Archive for the ‘Game Articles’ Category

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by Christopher Groux via iDigitalTimes

No Man’s Sky released in one of the rockiest ways possible. Hours after launch, angry players took to social media to discuss the game’s missing features and visuals dissimilar to its PS4 trailers. Amidst reports that Hello Games is under investigation for false advertising, one journalist has defended the developer.

Owen S. Good has been employed in games journalism for nearly a decade, and he’s currently a reporter for Polygon. Late last week he composed an editorial about No Man’s Sky that’s just now starting to get some attention. In roughly 500 words, he essentially slammed fans for not being happy with a vision that, in his mind, is true to what Hello Games had always promised.

“The essential promise of No Man’s Sky was — to me anyway — a vast procedurally generated galaxy that a user could go explore as a camera, more or less, whether on alien soil or in orbit,” he said. “When the game turned out to be exactly that boring, a lot of people got mad and went to authorities over promises of ‘ship flying behaviour’ and the size of the creatures populating the worlds the user may explore, and other claims rooted in some kind of objective standard that the game has apparently failed.”

While he conceded that sometimes game developers release “bullshot” images that are impossible to replicate in any way on any hardware, Good equally expressed that “No Man’s Sky didn’t do anything close to that.” Titles like Aliens: Colonial Marines famously shook the trust of gamers three years ago with those kinds of tactics, but no comparison to it was made in this case.

The major point made by Godd is that the criticism against No Man’s Sky actually has nothing to do with its trailers or advertising but is instead a manifestation of frustration with a game that just wasn’t very good. The title was pre-ordered bountifully by devotees that felt sure Hello Games would deliver a quality product. In the eyes of many, that didn’t happen.

“It all feels like people are going to court over a refrigerator’s ice-making capacity, and getting a settlement there, when what’s really bothering them is the fact the appliance clashes with the countertop,” Good concluded.

From our perspective, it’s not so simple. No Man’s Sky did indeed release without many features its developers seemed to openly promise. Where’s the large-scale space combat? Why are factions so meaningless? Why aren’t there any hooks for multiplayer at all? While Good makes a solid case in saying that many detractors are focusing on tiny issues like creature size, it’s the bigger gaping holes that are certainly worthy of contempt. That being said, none of those elements were shown in actual ads, so it’s difficult to hold the studio legally accountable for them.

Do you agree with Good’s point of view? Did No Man’s Sky really release just as boring as advertised? Should Hello Games be facing legal trouble? Tell us in the comments section.

No Man’s Sky is available now on PS4 and PC.

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by Shawn Knight via TechSpot

Two movie franchises dominated the horror genre in the ‘80s and ‘90s – A Nightmare on Elm Street and Friday the 13th starring Freddy Krueger and Jason Voorhees, respectively. One would think that after more than three decades, audiences would have lost interest but a recent Kickstarter proves that’s not the case at all.

Gun Media last year managed to raise more than $800,000 to fund the creation of Friday the 13th: The Game. The title was originally slated to arrive this month although a fresh campaign update reveals that won’t be the case.

Although the campaign did meet its primary funding goal of $700,000, it fell short of its $1.625 million stretch goal that would have added a single-player survival challenge mode. The development team has since decided to go ahead and create the single-player mode with offline play and AI bots after all.

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Naturally, adding in a whole new experience takes time. As such, the game is being pushed back from its fall 2016 release window until the spring of next year. In the interim, you can always check out Mortal Kombat X where you can play as Jason courtesy of the Horror Pack DLC.

This won’t be the first video game based on the Crystal Lake terror. In 1989, developer Atlus put out Friday the 13th for the Nintendo Entertainment System. To say the game was bad would be an understatement as many consider it one of the worst video games of all-time.

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by Paul Tassi via Forbes

Two months after the release of No Man’s Sky, Hello Games seems to be doing everything it possibly can to enshrine the fact that their game is going to be hated well into the future. Their total, eerie silence regarding both the issues with the released game, what it did and didn’t deliver, as well as no clear indication of future plans, is cementing the legacy of the troubled title in a way that’s simply a master class in how to not handle a post-launch crisis.

While No Man’s Sky is its own unique sort of problem, we see troubled video game launches all the time, from the Error 37 days of Diablo 3 to The Division’s garbage endgame to Pokémon GO’s server meltdowns. Fans were angry about a host of issues from missing features to in-game bugs, and each time, the developer in question has had to work to rebuild trust with their respective communities by 1) communicating and 2) actually fixing the problems.

No Man’s Sky has done neither of these things to point where it’s getting downright strange that Hello Games seems content to let the game and its angry fans fester.

Sean Murray, the man behind the curtain, has not tweeted since Aug. 18, doubly problematic given that his account also acts as the official No Man’s Sky Twitter account. Hello Games itself has only communicated in the form of a few brief updates, the last of which was Sept. 2, and the last addition to the game was a minor bug-squashing patch released Sept. 23.

What we have not heard from Hello Games or Murray is a substantive response to the deafening criticism of the game, which many believe did not deliver what it promised, at best, or was deliberately misleading, at worst.

While it’s true that No Man’s Sky was this mutated, twisted bubble of hype where fans, the press, and Sony all helped fan the flames, Hello Games is really now the only one that can answer for the final product. And their decision is to provide exactly no answers at all.

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The type of screenshot that got us where we are today (Phto: Hello Games)

In all these other examples, we see developers specifically seeking out channels to communicate with fans. I remember Blizzard trying to explain the logic behind Diablo 3’s auction house, or more recently, Niantic has learned that radio silence is a bad thing, and has now started telegraphing future Pokémon GO plans and updates regularly. Destiny and The Division have essentially crowdsourced feedback from fans to try and improve their games, explaining themselves in weekly updates and showing future content in livestreams.

Perhaps two months post-launch is a bit early to hope for some of this stuff, but with no explanation about why the game didn’t meet expectations, and no indication of what exactly is being added to the game in the future in order to fix fan complaints, the hope for a possible resurgence of No Man’s Sky is quickly waning. I remember when the game first launched and everyone believed that a year later, it would be totally transformed with all the missing features Hello Games just didn’t have time to put in. But the longer this goes on, the less I think that’s possible.

What exactly is happening right now? Two theories:

  1. Hello Games has their heads down and is working on a giant update for the game that will drop at some unspecified point before the holiday. Given how much their day one patch added to the game, this seems possible. They’re not talking because they know how much trouble talking got them in ahead of the game’s launch.
  2. The team is working on stuff, but the silence and lack of updates signifies significant demoralization after the release of the game and the excruciatingly harsh feedback from critics and fans (review bombing has now made No Man’s Sky one of the worst rated games on Steam).

While Hello Games does have some explaining to do, I hope they can come back from this. The problem is that each day they remain completely silent, that plays into the idea that they just “took the money and ran” with big upfront No Man’s Sky sales, and no explanations about the failings of the product, or their plans for it thereafter.

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You just really don’t see this in gaming that often other than with unknown Steam Greenlight publishers. Many, many developers and games have suffered through rough launches and bad first impressions, but the difference being that nearly all of them at least tried to explain what was going on, and attempted to continue supporting the game for a while after. But No Man’s Sky fans have literally nothing to go on. No reasons for why the game was a let-down, and no real indication that things might get better in the future, other than vague, months-ago promises about things like base-building.

Yes, No Man’s Sky is one of the most controversial releases of the year, but Hello Games’ response to the crisis after launch is only making things worse, and what exactly the company is thinking or doing now is anyone’s guess. If they want a second chance, they have to earn it, but so far they don’t seem like they even care.

As of this writing, Hello Games has not returned our request for comment.

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by Michael Andronico via Tom’s Guide

Nintendo has been oddly quiet about its upcoming NX console that’s slated to arrive next March, but that doesn’t mean nothing’s happening behind the scenes. The highly anticipated game console has reportedly entered trial production, which hopefully means we’re one step closer to getting an official reveal from the Big N.

Citing “industry sources,” DigiTimes reports that Taiwanese manufacturing company Foxconn is preparing to produce the NX, which is expected to be a handheld console with removable controllers that can also work with your TV. The same report claims that Sony’s 4K-enabled PS4 Pro has entered production ahead of its Nov. 10 release date.

While the NX is slated to launch in just a few months, Nintendo has yet to officially reveal what its new console looks like or how exactly it works. A variety of leaks and rumors have suggested that Nintendo’s new system will double as both a handheld device and home console, with detachable gamepad controls and a special dock that will let you beam your games to your TV.

A Foxconn sketch artist reportedly came forward with the NX’s full specs, in a report that was translated by a NEOGaf user. The system is rumored to have a 6-inch, 720p display, with a detachable “performance module” that will allow for better graphics. The NX may use cartridges (like the Nintendo 3DS handheld), and will support Bluetooth, Wi-Fi and wired connections.

In terms of games, the NX is already confirmed to be getting The Legend of Zelda: Breath of The Wild, and the team behind Pokemon has promised to deliver titles for Nintendo’s new system. Other upcoming NX titles include Sega’s next Sonic game (currently codenamed Project Sonic 2017), as well as Square Enix’s Dragon Quest XI.

With a handful of confirmed games (and all-but-confirmed specs), all that’s left for Nintendo to do is officially unveil this thing. The NX is rumored to be getting a special October reveal — if the console is indeed five months away, let’s hope that holds true.

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(“Fallout 4” has a robust character creator.Bethesda Game Studios)

by Tim Mulkerin via Business Insider

One of the biggest reasons to play video games on a PC rather than a home console like the Xbox One or PS4 is the ability to implement mods, which are user-created modifications that can enhance or change an existing game.

Sometimes these mods make a game prettier, add new weapons, or do something hilarious — like replace all of the dragons in “Elder Scrolls V: Skyrim” with Thomas the Tank Engine.

Mods can greatly extend the amount of time a player spends with a game, because they can continually download new user-created features for it long after its developer has moved on. Until recently, only those who played games on PCs were able to download these mods.

Since May, players of the open-world, post-apocalyptic game “Fallout 4” have been able to download mods on the Xbox One, much to the delight of console players who looked longingly at their PC counterparts doing the same.

It was always the goal of Bethesda, who makes “Fallout 4,” to bring these mods to both Xbox One and PS4. However, early Friday, Bethesda announced it would not be able to bring these mods to those playing “Fallout 4” on PS4.

So, who’s to blame? Bethesda says it’s Sony.

In a blog post, Bethesda said, “After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.”

Interestingly, Andrew House, CEO of Sony Interactive Entertainment, says the development of the recently unveiled PlayStation 4 Pro was part of a bid to entice PC gamers into the PlayStation ecosystem.

“I saw some data that really influenced me,” he said in an interview with The Guardian. “It suggested that there’s a dip mid-console life cycle where the players who want the very best graphical experience will start to migrate to PC, because that’s obviously where it’s to be had. We wanted to keep those people within our eco-system by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro – and, by and large, a graphical approach to game improvement.”

In that regard, Sony’s decision to not implement mods for “Fallout 4” and Bethesda’s forthcoming “Elder Scrolls V: Skyrim Special Edition” thwarts some of the progress it may have made in terms of enticing PC gamers. If a PC gamer is looking to buy a console, they might pick the Xbox One instead, which has allowed for mods in “Fallout 4” since May.

At the end of its blog post, Bethesda promises to provide updates “if and when this situation changes.”

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There’s still plenty of new games to play on that old thing
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by 

It’s hard to forget when the Dreamcast hit stores: Sept. 9, 1999. But Sega’s failure to light the industry on fire with its ambitious console is the narrative that most remember best. Less than two years after it came to market, poor sales led to the Dreamcast’s discontinuation.

Except that 17 years after its release, the Dreamcast’s most dedicated, talented fans are grown up and making games themselves. Instead of moving on to modern iterations of the Dreamcast’s one-time competitors, a community of programmers continues to develop games for Sega’s final home console. Between the Dreamcast itself and the Virtual Memory Unit (VMU), a funky peripheral released alongside it, there’s a steady stream of new releases to play on there.

Uh, what?

This may seem bizarre, especially as we enter a period where new consoles are emerging mid-cycle. But there’s a pretty simple reason why the Dreamcast remains a viable, if limited, primary console option: homebrew.

Unlike other bygone consoles, playing unofficial games on the Dreamcast doesn’t require any hardware alterations. Download a game onto a regular old CD-ROM and you should be good to go, as hackers discovered not long after the console’s discontinuation. The ease of producing and distributing homebrew content to Dreamcast owners has kept the development community alive and kicking over the years, leading to a variety of original games and homages to classic, non-Dreamcast titles.

Although fans have released their own games for the console since just after its discontinuation — and the first official title arrived in 2007 — the Dreamcast’s homebrew community kicked it into high gear around a decade after the console was first released. Since 2003, more than 40 games have launched or been announced for the Dreamcast. Ten of those arrived in 2015 alone. Chalk it up to nostalgia or download speeds getting faster; either way, the Dreamcast lives on.

From brand new games to Pokémon Go

What’s most fascinating is that the new games released on the Dreamcast are more than just emulations of popular games. There’s plenty of those too, particularly on VMU, for which hackers have learned to recreate bite-sized versions of Metal Gear and Metroid. With the advent of Kickstarter and other crowdfunding sites, original games have been produced for the system as well.

Gunlord is one of the better known Dreamcast games to see release after the console’s seeming death. The 16-bit sidescroller is all about, well, being the lord of guns, and it came first to the similarly old-school Neo Geo system in 2011, ahead of its Dreamcast debut in 2012. The game even received a physical print, although that’s been sold out for years. It was well-received, a success for believers in the Dreamcast’s longevity.

Redux: Dark Matters is another shoot-’em-up from the guys behind Gunlord, and it also saw a commercial release. Although it’s a revamp of Dux and came to modern consoles as well, the Kickstarter project received more than twice its funding goal. It’s a solid example of how Dreamcast owners haven’t been left in the dust even as more powerful systems take the forefront.

That’s true of other recent, popular titles, likeCave Story. The cult favorite platformer has made its way to a bunch of platforms, and the Dreamcast is definitely among them. The port is unofficial, of course, but it’s available for free and looks mostly the same as it did in its original release.

Less graphically involved games like Cave Story and Super Mario titles are easy to replicate on the Dreamcast as well; there are several compilations of old games for the Dreamcast and other systems. More enterprising developers are trying trickier ports, though, like a version of Pokémon Go for the VMU peripheral, which is also easy to hack. That sounds like a perfect fit for the mobile title, perhaps along the lines of its upcoming Apple Watch version. It’s eyeing a 2017 release, according to its developer, who’s also brought Flappy Bird to the device.

As the saying goes, “The Dreamcast is dead; long live the Dreamcast.”

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by Keith Nelson Jr., via Digital Trends

Sony has seen the future, and it looks like a virtual reality. In a recent interview, Shuhei Yoshida, Sony’s head of game development, expressed his view that everyone will be using virtual reality in one way or another by the year 2020.

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by Megan Farokhmanesh via Polygon

I left my first planet in the early hours of the morning.

It was a simple affair, when all was said and done. I farmed resources; I fixed my ship; I rocketed into the atmosphere and beyond without a single false start or stumble. With my TV’s volume on low, the roar of space travel was closer to the buzz of my AC unit than the fanfare of a first launch. A brief swell in the music, and a message flash on screen — that was my congratulations. No one yelling or smiling or saying anything at all; not a single other human was around to witness my achievement.

This — learning to love your own success, even when it exists in a vacuum — may be the single most common experience a player has inNo Man’s Sky. There are 18 quintillion procedurally generated worlds in Hello Games’ space sandbox, and you’ll explore them all alone. It’s not the game we expected, but something better: a dive into loneliness and solitude in a way few games have ever achieved.

The things they left behind

No Man’s Sky players exist in a connected universe, but this is not a multiplayer game. According to Hello Games, the chances of players crossing paths is “pretty much zero.” We’ve seen this tested. Two players, after happening upon a common planet, fervently tried to meet one another. They streamed their efforts on Twitch, only to find themselves in the same place at seemingly different points in the day — two star-crossed explorers separated by space, time and perhaps bad Wi-Fi.

The lack of overt multiplayer in a game as vast as No Man’s Sky has been a turnoff for some, sparking player complaints and a silly discussion of “how hard” it is to add to a game. This is missing the point.

No Man’s Sky is an exercise in isolation, more so than a regular single-player experience, because it feels as though it’s meant to be shared. It’s impossible to see everything the game has to offer on your own; no matter how many times you beat it, you’ll never truly experience it all. And, unlike your typical single-player game, No Man’s Sky does not exist in a bubble. The game may be unimaginably large, but with enough time and players, it’s still possible to discover footprints left by others: planets, systems, species they’ve named, and places they’ve seen. Another player may have stood where you now stand only minutes ago, but you might as well be scavenging ancient ruins.

These markers serve as both a connection to other players and a reminder that in this game we are truly, deeply alone. There is something poetic in the Twitch streamers’ discovery that they couldn’t find each other, and something profoundly sad — like missing a loved one who left for a long trip just moments before you got home. Critics and players alike tend to heap praise on the games that connect us, but we have so few words for the ones that remind us of what it feels like to be on our own.

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Being alone is hard. It’s also an essential part of being a person. Instead of drowning in that crushing sense of loneliness, however, No Man’s Sky encourages us to embrace it. The game has a plot. You have a purpose. But it’s also possible to spend the entirety of your time doing nothing at all. Like the real world, No Man’s Sky doesn’t give a damn about you or what you do. You have to find joy in things for you and only you, because no one else is around to share it.

One of the greatest privileges of adult life is the power to turn everyone else off, but it’s also one of the most fleeting. We only shoulder more responsibility as we get older; more obligations to family, friends and work. I may never “beat” No Man’s Sky, but its true appeal has never been in its ending. It peddles a commodity more rare than any you’ll find on the surface of its planets: the luxury of being alone.

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by Matt Weinberger via Business Insider

Microsoft is planning a new, mega-upgraded Xbox console for the 2017 holiday season, code named “Project Scorpio,” with the promise that it will play all of the existing Xbox One games on the market.

But fulfilling that promise may be more complicated than we thought, judging from a new job posting originally spotted by perennial Microsoft tipster WalkingCat on Twitter. And it gives us a big hint into just how different this Project Scorpio will be.

That posting, for a senior software engineer on the Microsoft Xbox Compatibility team, starts with the following description:

“We are the Xbox Compatibility team. Our mission is to bring the 360 game catalog to the Xbox One, and Xbox One catalog to Project Scorpio.”

The reference to the Xbox 360 makes sense here: Select games from the last-generation Xbox 360 video game console are playable on the current Xbox One, thanks to special software called an emulator. The emulator essentially tricks the Xbox One into thinking it’s an Xbox 360, making it possible to play those games.

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This job posting hints that it will take some similar trickery to get Project Scorpio to play the current generation of Xbox One games. This indicates that whatever else Project Scorpio offers, it has the potential to be radically different from the existing Xbox One, at least in terms of the hardware it sports under the hood.

Assuming Microsoft holds to its promise that all Xbox One games will be playable on Project Scorpio, you as the player won’t notice much of a difference. But emulation adds a layer of technical complexity that makes it difficult to get old games running on new hardware — that’s why not every Xbox 360 game can run, or run smoothly, on the Xbox One.

Microsoft is pitching Project Scorpio as a “monster” of a game console, bringing a lot more graphical power to the table that promises to far outstrip the Sony PlayStation 4 while simultaneously bringing the Xbox One games library into the future. It’s just looking as if it could be a difficult balancing act for Microsoft.

Microsoft did not respond to a request for comment at the time of publication.

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scorpio

by Nathan Birch via Yahoo! News

Microsoft Claims Project Scorpio Will Have Exclusives, But That Console Generations Are Over

Traditionally, when a company like Sony or Microsoft released a console, you could be pretty sure a replacement wouldn’t arrive for at least another five years. Well that dependable schedule is about to change, as Sony and Microsoft have both announced new “half-step” consoles (the Playstation Neo and Project Scorpio) will arrive within the next year or so.

These machines will deliver 4K resolution and smoother framerates, but both companies have shied away from promising exclusive games for the new consoles. Sony has outright promised the Playstation Neo won’t have exclusives, but Microsoft has been more cagey. In a recent interview, Xbox head of marketing Aaron Greenberg admitted the new machine will have exclusives, sort of. All regular games will still be playable on the original Xbox One, but there will be VR exclusives:

“We’re not going to have console-exclusive games for Project Scorpio. It’s one ecosystem — whether you have an Xbox One S or Project Scorpio, we don’t want anyone to be left behind, Now, with the power and capabilities we have, we’ll be able to do high-fidelity VR. Now, that space, we don’t think of that as console gaming, we think of that as high-fidelity VR, and so with the VR experiences those will be new things that you will only get on Project Scorpio.”

Greenberg also spoke about the “death” of the traditional console generation:

“For us, we think the future is without console generations. We think that the ability to build a library, a community, to be able to iterate with the hardware — we’re making a pretty big bet on that with Project Scorpio. We’re basically saying, ‘This isn’t a new generation. Everything you have continues forward and it works.’ We think of this as a family of devices. But we’ll see. We’re going to learn from this, we’re going to see how that goes.”

Certainly a few mixes messages coming out of this interview. Console generations are dead, and going forward everything will be compatible and continue to work — unless you’re into VR, in which case, buy our new box! Microsoft wants to compete with the PC gaming scene without scaring off traditional console gamers, and I’m just not sure it’s going to work. As Greenberg says, we’re going to see how that goes.

Project Scorpio is expected to arrive in the latter half of 2017.

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