Archive for the ‘Game Articles’ Category

by Chris Reed

Superhero movies have been making a killing at the box office for more than a decade now, but all too often the video games based on these spandex-clad characters are a little lackluster (*cough* Superman 64 *cough*). Thankfully, we can find some diamonds in the rough. Here, in no particular order, are some of the best superhero video games ever made.

1. Ultimate Marvel Vs. Capcom 3

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When it comes to superhero Fighting games, Ultimate Marvel Vs. Capcom 3 is about as good as it gets. Each player picks three fighters from a massive roster of Capcom characters and Marvel superheroes, including Spider-Man, Iron Man, Wolverine, and Hulk. Then you tag-team your way through your opponents, pulling off big flashy moves unique to each character.

To the untrained eye, the results might seem too chaotic. But once you get a little experience under your belt, you’ll find a game with all the depth and balance of Capcom’s best fighting titles.

2. Spider-Man 2

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The 2004 game Spider-Man 2 was one of the better open-world games of the era, thanks in no small part to its swinging mechanic. It was great fun to web-sling through the skyscrapers of Manhattan, taking in the vistas and stopping to thwart the occasional crime.

Beyond that, though, the game sported voice acting from the cast of the movie, narration by cult hero Bruce Campbell, and plenty of fun side missions. Other Spider-Man games have come out before and since, but this one just might be the best of the bunch.

3. X-Men

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In the 1990s, some of the most fun you could have with your friends was going to the arcade and crowding around the four sets of control inputs on the X-Men arcade game. Each player could jump, attack, and use a limited superpower against the hordes of Sentinels and other enemies the game sent after you. It was challenging as all get-out — which ensured you’d keep pumping in quarters — but the four-player cooperative gameplay was second to none.

4. Freedom Force

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Everyone loves the Bioshock games, but before those were conceived, developer Irrational Games made Freedom Force, one of the best squad-based tactical games around. Before each mission, you assemble a team from a list of superheroes. Then you go out into the city and stop the bad guys before they can finish their bad deeds, whether that means thwarting purse-snatchers or fending off an alien attack. It’s all great stuff that’s clearly inspired by the early years of superhero comics, and it works fantastically in the game.

5. Hulk: Ultimate Destruction

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The angry green giant hasn’t enjoyed the video game spotlight as often as Spider-Man or the X-Men, but he starred in one really fun game in the PlayStation 2 era. Hulk: Ultimate Destruction is an open-world game in which — as the title suggests — you can wreak havoc on the city.

Just about everything in the game is destructible, from the cars to the lamp posts, and even some of the buildings. Better yet, you can use pieces of the stuff you demolish to break other things and fight off enemies. If you enjoy the occasional unhinged rampage, this game’s for you.

6. Lego Marvel Superheroes

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Lego games are always adorable and lighthearted, but Lego Marvel Superheroes also offers an encyclopedic look at the whole wide Marvel Universe. Scores of superheroes and villains are accounted for here, including the X-Men, Fantastic Four, and the Avengers, plus all the mean mutants and evildoers they love to fight. But the best thing about this game? No matter how many building blocks you break the Marvel Universe into, no clean-up is required.

7. Marvel Ultimate Alliance

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The X-Men Legends games were tons of fun, but developer Raven Software went all out with Marvel Ultimate Alliance, a top-down beat-‘em-up game that has you pick from 24 playable superheroes and then pound the super-snot out of every enemy who gets in your way.

The game features more than 100 characters from the Marvel Universe and explores just about every corner of the comic book locations, from Thor’s Asgard to Dr. Doom’s Latvian castle. Throw in some satisfying skill tree-based progression and a fantastic story line, and you’re looking at a great way to spend 20 hours.

8. Batman Arkham Series

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Let’s cut to the chase: If for some reason you can only play one superhero game for the rest of your life, you should choose either Batman: Arkham Asylum or Batman: Arkham City. These games are no-holds-barred AAA titles. First is story: The plots weave a crime-filled tale that fits perfectly into the Batman canon. Developer Rocksteady managed to do right by the heroes and villains alike.

But the best thing is the combat. These games have some of the hardest-hitting melee battles in all of gaming. You often find yourself being attacked by a group of thugs, but the game’s finely-tuned system of blocks and counterattacks makes fending them off not only possible, but incredibly rewarding. Batman comes off as powerful, but not too powerful; capable, but not invincible. It’s everything you could want in a superhero game and more.

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by Alyssa Newcomb

A popular gamer said he was shaken up after armed police, apparently prompted by a prank phone call, raided his home as he was live streaming to nearly 60,000 viewers on the video game website Twitch.

Joshua Peters, a U.S. Air Force veteran who lives in St. Cloud, Minnesota, was playing browser games on Wednesday when he fell victim to an apparent “swatting” prank.

Swatting is the practice of placing a phone call that prompts armed police to deploy to the home of an unsuspecting target — something that can be incredibly dangerous for victims caught off guard.

St. Cloud Chief of Police William Anderson confirmed the incident to ABC News and said it was currently under investigation.

Known as Koopatroopa787 on Twitch, Peters played with his noise-cancelling headphones on as armed officers swarmed the residence where he was with his mother and younger brothers.

When he heard his mother call to him that officers were in the home, a confused Peters exited from view of the camera. After it was evident he had been a victim of swatting, Peters returned to close out his stream as he held back tears talking about the dramatic situation.

“I see you posting my address. I had police point a gun at my little brothers because of you. They could have been shot, they could have died because you chose to SWAT my stream,” he said, addressing the anonymous attacker. “I don’t give a s*** about what you have against me, or what I did to you. For that, I am at a loss for words. Your gripe is with me so let it be with me and do not involve my family in any way, shape or form with this. They don’t deserve that.”

Peters told ABC News today he does not have “beef” with anyone and was not sure who would target him.

“It was more or less a wake-up call that I have to be careful. It can happen to anybody,” he said. “I came back on after and told everyone what was going on. I knew the person who did it was watching and I wanted to let them know you can’t do this.”

The officers who stormed his home were “very professional about it” when they realized they had been sent to the house as part of a swatting prank. Peters said he is now working with authorities to determine who could have targeted him.

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by Rashid Sayed

Philip Asher who is the Marketing Director at Trendy Entertainment has revealed that Sony’s policies for the PlayStation 4 is the reason why they opted to go console exclusive with them. The PC version of the game been under early access for quite a while and it was announced during The Game Awards show that it will also come to the PS4.

It’s rather interesting that Trendy Entertainment decided to skip the Xbox One version since they would ideally want to be on as many platforms as possible. When asked whether there was a specific reason they are skipping the Xbox One version, Asher stated the following:

“We really love the folks at PlayStation and right now a lot of policies on the PS4 made it a better fit for Dungeon Defenders II, since it will be a free-to-play title,” he said.

He also explained how different classes will interact with each other. “In Dungeon Defenders II we’ve implemented a combo system that allows heroes’ Defenses and Abilities to interact. So, for example, a Monk can place a lightning aura over a Huntress’ geyser trap. Then, when enemies walk through the geyser trap they will get wet and when they get dealt the electric damage from the lightning aura they will become stunned.”

Dungeon Defenders 2 will release on PC and PS4 sometime this year, however the developers stated to us that they are not sure whether they will be able to launch it simultaneously on both platforms since the game is deep in development on the PS4.

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by Rob Crossley

Rise of the Tomb Raider will star a distraught Lara Croft one year after her perilous expedition across the Yamatai, now obsessed with immortality myths and venturing across the frozen wilds of Siberia for answers.

The new details were disclosed in the latest edition of Game Informer magazine, which describes the Crystal Dynamics-developed adventure as both a fight against the savagery of nature and Lara’s internal battle with the trauma from her last game.

Storms, avalanches, wolves, and grizzly bears are just some of the natural hazards that players will encounter in the snow-blanketed region of Russia. According to Crystal Dynamics, the game will also take players though other distinct locations across the globe, with Game Informer citing “dusty sandscapes, dense forests, and underwater caverns”.

“Lara feels like an outsider in the real world”
— franchise director Noah Hughes

Rise of the Tomb Raider follows Lara one year after her fight for survival in Yamatai. Having discovered on that island what she believed was an immortal being, Lara is now in search of Kitezhm, a mythical city she believes can be found in Siberia, which could provide answers to her question.

“People think she’s crazier than she is,” said franchise creative director Noah Hughes.

“If you came back [from Yamatai] and started talking about an immortal being and a secret sun-worshipping cult, that’s a tough pill to swallow. So Lara feels like an outsider in the real world. Her next expedition is a way of dealing with the trauma she’s been through, but it’s also a way of finding peace by chasing any shred of evidence that what she saw was real.”

Players will have enhanced options for crafting new survival gear along the way. Plants, minerals, metals, clothes, hides, and other rare relics can be collected, though some preparation will be required to amass enough items for crafting.

“You might have a particular upgrade that requires an alpha wolf hide, but wolves only come out at certain times of the day,” Hughes says, inferring to some form of day-night cycle within the game world.

The serious tone and sheer brutality of the previous game will also make a comeback here, he said, and the effects on Lara’s psychology will be fairly well pronounced.

“Lara’s learned a lot from the last game, but she doesn’t have unflinching confidence. She can’t face unlimited opponents unscathed. She’s in a life-and-death situation, so we want to capture a certain amount of humanity by showing that Lara is continually challenged as a character. It’s important for us to capture those moments where she is uncertain about her identity, her direction, or her ability to come out alive.”

In the video above, Hughes also appeared to suggest that the game would lean on more of a Metroidvania style, with environmental puzzles to explore and overcome.

“We love that game structure, I think the most important thing to us is really to live up to that promise of tomb-raiding, and make sure that–as much as this is a game about traversal, exploration and combat–it’s also very much about tombs and puzzle solving.”

Crystal Dynamics also reveals in the Game Informer article that the Tomb Raider development team worked 18-hour days for about a year in order to finish the 2013 reboot on time. It adds that sales, including those of the Definitive Edition, now totals more than 7 million units.

Rise of the Tomb Raider will be a timed Xbox One and Xbox 360 exclusive, scheduled for release later this year, and published by Microsoft.

The Xbox 360 version will be developed by an external studio.

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by Mark Milian

There’s a far more entertaining video game competition happening right now than anything streaming on Twitch. It’s the shootout between Microsoft and Sony as they try to one-up each other in game-console sales.

For those following along at home, Microsoft’s Xbox One pulled ahead in sales during the holiday-shopping season in the U.S., the company said, citing data from market researcher NPD Group. That was the Xbox One’s first lead over the PlayStation 4 since its brief victory in December 2013, when Sony was struggling to produce enough of its hardware.

Several factors determine which system comes out on top in any given month: exclusive game releases, new online multiplayer features, and available apps. (On the latter, PlayStation 4 just got Spotify on Wednesday, Jan 28.) With the latest PlayStation and Xbox each having Blu-ray players, subscription game networks, and a similar roster of games, however, the lines between the two have never been blurrier. That leaves one big wild card: price.

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The PlayStation 4 came out in the U.S. on Nov. 15, 2013—a week before the Xbox One—at $100 less. It took Microsoft seven months to match the $399 price. The company finally undercut Sony in November with a “special, limited-time promotional offer.” You can see what happened next in the chart below, which relies on data from the industry website VGChartz, because NPD declined to release its data.

The $50 discount ended on Jan. 3 as promised, but then Microsoft did something unusual. On Jan. 16, the Xbox One was back at $349. In a press release, Microsoft called it a “special price”—whatever that means. In an e-mail, Microsoft says it “saw a great response” to the holiday promotion and decided to bring it back. “We are not going into depth on the life of the price promotion at this time, but we will share more details soon,” Microsoft says.

The pricing strategy has been good for moving products off the shelf, although not so good for Microsoft’s profit margins. That can even out later as the company collects royalties on game sales and pushes add-ons, such as annual subscriptions to Xbox Live and downloadable content. It’s the reason many console makers are willing to take a loss on the hardware, which Microsoft and Sony are both doing, according to researcher IHS.

Game systems are a somewhat unusual breed among consumer electronics. Apple doesn’t sell the same iPhone for eight years, and you won’t find a six-year-old Lenovo PC on display at Best Buy. While there isn’t a precise formula for the economics of game-console pricing, bargain hunters can look for certain signals to determine when to buy a new system. The price is highest at launch, when hardcore gamers are willing to wait in line and supplies are low as hardware makers struggle to churn enough off assembly lines. Price drops tend to happen more frequently in the first couple of years with each new generation of consoles. And if you see an Xbox go down in price, you can expect the PlayStation won’t be far behind.

Lowering the price isn’t generally the preferred option, says Julia Miller, a former marketing executive at Microsoft and Sega. “Price is always one of your marketing levers, but the ramifications of that are pretty widespread, because you have the physical cost of goods to create the hardware,” says Miller, who now runs a digital-marketing agency called Digipowers where Sony’s PlayStation is a client. “You can only get to a certain point of dropping price to be successful.”

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When Miller helped launch the original Xbox at Microsoft, things were simpler in the console price wars. As you can see from the chart below, price drops were formulaic: One company announces a reduction, and the other follows almost immediately. Microsoft was just getting a feel for the console market, and Sony could rely on a loyal fan base it amassed with its first PlayStation. (Nintendo’s GameCube was a distant third.)

At that time, the companies relied more heavily on other factors besides price to differentiate. Microsoft introduced Xbox Live in 2002 with an emphasis on voice chat, which was new to the living room, and an exclusive shooter called Halo that was an instant hit. Sony had a two-year window starting in 2001 when it had the only game system that played the mobster breakout Grand Theft Auto III.

These exclusive games introduced a different way to sell systems. Hardware makers cut deals with game publishers to bundle popular games with consoles, a move that increased demand each time a new release in the series came out. Microsoft and Sony liked doing this because it delayed the need for a permanent price drop, and publishers liked it because they sold more games. “Bundling allowed you to satisfy a consumer demand for value,” Miller says. “Bundles help sell consoles.”

In the next generation of consoles, price was used more aggressively. The Xbox 360 not only had a one-year head start on the PlayStation 3, but it was $100 cheaper. During the new PlayStation’s first year on the market, Microsoft cut the price of its cheapest Xbox 360 by $20 and then by another $80 the next year. The Xbox 360 won this round. (Well, really the Nintendo Wii did, but its simpler, motion-based games appealed to a different audience.) There were major differences between the two systems from Sony and Microsoft. For one, the PlayStation 3 had a Blu-ray player, and the Xbox 360 didn’t. But Microsoft created another big franchise in 2006 with Gears of War, which helped it sell more consoles.

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That brings us to today. Must-have games are now generally available for both the PlayStation 4 and Xbox One. None of the 10 top-selling games last year were exclusive to either system. (Nintendo’s Wii U had one: Super Smash Bros.) Microsoft and Sony have brokered for exclusive access to certain levels or weapons in some games, which they’ll bundle with their consoles, but those distinctions can be harder for gamers to make.

So price is becoming an even more important lever. Sony, which didn’t respond to a request for comment, can’t afford to take as big a loss as Microsoft in the game business. The Japanese company, which is in the middle of cutting thousands of jobs, has $14.1 billion in cash and equivalents, according to data compiled by Bloomberg. Microsoft has more than six times that amount, which means it can afford to eat an extra $50 per console for quite a long time.

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by  Joey Davidson

After basically closing Irrational Games once he was finished with BioShock Infinite and its DLC, Ken Levine formed a new studio within 2K Games and got to work on another game.

Yesterday on Twitter, Levine opened up to taking a string of questions from fans about his new project. Those questions lead to an interesting set of notions, some totally predictable, surrounding this new effort.

Let’s start with the basics. This will likely be a first-person title.

RT @braxton_wheeler: @IGLevine what is the game about? will it be first person or third? -Current thinking is first.

The game is, and I love these terms, both “sci-fi ish” and “open worldish.” Ha.

RT @Trey_Tice: give us a hint as to what this setting is? Or is that confidential? –We’re playing with something sci fi. Or sci-fi ish.

@krustentier7 i think small open worldish (but not necessarily outdoors) rpg with quest structure coming from passion system.

Levine says they’re looking at films from creators like Kubrick and Wes Anderson for inspiration (talk about two very unique styles). He says the title will offer a “replayable narrative,” chapter-like structure and a completely new universe.

It sounds like something Levine would work on, and I offer that without a single measure of insult. It’s a compelling set of ideas, though we really have nothing too concrete here to go on.

I will say that I dig Kubrick, Anderson, sci-fi themes and the idea of a replayable narrative. All of that sounds great. How it will come together for a game? We’ll find out when Levine is good and ready to tell us.

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by Chris Smith

The freemium game industry just took a twist for the worse — although you can’t help but appreciate the ingenuity of developers in this particular case. EA has decided that players will need gas for their car races inside Need for Speed: No Limits, and the company will sell it to you via in-app purchases.

Of course, there’s always the option of waiting for your tank to fill back up automatically, but that will not always coincide with your need for gaming, as that will take some time.

As Android Police reports, the game, which is available on iPhone and should be launched on Android in the future, requires a certain amount of gas for each race, meaning that some players may choose to pay for gas to be able to play the game at their own pace.

In other words, EA’s “No Limits” game is rather limited in terms of what you can do without in-app purchases.

As expected, there are multiple levels of currency in the game, the most precious one being gold that can be bought with actual money. And no, before you ask, there’s likely no correlation between the current price of oil and Need for Speed: No Limits‘ gas cost.

An image showing gas consumption as featured inside the game follows below.

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by Sam Mattera

Price makes all the difference

Microsoft’s Xbox One video game console finished the year on a high note, outselling Sony’s rival PlayStation 4 during the key holiday months of November and December, according to recent data from NPD. Microsoft’s machine has regained positive momentum, particularly in the United States.

Sony remains in the lead globally, but the PlayStation 4’s dominance — which appeared absolute just two months ago — has begun to waver.

More like the Xbox 180

The Xbox One has transformed significantly over the last 14 months. At its late 2013 debut, the console was 25% more expensive than the PlayStation 4, did not include any games, and required the use of Kinect 2.0.

But prompted by a widening sales gap, Microsoft took aggressive action, slashing the price of the Xbox One, ditching Kinect, and offering a multitude of free games. Today, you can purchase the Kinect-less Xbox One Assassin’s Creed Bundle (which includes two games) for just $349 — $50 less than Sony’s PlayStation 4.

Despite falling short of analyst expectations in September, Microsoft benefited from the holiday shopping season. In the U.S., the Xbox One was the best-selling console in both November and December, and in terms of unit sales, it outpaced its predecessor, the Xbox 360, by 50% at that point in its lifecycle, according to a company blog. Moreover, Xbox One gamers appear to be more active, buying more games during those two months than owners of the PlayStation 4.

These results come as a surprise to me, as the Xbox One appeared to be in dire straits going into the holiday season. Although Microsoft had offered a variety of promotions throughout 2014, the PlayStation 4 had consistently outsold the Xbox One — at times by a wide margin — each and every month. Given the increasing connectivity of the platforms — many games, including Titanfall, Destiny and Evolve are based almost entirely around online play — it appeared that network effects were benefiting Sony.

Sony looks to have the stronger software lineup in the first half

It seems clear, however, that buyers can be persuaded if the price is attractive enough. While Microsoft has not offered exact sales figures for the Xbox One, it’s probably still lagging behind the PlayStation 4 — which, according to Sony, has sold at least 18.5 million units globally. Still, the gap may be close enough now to ensure that the two machines stay competitive.

Microsoft has a strong slate of games planned for 2015, but the PlayStation 4 should benefit from two major exclusives coming in the first half of the year. The Xbox One will get marquee titles such as Halo 5 and Rise of the Tomb Raider next fall, but the PlayStation 4 will get The Order: 1886 and Bloodborne in February and March, respectively. With the Xbox One offering no substantial exclusives in the first half of the year, Sony could regain the lead.

Disaster averted

Investors have questioned the importance of the Xbox One to Microsoft as a whole, but the company has remained steadfast in its support of the brand. Former CEO Steve Ballmer declared that Microsoft had accomplished “two-and-a-half tricks” over its multidecade life — creating Windows, bringing microprocessor technology into the data center, and Xbox. Its new CEO, Satya Nadella, has since reiterated Microsoft’s commitment to gaming.

Its a good thing, then, that Microsoft was able to retake the lead in November and December. With its competitor outselling it, at times, by a ratio of 2-to-1, the Xbox One was not in a good place early last year. To its credit, Microsoft appears to have turned the situation around completely.

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by Jeff Grubb

Cloud gaming means you don’t need a console to play video games, and now another new company is stepping in to make that happen.

Shinra, a technology company based out of New York, is kicking off a beta-testing phase for its new game-streaming platform. The company’s cloud gaming will enable players to access a number of publisher Square Enix’s releases from throughout the years. Those include Final Fantasy VII, 2013’s Tomb Raider, and Hitman: Absolution. The test starts Feb. 17 and runs for three months.

To get the beta off the ground, Shinra partnered with Internet company NTT East and Techorus Coporation. NTT East is ensuring that Shinra’s supercomputer has direct access to Japan’s high-speed fiber-optic network. Techorus is providing the rendering technology that keeps each instance of a cloud game running smoothly.

In addition to the traditional Square Enix games, Shinra will also release a massively multiplayer online twin-stick space shooter. The company is hoping this will demonstrate the service’s versatility and how it might make sense for Internet gaming cafes, which remain popular in Asia.

While this test is only coming to Japan, Shinra president Yoichi Wada, the former president of Square Enix, says the company is planning a similar beta for the United States this summer.

In a statement, Wada went on to talk about how Shinra wants to change “everything about content, infrastructure, and business models” in the gaming industry.

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by Sam Byford

Of course you want the limited edition 20th Anniversary PS4 in original-PlayStation gray. How could you not? It’s gorgeous. But how much would you pay for the most prestigious model of all — the one with serial number 00001 from the run of 12,300 units?

Well, Sony decided to find out by holding a bidding war on Yahoo Auctions in Japan, and when all was said and done one lucky user had secured themselves the console for ¥15,135,000 — that’s about $129,000. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” a Sony representative told The Wall Street Journal. The money will be donated to Save The Children Japan.

Earlier this month Sony announced that the PlayStation 4 has sold over 18.5 million units worldwide since its launch in late 2013. The regular price is $399.