brighter version of overcast to mark the daytime. Things are cold, people are desperate, and it’s starting to wear on me. That feeling is exacerbated by the relatively constrained environments. We’re in Manhattan, and only a small part of it at that. Unlike other RPGs, there are no verdant forests or parched desserts to be discovered. Instead, we’re trapped in a relatively sameish environment, shooting the same enemies with upgraded versions of the same guns. That’s my main worry about the game so far: that Ubisoft is going to be able to give me that sense of wonder and excitement that needs to come with MMO expansion content. Part of that will be well solved by just melting the snow and moving on to winter. Or maybe we’ll just be able to go to Grand Central and hop on Metro North.

And that’s where we are now: a solid beginning, but one that worries me about its ability to keep me interested in the face of higher-energy games. Those are my initial impressions, and I’ve put enough time into the game to get a sense of what it is. Still, I’ll keep playing, and the changing nature of an MMO means that there’s bound to be plenty more to see, so check back.

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by Paul Tassi via Forbes

The internet is starting to buzz again about yet another NX “leak,” this time from market researcher GfK, who reportedly has slipped in some Nintendo NX info into one of its recent surveys. And what’s been revealed is making fans both upset and confused. Among the details:

– Gameplay flows between the NX console and NX handheld device

– Gameplay graphics are 900p/60fps

– The box includes the console, a controller and a sensor bar

The problem with using a survey like this as gospel is that GfK might not have any idea what they’re actually talking about. While Nintendo may have given them specific information about the NX, it seems unlikely it would find its way into a survey like this. GfK could just be extrapolating test question info based on rumor or the precedent set by the Wii U in order to craft a survey for a client who might not even be Nintendo.

In the first line above, the survey says that gameplay flows between the NX console and an NX handheld, seeming to reference rumors about the console being both a console and handheld. Yet in the box itself is only the console and a controller, which would imply that it’s just a set-up like we have now with the Wii U and its touchscreen gamepad where gameplay also “flows” between them.

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But what really makes no sense is stating outright that the consoles graphics are 900p/60fps, which is actually a step backward from many of the Wii U’s current titles. There have been Wii U games at 900p/60fps, but also 1080p/30fps and 1080p/60fps, depending on the title. It is entirely illogical that the NX would lock graphics at one resolution and framerate, and if they did, it (hopefully) would not be 900p/60fps on a console meant to be an upgrade from the Wii U.

So while the survey itself is supposedly legitimate, it’s unlikely all this information is. I talked to an ex-GfK employee who has done tons of these kinds of surveys, and he says there’s no way to know whether or not the information is based on fact or theory. A survey like this is usually a fact-finding mission for consumer preferences. For new products, they will invent a price, for instance, six prices, and see which one tests better. So any piece of this information could be a test about what consumers would want or not want to see in the NX.

But could some of the information be valid? Again, we have no idea because nearly a month into 2016 Nintendo is still refusing to talk about the NX, a system that all analysts predict is supposed to come out by the end of the year.

The problem is that Nintendo’s silence will continue to be filled by rumor and speculation for as long as they’re not saying anything. Last year it was their supply chain partners who couldn’t shut up about possible NX info. Then it was people crawling over Nintendo’s patents. Now it’s their own market research firm. This isn’t going to stop until Nintendo themselves comes forward with some solid, concrete information about the NX.

Nintendo already has their Direct format down cold as a way of effectively distributing information, so it’s high time that they at least put an NX Direct on the calendar. Some have suggested they’re going to wait until E3 2016 in June to give out any info, but that’s waiting way too long, unless the system isn’t actually going to come out until Holiday 2017 (which it very well might, with the way things are going).

Nintendo just needs to say something, anything concrete about the NX at this point, or these misleading rumors are going to continue to dominate the conversation about the future of their brand.

I’ve reached out to Nintendo for comment about this alleged leak.

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by Paul Tassie via Forbes

At this point, Destiny fans have resigned themselves to an extended stretch of time without substantive content for the game. Last year at this time, Destiny’s first DLC, The Dark Below had already been out a month. Today, we don’t even have a hint of new paid content, only possible future “events” like the recent Festival of the Lost and the Sparrow Racing League.

These events have been mostly focused on adding new cosmetics to the game (Festival = Masks, SRL = Sparrows) and as such, fans have been brainstorming about what other new types of cosmetics might pop up in future events like the ones we’ve seen so far. I recently opined that Destiny needs its own Hearthfire-type expansion, focused on building a place for your Guardian to call their own (and to display all their sweet loot somewhere other than an ugly vault grid). Other fans have different ideas.

There’s one rallying cry I’m now hearing across forums, subreddits and social media alike, something that has been requested by fans from practically day one: Everyone wants the ability to re-customize the appearance of their character.

When you first designed your Guardian in Destiny, you had one chance to get it right. After that, you were locked in, and the only way to change your appearance was to stash your gear, delete your character, and re-level a new, prettier one. It sounds ridiculous, but I know many, many people who have done exactly this.

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Now seems about as good a time as any for that to change.

Some fans just want a “barbershop” where they can at least change hairstyles. Others want the ability to change their character from head to toe, including face, race and gender. Given that your character has no name and rarely speaks, I don’t really think this is a huge deal from a lore perspective. After playing each story mission about thirty times over the past year, I don’t think your character has much more than a dozen lines in the entire game.

But from a technical perspective? That’s a different issue entirely, and one that could be somewhat difficult to overcome. It seems likely that there’s no character customization in the game post-creation because the hero is coded into the game and future cutscenes right after it’s made. We see this in other games, most famously in Mass Effect, which never let you go back and significantly alter your hero, but in others like Saints Row, you can change literally everything about your character at any time, even their race and gender.

Fans are hoping for a less restrictive system that the one they currently enjoy. After all, these Guardians are supposed to be carried with us for years, according to the grand master plan of Destiny. But not being able to second guess our creative choices from 2014…ever, is going to grow tiresome. It already is, for many people, hence how popular this request has become.

There’s another side to this, however. Given that this is cosmetic, and has no effect on gameplay, naturally that means it’s prime for Bungie’s newfound obsession with microtransactions. Why offer something for free when people will very clearly pay for it?

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There are a few ways this could work:

1) Bungie charges a one-time fee of ~500 Silver to change the appearance of your character, allowing you to mess around with the existing creation options.

2) Bungie lets the re-customization be free, but introduces new customization options, new hairstyles, Awoken tattoos, Exo head…things that cost Silver to unlock. The same price range as emotes, perhaps.

3) Bungie charges for both re-customization and these new options, having their cake and eating it too.

4) This was going to be an option where Bungie the benevolent adds a bunch of free new customization options and lets the redesign be free as well, but that’s too preposterous to consider at this point. With that said, I think I like option two the best.

This is a fairly significant money-making opportunity for Bungie, though I am wary of their recent microtransaction practices. I’ve seen some fans joke that instead of buying new accessories or a redesign, you’d get a “Barber Pack” that includes one random hair cut or a “Plastic Surgery Pack” that gives you one new random face to use. Spend that Silver until you get them all! It sounds absurd, but that’s exactly what’s happened with the Sparrows of the SRL.

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I don’t think re-customization is a huge deal because unlike Mass Effect, you really are not staring at your character’s face that often (95% of the game you’re wearing a helmet or are playing in first person), and there isn’t even a consistent way to view your face up close the way you do in the initial creation mode. With that said, this is still something the game should offer as a service, seeing as how we’re stuck with these characters for potentially the next decade. I hope, at least, that in future content, your character will be more involved in cutscenes and get more of a personality, and when (if) that does happen, their appearance will become more important.

And the fact is that this is another revenue stream opportunity for Bungie. Even if it “should” be free, you’d be crazy to think that fans wouldn’t pay to redesign their character, or for new options like beards or tattoos. Bungie knows this, and at this point, they aren’t exactly leaving money on the table when it comes to expanding the microtransactions in the game.

The point is that all of this fits in with their new philosophy of selling cosmetics to raise revenue during the game’s “downtime.” Personally, I’d only even remotely think about spending Silver on a character redesign if there were some significant and cool new options for my Guardian. Otherwise, I have no desire to pay to re-do my hero using the same limited toolset we were given over a year ago. What about you?

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by Chris Reed via Cheatsheet

Rise of the Tomb Raider is a masterpiece on many levels. Whether you’re sneaking through enemy camps using slicker stealth moves than anything found in Assassin’s Creed, or solving meticulously designed puzzles in sprawling tombs, chances are you’re having a blast. It’s one of the best-looking games ever made, and it plays like a dream. So it’s a shame no one’s playing it.

A follow up to the 2013 series reboot Tomb Raider, this game follows Lara Croft on her path to become a modern-day Indiana Jones. To kick things off, she learns of an ancient city that, despite her father’s obsession, he was never able to find. The city’s mystical promise is that it holds the power of immortality.

So off you go, on a quest to find this city, fighting against a group of thugs who are after the very same thing. While you can simply dash from set-piece to set-piece, there’s a ton to do in the game for those who prefer to see and collect everything. You can root out collectibles and find hidden tombs. You can fill out an upgrade tree that increases your power and skills in all sorts of satisfying ways. You can even craft items and unlock new outfits.

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Even more than its predecessor, this game proceeds with a sense of confidence that’s rare, but well earned. There are very few missteps here, with a fully satisfying core campaign, and tons of reasons to go back and sweep up anything you may have missed the first time through.

So why haven’t people been talking about Rise of the Tomb Raider like they have some other games this season? Shouldn’t pretty much every Xbox One owner be rushing out to buy it, since they get it a full year before the PlayStation 4 crowd?

Yes, they should.

But from the looks of things (Microsoft and Square Enix have been mum on the issue) the game isn’t selling very well. According to VGChartz, it sold just 230,000 units the week it released. And if this NeoGAF thread is correct, fewer than 60,000 of those copies were sold in the U.K. Compare that to Fallout 4, which came out the same day on PlayStation 4, Xbox One, and PC, and sold nearly 5 million units that week.

There’s the rub, isn’t it? The biggest reason people overlooked Rise of the Tomb Raider is because it launched the same day as Fallout 4, a game that released to such thunderous fanfare that it drowned out nearly all other chatter that whole week. By the time gamers came back up for air, it was too late for Rise of the Tomb Raider. Everyone was already neck-deep in the Boston Wasteland.

Not to mention all of the other major titles to release in recent weeks, including Star Wars: BattlefrontHalo 5: Guardians, Call of Duty: Black Ops 3, and Assassin’s Creed Syndicate. In that kind of environment it’s hard for any game, no matter how good it is, to grab gamer mindshare.

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It also doesn’t help that Rise of the Tomb Raider is currently exclusive to a console that, by all accounts, has sold less than half of the units of its main competitor. After all, you can’t buy this game if you don’t have the only system it runs on. Plus, dedicated Xbox gamers may still be busy playing Halo 5, the other big Xbox One exclusive that launched just a few weeks prior to Tomb Raider.

Whatever the reason, I hope people come around on the game and give it a chance. No matter what other games are available now, Rise of the Tomb Raider is one of the best games of the year. Play Halo 5. Play Fallout 4. But play Rise of the Tomb Raider, too. You won’t be disappointed.

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by William Usher via CinemaBlend

There’s a possibility of a new console coming from Sega. That sounds like a pipe dream and something far off from reality, but it’s actually the truth. There’s a project making a lot of headway called “Project Dream”, which is aimed at bringing a PC-style Dreamcast 2 console to the market.

According to The Gaming Ground, Patrick Lawsen, a member of the Sega Dreamcast 2 super group aimed at reviving the Dreamcast brand with the help of some Sega of Japan interns and independent OEM designers, has been making some serious progress with the project.

According to Lawson there’s a lot of potential for a new Sega console, stating…

“I’m truly excited about the Crowdfunded prospect for SEGA RingEdge Zero/RingWide Elite. […] If we can get just a million backers worldwide, our upcoming KS could be funded in record time and with SEGA licensing it could have it out on the market in less than a year!

[…] SEGA should be unveiling some new Arcade hardware at AOU in February [2016]. We have [Sega of Japan] interns involved. They will present the ideas to SEGA of Japan next Quarter. SEGA will revive its old IPs.”

What Lawsen and the rest of the group want to do is bring a competitively priced PC rig to the market that can run Sega’s old and new games alike. The plan is that it will be a direct competitor to things like the Steam Machines or dedicated gaming rigs offered by companies like Cyberpower and Alienware.

The device will run an Intel Core i5 Haswell and will be designed to play Sega games right off the hard drive after being digitally installed. The point of the system will be to play old and new Sega titles on HDMI compatible devices with HD upscaling capabilities.

The whole point is to put Sega back into the running as a viable console competitor. The system will have a similar shell as the original Dreamcast but modified and updated for today’s standards. A mock-up is what’s in the main image of this article. The system will also have a wireless controller, just like the Xbox One and PS4 or the Wii U’s Pro Controllers.

This all originally kicked off with a petition on Change.org from a certain Ben Plato from Melbourne, Australia, which managed to accrue more than 22,000 signatures for Sega to release a new Dreamcast that can play Sega’s illustrious library of games. It picked up enough steam over the months that started attracting serious attention, and Lawsen and the rest of the group working to revive the Dreamcast 2 got involved and are now taking things directly to Sega of Japan. From there they plan to host the Kickstarter to get the hardware and designs finalized. The idea that a new console could be out by the end of 2016 almost sends chills down my spine.

At first it looked like a real long shot but with Lawsen and the rest of the group going directly to Sega of Japan and with so much support from the community wanting to see a new Dreamcast on the market, I’m curious to see how this will turn out.

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Nintendo wants to take a leaf out of Apple and Google’s book for its next gaming platform, the Nintendo NX

by Richard Goodwin via Know Your Mobile

Nintendo has had a rather turbulent couple of years. The company’s approach to gaming and production cannot be faulted but changes to the gaming and technology space at large have resulted in Nintendo consistently losing ground to its peers and, in some respects, mobile gaming, which has increased in prominence exponentially in the last several years.

So what’s Nintendo to do? Simple: create a brand new gaming console that wipes the floor with everything else. It can’t be the Nintendo Wii again, that thing had some success with family gaming, but compared to the Xbox One and PS4 it was pretty much a flop. No, Nintendo needs to return to its heydey, back when the NES and SNES and GameBoy handhelds wiped the floor with the competition.

A new report from DigiTimes claims the Nintendo NX will launch in early-2016 with production of the console starting inside Q1. Nintendo said it wanted to create around 20 million units but more recently that number has said to have been reduced to somewhere between 10-20 million.

“That revision seems to be because of a supply line of components rather than Nintendo’s caution over sales,” reports Den of Geek. “Indeed, if Nintendo manages to sell 10-12 million NXs in its first year, that’s a good result – at least by the standards of the faltering Wii U. The latter system’s lifetime sales are between 10 and 11 million, and it’s now three years old.”

Still: exact details about the console are pretty thin on the ground.

According to multiple reports Nintendo’s upcoming NX console will run on Google’s Android platform and the reason, according to said reports is simple: Nintendo wants to attract developers to its platform once again.

“Speaking to one of Japan’s biggest newspapers, Nikkei, the Nintendo leaker has it that the new device is going to house an operating system loaded with Android,” reports Tech Radar. “With Nintendo historically always using both its own hardware and its own in-house developed operating systems that all sounds like complete nonsense. The justification for it being considered though is that it will allow third-party developers a quicker – and easier – route into creating content for the Nintendo NX.”

Nintendo has lost legions of developers from its Wii U platform and, if the company is to grow, it must try something new, something that will attract these developers and more like them back to the fold. Content is KING in 2015/16 and Nintendo knows this which is probably why it is considering such a drastic switcharoo.

“Given how Android is normally employed, if what this insider says is correct it’s likely the NX’s OS will simply be based on Android (similar to the Ouya), not a direct implementation of the same software normally found on phones and tablets,” reports Kotaku, a specialist gaming title. “The Nikkei article explains that the apparent reason for this move is the Wii U is not compatible with other game machines. So it’s hard for developers to make back money on a title’s development costs when they have to create it specifically for one console. They can’t easily do a multi-platform release like they could on Xbox One, PS4, and PC.”

This Android Connection seems to be something of a mistranslation, however — a statement taken out of context. You see, Nintendo has officially stated that it wants a platform similar to Android and iOS in that multiple types of hardware can run on one platform. Doing so would make life a lot easier for Nintendo’s now-disenfranchised developers. Being open-source, Nintendo could, of course, adopt Android for this purpose and fork it as many companies have done in the past. We’ll just have to wait and see about this though…

Not much else has been said about the Android connection since, however, although there has been a lot of talk about the NX since. And most of it is very telling about the direction in which Nintendo wants to take its business. According to a very detailed report on Gaming Bolt, the NX platform will not be a console per se; rather it will be the platform on which all future Nintendo games run on, regardless of hardware. Sort of like Windows 10, then.

“Nintendo has begun issuing developers with software kits for the Nintendo NX, revealing some intriguing details about what the console might entail. According to the WSJ’s sources, the NX will include a mobile unit that could either be used in conjunction with the console or taken on the road for separate use,” reports Expert Reviews. “This would suggest that the NX will also replace the New 3DS and New 3DS XL, which Nintendo launched back in February, creating a handheld console hybrid that can be used at home or on the move. It would almost be like the Wii U’s GamePad controller could function as its own separate console, although presumably the NX’s “mobile unit” would be much smaller and more compact to make it remotely portable.”

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As of December 11, reports have emerged that Nintendo has patented a design for a controller featuring a large touch display. As reported by Sky News, Nintendo’s patent details an “elliptical” shaped controller with a similarly shaped display. It also appears the analogue stick controls stick out through the display panel itself, which is confirmed to be a touchscreen, and the setup features a built-in speaker, two shoulder bumpers and two triggers as usual. The design document also makes reference to glasses-free 3D technology.

Nintendo NX: It’s ALL About The Platform

“The NX platform,” notes the report, “therefore, refers to both, a handheld and a console. However, it does not refer to a hybrid. Former Nintendo president Satoru Iwata has conclusively come out and debunked that idea multiple times. The NX is not going to be a convertible system (i.e. a handheld that docks into the TV and becomes a console). However, it is going to be one brand that covers systems in different form factors- i.e., Nintendo will have an NX handheld and an NX console. Think iPhone and iPad, and you have the idea.”

This is something Mr. Iwata himself confirmed multiple times:

“Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems. Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform.”

“To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples.”

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