Archive for the ‘Game Articles’ Category

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by L.W. Barker

The team at Creative Assembly are hard at work on their latest game, ‘Alien: Isolation’. The game’s graphics, and music score have already gone through various changes—an effort by the team to please fans of the hugely popular Alien franchise. Now they are focusing their skills on the design of the in-game Alien character’s legs.

As Lead Audio Designer, Mark Angus explained, “We’ve tried out many different varieties of design to see which one works best for the game,”  “if we had produced an alien that looked 100% like the original film’s and walked like a mummy, there’d be just as many complaints…we want you to have long, meaningful encounters with our Alien, and so the design has to support that.”

‘Alien: Isolation’ will be published by Sega for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC and is scheduled to be released on an unannounced date this holiday season.

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by L.W. Barker

Even though the Call of Duty franchise has seen a new game released to it on a yearly basis, the majority of the gaming community has still not tired of it. This has allowed Activision to remain at the top of the first person shooter pile for almost a decade.

Now with the success of ‘Call of Duty: Ghosts’, the latest game in the series, Activision’s President and CEO Bobby Kotick has told investors that ‘Destiny’, the upcoming title from Bungie, the creators of Halo, could be Activision’s “next billion dollar franchise.”

Per Kotick, “My colleagues and I expect that Destiny will become the best selling new video game IP in history when it launches across Xbox and PlayStation consoles on September 9th.”

Now Activision’s expectations are far from presumptuous since there is currently very few new IPs announced for next gen consoles thus far. However, it should be noted that their rival, Electronic Arts is also seeking to claim that “billion dollar franchise” title with the Xbox One exclusive, ‘Titanfall’ when its released next month.

http://www.gamersoutpost.net

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by L.W. Barker

Capcom’s producer duo Yoshinori Ono and Tomoaki Ayano provided some interesting information about the upcoming PS4 exclusive Deep Down, its engine Pantha Rhei and even the possibility of a chapter of the Street Fighter franchise on PS4, as reported by Bahamut’s Crazy Arcade. Ono-san explained that with the release of PS4 and the increase of the number of platforms available, the development burden has increased as well, with different target demographics for each platform. But Capcom has its own structure to develop the best games for each platform and its specific target.

For instance the upcoming Deep Down for PS4 is dedicated to hardcore gamers, matching the PS4′s features and visual fidelity. Although development is not easy, Capcom is gradually mastering the characteristics of that segment of customers. They were also asked if a future installment of the Street Fighter franchise would use the new Panta Rhei engine that powers Deep Down. Ono-san explained that Ultra Street Fighter IV uses the older cross-platform engine MT Frameworks.

For the development of Deep Down on PS4 they’re using Panta Rhei, but the new engine is being tailored around the game, and the current primary goal is to complete Deep Down itself, so the engine is not yet finished and its current engine is not suitable to fighting games. Yet he also added that if there’s demand for it, the development team will enhance Panta Rhei to suit the requirements of fighting games. Considering the realistic graphics showcased by Deep Down, it’s actually hard to imagine a Street Fighter game developed with the same engine. However, we’ll see if Panta Rhei will be up to par in that field. Capcom Senior Manager of Technology Management Masauru Ijuin definitely seemed to think so in a recent interview.

http://www.gamersoutpost.net