Archive for the ‘Announcements’ Category

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by Napier Lopez

The Oculus Rift sparked the virtual reality race, but so far, VR has mostly remained the realm of extreme enthusiasts and one-off gimmicks. Now Facebook is looking to achieve true mass market appeal with a standalone Oculus headset.

According to Bloomberg, Facebook is planning to unveil an Oculus headset later this year that relies on neither a cellphone (a la Google Cardboard or Gear VR) nor a powerful PC (like the Rift or Vive). The device – codenamed ‘Pacific’ – will be built by Xiaomi and cost around $200 when it ships next year.

The report isn’t particularly surprising. Mark Zuckerberg described standalone headsets as the VR “sweet spot” during last year’s Oculus conference, and basically confirmed one was in the works:

We don’t have a product to unveil at this time, however we can confirm we’re making several significant technology investments in the standalone VR category.

Going by Bloomberg’s description, Pacific will likely be similar to the Gear VR in overall function and capabilities. It shares a similar interface and can also be controlled with a wireless remote.

Despite the low price point (compared to buying a smartphone and the VR enclosure), the device is supposed to be lighter and more powerful (at least for gaming) than the current Gear VR options. It won’t include spatial tracking like the Rift at first, but that will arrive in a future version.

Oculus is also planning a headset that duplicates the functions of the Rift, but wirelessly. It would likely have a battery pack for powering the internal hardware, and beam data back and forth with your PC, as seen in some accessories for the Vive.

Standalone VR headsets are the logical end goal for VR. Though they won’t be as powerful as the ones requiring a PC, they’ll certainly be the most practical. Facebook envisions the Pacific as a headset that small and practical enough that people will be able to pull out it of their bag and use it to distract themselves during a flight.

It’s a future where you can teleport yourself to an IMAX theater during a boring seven-hour flight. That’s the world I want to live in.

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PS5 Is Coming, Sony Confirms

Posted: June 29, 2017 in Announcements

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by Sammy Barker via Push Square

Sony has commented on the PlayStation 5 for the first time, telling the German website, Golem.de that it will release a next-gen console – albeit not any time soon. The platform holder was asked about the PlayStation 4 Pro, and whether the mid-gen device will eventually get any exclusive software. Big-wig Shawn Layden reaffirmed that all of its PS4 games will continue to run on the base model, as it sticks to the tried and tested generational format that the industry is accustomed to.

There has been some speculation that generations may be dead, as hardware manufacturers like Sony and Microsoft adopt rolling console revisions instead, similar to what you see in the smartphone space. But in the interview, Layden is adamant that a PS5 is on the way, although he cautions that “it will probably be some time”.

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by Zach Epstein via BGR News

If you’re among the legions of Nintendo fans who continue to be frustrated by the fact that the company’s hot new Nintendo Switch video game console is still nowhere to be found in stores, you’ve got two options. First, you can pay a premium and head over to Amazon, where the Nintendo Switch with Gray Joy-Con and the Nintendo Switch with Neon Blue and Neon Red Joy-Con are both in stock right now with Prime shipping. Your second option is to come to terms with the fact that the Switch won’t be in stock in stores anytime soon, and give up for the time being.

There may be a light at the end of the tunnel, however. Nintendo has finally broken its silence and confirmed that production of its Switch console is ramping up, with shipments set to increase sooner than you might think.

Some people have come to terms with the fact that they’re not getting their hands on a Switch anytime soon because paying a premium isn’t an option (don’t worry, we have something AWESOME to tide you over). But Nintendo posted a message on its website on Thursday morning to let eager fans know that more Switches are on the way.

Here’s the full message posted by Nintendo, which has been machine translated from Japanese:

Thank you very much for your continued patronage of our products.

The “Nintendo Switch main unit” which we released on March 3, 2017 has continued to be in short supply in the entire domestic market since its launch. We apologize sincerely apologize to our customers and dealers for their inconvenience.

Currently, we continue to ship every week, we are working to deliver more than one product to customers. Also, in July and August, we will increase shipment volume this month, including continued shipment of “Nintendo Switch Splatoon 2 set”.

For autumn and beyond, we will continue to work to ensure that as many products as possible can be delivered to our customers towards the end of the year, such as further strengthening our production system, we appreciate your understanding.

So, long story short, manufacturing is hard when you have a smash hit on your hands. But Nintendo is indeed ramping up production at this very moment, and shipments are set to increase as soon as July, which is just over one week away.

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A June 27 release date for the standalone version of cult classic “Call of Duty: Modern Warfare” is said to have come from an inside source at a major US retailer.

Ahead of 2016’s “Call of Duty: Infinite Warfare,” which pushed the franchise’s recent sci-fi motif further than many fans had been comfortable with, publisher Activision found a way to keep its core audience on board.

“Call of Duty: Modern Warfare” took the first-person shooter genre and redefined it thoroughly, embracing rollercoaster cinematic storylines, multiple protagonists, contemporary global settings, and a milestone progression system that kept players glued to its multiplayer mode.

It was announced as part of a special edition version “Call of Duty: Infinite Warfare,” and now that 2017’s “Call of Duty: WWII” is approaching, it seems that “Modern Warfare Remastered” is to be made available for purchase separately.

Franchise watcher CharlieIntel received information indicating that “Call of Duty: Modern Warfare Remastered” would be released June 27 according to a retailer database.

More visible preparations for a $39.99 retail release were seen on store shelves at US chain Target, before Twitter user drewlookinboy posted photos indicating that the June 27 date referred to the PlayStation 4 edition, with the Xbox One version arriving July 27 instead.

Sony’s PlayStation brand is the “Call of Duty” franchise’s current preferred partner, benefiting from timed exclusivity deals that have usually applied to extra multiplayer content distributed after each main game’s release.

As its name implies, November 2017’s “Call of Duty: WWII” returns to the historical European conflict of the franchise’s first three games.

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Keith Robinson (R) at Arcade Expo in California in March of this year. Photo: Intellivision

by Chris Kohler via Kotaku

Keith Robinson, the godfather of the Intellivision, passed away Wednesday at 61. Robinson designed games for the pioneering Mattel console, but that was just the beginning: He bought the rights to Intellivision in the 1990s and kept the games in print via the Intellivision Lives! collections, while documenting the history of the console and the people who made it. Retronauts has an extensive look at his work today.

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by Chris Mills via BGR News

It’s been a long time since Intel came out with a new line of CPUs. Although the company updates its processor lineup every year like clockwork, the product categories remain the same: Core i3 for budget PCs, Core i5 for most people, and Core i7 for those mystical “power users.” But starting this year, the dial goes up to 9.

A previous rumor had suggested that Intel will be debuting a Core i9 lineup this month. Now a new leaked specs sheet has details: there will be multiple Core i9 models, topping out with a disturbingly powerful 18-core version.

Videocardz got their hands on a bunch of information about the upcoming Core i9 lineup, including all the models and the roadmap for the release date. The Core i9 appears to be the spearhead for a new wave of powerful Intel processors, named the Core X series. The X series will come in Core i5, Core i7 and Core i9 versions, going from 8 to 18 cores.

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by Julie Bort via Business Insider

Hewlett Packard Enterprise has come a big step closer to launching a computer called The Machine that it’s been talking about, researching, and developing since 2014. On Tuesday, it announced that is has a prototype of this computer that is specifically designed for the big data era.

It uses a new kind of memory to be able to store and instantly analyze mind-boggling amounts of data, potentially even a limitless amount of data. The current prototype that HPE is showing off today contains 160 terabytes (TB) of memory, which is enough to store and work with every book in the Library of Congress five times over, the company says.

But this new kind of memory can expand far beyond that. HPE expects to be able to build a machine that reaches up to 4,096 yottabytes … which is big enough to hold 250,000 times all the data currently stored in the world. For instance, The Machine can crunch through “every digital health record of every person on earth; every piece of data from Facebook; every trip of Google’s autonomous vehicles; and every data set from space exploration all at the same time, ” HPE CEO Meg Whitman wrote in a blog post.

She calls The Machine HPE’s moonshot device.

“No computer on Earth can manipulate that much data in a single place at once. And this is just our prototype,” she wrote.

Not only has the company invented a new kind of memory to build this computer, but the company is breaking from its long-standing partnership with Microsoft and building a new operating system, based on Linux, to run this computer. It is also using ARM chips as the main processor, not Intel chips.

Here are the technical specs for this prototype:

  • 160 TB of shared memory spread across 40 physical nodes, interconnected using a high-performance fabric protocol
  • An optimized Linux-based operating system (OS) running on ThunderX2, Cavium’s flagship second generation dual socket capable ARMv8-A workload optimized System on a Chip
  • Photonics/Optical communication links, including the new X1 photonics module, are online and operational
  • Software programming tools designed to take advantage of abundant persistent memory

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by Mark Coppock via Digital Trends

Virtual reality system maker Oculus has been working hard to add the same kind of room-scale experience to its Rift VR system as its main competitor the HTC Vive. Room-scale support has been present in the Oculus Rift software since version 1.14, but it has been saddled with the “experimental” tag.

That is changing with the next version, 1.15, which now live on the company’s Public Test Channel. That means that the support remains in beta status, but it is now available for more widespread testing.

The news came via the Oculus community forum, with the announcement that the 1.15 version of the Oculus Rift software will “fully support” a full three-sensor configuration. That means that larger rooms and more expansive VR environments will be available for Oculus Rift users to navigate.

The new three-sensor configuration expands the usual two-sensor Rift configuration to support not just head, hand, and 360-degree tracking but adds in the ability to walk around a room with the most accurate tracking and with minimal issues with occlusion. Occlusion can create positional tracking problems when one object blocks another from the tracking sensors, and the addition of a third camera helps alleviate jittering and other issues that improper occlusion handling can create.

Another change that is coming in the latest preview software is an improvement to how health and safety information is provided to users when firing up the Oculus Rift. Now, users will have the option to enable and disable health and safety reminders once they acknowledge the risks involved.

Hopefully, Oculus moving the software from “experimental” to fully supported status means that some of the issues that users have experienced with tracking and calibration have been resolved. In order to access and test the latest version, you will need to be enrolled in the Public Test Channel program and have multiple sensors in your Rift configuration.

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Microsoft Windows and Devices Chief, Terry Myerson

by Dina Bass via Bloomberg

Microsoft Corp. unveiled an update to Windows 10, adding key features that are likely to benefit users of gadgets that run rival mobile operating systems iOS and Android.

The features, which will be part of an upgrade for the computer operating system this fall, will let people sync different devices, Microsoft officials said in a briefing before they introduced the software. For example, users will be able to share information saved on a clipboard, or pick up tasks on one machine that were left off on another. ITunes, Apple Inc.’s music app, also is going to be available in the Windows App Store, Microsoft said.

The software maker is embracing more fully the notion that customers use multiple devices and that many, particularly the mobile gadgets, don’t run Windows. While Chief Executive Officer Satya Nadella pushed the Office and applications business to focus on versions for rival mobile operating systems three years ago, the role of Windows in that new world has been an open question. Now, Windows will engage with its competitors and look for ways to make customers’ experience with those devices better, the Redmond, Washington-based company said.

“In our fall update, for the first time Windows 10 will love all of your devices,” said Joe Belfiore, a Microsoft vice president for Windows software.

To access the new features in Windows 10, shown Thursday at Microsoft’s Build conference for developers in Seattle, users will need a Microsoft account to sign in on those devices and share information.

The company showed an app called Story Remix that lets multiple users share video and photos taken on phones and combines that with special effects and music. Microsoft showed how AI technology picks the best clips and photos and puts them together, and how the user can tweak that to focus on one person or ink text on a person that stays with them as the video continues.

Microsoft also introduced a mixed-reality controller that will work with virtual-reality goggles being developed by hardware makers using the company’s software. Virtual reality immerses users in an artificial world and is being pushed most actively for gaming, while augmented reality overlays images on the real world. Mixed reality blends aspects of both.

Microsoft’s new controller will work without requiring the placement of motion sensors in a room to trace a user’s movements. Acer Inc. will bundle the controller and the goggles for $399 for the holiday shopping season, with pre-orders starting Thursday.

The company is also introducing OneDrive files on demand, which lets users quickly see items stored in the cloud on local machines without having to download files. That attempts to restore a popular Windows 8.1 feature called Placeholders that was pulled because of problems and that rival Dropbox Inc. has since begun to offer.

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by  Gabe Gurwin via Digital Trends

The last “main” entry in Gearbox Software’s Borderlands franchise, Borderlands 2, was released way back in 2012 to rave reviews, huge sales figures, and more post-launch content than you could swing a Claptrap at. Fans have been eagerly anticipating a sequel to resolve the story’s cliffhanger ending and build on its role-playing shooter game mechanics ever since. Though the series has expanded with a pair spin-offs: 2K Australia’s Borderlands: The Pre-Sequel! which bridged the gap between the two primary games, and Telltale’s Tales from the Borderlands, but Gearbox is finally working on a new direct sequel. Here’s everything we know about it so far.

There’s going to a “Borderlands 3,” but it might not be called Borderlands 3

Back at PAX South 2015, Gearbox CEO Randy Pitchford confirmed what pretty much everyone already knew: the studio is planning to release another Borderlands game. Speaking at a Borderlands panel, Pitchford simply referred to it as “the big one,” and announced that the company would be hiring new staff to work on the game.

More than a year later, Pitchford brought up the game again at Gearbox’s PAX East 2016 panel, noting that, while the game is in development, the game could very well be called something other than “Borderlands 3.Pitchford also announced that Gearbox’s “Creative Champion” Mikey Neumann, who wrote the original Borderlands and games from the Brothers in Arms franchise, is writing the game. Pitchford also said that Borderlands 2 art director Scott Kester will return for the sequel.

Bits of the game are already out there

No, you can’t play any of Borderlands 3 right now, but Gearbox has hidden an Easter egg related to the game inside Battleborn‘s Attikus and the Thrall Rebellion DLC. YouTuber “HandsomeJackBoy” spotted graffiti on a wall located behind a gate in the DLC which appears to say “Promethea,” and also contains a Vault symbol. Promethea is a planet in the Borderlands universe and could very well be the setting for Borderlands 3 — the Atlas corporation found alien technology on it, which was then reverse-engineered to create more powerful weapons.

Pitchford also said that the character “Scooper,” the son of the mechanic Scooter, may be a character in the game — Scooper was originally created as a non-canonical joke.

A hint at what’s to come

Borderlands 3 hasn’t seen any “official” gameplay or other videos released to the public as of yet, but we now has a little more insight into what the final game will look like when running on the Unreal Engine 4.

At GDC, Gearbox CEO Randy Pitchford showed off a tech demo for what was possible with the signature Borderlands art style using the upgraded engine. The current-generation technology has allowed Gearbox to experiment more with the thick black outlines seen around objects and characters in the series’ world. Instead of all sporting a uniform “line weight,” this will now be varied to give a more nuanced look. There is also more line detail seen on the inside of objects as opposed to just the outside.

The line work and advances in lighting technology are particularly impressive when a character model is shown. The “ray of god” can be seen coming through the character’s armpit, and light can actually shine through objects to create a shadow on the environments behind people. Pitchford was also rather secretive about the identity of a character shown in the tech demo, suggesting that she may be in the final game.

It won’t be on Nintendo Switch

Sorry, Switch fans who have beaten Breath of the Wild and want anything else to play. Though the Nintendo Switch has attracted plenty of third-party developers including Ubisoft, Electronic Arts, and Borderlands publisher 2K Games, we won’t see Borderlands 3 come to the console.

Gearbox CEO Randy Pitchford revealed the news when questioned by a fan on Twitter, saying that the studio had talked to Nintendo but “that stopped for some reason” and Nintendo has “other priorities.”

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