Archive for the ‘Game Articles’ Category

android-4-4-kit-kat

by Chris Smith

In addition to the arrival of Lollipop, Android fans have one more reason to be excited about their favorite platform — especially those people who play plenty of games on their smartphones and tablets.

Google on Thursday announced on its Android Developers’ Google+ page that Android gamers will be able to engage in local multiplayer action following an update to the latest Play services version.

“Google Play Games has added the ability for players to find each other nearby in multiplayer games with the latest Play services update,” the company said on Google+. “Through games that support Play Games multiplayer, players can now invite others nearby into the same game when starting a multiplayer session, creating more local competitive and cooperative experiences. Learn more about Play Games services and multiplayer support here.”

The feature will be available on any Android device as soon as its running the latest Play services version, not just to Android 5.0 Lollipop users.

hatred1

by Simon Sayers

Hatred, the new PC game by Polish developer Destructive Creations, is currently causing controversy due its violent theme of mass murder, though that’s not stopped the indie studio from considering bringing its isometric shooter to Xbox One and PS4 at some point in the future.

Hatred focuses on the slaughter of civilians by a man driven by pure hatred. Judging by the announcement trailer, the tone is extremely dark and the gameplay very bloody and brutal, but the indie studio makes no excuses for pushing the boundaries, saying that the game “takes no prisoners and makes no excuses.”

In the official press release, Destructive Creations tells us how the idea of Hatred came about:

“Destructive Creations is an experienced indie team that, in times where a lot of games are heading to be polite, colorful, politically correct and trying to be some kind of higher art, rather than just an entertainment, wanted to create something against trends. Something different, something that could give the player a pure gaming pleasure. This is how the idea of Hatred – the team’s first game, was born”.

PSU contacted Destructive Creations CEO Jarosław Zieliński to ask whether he had any plans to bring Hatred to consoles. Though he said they would “love to” he also stated that the development team right at this moment is too small, but it would be a consideration “in the future”. We pressed a little further: “So, if Hatred sells well on PC, this could be a possibility, right? As you’d be able expand the team?” we asked. “Yep, exactly,” said Jaroslaw.

So, if Hatred does well on PC, which it probably will do judging by the attention it has already received, then it could well get the green light to appear on consoles. Is this the sort of game you’d want to see on PS4, or does the idea of mass-murdering innocent people upset you? Let us know in the comments below….

#DestructiveCreations #Hatred #GamersOutpost

masterchieflead

by Edgar Alvarez

When the long-awaited Halo: The Master Chief Collection gets released next month, the first thing players will have to do is download what’s estimated to be a 20GB update, according to developer 343 Industries. The day-one patch, which is required to unlock multiplayer and add other features, isn’t particularly shocking when you consider that this a 4-in-1 title — still, that’s asking for a lot of hard drive space from users.

“Our philosophy has been to give Halo fans the best possible experience and not compromise the quality or features of the collection,” Dan Ayoub, Halo External Development’s studio head, wrote in a blog post. “The result is that Halo: The Master Chief Collection will take up almost all of the usable space of a single Blu-ray (45 GB).”

In addition, Ayoub let it be known that Spartan Ops, a co-op mode for Halo 4, won’t be coming to The Master Chief Collection until December, which will likely disappoint a few fans of the franchise. But, most importantly, how do you feel? Let us know in the comments section.

#Halo #MasterChiefCollection #GamersOutpost

f7d706a4faa0b362d4c066b3beb0608a

by Eddie Makuch

Phil Spencer, who makes the decisions about what games will come to Xbox platforms, recently retweeted a tweet about a “Marcus Fenix Collection” Xbox One bundle that would hypothetically include remastered versions of Gears of War 1-3. Unfortunately, it wasn’t a sign that such a bundle is in the works.

Spencer now says it was a “mistake” to retweet the message. That doesn’t mean he’s not excited about the future of Gears of War, however. “Love the passion for Gears, but no announce,” he said.

Though a Marcus Phoenix Collection doesn’t appear to be in the cards, Microsoft is planning to release a comprehensive bundle for one of its other major franchises–Halo–next month in the form of Halo: The Master Chief Collection. It includes remastered versions of Halo 1-4, among other special perks.

3a6119b3fbd09b9c8d9e6b5d2201fe96

If you’re looking to pick up all three Epic Games-developed Gears of War titles in one bundle, you can buy the Gears of War Triple Pack, which was released for Xbox 360 in 2011.

Microsoft acquired the Gears of War franchise from Epic Games earlier this year for an undisclosed sum. Black Tusk Studios, which is owned by Microsoft, is now working on a new Gears of War game for Xbox One. This game is in the very early stages of development, and all we’ve seen so far from it is a blurry piece of concept art.

#GoW #GamersOutpost

rarelogo

by ‘Chris’

Game development studio Rare, a subsidiary of Xbox One manufacturer Microsoft, is gearing up the development of its latest game.

The decades-old studio has a few positions available within the company, with job listings posted on the official website. It’s the job descriptions that really give us a peek into what Rare are up to these days, with the postings all carrying the same message – “If you’d like to be part of a pioneering team dedicated to the next jaw-dropping, never-been-done-before Rare game, why not come and join us?”

So what is their next game? Personally, I haven’t the foggiest, but lets hope it’s a return to form for the studio which produced the greatest games of many an adult gamers childhood. Goldeneye, Banjo Ka-zooie and Perfect Dark all remain firm favourites of mine.

Since Microsoft bought Rare for around $375 million back in 2002 the studio has had mixed success with its releases, though some notable games have been produced, such as Perfect Dark Zero for the Xbox 360 as well as Viva Pinata. The second one is my guilty pleasure.

Over the last few years the firm’s primary focus has been on the Kinect Sports series of games, with the most recent release being Kinect Sports: Rivals for the Xbox One which received mixed reviews.

Here’s hoping that Rare’s “jaw dropping” game can bring them back to the forefront of game development, it’s been too long.

What do you think Rare is up to? Leave a comment down below.

http://www.gamersoutpost.net/

halospartanlead

by Ben Gilbert

Apparently Halo‘s top-down mobile version was successful enough to warrant a second go, as Microsoft’s planning a December launch for Halo: Spartan Strike. But what is Halo: Spartan Strike? It’s a direct sequel to last year’s Spartan Assault, and it features an unnamed Master Chief-esque super soldier shooting, driving and grenading his way through a variety of Halo-flavored worlds. To be totally clear: it’s a twin-stick, top-down shooter made by the same folks who made last year’s mobile Halo (Vanguard). You’ll see New Mombasa! You’ll see a Halo-based area! You’ll see…some jungle! Sadly, we can’t actually show you any of that, as Microsoft’s worked out some form of exclusivity with another outlet. We even played a bit of it, but we can’t actually tell you how that went because of the aforementioned exclusive. Pretty dumb, right?

What we can tell you is that Halo: Spartan Strike will cost $6 when it arrives on Windows 8 devices (from Surface to phones to PC) and Steam this December 14th. The marketing gentleman from Microsoft said the game will remain exclusive to Windows 8 and PC — unlike the previous game, which ended up on consoles as well — but we don’t believe him. You probably shouldn’t either.

http://www.gamersoutpost.net/

unityheader

by Austin Garcia

It seems that no matter how hard they try, Ubisoft can’t seem to get away from the controversy surrounding the 900p resolution of Assassin’s Creed Unity.

An anonymous employee from Ubisoft sent out an email unofficially addressing the controversy that has surrounded Unity‘s resolution on Xbox One and PS4. He was willing to provide his position as verification, though we are still chasing confirmation. We will update as soon as new information becomes available.

Below is an approximate transcription of his quote (beware of language):

“I’m happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn’t handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don’t want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you’re talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bullshiting, but that doesn’t seem to have worked in the end.”

“Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What’s hard is not getting the game to render at this point, it’s making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we’re bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that’s what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you’ve seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the blu-ray to the edge, and nearly half of that is lighting data.”

Assassin’s Creed Unity launches on November 11th for Xbox One, PS4, and PC.

http://www.gamersoutpost.net/

Dead-Rising-3-header

by Giuseppe Nelva

In the past few days the developer of Dead Rising 3 Capcom Vancouver has published several career opportunity ads which confirm that the studio’s new and unannounced games could go multi-platform from the outset, as opposed to their latest title that was initially released as an Xbox One exclusive and only recently published on PC as well.

A couple years ago the studio mentioned working on a new zombie-less IP, and back in January this was confirmed by an older career opportunity ad, mentioning two games including the new IP. The second project was probably the PC port of Dead Rising 3.

The new ads give us more information on what the studio is working on. One for a Design Director specifically requires experience in “third-person action games,” showing that the studio is sticking to the genre of its previous games.

A second post seeking a Rendering Software Engineer is the clincher on the multi-platform bit:

“In this capacity you will have the opportunity to shape Capcom Vancouver’s rendering technology and create best in class visuals for our upcoming multi-platform games.”

The ad also mentions “Develop new features and technology for our cross-platform, multi-title rendering and game engine, data pipeline and artist tools,” and requires experience with DirectX or OpenGL, indicating that the developer is probably targeting both Xbox One and PS4 (not to mention PC, of course). It also seems that Capcom Vancouver is sticking with its proprietary engine Forge, which was used for Dead Rising 3.

Another ad looking for a Senior Gameplay Designer mentions “intuitive, highly-responsive game controls” and both realistic and exaggerated actions and reactions, on top of “addictive player capabilities and fun-to-face enemies.”

Finally, a fourth post for a Gameplay Software Engineer includes in its description the fact that the game will be of the AAA sort, and will feature combat and boss fights.

It’s worth mentioning that the new ads might not even be for the new IP, as in the meanwhile the studio could have started another project, which could very well be another Dead Rising (some of the descriptions above definitely seem to fit the franchise), but whatever it is, it’ll probably start off on more than one platform.

http://www.gamersoutpost.net/

xbox-one-logo-wallpaper

by Giuseppe Nelva

2015 will be the second full year of life of the new generation of consoles, and according to industry insider shinobi602, who is normally well informed and reliable in what his sources share with him, mentioned that Microsoft has big plans for the holiday season.

“Hmm, Microsoft’s going in hard next holiday season. Known things and some unknown things…”

Shinobi also elaborated further, mentioning that he’s talking about more than Halo 5: Guardians and Tomb Raider and we’re looking mostly at titles developed in-house. His sources did not bring up Crackdown as a 2015 game, but he explained that Quantum Break is targeting a September release date.

After a while, he also mentioned that Sony has some hard hitters in the pipeline as well, and there are “All kinds of good things for XB1 and PS4 owners” coming.

Of course, as it’s usual with this kind of information coming from insiders, it should be taken with a grain of salt despite Shinobi’s usual reliability (for instance he described Guerrilla Games’ new RPG’s leaked key artwork to a T months before it actually surfaced).

One thing is for sure: the battle for console supremacy next year is going to be even more heated than the one we’re seeing in 2014.

http://www.gamersoutpost.net/

830654fd5d968b7afadb8ca03e3aa03a_L_jpg_pagespeed_ce_wnOPt-8_R9

by ‘TheArabGamer’

Bayonetta 2 has been getting high scores across the board with both Destructoid and Gamespot giving the game a perfect 10. Now keep in mind that Gamespot hasn’t given 10 for the past 4 years and are usually the stingy type. Even big budget games such as GTA V only scored a 9 on its site.

Now why is this all surprising? Because, let’s face it, no one saw it coming. This was a game that was almost cancelled had it not been for Nintendo to pull it back from the dead and thankfully it turned out real well and not some deformed Duke Nukem Forever mess. But besides amazing review scores, Bayonetta 2 has proved something quite clear: next-gen or current-gen games are all hype and no substance.

It’s no surprise that current-gen players have been disappointed by recent games that were promised to be the next step in video games. You know which games I’m talking about: Destiny, Titanfall, Watch_Dogs, and more recently Driveclub. Why have these games been massive let downs? Previously I mentioned a lack of good story (excluding Driveclub of course) would effect immersion but I think it comes down to the core of the industry which is Game Development as a whole rather than just part of it.

Ever since the start of this generation there has been something quite off about how games have been marketed. Let’s look at Driveclub for example; the title actually features a hashtag. Now who in their right mind would consider naming their game starting with a Twitter feed? The answer: marketing people. The biggest issue I see or should I say feel, while playing games is that it’s all now become some form of marketing exploit. Even the PS4’s share button, while is still really cool, is just another way of making us market games for free. It’s obvious that designers in major publishers no longer have control over their own games and must now bend their will and creative mind over to the marketing department. It almost feels that game designers who enter a project full of creative ideas need to constantly filter their mind through marketing and that’s usually a recipe for disaster.

“The graphics need to look better.”

“How can we add multiplayer to the story”

“How can we make the gameplay feel more similar to COD”

“Do we have room for microtransactions”

These are but some of the conversation I imagine happen while these developers sit and plan their next big block buster.

Now what does this all have to do with Bayonetta 2? Because it manages to prove everyone wrong. It didn’t need to work closely with a marketing team to design its game. The game doesn’t have some tacky online that forces the player to experience the game with the friend. Heck, they even gave us the first one free and that’s without even pre-ordering it! And most importantly they simply designed it based on what makes a game fun instead of simply addicting. It was also advertised, although barely, properly by actually showing a lot of gameplay rather than just relying on cutscenes and huge marketing texts. Even when playing it felt genuine and didn’t feel off or like a chunk of it was missing a day-one patch or DLC.

I hope that as the industry moves forward it doesn’t forget its roots. Of course I could be speculating on this but it’s quite obvious that major publishers are letting its marketing department manage its game development. That needs to shift back and let the designers do what they do best. It shouldn’t be about the 1080, flashy text, or things you can put on the box. The game experience itself should be the priority first and foremost.

http://www.gamersoutpost.net/